package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelWither;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerWitherAura;
import net.minecraft.entity.boss.BossStatus;
import net.minecraft.entity.boss.EntityWither;
import net.minecraft.util.ResourceLocation;

public class RenderWither extends RenderLiving<EntityWither>
{
    private static final ResourceLocation invulnerableWitherTextures = new ResourceLocation("textures/entity/wither/wither_invulnerable.png");
    private static final ResourceLocation witherTextures = new ResourceLocation("textures/entity/wither/wither.png");

    public RenderWither(RenderManager renderManagerIn)
    {
        super(renderManagerIn, new ModelWither(0.0F), 1.0F);
        this.addLayer(new LayerWitherAura(this));
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     */
    public void doRender(EntityWither entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
        BossStatus.setBossStatus(entity, true);
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityWither entity)
    {
        int i = entity.getInvulTime();
        return i > 0 && (i > 80 || i / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures;
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime)
    {
        float f = 2.0F;
        int i = entitylivingbaseIn.getInvulTime();

        if (i > 0)
        {
            f -= ((float)i - partialTickTime) / 220.0F * 0.5F;
        }

        GlStateManager.scale(f, f, f);
    }
}
