Proper Look structure refactoring
This commit is contained in:
@@ -36,7 +36,7 @@ public class WarpPosition extends Location implements Serializable, ILook {
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super(location.getX(), location.getY(), location.getZ());
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super(location.getX(), location.getY(), location.getZ());
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}
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}
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public WarpPosition(Location location, Look look) {
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public WarpPosition(Location location, ILook look) {
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super(location.getX(), location.getY(), location.getZ());
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super(location.getX(), location.getY(), location.getZ());
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this.look = look;
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this.look = look;
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}
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}
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@@ -46,7 +46,7 @@ public class WarpPosition extends Location implements Serializable, ILook {
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}
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}
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@Override
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@Override
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public void set(Look look) {
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public void set(ILook look) {
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this.look = look;
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this.look = look;
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}
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}
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@@ -8,7 +8,7 @@ import mc.core.Location;
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import mc.core.chat.MessageType;
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import mc.core.chat.MessageType;
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import mc.core.network.NetChannel;
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import mc.core.network.NetChannel;
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import mc.core.network.SCPacket;
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import mc.core.network.SCPacket;
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import mc.core.player.Look;
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import mc.core.player.ILook;
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import mc.core.player.Player;
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import mc.core.player.Player;
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import mc.core.player.PlayerManager;
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import mc.core.player.PlayerManager;
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import mc.core.text.Text;
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import mc.core.text.Text;
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@@ -52,7 +52,7 @@ public class FakePlayerManager implements PlayerManager {
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private static final NetChannel FAKE_NET_CHANNEL = new FakeNetChannet();
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private static final NetChannel FAKE_NET_CHANNEL = new FakeNetChannet();
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@Override
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@Override
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public Player createPlayer(String name, Location defaultLocation, Look defaultLook) {
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public Player createPlayer(String name, Location defaultLocation, ILook defaultLook) {
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return null;
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return null;
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}
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}
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@@ -7,7 +7,7 @@ package mc.core.events;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import lombok.RequiredArgsConstructor;
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import lombok.Setter;
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import lombok.Setter;
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import mc.core.player.Look;
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import mc.core.player.ILook;
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import mc.core.player.Player;
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import mc.core.player.Player;
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@RequiredArgsConstructor
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@RequiredArgsConstructor
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@@ -15,5 +15,5 @@ import mc.core.player.Player;
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@Setter
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@Setter
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public class PlayerLookEvent extends EventBase {
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public class PlayerLookEvent extends EventBase {
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private final Player player;
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private final Player player;
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private Look newLook;
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private ILook newLook;
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}
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}
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@@ -1,9 +1,7 @@
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package mc.core.player;
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package mc.core.player;
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import java.io.Serializable;
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public interface ILook {
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void set(ILook look);
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public interface ILook extends Serializable {
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void set(Look look);
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float getYaw();
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float getYaw();
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@@ -31,7 +31,7 @@ public class InMemoryPlayerManager implements PlayerManager, Runnable {
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}
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}
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@Override
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@Override
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public Player createPlayer(String name, Location defaultLocation, Look defaultLook) {
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public Player createPlayer(String name, Location defaultLocation, ILook defaultLook) {
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SimplePlayer player = new SimplePlayer();
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SimplePlayer player = new SimplePlayer();
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player.setId(rand.nextInt(10000));
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player.setId(rand.nextInt(10000));
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player.setUUID(UUID.nameUUIDFromBytes(name.getBytes()));
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player.setUUID(UUID.nameUUIDFromBytes(name.getBytes()));
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@@ -13,8 +13,8 @@ public class Look implements ILook {
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private float yaw, pitch;
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private float yaw, pitch;
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@Override
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@Override
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public void set(Look look) {
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public void set(ILook look) {
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this.yaw = look.yaw;
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this.yaw = look.getYaw();
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this.pitch = look.pitch;
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this.pitch = look.getPitch();
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}
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}
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}
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}
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@@ -20,7 +20,7 @@ public interface Player {
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Location getLocation();
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Location getLocation();
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Look getLook();
