package net.minecraft.block;

import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import java.util.List;
import java.util.Map;
import java.util.Random;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockRedstoneTorch extends BlockTorch
{
    private static Map<World, List<BlockRedstoneTorch.Toggle>> toggles = Maps.<World, List<BlockRedstoneTorch.Toggle>>newHashMap();
    private final boolean isOn;

    private boolean isBurnedOut(World worldIn, BlockPos pos, boolean turnOff)
    {
        if (!toggles.containsKey(worldIn))
        {
            toggles.put(worldIn, Lists.<BlockRedstoneTorch.Toggle>newArrayList());
        }

        List<BlockRedstoneTorch.Toggle> list = (List)toggles.get(worldIn);

        if (turnOff)
        {
            list.add(new BlockRedstoneTorch.Toggle(pos, worldIn.getTotalWorldTime()));
        }

        int i = 0;

        for (int j = 0; j < list.size(); ++j)
        {
            BlockRedstoneTorch.Toggle blockredstonetorch$toggle = (BlockRedstoneTorch.Toggle)list.get(j);

            if (blockredstonetorch$toggle.pos.equals(pos))
            {
                ++i;

                if (i >= 8)
                {
                    return true;
                }
            }
        }

        return false;
    }

    protected BlockRedstoneTorch(boolean isOn)
    {
        this.isOn = isOn;
        this.setTickRandomly(true);
        this.setCreativeTab((CreativeTabs)null);
    }

    /**
     * How many world ticks before ticking
     */
    public int tickRate(World worldIn)
    {
        return 2;
    }

    public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        if (this.isOn)
        {
            for (EnumFacing enumfacing : EnumFacing.values())
            {
                worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing), this);
            }
        }
    }

    public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
    {
        if (this.isOn)
        {
            for (EnumFacing enumfacing : EnumFacing.values())
            {
                worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing), this);
            }
        }
    }

    public int getWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
    {
        return this.isOn && state.getValue(FACING) != side ? 15 : 0;
    }

    private boolean shouldBeOff(World worldIn, BlockPos pos, IBlockState state)
    {
        EnumFacing enumfacing = ((EnumFacing)state.getValue(FACING)).getOpposite();
        return worldIn.isSidePowered(pos.offset(enumfacing), enumfacing);
    }

    /**
     * Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
     */
    public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
    {
    }

    public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        boolean flag = this.shouldBeOff(worldIn, pos, state);
        List<BlockRedstoneTorch.Toggle> list = (List)toggles.get(worldIn);

        while (list != null && !list.isEmpty() && worldIn.getTotalWorldTime() - ((BlockRedstoneTorch.Toggle)list.get(0)).time > 60L)
        {
            list.remove(0);
        }

        if (this.isOn)
        {
            if (flag)
            {
                worldIn.setBlockState(pos, Blocks.unlit_redstone_torch.getDefaultState().withProperty(FACING, state.getValue(FACING)), 3);

                if (this.isBurnedOut(worldIn, pos, true))
                {
                    worldIn.playSoundEffect((double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);

                    for (int i = 0; i < 5; ++i)
                    {
                        double d0 = (double)pos.getX() + rand.nextDouble() * 0.6D + 0.2D;
                        double d1 = (double)pos.getY() + rand.nextDouble() * 0.6D + 0.2D;
                        double d2 = (double)pos.getZ() + rand.nextDouble() * 0.6D + 0.2D;
                        worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
                    }

                    worldIn.scheduleUpdate(pos, worldIn.getBlockState(pos).getBlock(), 160);
                }
            }
        }
        else if (!flag && !this.isBurnedOut(worldIn, pos, false))
        {
            worldIn.setBlockState(pos, Blocks.redstone_torch.getDefaultState().withProperty(FACING, state.getValue(FACING)), 3);
        }
    }

    /**
     * Called when a neighboring block changes.
     */
    public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
    {
        if (!this.onNeighborChangeInternal(worldIn, pos, state))
        {
            if (this.isOn == this.shouldBeOff(worldIn, pos, state))
            {
                worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
            }
        }
    }

    public int getStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
    {
        return side == EnumFacing.DOWN ? this.getWeakPower(worldIn, pos, state, side) : 0;
    }

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(Blocks.redstone_torch);
    }

    /**
     * Can this block provide power. Only wire currently seems to have this change based on its state.
     */
    public boolean canProvidePower()
    {
        return true;
    }

    public boolean isAssociatedBlock(Block other)
    {
        return other == Blocks.unlit_redstone_torch || other == Blocks.redstone_torch;
    }

    static class Toggle
    {
        BlockPos pos;
        long time;

        public Toggle(BlockPos pos, long time)
        {
            this.pos = pos;
            this.time = time;
        }
    }
}
