package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerWolfCollar;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.util.ResourceLocation;

public class RenderWolf extends RenderLiving<EntityWolf>
{
    private static final ResourceLocation wolfTextures = new ResourceLocation("textures/entity/wolf/wolf.png");
    private static final ResourceLocation tamedWolfTextures = new ResourceLocation("textures/entity/wolf/wolf_tame.png");
    private static final ResourceLocation anrgyWolfTextures = new ResourceLocation("textures/entity/wolf/wolf_angry.png");

    public RenderWolf(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
    {
        super(renderManagerIn, modelBaseIn, shadowSizeIn);
        this.addLayer(new LayerWolfCollar(this));
    }

    /**
     * Defines what float the third param in setRotationAngles of ModelBase is
     */
    protected float handleRotationFloat(EntityWolf livingBase, float partialTicks)
    {
        return livingBase.getTailRotation();
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     */
    public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
        if (entity.isWolfWet())
        {
            float f = entity.getBrightness(partialTicks) * entity.getShadingWhileWet(partialTicks);
            GlStateManager.color(f, f, f);
        }

        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityWolf entity)
    {
        return entity.isTamed() ? tamedWolfTextures : (entity.isAngry() ? anrgyWolfTextures : wolfTextures);
    }
}
