package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.MapColor; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Items; import net.minecraft.item.Item; public class BlockGravel extends BlockFalling { /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { if (fortune > 3) { fortune = 3; } return rand.nextInt(10 - fortune * 3) == 0 ? Items.flint : Item.getItemFromBlock(this); } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state) { return MapColor.stoneColor; } }