/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * 
 * See the GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package lwjake2.game.monsters;

import lwjake2.Defines;
import lwjake2.game.EntDieAdapter;
import lwjake2.game.EntInteractAdapter;
import lwjake2.game.EntPainAdapter;
import lwjake2.game.EntThinkAdapter;
import lwjake2.game.GameAI;
import lwjake2.game.GameBase;
import lwjake2.game.GameMisc;
import lwjake2.game.GameUtil;
import lwjake2.game.Monster;
import lwjake2.game.edict_t;
import lwjake2.game.mframe_t;
import lwjake2.game.mmove_t;
import lwjake2.game.monsters.M_Flash;
import lwjake2.util.Lib;
import lwjake2.util.Math3D;

public class M_Tank {
    // G:\quake2\baseq2\models/monsters/tank

    // This file generated by qdata - Do NOT Modify

    public final static int FRAME_stand01 = 0;

    public final static int FRAME_stand02 = 1;

    public final static int FRAME_stand03 = 2;

    public final static int FRAME_stand04 = 3;

    public final static int FRAME_stand05 = 4;

    public final static int FRAME_stand06 = 5;

    public final static int FRAME_stand07 = 6;

    public final static int FRAME_stand08 = 7;

    public final static int FRAME_stand09 = 8;

    public final static int FRAME_stand10 = 9;

    public final static int FRAME_stand11 = 10;

    public final static int FRAME_stand12 = 11;

    public final static int FRAME_stand13 = 12;

    public final static int FRAME_stand14 = 13;

    public final static int FRAME_stand15 = 14;

    public final static int FRAME_stand16 = 15;

    public final static int FRAME_stand17 = 16;

    public final static int FRAME_stand18 = 17;

    public final static int FRAME_stand19 = 18;

    public final static int FRAME_stand20 = 19;

    public final static int FRAME_stand21 = 20;

    public final static int FRAME_stand22 = 21;

    public final static int FRAME_stand23 = 22;

    public final static int FRAME_stand24 = 23;

    public final static int FRAME_stand25 = 24;

    public final static int FRAME_stand26 = 25;

    public final static int FRAME_stand27 = 26;

    public final static int FRAME_stand28 = 27;

    public final static int FRAME_stand29 = 28;

    public final static int FRAME_stand30 = 29;

    public final static int FRAME_walk01 = 30;

    public final static int FRAME_walk02 = 31;

    public final static int FRAME_walk03 = 32;

    public final static int FRAME_walk04 = 33;

    public final static int FRAME_walk05 = 34;

    public final static int FRAME_walk06 = 35;

    public final static int FRAME_walk07 = 36;

    public final static int FRAME_walk08 = 37;

    public final static int FRAME_walk09 = 38;

    public final static int FRAME_walk10 = 39;

    public final static int FRAME_walk11 = 40;

    public final static int FRAME_walk12 = 41;

    public final static int FRAME_walk13 = 42;

    public final static int FRAME_walk14 = 43;

    public final static int FRAME_walk15 = 44;

    public final static int FRAME_walk16 = 45;

    public final static int FRAME_walk17 = 46;

    public final static int FRAME_walk18 = 47;

    public final static int FRAME_walk19 = 48;

    public final static int FRAME_walk20 = 49;

    public final static int FRAME_walk21 = 50;

    public final static int FRAME_walk22 = 51;

    public final static int FRAME_walk23 = 52;

    public final static int FRAME_walk24 = 53;

    public final static int FRAME_walk25 = 54;

    public final static int FRAME_attak101 = 55;

    public final static int FRAME_attak102 = 56;

    public final static int FRAME_attak103 = 57;

    public final static int FRAME_attak104 = 58;

    public final static int FRAME_attak105 = 59;

    public final static int FRAME_attak106 = 60;

    public final static int FRAME_attak107 = 61;

    public final static int FRAME_attak108 = 62;

    public final static int FRAME_attak109 = 63;

    public final static int FRAME_attak110 = 64;

    public final static int FRAME_attak111 = 65;

    public final static int FRAME_attak112 = 66;

    public final static int FRAME_attak113 = 67;

    public final static int FRAME_attak114 = 68;

    public final static int FRAME_attak115 = 69;

    public final static int FRAME_attak116 = 70;

    public final static int FRAME_attak117 = 71;

    public final static int FRAME_attak118 = 72;

    public final static int FRAME_attak119 = 73;

    public final static int FRAME_attak120 = 74;

    public final static int FRAME_attak121 = 75;

    public final static int FRAME_attak122 = 76;

    public final static int FRAME_attak201 = 77;

    public final static int FRAME_attak202 = 78;

    public final static int FRAME_attak203 = 79;

    public final static int FRAME_attak204 = 80;

    public final static int FRAME_attak205 = 81;

    public final static int FRAME_attak206 = 82;

    public final static int FRAME_attak207 = 83;

    public final static int FRAME_attak208 = 84;

    public final static int FRAME_attak209 = 85;

    public final static int FRAME_attak210 = 86;

    public final static int FRAME_attak211 = 87;

    public final static int FRAME_attak212 = 88;

    public final static int FRAME_attak213 = 89;

    public final static int FRAME_attak214 = 90;

    public final static int FRAME_attak215 = 91;

    public final static int FRAME_attak216 = 92;

    public final static int FRAME_attak217 = 93;

