package ghast; import lombok.experimental.UtilityClass; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.SkullType; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.block.Sign; import org.bukkit.block.Skull; import ru.dmitriymx.reflection.ReflectionClass; import ru.dmitriymx.reflection.ReflectionObject; import java.nio.charset.StandardCharsets; import java.util.Base64; import java.util.UUID; @UtilityClass @SuppressWarnings("unused") public class BuildHelper { private final Class CLASS_BLOCKPOSITION = getClassForName("net.minecraft.server.v1_12_R1.BlockPosition"); private final Class CLASS_GAMEPROFILE = getClassForName("com.mojang.authlib.GameProfile"); /** * Установка черепа. *

* После установки, необходимо выполнить skull.update(true); * * @param location место установки. * @param face куда будет повёрнут череп. * @return Блок типа {@link Skull} */ public Skull placeSkull(Location location, BlockFace face) { Location fixedLocation = GhastTools.copyLocation(location); fixedLocation.setZ(fixedLocation.getZ() - 1); Block block = location.getWorld().getBlockAt(location); block.setType(Material.SKULL); Skull skull = (Skull) block.getState(); skull.setRotation(face); org.bukkit.material.Skull skullMaterial = (org.bukkit.material.Skull) skull.getData(); skullMaterial.setFacingDirection(BlockFace.SELF); return skull; } /** * Установка головы игрока. *

* После установки, необходимо выполнить skull.update(true); * * @param location место установки. * @param face куда будет повёрнута голова. * @return Блок типа {@link Skull} */ public static Skull placePlayerHead(Location location, BlockFace face) { Location fixedLocation = GhastTools.copyLocation(location); fixedLocation.setZ(fixedLocation.getZ() - 1); Block block = fixedLocation.getWorld().getBlockAt(fixedLocation); block.setType(Material.SKULL); Skull skull = (Skull) block.getState(); skull.setSkullType(SkullType.PLAYER); skull.setRotation(face); org.bukkit.material.Skull skullMaterial = (org.bukkit.material.Skull) skull.getData(); skullMaterial.setFacingDirection(BlockFace.SELF); return skull; } /** * Установка текстурированной головы игрока. * * @param location место установки. * @param face куда будет повёрнута голова. * @param skinUrl URL на текстуру * @return Блок типа {@link Skull} */ public static Skull placePlayerHead(Location location, BlockFace face, String skinUrl) { Skull playerHead = placePlayerHead(location, face); playerHead.update(true); setPlayerHeadSkin(playerHead, skinUrl); return playerHead; } /** * Установка текстуры для головы игрока. * * @param skull блок головы игрока * @param skinUrl URL на текстуру */ public static void setPlayerHeadSkin(Skull skull, String skinUrl) { //TODO заменить рефлексию на "фантомные" классы ReflectionObject refobjBlockPosition = new ReflectionClass(CLASS_BLOCKPOSITION) .constructor(double.class, double.class, double.class) .newInstance(skull.getX(), skull.getY(), skull.getZ()); new ReflectionObject(skull.getWorld()) .method("getHandle").invoke() .method("getTileEntity", CLASS_BLOCKPOSITION) .invoke(refobjBlockPosition.getOriginalObject()) .method("setGameProfile", CLASS_GAMEPROFILE) .invoke(getRefObjPlayerProfile(skinUrl).getOriginalObject()); } public Sign placeSignWall(Location location, BlockFace face) { Block block = location.getWorld().getBlockAt(location); block.setType(Material.WALL_SIGN); Sign sign = (Sign) block.getState(); org.bukkit.material.Sign signMaterial = (org.bukkit.material.Sign) sign.getData(); signMaterial.setFacingDirection(face); return sign; } private ReflectionObject getRefObjPlayerProfile(String url){ ReflectionObject refobjProperty = new ReflectionClass( getClassForName("com.mojang.authlib.properties.Property")) .constructor(String.class, String.class) .newInstance("textures", Base64.getEncoder() .encodeToString(("{textures:{SKIN:{url:\"" + url + "\"}}}").getBytes(StandardCharsets.UTF_8))); ReflectionObject refobjGameProfile = new ReflectionClass(CLASS_GAMEPROFILE) .constructor(UUID.class, String.class) .newInstance(UUID.randomUUID(), null); refobjGameProfile .method("getProperties").invoke() .method("put", Object.class, Object.class) .invoke("textures", refobjProperty.getOriginalObject()); return refobjGameProfile; } private Class getClassForName(String className) { try { return Class.forName(className); } catch (Exception e) { throw new RuntimeException(e); } } }