Archived
0

4 Commits

Author SHA1 Message Date
47ccc3252a PlayerListHeaderAndFooterPacket 2021-05-09 15:36:19 +03:00
0d72a8a29c PlayerListItemPacket 2021-05-09 15:17:44 +03:00
c6669af651 EntityActionPacket 2021-05-08 20:14:14 +03:00
3984ab3fca порядок пакетов в State 2021-05-08 19:50:09 +03:00
10 changed files with 340 additions and 108 deletions

View File

@@ -50,17 +50,19 @@ public enum State {
0x0B, PingPacket.class,
0x0D, PlayerPositionPacket.class,
0x0E, CPlayerPositionAndLookPacket.class,
0x0F, PlayerLookPacket.class
0x0F, PlayerLookPacket.class,
0x15, EntityActionPacket.class
),
// client bound
Map.of(
SChatPacket.class, 0x0F,
PingPacket.class, 0x1F,
JoinGamePacket.class, 0x23,
SpawnPositionPacket.class, 0x46,
ChunkDataPacket.class, 0x20,
JoinGamePacket.class, 0x23,
PlayerAbilitiesPacket.class,0x2C,
SPlayerPositionAndLookPacket.class, 0x2F
PlayerListItemPacket.class,0x2E,
SPlayerPositionAndLookPacket.class, 0x2F,
SpawnPositionPacket.class, 0x46,
PlayerListHeaderAndFooterPacket.class,0x4A
)
);

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@@ -25,12 +25,6 @@ public enum TextColor {
WHITE ("white", 'f');
//@formatter:on
public static final char SPECIAL_CHAR = '\u00a7';
private final String name;
private final char code;
public String toLegacy() {
return "" + SPECIAL_CHAR + code;
}
}

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@@ -1,20 +0,0 @@
package mc.protocol.model.text;
import lombok.RequiredArgsConstructor;
@RequiredArgsConstructor
public enum TextStyleLegacy {
OBFUSCATED('k'),
BOLD('l'),
STRIKETHOUGH('m'),
UNDERLINE('n'),
ITALIC('o'),
RESET('r');
private final char code;
public String toLegacy() {
return "" + TextColor.SPECIAL_CHAR + code;
}
}

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@@ -0,0 +1,52 @@
package mc.protocol.packets.client;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.ToString;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ClientSidePacket;
import mc.protocol.utils.EntityActionAction;
/**
* Entity Action packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |------------|--------|-------------------------------------------|
* | Entity ID | VarInt | ID игрока |
* | Action ID | VarInt | ID действия |
* | Jump Boost | VarInt | Используется только при "Action ID" = 5. |
* | | | В этом случае значение будет от 0 до 100. |
* | | | В остальных случаях значение 0. |
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Entity_Action" target="_top">Entity Action</a>
*/
@NoArgsConstructor
@Getter
@EqualsAndHashCode
@ToString
public class EntityActionPacket implements ClientSidePacket {
private Integer entityId;
private EntityActionAction action;
private Integer jumpBoost;
@Override
public void readSelf(NetByteBuf netByteBuf) {
this.entityId = netByteBuf.readVarInt();
int actionId = netByteBuf.readVarInt();
this.jumpBoost = netByteBuf.readVarInt();
this.action = EntityActionAction.valueOfCode(actionId);
}
@Override
public void passivate() {
this.entityId = null;
this.action = null;
this.jumpBoost = null;
}
}

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@@ -0,0 +1,50 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.model.text.Text;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.serializer.TextSerializer;
/**
* Установка текста для "шапки" и "подвала" Tab-листа.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |--------|------|-------|
* | Header | Text | |
* | Footer | Text | |
* </pre>
*
* <p>Для удаления "шапки" и/или "подвала", нужно отправить следующий {@link Text} компонент:</p>
* <pre>
* {"translate":""}
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_List_Header_And_Footer">Player List Header And Footer</a>
* @see PlayerListItemPacket
*/
@Data
public class PlayerListHeaderAndFooterPacket implements ServerSidePacket {
private static final String REMOVE_COMPONENT = "{\"translate\":\"\"}";
private Text header;
private Text foother;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
if (this.header == null) {
netByteBuf.writeString(REMOVE_COMPONENT);
} else {
netByteBuf.writeString(TextSerializer.toJsonObject(this.header).toString());
}
if (this.foother == null) {
netByteBuf.writeString(REMOVE_COMPONENT);
} else {
netByteBuf.writeString(TextSerializer.toJsonObject(this.foother).toString());
}
}
}

