отправка пустого чанка
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@@ -53,6 +53,7 @@ public enum State {
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Map.of(
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Map.of(
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JoinGamePacket.class, 0x23,
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JoinGamePacket.class, 0x23,
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SpawnPositionPacket.class, 0x46,
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SpawnPositionPacket.class, 0x46,
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ChunkDataPacket.class, 0x20,
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PlayerAbilitiesPacket.class,0x2C,
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PlayerAbilitiesPacket.class,0x2C,
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SPlayerPositionAndLookPacket.class, 0x2F
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SPlayerPositionAndLookPacket.class, 0x2F
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)
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)
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@@ -0,0 +1,70 @@
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package mc.protocol.packets.server;
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import io.netty.buffer.Unpooled;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.packets.ServerSidePacket;
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/**
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* Данные чанка.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |--------------------------|------------- |------------------------------------------------------------------------------------|
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* | Chunk X | Integer | Координаты чанка (координата блока, делённая на 16, округленная в меньшую сторону) |
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* | Chunk Z | Integer | Координаты чанка (координата блока, делённая на 16, округленная в меньшую сторону) |
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* | Ground-Up Continuous | Boolean | См. Chunk Format |
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* | Primary Bit Mask | VarInt | Битовая маска, где каждый бит - это часть чанка (0-15) |
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* | Size of Data | VarInt | Размер поля "Data" |
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* | Data | Byte array | Данные чанка. См. Chunk Format |
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* | Number of block entities | VarInt | Количество элементов в поле "Block entities" |
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* | Block entities | Array of NBT | Все сущности в чанке |
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Chunk_Data">Chunk Data</a>
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* @see <a href="https://wiki.vg/index.php?title=Chunk_Format&oldid=14135">Chunk Format</a>
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*/
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@Data
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public class ChunkDataPacket implements ServerSidePacket {
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private int x;
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private int z;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeInt(x);
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netByteBuf.writeInt(z);
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netByteBuf.writeBoolean(true); // Ground-Up Continuous
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netByteBuf.writeVarInt(0b11111111); // Primary Bit Mask
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NetByteBuf data = new NetByteBuf(Unpooled.buffer());
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// <Data>
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for (int i = 0; i < 16; i++) {
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NetByteBuf dataBuff = new NetByteBuf(Unpooled.buffer(4096));
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NetByteBuf blockLight = new NetByteBuf(Unpooled.buffer(2048));
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NetByteBuf skyLight = new NetByteBuf(Unpooled.buffer(2048));
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NetByteBuf biomes = new NetByteBuf(Unpooled.buffer(256));
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// <Chunk Section>
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data.writeUnsignedByte(13); // Bits Per Block
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// <Palette>
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data.writeUnsignedByte(0); // Palette Length (for direct)
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// <Palette Data/>
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// </Palette>
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data.writeVarInt(dataBuff.readableBytes()); // Data Array Length
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data.writeBytes(dataBuff); // Data Array
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data.writeBytes(blockLight); // Block Light
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data.writeBytes(skyLight); // Sky Light
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// </Chunk Section>
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data.writeBytes(biomes); // Biomes
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}
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// </Data>
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netByteBuf.writeVarInt(data.readableBytes()); // Size of Data
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netByteBuf.writeBytes(data); // Data
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netByteBuf.writeVarInt(0); // Number of block entities
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/* write NBT's */
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}
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}
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@@ -95,6 +95,12 @@ public class PacketHandler {
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channel.getCtx().flush();
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channel.getCtx().flush();
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var chunkDataPacket = new ChunkDataPacket();
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chunkDataPacket.setX(0);
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chunkDataPacket.setZ(0);
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channel.getCtx().writeAndFlush(chunkDataPacket);
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var playerPositionAndLookPacket = new SPlayerPositionAndLookPacket();
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var playerPositionAndLookPacket = new SPlayerPositionAndLookPacket();
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playerPositionAndLookPacket.setPosition(spawnLocation);
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playerPositionAndLookPacket.setPosition(spawnLocation);
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playerPositionAndLookPacket.setLook(new Look(0f, 0f));
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playerPositionAndLookPacket.setLook(new Look(0f, 0f));
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