/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * 
 * See the GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package lwjake2.game.monsters;

public class M_Player {
    //	This file generated by qdata - Do NOT Modify

    public final static int FRAME_stand01 = 0;

    public final static int FRAME_stand02 = 1;

    public final static int FRAME_stand03 = 2;

    public final static int FRAME_stand04 = 3;

    public final static int FRAME_stand05 = 4;

    public final static int FRAME_stand06 = 5;

    public final static int FRAME_stand07 = 6;

    public final static int FRAME_stand08 = 7;

    public final static int FRAME_stand09 = 8;

    public final static int FRAME_stand10 = 9;

    public final static int FRAME_stand11 = 10;

    public final static int FRAME_stand12 = 11;

    public final static int FRAME_stand13 = 12;

    public final static int FRAME_stand14 = 13;

    public final static int FRAME_stand15 = 14;

    public final static int FRAME_stand16 = 15;

    public final static int FRAME_stand17 = 16;

    public final static int FRAME_stand18 = 17;

    public final static int FRAME_stand19 = 18;

    public final static int FRAME_stand20 = 19;

    public final static int FRAME_stand21 = 20;

    public final static int FRAME_stand22 = 21;

    public final static int FRAME_stand23 = 22;

    public final static int FRAME_stand24 = 23;

    public final static int FRAME_stand25 = 24;

    public final static int FRAME_stand26 = 25;

    public final static int FRAME_stand27 = 26;

    public final static int FRAME_stand28 = 27;

    public final static int FRAME_stand29 = 28;

    public final static int FRAME_stand30 = 29;

    public final static int FRAME_stand31 = 30;

    public final static int FRAME_stand32 = 31;

    public final static int FRAME_stand33 = 32;

    public final static int FRAME_stand34 = 33;

    public final static int FRAME_stand35 = 34;

    public final static int FRAME_stand36 = 35;

    public final static int FRAME_stand37 = 36;

    public final static int FRAME_stand38 = 37;

    public final static int FRAME_stand39 = 38;

    public final static int FRAME_stand40 = 39;

    public final static int FRAME_run1 = 40;

    public final static int FRAME_run2 = 41;

    public final static int FRAME_run3 = 42;

    public final static int FRAME_run4 = 43;

    public final static int FRAME_run5 = 44;

    public final static int FRAME_run6 = 45;

    public final static int FRAME_attack1 = 46;

    public final static int FRAME_attack2 = 47;

    public final static int FRAME_attack3 = 48;

    public final static int FRAME_attack4 = 49;

    public final static int FRAME_attack5 = 50;

    public final static int FRAME_attack6 = 51;

    public final static int FRAME_attack7 = 52;

    public final static int FRAME_attack8 = 53;

    public final static int FRAME_pain101 = 54;

    public final static int FRAME_pain102 = 55;

    public final static int FRAME_pain103 = 56;

    public final static int FRAME_pain104 = 57;

    public final static int FRAME_pain201 = 58;

    public final static int FRAME_pain202 = 59;

    public final static int FRAME_pain203 = 60;

    public final static int FRAME_pain204 = 61;

    public final static int FRAME_pain301 = 62;

    public final static int FRAME_pain302 = 63;

    public final static int FRAME_pain303 = 64;

    public final static int FRAME_pain304 = 65;

    public final static int FRAME_jump1 = 66;

    public final static int FRAME_jump2 = 67;

    public final static int FRAME_jump3 = 68;

    public final static int FRAME_jump4 = 69;

    public final static int FRAME_jump5 = 70;

    public final static int FRAME_jump6 = 71;

    public final static int FRAME_flip01 = 72;

    public final static int FRAME_flip02 = 73;

    public final static int FRAME_flip03 = 74;

    public final static int FRAME_flip04 = 75;

    public final static int FRAME_flip05 = 76;

    public final static int FRAME_flip06 = 77;

    public final static int FRAME_flip07 = 78;

    public final static int FRAME_flip08 = 79;

    public final static int FRAME_flip09 = 80;

    public final static int FRAME_flip10 = 81;

    public final static int FRAME_flip11 = 82;

    public final static int FRAME_flip12 = 83;

    public final static int FRAME_salute01 = 84;

    public final static int FRAME_salute02 = 85;

    public final static int FRAME_salute03 = 86;

    public final static int FRAME_salute04 = 87;

    public final static int FRAME_salute05 = 88;

    public final static int FRAME_salute06 = 89;

    public final static int FRAME_salute07 = 90;

    public final static int FRAME_salute08 = 91;

    public final static int FRAME_salute09 = 92;

    public final static int FRAME_salute10 = 93;

    public final static int FRAME_salute11 = 94;

    public final static int FRAME_taunt01 = 95;

    public final static int FRAME_taunt02 = 96;

    public final static int FRAME_taunt03 = 97;

    public final static int FRAME_taunt04 = 98;

    public final static int FRAME_taunt05 = 99;

