package net.minecraft.item;

import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.stats.StatList;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;

public class ItemBucketMilk extends Item
{
    public ItemBucketMilk()
    {
        this.setMaxStackSize(1);
        this.setCreativeTab(CreativeTabs.MISC);
    }

    /**
     * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
     * the Item before the action is complete.
     */
    public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
    {
        if (entityLiving instanceof EntityPlayerMP)
        {
            EntityPlayerMP entityplayermp = (EntityPlayerMP)entityLiving;
            CriteriaTriggers.CONSUME_ITEM.trigger(entityplayermp, stack);
            entityplayermp.addStat(StatList.getObjectUseStats(this));
        }

        if (entityLiving instanceof EntityPlayer && !((EntityPlayer)entityLiving).capabilities.isCreativeMode)
        {
            stack.shrink(1);
        }

        if (!worldIn.isRemote)
        {
            entityLiving.clearActivePotions();
        }

        return stack.isEmpty() ? new ItemStack(Items.BUCKET) : stack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 32;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack stack)
    {
        return EnumAction.DRINK;
    }

    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
    {
        playerIn.setActiveHand(handIn);
        return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, playerIn.getHeldItem(handIn));
    }
}
