import code
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31
server/src/main/java/net/minecraft/block/BlockGravel.java
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31
server/src/main/java/net/minecraft/block/BlockGravel.java
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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public class BlockGravel extends BlockFalling
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{
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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if (fortune > 3)
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{
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fortune = 3;
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}
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return rand.nextInt(10 - fortune * 3) == 0 ? Items.flint : Item.getItemFromBlock(this);
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}
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/**
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* Get the MapColor for this Block and the given BlockState
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*/
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public MapColor getMapColor(IBlockState state)
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{
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return MapColor.stoneColor;
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}
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}
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