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@@ -0,0 +1,172 @@
package mc.protocol.packets.server;
import lombok.*;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.utils.GameMode;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
import java.util.function.BiConsumer;
/**
* Player List Item packet.
*
* <p>Обновление списка игроков, по кнопке TAB.</p>
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-------------------|-------------|-------------------------------------------------|
* | Action | VarInt | Определяет поля для секции "Player" |
* | Number of players | VarInt | Количество элементов в секции "Players" |
* | Players | Array | Перечисление полей для каждого игрока (player). |
* | | | Поля определяются по "Action" |
* </pre>
*
* <p>Варианты "Action"</p>
* <pre>
* | ACTION | PLAYER FIELD | TYPE | NOTES |
* | VALUE | DESCRIPTION | | | |
* |-------|---------------------|----------------------|-------------|----------------------------------------------------|
* | 0 | add player | UUID | UUID | |
* | | | Name | String (16) | |
* | | | Number Of Properties | VarInt | Количество элементов "Properties" |
* | | | Properties | - | см. поля ниже |
* | | | Gamemode | VarInt | |
* | | | Ping | VarInt | в милисекундах |
* | | | Has Display Name | Boolean | |
* | | | Display Name | Text | Опционально. Только если "Has Display Name" = true |
* | 1 | update gamemode | UUID | UUID | |
* | | | Gamemode | VarInt | |
* | 2 | update latency | UUID | UUID | |
* | | | Ping | VarInt | (см. выше) |
* | 3 | update display name | UUID | UUID | |
* | | | Has Display Name | Boolean | |
* | | | Display Name | Text | (см. выше) |
* | 4 | remove player | UUID | UUID | |
* </pre>
*
* <p>Поля секции "Properties"</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------|------------- |---------------------------------------------|
* | Name | String (32767) | |
* | Value | String (32767) | |
* | Is Signed | Boolean | |
* | Signature | String (32767) | Опционально. Только если "Is Signed" = true |
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_List_Item">Player List Item</a>
* @see PlayerListHeaderAndFooterPacket
*/
@Data
public class PlayerListItemPacket implements ServerSidePacket {
private final List<PlayerItem> playerItems = new ArrayList<>();
private Action action;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeVarInt(this.action.getCode());
netByteBuf.writeVarInt(playerItems.size());
BiConsumer<NetByteBuf, PlayerItem> consumer = null;
switch (this.action) {
//@formatter:off
case ADD_PLAYER: consumer = this::addPlayer; break;
case UPDATE_GAMEMODE: consumer = this::updateGamemode; break;
case UPDATE_LATENCY: consumer = this::updateLatency; break;
case UPDATE_DISPLAY_NAME: consumer = this::updateDisplayName; break;
case REMOVE_PLAYER: consumer = this::removePlayer; break;
//@formatter:on
}
Objects.requireNonNull(consumer);
for (PlayerItem playerItem : playerItems) {
consumer.accept(netByteBuf, playerItem);
}
}
private void addPlayer(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
netByteBuf.writeString(playerItem.getName());
netByteBuf.writeVarInt(playerItem.getProperties().size());
for (PlayerProperties property : playerItem.getProperties()) {
netByteBuf.writeString(property.getName());
netByteBuf.writeString(property.getValue());
netByteBuf.writeBoolean(property.getIsSigned());
if (property.getIsSigned()) {
netByteBuf.writeString(property.getSignature());
}
}
netByteBuf.writeVarInt(playerItem.getGamemode().getId());
netByteBuf.writeVarInt(playerItem.getPing());
netByteBuf.writeBoolean(playerItem.getHasDisplayName());
if (playerItem.getHasDisplayName()) {
netByteBuf.writeString(playerItem.getDisplayName());
}
}
private void updateGamemode(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
netByteBuf.writeVarInt(playerItem.getGamemode().getId());
}
private void updateLatency(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
netByteBuf.writeVarInt(playerItem.getPing());
}
private void updateDisplayName(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
netByteBuf.writeBoolean(playerItem.getHasDisplayName());
if (playerItem.getHasDisplayName()) {
netByteBuf.writeString(playerItem.getDisplayName());
}
}
private void removePlayer(NetByteBuf netByteBuf, PlayerItem playerItem) {
netByteBuf.writeUUID(playerItem.getUuid());
}
@RequiredArgsConstructor
public enum Action {
ADD_PLAYER(0),
UPDATE_GAMEMODE(1),
UPDATE_LATENCY(2),
UPDATE_DISPLAY_NAME(3),
REMOVE_PLAYER(4);
@Getter
private final int code;
}
@Builder(builderClassName = "Builder")
@Value
public static class PlayerItem {
List<PlayerProperties> properties = new ArrayList<>();
UUID uuid;
String name;
GameMode gamemode;
Integer ping;
Boolean hasDisplayName;
String displayName;
}
@Builder(builderClassName = "Builder")
@Value
public static class PlayerProperties {
String name;
String value;
Boolean isSigned;
String signature;
}
}

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@@ -1,43 +0,0 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.model.text.Text;
import mc.protocol.model.text.TextColor;
import mc.protocol.model.text.TextStyle;
import mc.protocol.packets.ServerSidePacket;
import mc.protocol.serializer.TextSerializer;
import mc.protocol.utils.ChatPosition;
/**
* Chat packet.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |-----------|------|-----------------------------------------------|
* | JSON Data | Text | Текст* |
* | Position | Byte | 0 - сообщение чата |
* | | | 1 - системное сообщение (отображается в чате) |
* | | | 2 - над панелью быстрого доступа (hotbar) |
* </pre>
*
* <p>
* * - стоит обратить внимание, что {@link TextColor} и {@link TextStyle} не работают: клиент не применяет
* стилистику в таком виде. Однако метод через символ "§" (\<span>u00a7</span>) работает.
* </p>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Chat_Message_.28clientbound.29">Chat Message (clientbound)</a>
*/
@Data
public class SChatPacket implements ServerSidePacket {
private Text message;
private ChatPosition position;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeString(TextSerializer.toJsonObject(this.message).toString());
netByteBuf.writeByte(this.position.getCode());
}
}

