import code
This commit is contained in:
386
server/src/main/java/net/minecraft/block/BlockButton.java
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386
server/src/main/java/net/minecraft/block/BlockButton.java
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package net.minecraft.block;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public abstract class BlockButton extends Block
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{
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public static final PropertyDirection FACING = PropertyDirection.create("facing");
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public static final PropertyBool POWERED = PropertyBool.create("powered");
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private final boolean wooden;
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protected BlockButton(boolean wooden)
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{
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super(Material.circuits);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(POWERED, Boolean.valueOf(false)));
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this.setTickRandomly(true);
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this.setCreativeTab(CreativeTabs.tabRedstone);
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this.wooden = wooden;
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}
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public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
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{
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return null;
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}
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/**
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* How many world ticks before ticking
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*/
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public int tickRate(World worldIn)
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{
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return this.wooden ? 30 : 20;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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public boolean isFullCube()
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{
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return false;
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}
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/**
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* Check whether this Block can be placed on the given side
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*/
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public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
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{
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return func_181088_a(worldIn, pos, side.getOpposite());
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}
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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for (EnumFacing enumfacing : EnumFacing.values())
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{
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if (func_181088_a(worldIn, pos, enumfacing))
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{
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return true;
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}
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}
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return false;
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}
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protected static boolean func_181088_a(World p_181088_0_, BlockPos p_181088_1_, EnumFacing p_181088_2_)
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{
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BlockPos blockpos = p_181088_1_.offset(p_181088_2_);
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return p_181088_2_ == EnumFacing.DOWN ? World.doesBlockHaveSolidTopSurface(p_181088_0_, blockpos) : p_181088_0_.getBlockState(blockpos).getBlock().isNormalCube();
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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return func_181088_a(worldIn, pos, facing.getOpposite()) ? this.getDefaultState().withProperty(FACING, facing).withProperty(POWERED, Boolean.valueOf(false)) : this.getDefaultState().withProperty(FACING, EnumFacing.DOWN).withProperty(POWERED, Boolean.valueOf(false));
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}
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/**
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* Called when a neighboring block changes.
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*/
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public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
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{
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if (this.checkForDrop(worldIn, pos, state) && !func_181088_a(worldIn, pos, ((EnumFacing)state.getValue(FACING)).getOpposite()))
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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}
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}
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private boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state)
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{
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if (this.canPlaceBlockAt(worldIn, pos))
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{
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return true;
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}
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else
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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return false;
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}
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}
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public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
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{
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this.updateBlockBounds(worldIn.getBlockState(pos));
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}
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private void updateBlockBounds(IBlockState state)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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boolean flag = ((Boolean)state.getValue(POWERED)).booleanValue();
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float f = 0.25F;
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float f1 = 0.375F;
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float f2 = (float)(flag ? 1 : 2) / 16.0F;
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float f3 = 0.125F;
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float f4 = 0.1875F;
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switch (enumfacing)
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{
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case EAST:
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this.setBlockBounds(0.0F, 0.375F, 0.3125F, f2, 0.625F, 0.6875F);
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break;
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case WEST:
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this.setBlockBounds(1.0F - f2, 0.375F, 0.3125F, 1.0F, 0.625F, 0.6875F);
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break;
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case SOUTH:
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this.setBlockBounds(0.3125F, 0.375F, 0.0F, 0.6875F, 0.625F, f2);
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break;
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case NORTH:
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this.setBlockBounds(0.3125F, 0.375F, 1.0F - f2, 0.6875F, 0.625F, 1.0F);
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break;
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case UP:
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this.setBlockBounds(0.3125F, 0.0F, 0.375F, 0.6875F, 0.0F + f2, 0.625F);
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break;
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case DOWN:
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this.setBlockBounds(0.3125F, 1.0F - f2, 0.375F, 0.6875F, 1.0F, 0.625F);
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}
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}
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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return true;
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}
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else
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{
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worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(true)), 3);
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worldIn.markBlockRangeForRenderUpdate(pos, pos);
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worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.6F);
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this.notifyNeighbors(worldIn, pos, (EnumFacing)state.getValue(FACING));
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worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
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return true;
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}
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}
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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this.notifyNeighbors(worldIn, pos, (EnumFacing)state.getValue(FACING));
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}
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super.breakBlock(worldIn, pos, state);
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}
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public int getWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
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{
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return ((Boolean)state.getValue(POWERED)).booleanValue() ? 15 : 0;
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}
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public int getStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
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{
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return !((Boolean)state.getValue(POWERED)).booleanValue() ? 0 : (state.getValue(FACING) == side ? 15 : 0);
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}
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/**
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* Can this block provide power. Only wire currently seems to have this change based on its state.
