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import code

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2021-05-03 23:17:44 +03:00
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package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockBarrier extends Block
{
protected BlockBarrier()
{
super(Material.BARRIER);
this.setBlockUnbreakable();
this.setResistance(6000001.0F);
this.disableStats();
this.translucent = true;
}
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
* @deprecated call via {@link IBlockState#getRenderType()} whenever possible. Implementing/overriding is fine.
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.INVISIBLE;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
* @deprecated call via {@link IBlockState#isOpaqueCube()} whenever possible. Implementing/overriding is fine.
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
/**
* @deprecated call via {@link IBlockState#getAmbientOcclusionLightValue()} whenever possible.
* Implementing/overriding is fine.
*/
public float getAmbientOcclusionLightValue(IBlockState state)
{
return 1.0F;
}
/**
* Spawns this Block's drops into the World as EntityItems.
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
}
}