package net.minecraft.client.renderer.entity;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;

public class RenderSnowball<T extends Entity> extends Render<T>
{
    protected final Item field_177084_a;
    private final RenderItem field_177083_e;

    public RenderSnowball(RenderManager renderManagerIn, Item p_i46137_2_, RenderItem p_i46137_3_)
    {
        super(renderManagerIn);
        this.field_177084_a = p_i46137_2_;
        this.field_177083_e = p_i46137_3_;
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     */
    public void doRender(T entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);
        GlStateManager.enableRescaleNormal();
        GlStateManager.scale(0.5F, 0.5F, 0.5F);
        GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        this.bindTexture(TextureMap.locationBlocksTexture);
        this.field_177083_e.func_181564_a(this.func_177082_d(entity), ItemCameraTransforms.TransformType.GROUND);
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    public ItemStack func_177082_d(T entityIn)
    {
        return new ItemStack(this.field_177084_a, 1, 0);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity entity)
    {
        return TextureMap.locationBlocksTexture;
    }
}