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*/
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public boolean canProvidePower()
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{
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return true;
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}
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/**
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* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
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*/
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public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
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{
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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if (!worldIn.isRemote)
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{
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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if (this.wooden)
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{
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this.checkForArrows(worldIn, pos, state);
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}
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else
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{
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worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
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this.notifyNeighbors(worldIn, pos, (EnumFacing)state.getValue(FACING));
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worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
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worldIn.markBlockRangeForRenderUpdate(pos, pos);
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}
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}
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}
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}
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/**
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* Sets the block's bounds for rendering it as an item
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*/
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public void setBlockBoundsForItemRender()
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{
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float f = 0.1875F;
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float f1 = 0.125F;
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float f2 = 0.125F;
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this.setBlockBounds(0.5F - f, 0.5F - f1, 0.5F - f2, 0.5F + f, 0.5F + f1, 0.5F + f2);
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}
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/**
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* Called When an Entity Collided with the Block
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*/
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public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
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{
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if (!worldIn.isRemote)
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{
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if (this.wooden)
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{
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if (!((Boolean)state.getValue(POWERED)).booleanValue())
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{
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this.checkForArrows(worldIn, pos, state);
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}
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}
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}
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}
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private void checkForArrows(World worldIn, BlockPos pos, IBlockState state)
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{
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this.updateBlockBounds(state);
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List <? extends Entity > list = worldIn.<Entity>getEntitiesWithinAABB(EntityArrow.class, new AxisAlignedBB((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));
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boolean flag = !list.isEmpty();
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boolean flag1 = ((Boolean)state.getValue(POWERED)).booleanValue();
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if (flag && !flag1)
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{
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worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(true)));
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this.notifyNeighbors(worldIn, pos, (EnumFacing)state.getValue(FACING));
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worldIn.markBlockRangeForRenderUpdate(pos, pos);
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worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.6F);
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}
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if (!flag && flag1)
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{
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worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
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this.notifyNeighbors(worldIn, pos, (EnumFacing)state.getValue(FACING));
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worldIn.markBlockRangeForRenderUpdate(pos, pos);
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worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
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}
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if (flag)
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{
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worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
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}
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}
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private void notifyNeighbors(World worldIn, BlockPos pos, EnumFacing facing)
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{
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worldIn.notifyNeighborsOfStateChange(pos, this);
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worldIn.notifyNeighborsOfStateChange(pos.offset(facing.getOpposite()), this);
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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EnumFacing enumfacing;
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switch (meta & 7)
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{
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case 0:
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enumfacing = EnumFacing.DOWN;
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break;
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case 1:
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enumfacing = EnumFacing.EAST;
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break;
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case 2:
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enumfacing = EnumFacing.WEST;
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break;
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case 3:
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enumfacing = EnumFacing.SOUTH;
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break;
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case 4:
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enumfacing = EnumFacing.NORTH;
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break;
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case 5:
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default:
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enumfacing = EnumFacing.UP;
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}
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return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(POWERED, Boolean.valueOf((meta & 8) > 0));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i;
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switch ((EnumFacing)state.getValue(FACING))
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{
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case EAST:
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i = 1;
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break;
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case WEST:
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i = 2;
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break;
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case SOUTH:
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i = 3;
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break;
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case NORTH:
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i = 4;
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break;
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case UP:
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default:
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i = 5;
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break;
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case DOWN:
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i = 0;
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}
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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i |= 8;
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}
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return i;
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}
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protected BlockState createBlockState()
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{
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return new BlockState(this, new IProperty[] {FACING, POWERED});
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}
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}
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Reference in New Issue
Block a user