package net.minecraft.network.play.server;

import java.io.IOException;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.play.INetHandlerPlayClient;

public class SPacketUpdateHealth implements Packet<INetHandlerPlayClient>
{
    private float health;
    private int foodLevel;
    private float saturationLevel;

    public SPacketUpdateHealth()
    {
    }

    public SPacketUpdateHealth(float healthIn, int foodLevelIn, float saturationLevelIn)
    {
        this.health = healthIn;
        this.foodLevel = foodLevelIn;
        this.saturationLevel = saturationLevelIn;
    }

    /**
     * Reads the raw packet data from the data stream.
     */
    public void readPacketData(PacketBuffer buf) throws IOException
    {
        this.health = buf.readFloat();
        this.foodLevel = buf.readVarInt();
        this.saturationLevel = buf.readFloat();
    }

    /**
     * Writes the raw packet data to the data stream.
     */
    public void writePacketData(PacketBuffer buf) throws IOException
    {
        buf.writeFloat(this.health);
        buf.writeVarInt(this.foodLevel);
        buf.writeFloat(this.saturationLevel);
    }

    /**
     * Passes this Packet on to the NetHandler for processing.
     */
    public void processPacket(INetHandlerPlayClient handler)
    {
        handler.handleUpdateHealth(this);
    }
}
