package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;

public class BlockGravel extends BlockFalling
{
    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        if (fortune > 3)
        {
            fortune = 3;
        }

        return rand.nextInt(10 - fortune * 3) == 0 ? Items.FLINT : super.getItemDropped(state, rand, fortune);
    }

    /**
     * Get the MapColor for this Block and the given BlockState
     * @deprecated call via {@link IBlockState#getMapColor(IBlockAccess,BlockPos)} whenever possible.
     * Implementing/overriding is fine.
     */
    public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
    {
        return MapColor.STONE;
    }
}
