package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeColorHelper; public abstract class BlockLiquid extends Block { public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15); protected BlockLiquid(Material materialIn) { super(materialIn); this.setDefaultState(this.blockState.getBaseState().withProperty(LEVEL, Integer.valueOf(0))); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); this.setTickRandomly(true); } public boolean isPassable(IBlockAccess worldIn, BlockPos pos) { return this.blockMaterial != Material.lava; } public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) { return this.blockMaterial == Material.water ? BiomeColorHelper.getWaterColorAtPos(worldIn, pos) : 16777215; } /** * Returns the percentage of the liquid block that is air, based on the given flow decay of the liquid */ public static float getLiquidHeightPercent(int meta) { if (meta >= 8) { meta = 0; } return (float)(meta + 1) / 9.0F; } protected int getLevel(IBlockAccess worldIn, BlockPos pos) { return worldIn.getBlockState(pos).getBlock().getMaterial() == this.blockMaterial ? ((Integer)worldIn.getBlockState(pos).getValue(LEVEL)).intValue() : -1; } protected int getEffectiveFlowDecay(IBlockAccess worldIn, BlockPos pos) { int i = this.getLevel(worldIn, pos); return i >= 8 ? 0 : i; } public boolean isFullCube() { return false; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube() { return false; } public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid) { return hitIfLiquid && ((Integer)state.getValue(LEVEL)).intValue() == 0; } /** * Whether this Block is solid on the given Side */ public boolean isBlockSolid(IBlockAccess worldIn, BlockPos pos, EnumFacing side) { Material material = worldIn.getBlockState(pos).getBlock().getMaterial(); return material == this.blockMaterial ? false : (side == EnumFacing.UP ? true : (material == Material.ice ? false : super.isBlockSolid(worldIn, pos, side))); } public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side) { return worldIn.getBlockState(pos).getBlock().getMaterial() == this.blockMaterial ? false : (side == EnumFacing.UP ? true : super.shouldSideBeRendered(worldIn, pos, side)); } public boolean func_176364_g(IBlockAccess blockAccess, BlockPos pos) { for (int i = -1; i <= 1; ++i) { for (int j = -1; j <= 1; ++j) { IBlockState iblockstate = blockAccess.getBlockState(pos.add(i, 0, j)); Block block = iblockstate.getBlock(); Material material = block.getMaterial(); if (material != this.blockMaterial && !block.isFullBlock()) { return true; } } } return false; } public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) { return null; } /** * The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render */ public int getRenderType() { return 1; } /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return null; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } protected Vec3 getFlowVector(IBlockAccess worldIn, BlockPos pos) { Vec3 vec3 = new Vec3(0.0D, 0.0D, 0.0D); int i = this.getEffectiveFlowDecay(worldIn, pos); for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL) { BlockPos blockpos = pos.offset(enumfacing); int j = this.getEffectiveFlowDecay(worldIn, blockpos); if (j < 0) { if (!worldIn.getBlockState(blockpos).getBlock().getMaterial().blocksMovement()) { j = this.getEffectiveFlowDecay(worldIn, blockpos.down()); if (j >= 0) { int k = j - (i - 8); vec3 = vec3.addVector((double)((blockpos.getX() - pos.getX()) * k), (double)((blockpos.getY() - pos.getY()) * k), (double)((blockpos.getZ() - pos.getZ()) * k)); } } } else if (j >= 0) { int l = j - i; vec3 = vec3.addVector((double)((blockpos.getX() - pos.getX()) * l), (double)((blockpos.getY() - pos.getY()) * l), (double)((blockpos.getZ() - pos.getZ()) * l)); } } if (((Integer)worldIn.getBlockState(pos).getValue(LEVEL)).intValue() >= 8) { for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL) { BlockPos blockpos1 = pos.offset(enumfacing1); if (this.isBlockSolid(worldIn, blockpos1, enumfacing1) || this.isBlockSolid(worldIn, blockpos1.up(), enumfacing1)) { vec3 = vec3.normalize().addVector(0.0D, -6.0D, 0.0D); break; } } } return vec3.normalize(); } public Vec3 modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3 motion) { return motion.add(this.getFlowVector(worldIn, pos)); } /** * How many world ticks before ticking */ public int tickRate(World worldIn) { return this.blockMaterial == Material.water ? 5 : (this.blockMaterial == Material.lava ? (worldIn.provider.getHasNoSky() ? 