мелкий рефакторинг + указываем точно где локальные, а где глобальные координаты
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@@ -24,10 +24,10 @@ public class CoreEventListener {
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log.trace("(GameLoop) playerMoveEventHandler()");
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Chunk chunk;
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chunk = event.getPlayer().getWorld().getChunk(event.getOldLocation()); // Old chunk
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chunk = event.getPlayer().getWorld().getChunk(event.getOldLocation().toBlockLocation()); // Old chunk
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int ccX = chunk.getX();
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int ccZ = chunk.getZ();
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chunk = event.getPlayer().getWorld().getChunk(event.getNewLocation()); // Next chunk
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chunk = event.getPlayer().getWorld().getChunk(event.getNewLocation().toBlockLocation()); // Next chunk
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int ncX = chunk.getX();
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int ncZ = chunk.getZ();
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@@ -3,6 +3,7 @@ package mc.core;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.NoArgsConstructor;
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import mc.core.world.block.BlockLocation;
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import org.springframework.lang.Nullable;
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@NoArgsConstructor
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@@ -44,6 +45,10 @@ public class EntityLocation implements Cloneable {
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return (int) Math.floor(z);
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}
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public BlockLocation toBlockLocation() {
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return new BlockLocation(getBlockX(), getBlockY(), getBlockZ());
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}
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@Override
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public EntityLocation clone() {
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try {
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@@ -1,34 +1,57 @@
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/*
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* DmitriyMX <dimon550@gmail.com>
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* 2018-04-15
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*/
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package mc.core.world;
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import mc.core.EntityLocation;
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import mc.core.world.block.Block;
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import mc.core.world.block.BlockLocation;
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import mc.core.world.chunk.Chunk;
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public interface World {
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String getName();
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WorldType getWorldType();
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WorldType getType();
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EntityLocation getSpawn();
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void setSpawn(EntityLocation location);
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default void setSpawn(double x, double y, double z, float yaw, float pitch) {
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setSpawn(new EntityLocation(x, y, z, yaw, pitch));
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}
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default void setSpawn(double x, double y, double z) {
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setSpawn(x, y, z, 0f, 0f);
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}
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/**
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* Получить чанк по его координатам
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* @param x chunk X
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* @param z chunk Z
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* @return {@link Chunk}
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*/
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Chunk getChunk(int x, int z);
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void setChunk(int x, int z, Chunk chunkSection);
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/**
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* Получить чанк по глобальным координатам блока
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* @param location {@link BlockLocation}
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* @return {@link Chunk}
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*/
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default Chunk getChunk(BlockLocation location) {
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return getChunk(location.getX() >> 4, location.getZ() >> 4);
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}
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default Chunk getChunk(EntityLocation location) {
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return getChunk(location.getBlockX() >> 4, location.getBlockZ() >> 4);
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void setChunk(int x, int z, Chunk chunk);
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/**
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* Получить блок по его координатам
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* @param x X
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* @param y Y
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* @param z Z
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* @return {@link Block}
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*/
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Block getBlock(int x, int y, int z);
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default Block getBlock(BlockLocation location) {
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return getBlock(location.getX(), location.getY(), location.getZ());
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}
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void setBlock(Block block);
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}
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@@ -10,10 +10,10 @@ public abstract class AbstractBlock implements Block {
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@Getter
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private int light = 0;
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@Getter
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private final BlockType blockType;
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private final BlockType type;
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protected AbstractBlock(BlockType type) {
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this.blockType = type;
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this.type = type;
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}
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@Override
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@@ -1,6 +1,7 @@
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package mc.core.world.chunk;
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import mc.core.world.Biome;
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import mc.core.world.block.Block;
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public interface Chunk {
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int getX();
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@@ -9,6 +10,28 @@ public interface Chunk {
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ChunkSection getChunkSection(int height);
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void setChunkSection(int height, ChunkSection chunkSection);
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Biome getBiome(int localX, int localZ);
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void setBiome(int localX, int localZ, Biome biome);
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/**
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* Получить блок по глобальным координатам секции чанка
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* @param x global X
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* @param y global Y
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* @param z global Z
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* @return {@link Block}
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*/
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Block getBlock(int x, int y, int z);
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void setBlock(Block block);
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int getSkyLight(int x, int y, int z);
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void setSkyLight(int x, int y, int z, int lightLevel);
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int getAddition(int x, int y, int z);
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void setAddition(int x, int y, int z, int value);
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/**
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* Получить тип биома по глобальным координатам
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* @param x global X
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* @param z global Z
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* @return
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*/
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Biome getBiome(int x, int z);
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void setBiome(int x, int z, Biome biome);
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}
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@@ -1,26 +1,29 @@
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/*
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* DmitriyMX <dimon550@gmail.com>
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* 2018-04-15
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*/
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package mc.core.world.chunk;
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import mc.core.world.Biome;
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import mc.core.world.block.Block;
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/* 16x16x16 */
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/**
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* Секция чанка размером 16x16x16 блоков
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*/
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public interface ChunkSection {
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int getX();
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Chunk getParent();
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void setParent(Chunk chunk);
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int getY();
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int getZ();
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/**
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* Получить блок по локальным координатам секции чанка
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* @param localX local X (0-15)
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* @param localY local Y (0-15)
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* @param localZ local Z (0-15)
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* @return {@link Block}
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*/
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Block getBlock(int localX, int localY, int localZ);
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void setBlock(Block block);
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Block getBlock(int x, int y, int z);
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int getSkyLight(int x, int y, int z);
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void setSkyLight(int x, int y, int z, int lightLevel);
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int getSkyLight(int localX, int localY, int localZ);
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void setSkyLight(int localX, int localY, int localZ, int lightLevel);
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int getAddition(int x, int y, int z);
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void setAddition(int x, int y, int z, int value);
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Biome getBiome(int localX, int localZ);
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int getAddition(int localX, int localY, int localZ);
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void setAddition(int localX, int localY, int localZ, int value);
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}
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