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Project compilation fix

This commit is contained in:
Daniil
2018-08-10 03:36:57 +07:00
parent b73ed2c4f5
commit 92a6af264c

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@@ -10,7 +10,6 @@ import mc.core.network.proto_1_12_2.State;
import mc.core.network.proto_1_12_2.TeleportManager; import mc.core.network.proto_1_12_2.TeleportManager;
import mc.core.network.proto_1_12_2.netty.wrappers.WrapperNetChannel; import mc.core.network.proto_1_12_2.netty.wrappers.WrapperNetChannel;
import mc.core.network.proto_1_12_2.packets.*; import mc.core.network.proto_1_12_2.packets.*;
import mc.core.player.Look;
import mc.core.player.Player; import mc.core.player.Player;
import mc.core.player.PlayerManager; import mc.core.player.PlayerManager;
import mc.core.player.PlayerMode; import mc.core.player.PlayerMode;
@@ -48,8 +47,8 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
Player player = playerManager.getPlayer(packet.getPlayerName()) Player player = playerManager.getPlayer(packet.getPlayerName())
.orElseGet(() -> playerManager.createPlayer( .orElseGet(() -> playerManager.createPlayer(
packet.getPlayerName(), packet.getPlayerName(),
world.getSpawn(), world.getSpawn().getLocation(),
new Look(0f, 0f))); world.getSpawn().getLook()));
channel.writeAndFlush(new LoginSuccessPacket( channel.writeAndFlush(new LoginSuccessPacket(
player.getUUID(), player.getUUID(),
@@ -68,7 +67,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
// Spawn Position // Spawn Position
SpawnPositionPacket pkt2 = new SpawnPositionPacket(); SpawnPositionPacket pkt2 = new SpawnPositionPacket();
pkt2.setLocation(world.getSpawn()); pkt2.setLocation(world.getSpawn().getLocation());
channel.write(pkt2); channel.write(pkt2);
// Player Abilities // Player Abilities
@@ -84,7 +83,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
ChunkDataPacket pkt8 = new ChunkDataPacket(); ChunkDataPacket pkt8 = new ChunkDataPacket();
pkt8.setX(0); pkt8.setX(0);
pkt8.setZ(0); pkt8.setZ(0);
pkt8.getChunks().add(world.getChunk(0, 0,0)); pkt8.getChunks().add(world.getChunk(0, 0, 0));
pkt8.setInitChunk(true); pkt8.setInitChunk(true);
channel.writeAndFlush(pkt8); channel.writeAndFlush(pkt8);
@@ -107,7 +106,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
playerData.setPing(0); playerData.setPing(0);
playerData.setHasDisplayName(true); playerData.setHasDisplayName(true);
playerData.setDisplayName(Text.builder() playerData.setDisplayName(Text.builder()
.append(Text.of(TextColor.RED, TextStyle.BOLD, player.getName().substring(0,1))) .append(Text.of(TextColor.RED, TextStyle.BOLD, player.getName().substring(0, 1)))
.append(Text.of(TextColor.WHITE, player.getName().substring(1))) .append(Text.of(TextColor.WHITE, player.getName().substring(1)))
.build() .build()
); );