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ghast-tools/tools/src/main/java/ghast/BuildHelper.java

124 lines
4.0 KiB
Java

package ghast;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.properties.Property;
import lombok.experimental.UtilityClass;
import net.minecraft.server.v1_12_R1.BlockPosition;
import net.minecraft.server.v1_12_R1.TileEntitySkull;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.SkullType;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Sign;
import org.bukkit.block.Skull;
import org.bukkit.craftbukkit.v1_12_R1.CraftWorld;
import java.nio.charset.StandardCharsets;
import java.util.Base64;
import java.util.UUID;
@UtilityClass
@SuppressWarnings("unused")
public class BuildHelper {
/**
* Установка черепа.
* <p>
* После установки, необходимо выполнить <code>skull.update(true);</code>
*
* @param location место установки.
* @param face куда будет повёрнут череп.
* @return Блок типа {@link Skull}
*/
public Skull placeSkull(Location location, BlockFace face) {
Location fixedLocation = GhastTools.copyLocation(location);
fixedLocation.setZ(fixedLocation.getZ() - 1);
Block block = location.getWorld().getBlockAt(location);
block.setType(Material.SKULL);
Skull skull = (Skull) block.getState();
skull.setRotation(face);
org.bukkit.material.Skull skullMaterial = (org.bukkit.material.Skull) skull.getData();
skullMaterial.setFacingDirection(BlockFace.SELF);
return skull;
}
/**
* Установка головы игрока.
* <p>
* После установки, необходимо выполнить <code>skull.update(true);</code>
*
* @param location место установки.
* @param face куда будет повёрнута голова.
* @return Блок типа {@link Skull}
*/
public static Skull placePlayerHead(Location location, BlockFace face) {
Location fixedLocation = GhastTools.copyLocation(location);
fixedLocation.setZ(fixedLocation.getZ() - 1);
Block block = fixedLocation.getWorld().getBlockAt(fixedLocation);
block.setType(Material.SKULL);
Skull skull = (Skull) block.getState();
skull.setSkullType(SkullType.PLAYER);
skull.setRotation(face);
org.bukkit.material.Skull skullMaterial = (org.bukkit.material.Skull) skull.getData();
skullMaterial.setFacingDirection(BlockFace.SELF);
return skull;
}
/**
* Установка текстурированной головы игрока.
*
* @param location место установки.
* @param face куда будет повёрнута голова.
* @param skinUrl URL на текстуру
* @return Блок типа {@link Skull}
*/
public static Skull placePlayerHead(Location location, BlockFace face, String skinUrl) {
Skull playerHead = placePlayerHead(location, face);
playerHead.update(true);
setPlayerHeadSkin(playerHead, skinUrl);
return playerHead;
}
/**
* Установка текстуры для головы игрока.
*
* @param skull блок головы игрока
* @param skinUrl URL на текстуру
*/
public static void setPlayerHeadSkin(Skull skull, String skinUrl) {
((TileEntitySkull) (((CraftWorld) skull.getWorld())
.getHandle()
.getTileEntity(new BlockPosition(skull.getX(), skull.getY(), skull.getZ()))))
.setGameProfile(generateTexturedPlayerProfile(skinUrl));
}
public Sign placeSignWall(Location location, BlockFace face) {
Block block = location.getWorld().getBlockAt(location);
block.setType(Material.WALL_SIGN);
Sign sign = (Sign) block.getState();
org.bukkit.material.Sign signMaterial = (org.bukkit.material.Sign) sign.getData();
signMaterial.setFacingDirection(face);
return sign;
}
private GameProfile generateTexturedPlayerProfile(String skinUrl) {
GameProfile gameProfile = new GameProfile(UUID.randomUUID(), null);
gameProfile.getProperties().put("textures",
new Property("textures", Base64.getEncoder().encodeToString(
("{textures:{SKIN:{url:\"" + skinUrl + "\"}}}").getBytes(StandardCharsets.UTF_8))));
return gameProfile;
}
}