    public final static int FRAME_taunt06 = 100;

    public final static int FRAME_taunt07 = 101;

    public final static int FRAME_taunt08 = 102;

    public final static int FRAME_taunt09 = 103;

    public final static int FRAME_taunt10 = 104;

    public final static int FRAME_taunt11 = 105;

    public final static int FRAME_taunt12 = 106;

    public final static int FRAME_taunt13 = 107;

    public final static int FRAME_taunt14 = 108;

    public final static int FRAME_taunt15 = 109;

    public final static int FRAME_taunt16 = 110;

    public final static int FRAME_taunt17 = 111;

    public final static int FRAME_wave01 = 112;

    public final static int FRAME_wave02 = 113;

    public final static int FRAME_wave03 = 114;

    public final static int FRAME_wave04 = 115;

    public final static int FRAME_wave05 = 116;

    public final static int FRAME_wave06 = 117;

    public final static int FRAME_wave07 = 118;

    public final static int FRAME_wave08 = 119;

    public final static int FRAME_wave09 = 120;

    public final static int FRAME_wave10 = 121;

    public final static int FRAME_wave11 = 122;

    public final static int FRAME_point01 = 123;

    public final static int FRAME_point02 = 124;

    public final static int FRAME_point03 = 125;

    public final static int FRAME_point04 = 126;

    public final static int FRAME_point05 = 127;

    public final static int FRAME_point06 = 128;

    public final static int FRAME_point07 = 129;

    public final static int FRAME_point08 = 130;

    public final static int FRAME_point09 = 131;

    public final static int FRAME_point10 = 132;

    public final static int FRAME_point11 = 133;

    public final static int FRAME_point12 = 134;

    public final static int FRAME_crstnd01 = 135;

    public final static int FRAME_crstnd02 = 136;

    public final static int FRAME_crstnd03 = 137;

    public final static int FRAME_crstnd04 = 138;

    public final static int FRAME_crstnd05 = 139;

    public final static int FRAME_crstnd06 = 140;

    public final static int FRAME_crstnd07 = 141;

    public final static int FRAME_crstnd08 = 142;

    public final static int FRAME_crstnd09 = 143;

    public final static int FRAME_crstnd10 = 144;

    public final static int FRAME_crstnd11 = 145;

    public final static int FRAME_crstnd12 = 146;

    public final static int FRAME_crstnd13 = 147;

    public final static int FRAME_crstnd14 = 148;

    public final static int FRAME_crstnd15 = 149;

    public final static int FRAME_crstnd16 = 150;

    public final static int FRAME_crstnd17 = 151;

    public final static int FRAME_crstnd18 = 152;

    public final static int FRAME_crstnd19 = 153;

    public final static int FRAME_crwalk1 = 154;

    public final static int FRAME_crwalk2 = 155;

    public final static int FRAME_crwalk3 = 156;

    public final static int FRAME_crwalk4 = 157;

    public final static int FRAME_crwalk5 = 158;

    public final static int FRAME_crwalk6 = 159;

    public final static int FRAME_crattak1 = 160;

    public final static int FRAME_crattak2 = 161;

    public final static int FRAME_crattak3 = 162;

    public final static int FRAME_crattak4 = 163;

    public final static int FRAME_crattak5 = 164;

    public final static int FRAME_crattak6 = 165;

    public final static int FRAME_crattak7 = 166;

    public final static int FRAME_crattak8 = 167;

    public final static int FRAME_crattak9 = 168;

    public final static int FRAME_crpain1 = 169;

    public final static int FRAME_crpain2 = 170;

    public final static int FRAME_crpain3 = 171;

    public final static int FRAME_crpain4 = 172;

    public final static int FRAME_crdeath1 = 173;

    public final static int FRAME_crdeath2 = 174;

    public final static int FRAME_crdeath3 = 175;

    public final static int FRAME_crdeath4 = 176;

    public final static int FRAME_crdeath5 = 177;

    public final static int FRAME_death101 = 178;

    public final static int FRAME_death102 = 179;

    public final static int FRAME_death103 = 180;

    public final static int FRAME_death104 = 181;

    public final static int FRAME_death105 = 182;

    public final static int FRAME_death106 = 183;

    public final static int FRAME_death201 = 184;

    public final static int FRAME_death202 = 185;

    public final static int FRAME_death203 = 186;

    public final static int FRAME_death204 = 187;

    public final static int FRAME_death205 = 188;

    public final static int FRAME_death206 = 189;

    public final static int FRAME_death301 = 190;

    public final static int FRAME_death302 = 191;

    public final static int FRAME_death303 = 192;

    public final static int FRAME_death304 = 193;

    public final static int FRAME_death305 = 194;

    public final static int FRAME_death306 = 195;

    public final static int FRAME_death307 = 196;

    public final static int FRAME_death308 = 197;

    public final static float MODEL_SCALE = 1.000000f;

}