package net.minecraft.network.play.client;

import java.io.IOException;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.play.INetHandlerPlayServer;

public class CPacketKeepAlive implements Packet<INetHandlerPlayServer>
{
    private long key;

    /**
     * Passes this Packet on to the NetHandler for processing.
     */
    public void processPacket(INetHandlerPlayServer handler)
    {
        handler.processKeepAlive(this);
    }

    /**
     * Reads the raw packet data from the data stream.
     */
    public void readPacketData(PacketBuffer buf) throws IOException
    {
        this.key = buf.readLong();
    }

    /**
     * Writes the raw packet data to the data stream.
     */
    public void writePacketData(PacketBuffer buf) throws IOException
    {
        buf.writeLong(this.key);
    }

    public long getKey()
    {
        return this.key;
    }
}
