import code
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95
client/src/main/java/net/minecraft/block/BlockLog.java
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95
client/src/main/java/net/minecraft/block/BlockLog.java
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package net.minecraft.block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.world.World;
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public abstract class BlockLog extends BlockRotatedPillar
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{
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public static final PropertyEnum<BlockLog.EnumAxis> LOG_AXIS = PropertyEnum.<BlockLog.EnumAxis>create("axis", BlockLog.EnumAxis.class);
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public BlockLog()
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{
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super(Material.wood);
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this.setCreativeTab(CreativeTabs.tabBlock);
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this.setHardness(2.0F);
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this.setStepSound(soundTypeWood);
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}
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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int i = 4;
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int j = i + 1;
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if (worldIn.isAreaLoaded(pos.add(-j, -j, -j), pos.add(j, j, j)))
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{
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for (BlockPos blockpos : BlockPos.getAllInBox(pos.add(-i, -i, -i), pos.add(i, i, i)))
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{
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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if (iblockstate.getBlock().getMaterial() == Material.leaves && !((Boolean)iblockstate.getValue(BlockLeaves.CHECK_DECAY)).booleanValue())
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{
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worldIn.setBlockState(blockpos, iblockstate.withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(true)), 4);
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}
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}
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}
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(LOG_AXIS, BlockLog.EnumAxis.fromFacingAxis(facing.getAxis()));
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}
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public static enum EnumAxis implements IStringSerializable
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{
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X("x"),
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Y("y"),
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Z("z"),
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NONE("none");
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private final String name;
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private EnumAxis(String name)
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{
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this.name = name;
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}
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public String toString()
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{
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return this.name;
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}
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public static BlockLog.EnumAxis fromFacingAxis(EnumFacing.Axis axis)
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{
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switch (axis)
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{
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case X:
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return X;
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case Y:
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return Y;
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case Z:
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return Z;
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default:
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return NONE;
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}
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}
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public String getName()
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{
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return this.name;
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}
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}
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}
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