Archived
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2 Commits

Author SHA1 Message Date
808710e314 CCloseWindowPacket 2021-05-08 21:08:14 +03:00
bbba1715b7 OpenWindowPacket 2021-05-08 20:54:50 +03:00
4 changed files with 104 additions and 0 deletions

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@@ -46,6 +46,7 @@ public enum State {
Map.of( Map.of(
0x00, TeleportConfirmPacket.class, 0x00, TeleportConfirmPacket.class,
0x04, ClientSettingsPacket.class, 0x04, ClientSettingsPacket.class,
0x08, CCloseWindowPacket.class,
0x09, PluginMessagePacket.class, 0x09, PluginMessagePacket.class,
0x0B, PingPacket.class, 0x0B, PingPacket.class,
0x0D, PlayerPositionPacket.class, 0x0D, PlayerPositionPacket.class,
@@ -55,6 +56,7 @@ public enum State {
), ),
// client bound // client bound
Map.of( Map.of(
OpenWindowPacket.class, 0x13,
PingPacket.class, 0x1F, PingPacket.class, 0x1F,
ChunkDataPacket.class, 0x20, ChunkDataPacket.class, 0x20,
JoinGamePacket.class, 0x23, JoinGamePacket.class, 0x23,

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@@ -0,0 +1,46 @@
package mc.protocol.packets.client;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.ToString;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ClientSidePacket;
import mc.protocol.packets.server.OpenWindowPacket;
/**
* Close window packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------|---------------|---------------------------|
* | Window ID | Unsigned Byte | ID окна, которое закрыли. |
* </pre>
*
* <p>
* Vanilla клиент отправляет данный пакет с "Window ID" = 0, при закрытии инвентаря игрока.
* Даже в тех случаях, когда для открытия инвентаря не посылался пакет {@link OpenWindowPacket}
* </p>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Close_Window_.28clientbound.29" target="_top">Close Window (serverbound)</a>
* @see OpenWindowPacket
*/
@NoArgsConstructor
@Getter
@EqualsAndHashCode
@ToString
public class CCloseWindowPacket implements ClientSidePacket {
private int windowId;
@Override
public void readSelf(NetByteBuf netByteBuf) {
this.windowId = netByteBuf.readUnsignedByte();
}
@Override
public void passivate() {
this.windowId = 0;
}
}

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@@ -0,0 +1,45 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.model.text.Text;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.packets.client.CCloseWindowPacket;
import mc.protocol.serializer.TextSerializer;
/**
* Open Window packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------------|---------------|--------------------------------------------------------------|
* | Window ID | Unsigned Byte | Уникальный ID окна |
* | Window Type | String (32) | Тип окна. [1] |
* | Window Title | Text | Заголовок окна |
* | Number Of Slots | Unsigned Byte | Количество слотов в окне (без учета слотов инвенторя игрока) |
* | | | Всегда 0 для окон без хранения (например Anvil) |
*
* [1] - <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Open_Window">Open Window</a>
* @see <a href="https://wiki.vg/index.php?title=Inventory&oldid=14093">Inventory</a>
* @see CCloseWindowPacket
*/
@Data
public class OpenWindowPacket implements ServerSidePacket {
private int windowId;
private String windowType;
private Text windowTitle;
private int numberOfSlots;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeUnsignedByte(this.windowId);
netByteBuf.writeString(this.windowType);
netByteBuf.writeString(TextSerializer.toJsonObject(this.windowTitle).toString());
netByteBuf.writeUnsignedByte(this.numberOfSlots);
}
}

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@@ -7,6 +7,7 @@ import mc.protocol.api.ConnectionContext;
import mc.protocol.model.Location; import mc.protocol.model.Location;
import mc.protocol.model.Look; import mc.protocol.model.Look;
import mc.protocol.model.ServerInfo; import mc.protocol.model.ServerInfo;
import mc.protocol.model.text.Text;
import mc.protocol.packets.PingPacket; import mc.protocol.packets.PingPacket;
import mc.protocol.packets.client.HandshakePacket; import mc.protocol.packets.client.HandshakePacket;
import mc.protocol.packets.client.LoginStartPacket; import mc.protocol.packets.client.LoginStartPacket;
@@ -122,6 +123,16 @@ public class PacketHandler {
context.send(pingPacket); context.send(pingPacket);
context.flushSending(); context.flushSending();
// -- Эксперименты -- //
var openWindowPacket = new OpenWindowPacket();
openWindowPacket.setWindowId(random.nextInt());
openWindowPacket.setWindowType("minecraft:chest");
openWindowPacket.setWindowTitle(Text.of("Some Title"));
openWindowPacket.setNumberOfSlots(9);
context.sendNow(openWindowPacket);
} }
private static String faviconToBase64(Path iconPath) { private static String faviconToBase64(Path iconPath) {