143 lines
5.0 KiB
Java
143 lines
5.0 KiB
Java
package ghast;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.SkullType;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Sign;
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import org.bukkit.block.Skull;
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import org.joor.Reflect;
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import java.nio.charset.StandardCharsets;
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import java.util.Base64;
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import java.util.UUID;
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import static org.joor.Reflect.on;
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import static org.joor.Reflect.onClass;
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@UtilityClass
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@SuppressWarnings("unused")
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public class BuildHelper {
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private final Class<?> CLASS_BLOCKPOSITION = getClassForName("net.minecraft.server.v1_12_R1.BlockPosition");
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private final Class<?> CLASS_GAMEPROFILE = getClassForName("com.mojang.authlib.GameProfile");
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/**
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* Установка черепа.
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* <p>
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* После установки, необходимо выполнить <code>skull.update(true);</code>
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*
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* @param location место установки.
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* @param face куда будет повёрнут череп.
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* @return Блок типа {@link Skull}
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*/
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public Skull placeSkull(Location location, BlockFace face) {
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Location fixedLocation = GhastTools.copyLocation(location);
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fixedLocation.setZ(fixedLocation.getZ() - 1);
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Block block = location.getWorld().getBlockAt(location);
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block.setType(Material.SKULL);
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Skull skull = (Skull) block.getState();
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skull.setRotation(face);
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org.bukkit.material.Skull skullMaterial = (org.bukkit.material.Skull) skull.getData();
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skullMaterial.setFacingDirection(BlockFace.SELF);
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return skull;
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}
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/**
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* Установка головы игрока.
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* <p>
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* После установки, необходимо выполнить <code>skull.update(true);</code>
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*
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* @param location место установки.
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* @param face куда будет повёрнута голова.
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* @return Блок типа {@link Skull}
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*/
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public static Skull placePlayerHead(Location location, BlockFace face) {
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Location fixedLocation = GhastTools.copyLocation(location);
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fixedLocation.setZ(fixedLocation.getZ() - 1);
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Block block = fixedLocation.getWorld().getBlockAt(fixedLocation);
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block.setType(Material.SKULL);
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Skull skull = (Skull) block.getState();
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skull.setSkullType(SkullType.PLAYER);
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skull.setRotation(face);
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org.bukkit.material.Skull skullMaterial = (org.bukkit.material.Skull) skull.getData();
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skullMaterial.setFacingDirection(BlockFace.SELF);
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return skull;
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}
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/**
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* Установка текстурированной головы игрока.
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*
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* @param location место установки.
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* @param face куда будет повёрнута голова.
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* @param skinUrl URL на текстуру
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* @return Блок типа {@link Skull}
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*/
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public static Skull placePlayerHead(Location location, BlockFace face, String skinUrl) {
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Skull playerHead = placePlayerHead(location, face);
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playerHead.update(true);
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setPlayerHeadSkin(playerHead, skinUrl);
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return playerHead;
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}
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/**
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* Установка текстуры для головы игрока.
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*
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* @param skull блок головы игрока
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* @param skinUrl URL на текстуру
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*/
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public static void setPlayerHeadSkin(Skull skull, String skinUrl) {
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//TODO заменить рефлексию на "фантомные" классы
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Reflect reflectBlockPosition = onClass(CLASS_BLOCKPOSITION)
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.create(skull.getX(), skull.getY(), skull.getZ());
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on(skull.getWorld())
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.call("getHandle")
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.call("getTileEntity", reflectBlockPosition.get())
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.call("setGameProfile", getReflectPlayerProfile(skinUrl).get());
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}
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public Sign placeSignWall(Location location, BlockFace face) {
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Block block = location.getWorld().getBlockAt(location);
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block.setType(Material.WALL_SIGN);
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Sign sign = (Sign) block.getState();
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org.bukkit.material.Sign signMaterial = (org.bukkit.material.Sign) sign.getData();
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signMaterial.setFacingDirection(face);
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return sign;
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}
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private Reflect getReflectPlayerProfile(String url) {
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Reflect reflectProperty = onClass("com.mojang.authlib.properties.Property")
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.create("textures", Base64.getEncoder()
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.encodeToString(("{textures:{SKIN:{url:\"" + url + "\"}}}").getBytes(StandardCharsets.UTF_8)));
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Reflect reflectGameProfile = onClass(CLASS_GAMEPROFILE)
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.create(UUID.randomUUID(), null);
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reflectGameProfile.call("getProperties")
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.call("put", "textures", reflectProperty.get());
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return reflectGameProfile;
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}
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private Class<?> getClassForName(String className) {
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try {
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return Class.forName(className);
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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}
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}
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