обновление PlayerManager
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@@ -24,9 +24,6 @@ import mc.core.world.chunk.Chunk;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.stereotype.Component;
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import java.util.Optional;
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import java.util.UUID;
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import static mc.core.network.proto_1_12_2.netty.NettyServer.ATTR_PLAYER;
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import static mc.core.network.proto_1_12_2.netty.NettyServer.ATTR_STATE;
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@@ -39,8 +36,8 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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@Handler
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public void onLoginStart(Channel channel, LoginStartPacket packet) {
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Optional<Player> optPlayer = playerManager.getPlayer(packet.getPlayerName());
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if (optPlayer.isPresent() && optPlayer.get().isOnline()) {
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Player player = playerManager.getPlayer(packet.getPlayerName());
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if (player != null) {
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channel.writeAndFlush(new DisconnectPacket(
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Text.builder("Player \"")
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.append(Text.of(packet.getPlayerName(), TextColor.YELLOW))
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@@ -48,11 +45,22 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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.build()))
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.addListener(ChannelFutureListener.CLOSE);
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} else {
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Player player = playerManager.getPlayer(packet.getPlayerName())
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.orElseGet(() -> playerManager.createPlayer(
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packet.getPlayerName(),
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world.getSpawn(),
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world));
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player = playerManager.getOfflinePlayer(packet.getPlayerName());
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if (player == null) {
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player = playerManager.createPlayer(
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packet.getPlayerName(),
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world.getSpawn(),
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world
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);
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if (player == null) {
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channel.writeAndFlush(new DisconnectPacket(
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Text.of("Internal server error: can't create new player"))
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).addListener(ChannelFutureListener.CLOSE);
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return;
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}
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}
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channel.writeAndFlush(new LoginSuccessPacket(
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player.getUuid(),
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@@ -62,10 +70,10 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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// Join Game
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JoinGamePacket pkt1 = new JoinGamePacket();
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pkt1.setEntityId(player.getId());
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pkt1.setMode(PlayerMode.CREATIVE);
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pkt1.setDimension(0/*Overworld*/);
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pkt1.setDifficulty(0/*Peaceful*/);
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pkt1.setEntityId(player.getId()); //TODO отделить системный ID от EntityID
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pkt1.setMode(PlayerMode.CREATIVE); //TODO перенести в Config
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pkt1.setDimension(0/*Overworld*/); //TODO перенести в World
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pkt1.setDifficulty(0/*Peaceful*/); //TODO перенести в Config
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pkt1.setLevelType(world.getWorldType().getName());
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channel.write(pkt1);
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@@ -75,15 +83,17 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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channel.write(pkt2);
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// Player Abilities
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PlayerAbilitiesPacket pkt3 = new PlayerAbilitiesPacket();
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PlayerAbilitiesPacket pkt3 = new PlayerAbilitiesPacket(); //TODO перенести в Player
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pkt3.setCanFly(true);
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pkt3.setFlying(true);
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pkt3.setGodMode(true);
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pkt3.setInstantDestroyBlocks(true);
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channel.write(pkt3);
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channel.flush();
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// First Chunk
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//TODO необходимо отправлять больше начальных чанков
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ChunkDataPacket pkt8 = new ChunkDataPacket();
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Chunk chunk = player.getWorld().getChunk(player.getLocation());
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pkt8.setX(chunk.getX());
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@@ -91,6 +101,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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pkt8.setChunk(chunk);
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pkt8.setInitChunk(true);
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channel.writeAndFlush(pkt8);
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player.getLoadedChunks().add(CompactedCoords.compressXZ(0, 0));
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// Player Position And Look
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@@ -102,6 +113,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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player.setChannel(new WrapperNetChannel(channel));
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// Send <Tab> items
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//TODO обновление должно приходить всем игрокам на сервере
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PlayerListItemPacket pkt5 = new PlayerListItemPacket();
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pkt5.setAction(PlayerListItemPacket.Action.ADD_PLAYER);
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PlayerListItemPacket.PlayerData playerData = new PlayerListItemPacket.PlayerData();
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@@ -118,26 +130,6 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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pkt5.getListPlayers().add(playerData);
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channel.writeAndFlush(pkt5);
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// Send header/footer <Tab> list
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PlayerListHeaderAndFooterPacket pkt6 = new PlayerListHeaderAndFooterPacket();
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Text text = Text.of(TextColor.GOLD, "=============================");
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pkt6.setHeader(text);
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pkt6.setFooter(text);
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channel.writeAndFlush(pkt6);
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// Send Boss bar
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BossBarPacket pkt7 = new BossBarPacket();
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BossBarPacket.BarData barData = new BossBarPacket.BarData();
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barData.setTitle(Text.of(TextColor.GREEN, TextStyle.BOLD, "FORWOLK"));
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barData.setColor(BossBarPacket.Color.WHITE);
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barData.setDivision(BossBarPacket.Division._12);
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barData.setHealth(1.0f);
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barData.setFlags(BossBarPacket.Flag.NO);
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pkt7.setUuid(UUID.randomUUID());
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pkt7.setAction(BossBarPacket.Action.ADD);
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pkt7.setBarData(barData);
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channel.writeAndFlush(pkt7);
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playerManager.joinServer(player);
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CS_PlayerMoveEvent event = new CS_PlayerMoveEvent(player, player.getLocation());
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@@ -26,7 +26,7 @@ public class StatusHandler extends AbstractStateHandler implements StatusStateHa
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responsePacket.setMaxOnline(config.getMaxPlayers());
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responsePacket.setDescription(config.getDescriptionServer());
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responsePacket.setFaviconBase64(config.getFaviconBase64());
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responsePacket.setOnline(playerManager.getCountOnlinePlayers());
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responsePacket.setOnline(playerManager.getCountPlayers());
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channel.writeAndFlush(responsePacket);
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}
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