package ghast; import lombok.experimental.UtilityClass; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.SkullType; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.block.Sign; import org.bukkit.block.Skull; import ru.dmitriymx.reflection.ReflectionClass; import ru.dmitriymx.reflection.ReflectionObject; import java.nio.charset.StandardCharsets; import java.util.Base64; import java.util.UUID; @UtilityClass @SuppressWarnings("unused") public class BuildHelper { private final Class> CLASS_BLOCKPOSITION = getClassForName("net.minecraft.server.v1_12_R1.BlockPosition"); private final Class> CLASS_GAMEPROFILE = getClassForName("com.mojang.authlib.GameProfile"); /** * Установка черепа. *
* После установки, необходимо выполнить skull.update(true);
*
* @param location место установки.
* @param face куда будет повёрнут череп.
* @return Блок типа {@link Skull}
*/
public Skull placeSkull(Location location, BlockFace face) {
Location fixedLocation = GhastTools.copyLocation(location);
fixedLocation.setZ(fixedLocation.getZ() - 1);
Block block = location.getWorld().getBlockAt(location);
block.setType(Material.SKULL);
Skull skull = (Skull) block.getState();
skull.setRotation(face);
org.bukkit.material.Skull skullMaterial = (org.bukkit.material.Skull) skull.getData();
skullMaterial.setFacingDirection(BlockFace.SELF);
return skull;
}
/**
* Установка головы игрока.
*
* После установки, необходимо выполнить skull.update(true);
*
* @param location место установки.
* @param face куда будет повёрнута голова.
* @return Блок типа {@link Skull}
*/
public static Skull placePlayerHead(Location location, BlockFace face) {
Location fixedLocation = GhastTools.copyLocation(location);
fixedLocation.setZ(fixedLocation.getZ() - 1);
Block block = fixedLocation.getWorld().getBlockAt(fixedLocation);
block.setType(Material.SKULL);
Skull skull = (Skull) block.getState();
skull.setSkullType(SkullType.PLAYER);
skull.setRotation(face);
org.bukkit.material.Skull skullMaterial = (org.bukkit.material.Skull) skull.getData();
skullMaterial.setFacingDirection(BlockFace.SELF);
return skull;
}
/**
* Установка текстурированной головы игрока.
*
* @param location место установки.
* @param face куда будет повёрнута голова.
* @param skinUrl URL на текстуру
* @return Блок типа {@link Skull}
*/
public static Skull placePlayerHead(Location location, BlockFace face, String skinUrl) {
Skull playerHead = placePlayerHead(location, face);
playerHead.update(true);
setPlayerHeadSkin(playerHead, skinUrl);
return playerHead;
}
/**
* Установка текстуры для головы игрока.
*
* @param skull блок головы игрока
* @param skinUrl URL на текстуру
*/
public static void setPlayerHeadSkin(Skull skull, String skinUrl) {
//TODO заменить рефлексию на "фантомные" классы
ReflectionObject refobjBlockPosition = new ReflectionClass(CLASS_BLOCKPOSITION)
.constructor(double.class, double.class, double.class)
.newInstance(skull.getX(), skull.getY(), skull.getZ());
new ReflectionObject(skull.getWorld())
.method("getHandle").invoke()
.method("getTileEntity", CLASS_BLOCKPOSITION)
.invoke(refobjBlockPosition.getOriginalObject())
.method("setGameProfile", CLASS_GAMEPROFILE)
.invoke(getRefObjPlayerProfile(skinUrl).getOriginalObject());
}
public Sign placeSignWall(Location location, BlockFace face) {
Block block = location.getWorld().getBlockAt(location);
block.setType(Material.WALL_SIGN);
Sign sign = (Sign) block.getState();
org.bukkit.material.Sign signMaterial = (org.bukkit.material.Sign) sign.getData();
signMaterial.setFacingDirection(face);
return sign;
}
private ReflectionObject getRefObjPlayerProfile(String url){
ReflectionObject refobjProperty = new ReflectionClass(
getClassForName("com.mojang.authlib.properties.Property"))
.constructor(String.class, String.class)
.newInstance("textures", Base64.getEncoder()
.encodeToString(("{textures:{SKIN:{url:\"" + url + "\"}}}").getBytes(StandardCharsets.UTF_8)));
ReflectionObject refobjGameProfile = new ReflectionClass(CLASS_GAMEPROFILE)
.constructor(UUID.class, String.class)
.newInstance(UUID.randomUUID(), null);
refobjGameProfile
.method("getProperties").invoke()
.method("put", Object.class, Object.class)
.invoke("textures", refobjProperty.getOriginalObject());
return refobjGameProfile;
}
private Class> getClassForName(String className) {
try {
return Class.forName(className);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
}