package net.minecraft.client.gui.inventory;

import java.util.List;
import net.minecraft.client.Minecraft;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;

public class CreativeCrafting implements ICrafting
{
    private final Minecraft mc;

    public CreativeCrafting(Minecraft mc)
    {
        this.mc = mc;
    }

    /**
     * update the crafting window inventory with the items in the list
     */
    public void updateCraftingInventory(Container containerToSend, List<ItemStack> itemsList)
    {
    }

    /**
     * Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual
     * contents of that slot. Args: Container, slot number, slot contents
     */
    public void sendSlotContents(Container containerToSend, int slotInd, ItemStack stack)
    {
        this.mc.playerController.sendSlotPacket(stack, slotInd);
    }

    /**
     * Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress,
     * and enchanting level. Normally the first int identifies which variable to update, and the second contains the new
     * value. Both are truncated to shorts in non-local SMP.
     */
    public void sendProgressBarUpdate(Container containerIn, int varToUpdate, int newValue)
    {
    }

    public void func_175173_a(Container p_175173_1_, IInventory p_175173_2_)
    {
    }
}