10 : 30) : 0); } public int getMixedBrightnessForBlock(IBlockAccess worldIn, BlockPos pos) { int i = worldIn.getCombinedLight(pos, 0); int j = worldIn.getCombinedLight(pos.up(), 0); int k = i & 255; int l = j & 255; int i1 = i >> 16 & 255; int j1 = j >> 16 & 255; return (k > l ? k : l) | (i1 > j1 ? i1 : j1) << 16; } public EnumWorldBlockLayer getBlockLayer() { return this.blockMaterial == Material.water ? EnumWorldBlockLayer.TRANSLUCENT : EnumWorldBlockLayer.SOLID; } public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { double d0 = (double)pos.getX(); double d1 = (double)pos.getY(); double d2 = (double)pos.getZ(); if (this.blockMaterial == Material.water) { int i = ((Integer)state.getValue(LEVEL)).intValue(); if (i > 0 && i < 8) { if (rand.nextInt(64) == 0) { worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "liquid.water", rand.nextFloat() * 0.25F + 0.75F, rand.nextFloat() * 1.0F + 0.5F, false); } } else if (rand.nextInt(10) == 0) { worldIn.spawnParticle(EnumParticleTypes.SUSPENDED, d0 + (double)rand.nextFloat(), d1 + (double)rand.nextFloat(), d2 + (double)rand.nextFloat(), 0.0D, 0.0D, 0.0D, new int[0]); } } if (this.blockMaterial == Material.lava && worldIn.getBlockState(pos.up()).getBlock().getMaterial() == Material.air && !worldIn.getBlockState(pos.up()).getBlock().isOpaqueCube()) { if (rand.nextInt(100) == 0) { double d8 = d0 + (double)rand.nextFloat(); double d4 = d1 + this.maxY; double d6 = d2 + (double)rand.nextFloat(); worldIn.spawnParticle(EnumParticleTypes.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D, new int[0]); worldIn.playSound(d8, d4, d6, "liquid.lavapop", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false); } if (rand.nextInt(200) == 0) { worldIn.playSound(d0, d1, d2, "liquid.lava", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false); } } if (rand.nextInt(10) == 0 && World.doesBlockHaveSolidTopSurface(worldIn, pos.down())) { Material material = worldIn.getBlockState(pos.down(2)).getBlock().getMaterial(); if (!material.blocksMovement() && !material.isLiquid()) { double d3 = d0 + (double)rand.nextFloat(); double d5 = d1 - 1.05D; double d7 = d2 + (double)rand.nextFloat(); if (this.blockMaterial == Material.water) { worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]); } else { worldIn.spawnParticle(EnumParticleTypes.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]); } } } } public static double getFlowDirection(IBlockAccess worldIn, BlockPos pos, Material materialIn) { Vec3 vec3 = getFlowingBlock(materialIn).getFlowVector(worldIn, pos); return vec3.xCoord == 0.0D && vec3.zCoord == 0.0D ? -1000.0D : MathHelper.func_181159_b(vec3.zCoord, vec3.xCoord) - (Math.PI / 2D); } public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.checkForMixing(worldIn, pos, state); } /** * Called when a neighboring block changes. */ public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) { this.checkForMixing(worldIn, pos, state); } public boolean checkForMixing(World worldIn, BlockPos pos, IBlockState state) { if (this.blockMaterial == Material.lava) { boolean flag = false; for (EnumFacing enumfacing : EnumFacing.values()) { if (enumfacing != EnumFacing.DOWN && worldIn.getBlockState(pos.offset(enumfacing)).getBlock().getMaterial() == Material.water) { flag = true; break; } } if (flag) { Integer integer = (Integer)state.getValue(LEVEL); if (integer.intValue() == 0) { worldIn.setBlockState(pos, Blocks.obsidian.getDefaultState()); this.triggerMixEffects(worldIn, pos); return true; } if (integer.intValue() <= 4) { worldIn.setBlockState(pos, Blocks.cobblestone.getDefaultState()); this.triggerMixEffects(worldIn, pos); return true; } } } return false; } protected void triggerMixEffects(World worldIn, BlockPos pos) { double d0 = (double)pos.getX(); double d1 = (double)pos.getY(); double d2 = (double)pos.getZ(); worldIn.playSoundEffect(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F); for (int i = 0; i < 8; ++i) { worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]); } } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((Integer)state.getValue(LEVEL)).intValue(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {LEVEL}); } public static BlockDynamicLiquid getFlowingBlock(Material materialIn) { if (materialIn == Material.water) { return Blocks.flowing_water; } else if (materialIn == Material.lava) { return Blocks.flowing_lava; } else { throw new IllegalArgumentException("Invalid material"); } } public static BlockStaticLiquid getStaticBlock(Material materialIn) { if (materialIn == Material.water) { return Blocks.water; } else if (materialIn == Material.lava) { return Blocks.lava; } else { throw new IllegalArgumentException("Invalid material"); } } }