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@@ -1,15 +0,0 @@
package mc.protocol.utils;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
@RequiredArgsConstructor
public enum ChatPosition {
CHAT(0),
SYSTEM(1),
HOTBAR(2);
@Getter
private final int code;
}

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@@ -0,0 +1,33 @@
package mc.protocol.utils;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import javax.annotation.Nullable;
@RequiredArgsConstructor
public enum EntityActionAction {
START_SNEAKING(0),
STOP_SNEAKING(1),
LEAVE_BED(2),
START_SPRINTING(3),
STOP_SPRINTING(4),
START_JUMP_WITH_HORSE(5),
STOP_JUMP_WITH_HORSE(6),
OPEN_HORSE_INVENTORY(7),
START_FLYING_WITH_ELYTRA(8);
@Nullable
public static EntityActionAction valueOfCode(int code) {
for (EntityActionAction action : EntityActionAction.values()) {
if (action.code == code) {
return action;
}
}
return null;
}
@Getter
private final int code;
}

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@@ -9,14 +9,12 @@ import mc.protocol.model.Look;
import mc.protocol.model.ServerInfo;
import mc.protocol.model.text.Text;
import mc.protocol.model.text.TextColor;
import mc.protocol.model.text.TextStyleLegacy;
import mc.protocol.packets.PingPacket;
import mc.protocol.packets.client.HandshakePacket;
import mc.protocol.packets.client.LoginStartPacket;
import mc.protocol.packets.client.StatusServerRequestPacket;
import mc.protocol.packets.server.*;
import mc.protocol.serializer.TextSerializer;
import mc.protocol.utils.ChatPosition;
import mc.protocol.utils.Difficulty;
import mc.protocol.utils.GameMode;
import mc.protocol.utils.LevelType;
@@ -72,16 +70,20 @@ public class PacketHandler {
}
public void onLoginStart(ConnectionContext context, LoginStartPacket loginStartPacket) {
var playerUuid = UUID.randomUUID();
var playerName = loginStartPacket.getName();
var playerGamemode = GameMode.SURVIVAL;
var loginSuccessPacket = new LoginSuccessPacket();
loginSuccessPacket.setUuid(UUID.randomUUID());
loginSuccessPacket.setName(loginStartPacket.getName());
loginSuccessPacket.setUuid(playerUuid);
loginSuccessPacket.setName(playerName);
context.sendNow(loginSuccessPacket);
context.setState(State.PLAY);
var joinGamePacket = new JoinGamePacket();
joinGamePacket.setEntityId(random.nextInt());
joinGamePacket.setGameMode(GameMode.SURVIVAL);
joinGamePacket.setGameMode(playerGamemode);
joinGamePacket.setDimension(0/*Overworld*/);
joinGamePacket.setDifficulty(Difficulty.PEACEFUL);
joinGamePacket.setLevelType(LevelType.FLAT);
@@ -129,23 +131,28 @@ public class PacketHandler {
// -- Эксперименты -- //
var chatPacket = new SChatPacket();
chatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + "== Hello! =="));
chatPacket.setPosition(ChatPosition.CHAT);
var playerListItemPacket = new PlayerListItemPacket();
playerListItemPacket.setAction(PlayerListItemPacket.Action.ADD_PLAYER);
playerListItemPacket.getPlayerItems().add(PlayerListItemPacket.PlayerItem.builder()
.uuid(playerUuid)
.name(playerName)
.gamemode(playerGamemode)
.ping(100)
.hasDisplayName(false)
.build());
context.send(chatPacket);
context.send(playerListItemPacket);
var systemChatPacket = new SChatPacket();
systemChatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + "[SYSTEM]"));
systemChatPacket.setPosition(ChatPosition.SYSTEM);
var playerListHeaderAndFooterPacket = new PlayerListHeaderAndFooterPacket();
playerListHeaderAndFooterPacket.setHeader(Text.builder()
.append("") //TODO bug component
.append(Text.of(TextColor.GREEN, "==="))
.append(Text.of(TextColor.RED, " MC-PROJECT "))
.append(Text.of(TextColor.GREEN, "==="))
.build());
playerListHeaderAndFooterPacket.setFoother(Text.of(TextColor.GRAY, "develop by DmitriyMX"));
context.send(systemChatPacket);
var hotbarChatPacket = new SChatPacket();
hotbarChatPacket.setMessage(Text.of(TextColor.RED.toLegacy() + TextStyleLegacy.BOLD.toLegacy() + "In game info"));
hotbarChatPacket.setPosition(ChatPosition.HOTBAR);
context.send(hotbarChatPacket);
context.send(playerListHeaderAndFooterPacket);
context.flushSending();
}