package ghast; import lombok.experimental.UtilityClass; import org.bukkit.Location; import org.bukkit.Particle; import org.bukkit.Sound; import org.bukkit.SoundCategory; import org.bukkit.util.Vector; @UtilityClass @SuppressWarnings("unused") public class EffectsHelper { public void playSound(Location location, Sound sound, float pitch) { location.getWorld().playSound(location, sound, SoundCategory.MASTER, 1.0f, pitch); } public void particle(Location location, Particle particle, double dx, double dy, double dz, double speed, int amount) { location.getWorld().spawnParticle(particle, location, amount, dx, dy, dz, speed); } //TODO нужно проверить public void particle(Location location, Particle particle, Vector vector, double speed, int amount) { particle(location, particle, vector.getX(), vector.getY(), vector.getZ(), speed, amount); } }