package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockMycelium extends Block
{
    public static final PropertyBool SNOWY = PropertyBool.create("snowy");

    protected BlockMycelium()
    {
        super(Material.GRASS, MapColor.PURPLE);
        this.setDefaultState(this.blockState.getBaseState().withProperty(SNOWY, Boolean.valueOf(false)));
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
    }

    /**
     * Get the actual Block state of this Block at the given position. This applies properties not visible in the
     * metadata, such as fence connections.
     */
    public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
    {
        Block block = worldIn.getBlockState(pos.up()).getBlock();
        return state.withProperty(SNOWY, Boolean.valueOf(block == Blocks.SNOW || block == Blocks.SNOW_LAYER));
    }

    public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (!worldIn.isRemote)
        {
            if (worldIn.getLightFromNeighbors(pos.up()) < 4 && worldIn.getBlockState(pos.up()).getLightOpacity() > 2)
            {
                worldIn.setBlockState(pos, Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT));
            }
            else
            {
                if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
                {
                    for (int i = 0; i < 4; ++i)
                    {
                        BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);
                        IBlockState iblockstate = worldIn.getBlockState(blockpos);
                        IBlockState iblockstate1 = worldIn.getBlockState(blockpos.up());

                        if (iblockstate.getBlock() == Blocks.DIRT && iblockstate.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(blockpos.up()) >= 4 && iblockstate1.getLightOpacity() <= 2)
                        {
                            worldIn.setBlockState(blockpos, this.getDefaultState());
                        }
                    }
                }
            }
        }
    }

    /**
     * Called periodically clientside on blocks near the player to show effects (like furnace fire particles). Note that
     * this method is unrelated to {@link randomTick} and {@link #needsRandomTick}, and will always be called regardless
     * of whether the block can receive random update ticks
     */
    public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
    {
        super.randomDisplayTick(stateIn, worldIn, pos, rand);

        if (rand.nextInt(10) == 0)
        {
            worldIn.spawnParticle(EnumParticleTypes.TOWN_AURA, (double)((float)pos.getX() + rand.nextFloat()), (double)((float)pos.getY() + 1.1F), (double)((float)pos.getZ() + rand.nextFloat()), 0.0D, 0.0D, 0.0D);
        }
    }

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Blocks.DIRT.getItemDropped(Blocks.DIRT.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT), rand, fortune);
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        return 0;
    }

    protected BlockStateContainer createBlockState()
    {
        return new BlockStateContainer(this, new IProperty[] {SNOWY});
    }
}
