package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public abstract class BlockLeaves extends Block
{
    public static final PropertyBool DECAYABLE = PropertyBool.create("decayable");
    public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay");
    protected boolean leavesFancy;
    int[] surroundings;

    public BlockLeaves()
    {
        super(Material.LEAVES);
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.DECORATIONS);
        this.setHardness(0.2F);
        this.setLightOpacity(1);
        this.setSoundType(SoundType.PLANT);
    }

    /**
     * Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
     */
    public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
    {
        int i = 1;
        int j = 2;
        int k = pos.getX();
        int l = pos.getY();
        int i1 = pos.getZ();

        if (worldIn.isAreaLoaded(new BlockPos(k - 2, l - 2, i1 - 2), new BlockPos(k + 2, l + 2, i1 + 2)))
        {
            for (int j1 = -1; j1 <= 1; ++j1)
            {
                for (int k1 = -1; k1 <= 1; ++k1)
                {
                    for (int l1 = -1; l1 <= 1; ++l1)
                    {
                        BlockPos blockpos = pos.add(j1, k1, l1);
                        IBlockState iblockstate = worldIn.getBlockState(blockpos);

                        if (iblockstate.getMaterial() == Material.LEAVES && !((Boolean)iblockstate.getValue(CHECK_DECAY)).booleanValue())
                        {
                            worldIn.setBlockState(blockpos, iblockstate.withProperty(CHECK_DECAY, Boolean.valueOf(true)), 4);
                        }
                    }
                }
            }
        }
    }

    public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (!worldIn.isRemote)
        {
            if (((Boolean)state.getValue(CHECK_DECAY)).booleanValue() && ((Boolean)state.getValue(DECAYABLE)).booleanValue())
            {
                int i = 4;
                int j = 5;
                int k = pos.getX();
                int l = pos.getY();
                int i1 = pos.getZ();
                int j1 = 32;
                int k1 = 1024;
                int l1 = 16;

                if (this.surroundings == null)
                {
                    this.surroundings = new int[32768];
                }

                if (worldIn.isAreaLoaded(new BlockPos(k - 5, l - 5, i1 - 5), new BlockPos(k + 5, l + 5, i1 + 5)))
                {
                    BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

                    for (int i2 = -4; i2 <= 4; ++i2)
                    {
                        for (int j2 = -4; j2 <= 4; ++j2)
                        {
                            for (int k2 = -4; k2 <= 4; ++k2)
                            {
                                IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2));
                                Block block = iblockstate.getBlock();

                                if (block != Blocks.LOG && block != Blocks.LOG2)
                                {
                                    if (iblockstate.getMaterial() == Material.LEAVES)
                                    {
                                        this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -2;
                                    }
                                    else
                                    {
                                        this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -1;
                                    }
                                }
                                else
                                {
                                    this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = 0;
                                }
                            }
                        }
                    }

                    for (int i3 = 1; i3 <= 4; ++i3)
                    {
                        for (int j3 = -4; j3 <= 4; ++j3)
                        {
                            for (int k3 = -4; k3 <= 4; ++k3)
                            {
                                for (int l3 = -4; l3 <= 4; ++l3)
                                {
                                    if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16] == i3 - 1)
                                    {
                                        if (this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] = i3;
                                        }

                                        if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] == -2)
                                        {
                                            this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] = i3;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                int l2 = this.surroundings[16912];

                if (l2 >= 0)
                {
                    worldIn.setBlockState(pos, state.withProperty(CHECK_DECAY, Boolean.valueOf(false)), 4);
                }
                else
                {
                    this.destroy(worldIn, pos);
                }
            }
        }
    }

    private void destroy(World worldIn, BlockPos pos)
    {
        this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0);
        worldIn.setBlockToAir(pos);
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random random)
    {
        return random.nextInt(20) == 0 ? 1 : 0;
    }

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(Blocks.SAPLING);
    }

    /**
     * Spawns this Block's drops into the World as EntityItems.
     */
    public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
    {
        if (!worldIn.isRemote)
        {
            int i = this.getSaplingDropChance(state);

            if (fortune > 0)
            {
                i -= 2 << fortune;

                if (i < 10)
                {
                    i = 10;
                }
            }

            if (worldIn.rand.nextInt(i) == 0)
            {
                Item item = this.getItemDropped(state, worldIn.rand, fortune);
                spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state)));
            }

            i = 200;

            if (fortune > 0)
            {
                i -= 10 << fortune;

                if (i < 40)
                {
                    i = 40;
                }
            }

            this.dropApple(worldIn, pos, state, i);
        }
    }

    protected void dropApple(World worldIn, BlockPos pos, IBlockState state, int chance)
    {
    }

    protected int getSaplingDropChance(IBlockState state)
    {
        return 20;
    }

    /**
     * Used to determine ambient occlusion and culling when rebuilding chunks for render
     * @deprecated call via {@link IBlockState#isOpaqueCube()} whenever possible. Implementing/overriding is fine.
     */
    public boolean isOpaqueCube(IBlockState state)
    {
        return !this.leavesFancy;
    }

    /**
     * @deprecated call via {@link IBlockState#causesSuffocation()} whenever possible. Implementing/overriding is fine.
     */
    public boolean causesSuffocation(IBlockState state)
    {
        return false;
    }

    public abstract BlockPlanks.EnumType getWoodType(int meta);
}
