fix PLAY:KeepAlive
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@@ -50,12 +50,14 @@ public enum State {
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0x00, TeleportConfirmPacket.class,
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0x04, ClientSettingsPacket.class,
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0x09, PluginMessagePacket.class,
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0x0B, PingPacket.class,
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0x0D, PlayerPositionPacket.class,
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0x0E, CPlayerPositionAndLookPacket.class,
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0x0F, PlayerLookPacket.class
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),
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// client bound
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Map.of(
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PingPacket.class, 0x1F,
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JoinGamePacket.class, 0x23,
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SpawnPositionPacket.class, 0x46,
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ChunkDataPacket.class, 0x20,
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