package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockLadder extends Block { public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); protected BlockLadder() { super(Material.circuits); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); this.setCreativeTab(CreativeTabs.tabDecorations); } public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) { this.setBlockBoundsBasedOnState(worldIn, pos); return super.getCollisionBoundingBox(worldIn, pos, state); } public AxisAlignedBB getSelectedBoundingBox(World worldIn, BlockPos pos) { this.setBlockBoundsBasedOnState(worldIn, pos); return super.getSelectedBoundingBox(worldIn, pos); } public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos) { IBlockState iblockstate = worldIn.getBlockState(pos); if (iblockstate.getBlock() == this) { float f = 0.125F; switch ((EnumFacing)iblockstate.getValue(FACING)) { case NORTH: this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); break; case SOUTH: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); break; case WEST: this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); break; case EAST: default: this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube() { return false; } public boolean isFullCube() { return false; } public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos.west()).getBlock().isNormalCube() ? true : (worldIn.getBlockState(pos.east()).getBlock().isNormalCube() ? true : (worldIn.getBlockState(pos.north()).getBlock().isNormalCube() ? true : worldIn.getBlockState(pos.south()).getBlock().isNormalCube())); } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { if (facing.getAxis().isHorizontal() && this.canBlockStay(worldIn, pos, facing)) { return this.getDefaultState().withProperty(FACING, facing); } else { for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { if (this.canBlockStay(worldIn, pos, enumfacing)) { return this.getDefaultState().withProperty(FACING, enumfacing); } } return this.getDefaultState(); } } /** * Called when a neighboring block changes. */ public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) { EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); if (!this.canBlockStay(worldIn, pos, enumfacing)) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } super.onNeighborBlockChange(worldIn, pos, state, neighborBlock); } protected boolean canBlockStay(World worldIn, BlockPos pos, EnumFacing facing) { return worldIn.getBlockState(pos.offset(facing.getOpposite())).getBlock().isNormalCube(); } public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING}); } }