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ILook getLook();
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boolean isFlying();
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boolean isFlying();
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void setFlying(boolean value);
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void setFlying(boolean value);
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@@ -11,7 +11,7 @@ import java.util.List;
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import java.util.Optional;
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import java.util.Optional;
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public interface PlayerManager {
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public interface PlayerManager {
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Player createPlayer(String name, Location defaultLocation, Look defaultLook);
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Player createPlayer(String name, Location defaultLocation, ILook defaultLook);
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void joinServer(Player player);
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void joinServer(Player player);
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void leftServer(Player player);
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void leftServer(Player player);
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Optional<Player> getPlayer(String name);
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Optional<Player> getPlayer(String name);
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@@ -18,7 +18,7 @@ public class SimplePlayer implements Player {
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private boolean online = false;
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private boolean online = false;
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private NetChannel channel;
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private NetChannel channel;
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private Location location = new Location(0, 0, 0);
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private Location location = new Location(0, 0, 0);
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private Look look = new Look(0, 0);
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private ILook look = new Look(0, 0);
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private boolean flying = false;
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private boolean flying = false;
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private PlayerSettings settings;
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private PlayerSettings settings;
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@@ -26,7 +26,7 @@ public class SimplePlayer implements Player {
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this.location.set(location);
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this.location.set(location);
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}
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}
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public void setLook(Look look) {
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public void setLook(ILook look) {
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this.look.set(look);
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this.look.set(look);
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}
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}
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@@ -10,6 +10,7 @@ import lombok.Setter;
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import lombok.ToString;
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import lombok.ToString;
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import mc.core.Location;
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import mc.core.Location;
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import mc.core.network.*;
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import mc.core.network.*;
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import mc.core.player.ILook;
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import mc.core.player.Look;
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import mc.core.player.Look;
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@NoArgsConstructor
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@NoArgsConstructor
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@@ -18,7 +19,7 @@ import mc.core.player.Look;
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@ToString
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@ToString
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public class PlayerPositionAndLookPacket implements SCPacket, CSPacket {
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public class PlayerPositionAndLookPacket implements SCPacket, CSPacket {
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private Location location;
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private Location location;
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private Look look;
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private ILook look;
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private int teleportId;
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private int teleportId;
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private boolean onGround = false;
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private boolean onGround = false;
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@@ -10,7 +10,6 @@ import mc.core.network.proto_1_12_2.State;
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import mc.core.network.proto_1_12_2.TeleportManager;
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import mc.core.network.proto_1_12_2.TeleportManager;
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import mc.core.network.proto_1_12_2.netty.wrappers.WrapperNetChannel;
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import mc.core.network.proto_1_12_2.netty.wrappers.WrapperNetChannel;
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import mc.core.network.proto_1_12_2.packets.*;
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import mc.core.network.proto_1_12_2.packets.*;
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import mc.core.player.Look;
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import mc.core.player.Player;
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import mc.core.player.Player;
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import mc.core.player.PlayerManager;
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import mc.core.player.PlayerManager;
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import mc.core.player.PlayerMode;
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import mc.core.player.PlayerMode;
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@@ -48,8 +47,8 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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Player player = playerManager.getPlayer(packet.getPlayerName())
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Player player = playerManager.getPlayer(packet.getPlayerName())
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.orElseGet(() -> playerManager.createPlayer(
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.orElseGet(() -> playerManager.createPlayer(
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packet.getPlayerName(),
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packet.getPlayerName(),
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world.getSpawn().getLocation(),
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world.getSpawn(),
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world.getSpawn().getLook()));
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world.getSpawn()));
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channel.writeAndFlush(new LoginSuccessPacket(
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channel.writeAndFlush(new LoginSuccessPacket(
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player.getUUID(),
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player.getUUID(),
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@@ -68,7 +67,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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// Spawn Position
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// Spawn Position
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SpawnPositionPacket pkt2 = new SpawnPositionPacket();
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SpawnPositionPacket pkt2 = new SpawnPositionPacket();
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pkt2.setLocation(world.getSpawn().getLocation());
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pkt2.setLocation(world.getSpawn());
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channel.write(pkt2);
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channel.write(pkt2);
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// Player Abilities
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// Player Abilities
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