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Merge branch 'proto_1.12.2' into h2-playermanager

# Conflicts:
#	core/src/main/java/mc/core/EntityLocation.java
#	core/src/main/java/mc/core/Location.java
#	core/src/test/java/mc/core/TestEntityLocation.java
#	core/src/test/java/mc/core/TestLocation.java
This commit is contained in:
2018-09-08 17:18:20 +03:00
43 changed files with 703 additions and 470 deletions

View File

@@ -29,7 +29,7 @@ class PlayerEventListener {
public void playerChunkLoadHandler(SC_ChunkLoadEvent event) {
for(Integer compressXZ : event.getNeedLoadChunks()) {
int[] xz = CompactedCoords.uncompressXZ(compressXZ);
Chunk chunk = event.getPlayer().getLocation().getWorld().getChunk(xz[0], xz[1]);
Chunk chunk = event.getPlayer().getWorld().getChunk(xz[0], xz[1]);
ChunkDataPacket packet = new ChunkDataPacket();
packet.setX(xz[0]);

View File

@@ -20,6 +20,7 @@ import mc.core.text.TextColor;
import mc.core.text.TextStyle;
import mc.core.utils.CompactedCoords;
import mc.core.world.World;
import mc.core.world.chunk.Chunk;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
@@ -50,7 +51,8 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
Player player = playerManager.getPlayer(packet.getPlayerName())
.orElseGet(() -> playerManager.createPlayer(
packet.getPlayerName(),
world.getSpawn()));
world.getSpawn(),
world));
channel.writeAndFlush(new LoginSuccessPacket(
player.getUuid(),
@@ -83,9 +85,10 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
// First Chunk
ChunkDataPacket pkt8 = new ChunkDataPacket();
pkt8.setX(player.getLocation().getChunk().getX());
pkt8.setZ(player.getLocation().getChunk().getZ());
pkt8.setChunk(player.getLocation().getChunk());
Chunk chunk = player.getWorld().getChunk(player.getLocation());
pkt8.setX(chunk.getX());
pkt8.setZ(chunk.getZ());
pkt8.setChunk(chunk);
pkt8.setInitChunk(true);
channel.writeAndFlush(pkt8);
player.getLoadedChunks().add(CompactedCoords.compressXZ(0, 0));

View File

@@ -55,8 +55,7 @@ public class PlayHandler extends AbstractStateHandler implements PlayStateHandle
@Handler
public void onPositionAndLook(Channel channel, PlayerPositionAndLookPacket packet) {
Player player = channel.attr(ATTR_PLAYER).get();
player.getLocation().setXYZ(packet.getLocation());
player.getLocation().setYawPitch(packet.getLocation());
player.getLocation().set(packet.getLocation());
}
@Handler
@@ -82,8 +81,7 @@ public class PlayHandler extends AbstractStateHandler implements PlayStateHandle
event.setNewLocation(new EntityLocation(
packet.getX(), packet.getY(), packet.getZ(),
player.getLocation().getYaw(),
player.getLocation().getPitch(),
player.getLocation().getWorld()
player.getLocation().getPitch()
));
EventBusGetter.getInstance().post(event);
}