PlayerBlockPlacementPacket
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@@ -65,7 +65,8 @@ public enum State {
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Map.entry(0x13, CPlayerAbilitiesPacket.class),
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Map.entry(0x14, PlayerDiggingAndMorePacket.class),
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Map.entry(0x15, EntityActionPacket.class),
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Map.entry(0x1D, HandAnimationPacket.class)
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Map.entry(0x1D, HandAnimationPacket.class),
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Map.entry(0x1F, PlayerBlockPlacementPacket.class)
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),
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// server side
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Map.of(
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@@ -0,0 +1,78 @@
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package mc.protocol.packets.play.client;
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import lombok.EqualsAndHashCode;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.ToString;
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import mc.protocol.buffer.NetByteBuf;
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import mc.protocol.model.BlockLocation;
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import mc.protocol.packets.ClientSidePacket;
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import mc.protocol.utils.Face;
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import mc.protocol.utils.Hand;
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import mc.protocol.utils.SerializeUtil;
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import mc.utils.vector.Vector3f;
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/**
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* Игрок размещает блок.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-------------------|----------|---------------------------------------------------------------------------|
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* | Location | Position | Позиция блока |
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* | Face | VarInt | Сторона блока, к которому ставится новый блок |
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* | Hand | VarInt | Используемая рука |
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* | | | - 0: основная рука |
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* | | | - 1: левая рука |
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* | Cursor Position X | Float | Положение перекрестия на блоке, от 0 до 1 с увеличением с West на East. |
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* | Cursor Position Y | Float | Положение перекрестия на блоке, от 0 до 1 с увеличением с Bottom на Top. |
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* | Cursor Position Z | Float | Положение перекрестия на блоке, от 0 до 1 с увеличением с North на South. |
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* </pre>
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*
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* <p>Значения Стороны блока</p>
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* <pre>
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* | VALUE | OFFCET | FACE |
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* |-------|--------|--------|
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* | 0 | -Y | Bottom |
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* | 1 | +Y | Top |
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* | 2 | -Z | North |
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* | 3 | +Z | South |
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* | 4 | -X | West |
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* | 5 | +X | East |
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* </pre>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_Block_Placement">Player Block Placement</a>
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*/
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@NoArgsConstructor
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@Getter
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@EqualsAndHashCode
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@ToString
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public class PlayerBlockPlacementPacket implements ClientSidePacket {
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private BlockLocation location;
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private Face face;
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private Hand hand;
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private Vector3f cursorPosition;
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@Override
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public void readSelf(NetByteBuf netByteBuf) {
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this.location = SerializeUtil.long2location(netByteBuf.readLong());
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this.face = Face.valueById(netByteBuf.readVarInt());
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this.hand = Hand.valueById(netByteBuf.readVarInt());
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this.cursorPosition = new Vector3f();
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this.cursorPosition.set(
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netByteBuf.readFloat(),
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netByteBuf.readFloat(),
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netByteBuf.readFloat()
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);
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}
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@Override
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public void passivate() {
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this.location = null;
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this.face = null;
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this.hand = null;
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this.cursorPosition = null;
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}
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}
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