Project compilation fix
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@@ -10,7 +10,6 @@ import mc.core.network.proto_1_12_2.State;
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import mc.core.network.proto_1_12_2.TeleportManager;
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import mc.core.network.proto_1_12_2.TeleportManager;
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import mc.core.network.proto_1_12_2.netty.wrappers.WrapperNetChannel;
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import mc.core.network.proto_1_12_2.netty.wrappers.WrapperNetChannel;
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import mc.core.network.proto_1_12_2.packets.*;
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import mc.core.network.proto_1_12_2.packets.*;
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import mc.core.player.Look;
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import mc.core.player.Player;
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import mc.core.player.Player;
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import mc.core.player.PlayerManager;
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import mc.core.player.PlayerManager;
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import mc.core.player.PlayerMode;
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import mc.core.player.PlayerMode;
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@@ -48,8 +47,8 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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Player player = playerManager.getPlayer(packet.getPlayerName())
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Player player = playerManager.getPlayer(packet.getPlayerName())
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.orElseGet(() -> playerManager.createPlayer(
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.orElseGet(() -> playerManager.createPlayer(
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packet.getPlayerName(),
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packet.getPlayerName(),
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world.getSpawn(),
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world.getSpawn().getLocation(),
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new Look(0f, 0f)));
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world.getSpawn().getLook()));
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channel.writeAndFlush(new LoginSuccessPacket(
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channel.writeAndFlush(new LoginSuccessPacket(
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player.getUUID(),
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player.getUUID(),
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@@ -68,7 +67,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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// Spawn Position
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// Spawn Position
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SpawnPositionPacket pkt2 = new SpawnPositionPacket();
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SpawnPositionPacket pkt2 = new SpawnPositionPacket();
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pkt2.setLocation(world.getSpawn());
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pkt2.setLocation(world.getSpawn().getLocation());
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channel.write(pkt2);
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channel.write(pkt2);
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// Player Abilities
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// Player Abilities
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@@ -84,7 +83,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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ChunkDataPacket pkt8 = new ChunkDataPacket();
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ChunkDataPacket pkt8 = new ChunkDataPacket();
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pkt8.setX(0);
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pkt8.setX(0);
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pkt8.setZ(0);
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pkt8.setZ(0);
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pkt8.getChunks().add(world.getChunk(0, 0,0));
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pkt8.getChunks().add(world.getChunk(0, 0, 0));
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pkt8.setInitChunk(true);
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pkt8.setInitChunk(true);
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channel.writeAndFlush(pkt8);
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channel.writeAndFlush(pkt8);
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@@ -107,7 +106,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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playerData.setPing(0);
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playerData.setPing(0);
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playerData.setHasDisplayName(true);
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playerData.setHasDisplayName(true);
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playerData.setDisplayName(Text.builder()
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playerData.setDisplayName(Text.builder()
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.append(Text.of(TextColor.RED, TextStyle.BOLD, player.getName().substring(0,1)))
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.append(Text.of(TextColor.RED, TextStyle.BOLD, player.getName().substring(0, 1)))
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.append(Text.of(TextColor.WHITE, player.getName().substring(1)))
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.append(Text.of(TextColor.WHITE, player.getName().substring(1)))
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.build()
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.build()
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);
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);
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