/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * 
 * See the GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package lwjake2.render;

import lwjake2.game.cplane_t;

public class mnode_t {
	//	common with leaf
	public int contents; // -1, to differentiate from leafs
	public int visframe; // node needs to be traversed if current

	//public float minmaxs[] = new float[6]; // for bounding box culling
	public float mins[] = new float[3]; // for bounding box culling
	public float maxs[] = new float[3]; // for bounding box culling

	public mnode_t parent;

	//	node specific
	public cplane_t plane;
	public mnode_t children[] = new mnode_t[2];

	// unsigned short
	public int firstsurface;
	public int numsurfaces;

}