    public final static int FRAME_attak218 = 94;

    public final static int FRAME_attak219 = 95;

    public final static int FRAME_attak220 = 96;

    public final static int FRAME_attak221 = 97;

    public final static int FRAME_attak222 = 98;

    public final static int FRAME_attak223 = 99;

    public final static int FRAME_attak224 = 100;

    public final static int FRAME_attak225 = 101;

    public final static int FRAME_attak226 = 102;

    public final static int FRAME_attak227 = 103;

    public final static int FRAME_attak228 = 104;

    public final static int FRAME_attak229 = 105;

    public final static int FRAME_attak230 = 106;

    public final static int FRAME_attak231 = 107;

    public final static int FRAME_attak232 = 108;

    public final static int FRAME_attak233 = 109;

    public final static int FRAME_attak234 = 110;

    public final static int FRAME_attak235 = 111;

    public final static int FRAME_attak236 = 112;

    public final static int FRAME_attak237 = 113;

    public final static int FRAME_attak238 = 114;

    public final static int FRAME_attak301 = 115;

    public final static int FRAME_attak302 = 116;

    public final static int FRAME_attak303 = 117;

    public final static int FRAME_attak304 = 118;

    public final static int FRAME_attak305 = 119;

    public final static int FRAME_attak306 = 120;

    public final static int FRAME_attak307 = 121;

    public final static int FRAME_attak308 = 122;

    public final static int FRAME_attak309 = 123;

    public final static int FRAME_attak310 = 124;

    public final static int FRAME_attak311 = 125;

    public final static int FRAME_attak312 = 126;

    public final static int FRAME_attak313 = 127;

    public final static int FRAME_attak314 = 128;

    public final static int FRAME_attak315 = 129;

    public final static int FRAME_attak316 = 130;

    public final static int FRAME_attak317 = 131;

    public final static int FRAME_attak318 = 132;

    public final static int FRAME_attak319 = 133;

    public final static int FRAME_attak320 = 134;

    public final static int FRAME_attak321 = 135;

    public final static int FRAME_attak322 = 136;

    public final static int FRAME_attak323 = 137;

    public final static int FRAME_attak324 = 138;

    public final static int FRAME_attak325 = 139;

    public final static int FRAME_attak326 = 140;

    public final static int FRAME_attak327 = 141;

    public final static int FRAME_attak328 = 142;

    public final static int FRAME_attak329 = 143;

    public final static int FRAME_attak330 = 144;

    public final static int FRAME_attak331 = 145;

    public final static int FRAME_attak332 = 146;

    public final static int FRAME_attak333 = 147;

    public final static int FRAME_attak334 = 148;

    public final static int FRAME_attak335 = 149;

    public final static int FRAME_attak336 = 150;

    public final static int FRAME_attak337 = 151;

    public final static int FRAME_attak338 = 152;

    public final static int FRAME_attak339 = 153;

    public final static int FRAME_attak340 = 154;

    public final static int FRAME_attak341 = 155;

    public final static int FRAME_attak342 = 156;

    public final static int FRAME_attak343 = 157;

    public final static int FRAME_attak344 = 158;

    public final static int FRAME_attak345 = 159;

    public final static int FRAME_attak346 = 160;

    public final static int FRAME_attak347 = 161;

    public final static int FRAME_attak348 = 162;

    public final static int FRAME_attak349 = 163;

    public final static int FRAME_attak350 = 164;

    public final static int FRAME_attak351 = 165;

    public final static int FRAME_attak352 = 166;

    public final static int FRAME_attak353 = 167;

    public final static int FRAME_attak401 = 168;

    public final static int FRAME_attak402 = 169;

    public final static int FRAME_attak403 = 170;

    public final static int FRAME_attak404 = 171;

    public final static int FRAME_attak405 = 172;

    public final static int FRAME_attak406 = 173;

    public final static int FRAME_attak407 = 174;

    public final static int FRAME_attak408 = 175;

    public final static int FRAME_attak409 = 176;

    public final static int FRAME_attak410 = 177;

    public final static int FRAME_attak411 = 178;

    public final static int FRAME_attak412 = 179;

    public final static int FRAME_attak413 = 180;

    public final static int FRAME_attak414 = 181;

    public final static int FRAME_attak415 = 182;

    public final static int FRAME_attak416 = 183;

    public final static int FRAME_attak417 = 184;

    public final static int FRAME_attak418 = 185;

    public final static int FRAME_attak419 = 186;

    public final static int FRAME_attak420 = 187;

    public final static int FRAME_attak421 = 188;

    public final static int FRAME_attak422 = 189;

    public final static int FRAME_attak423 = 190;

    public final static int FRAME_attak424 = 191;

    public final static int FRAME_attak425 = 192;

    public final static int FRAME_attak426 = 193;

    public final static int FRAME_attak427 = 194;

    public final static int FRAME_attak428 = 195;

    public final static int FRAME_attak429 = 196;

    public final static int FRAME_pain101 = 197;

    public final static int FRAME_pain102 = 198;

    public final static int FRAME_pain103 = 199;

    public final static int FRAME_pain104 = 200;

    public final static int FRAME_pain201 = 201;

    public final static int FRAME_pain202 = 202;

    public final static int FRAME_pain203 = 203;

    public final static int FRAME_pain204 = 204;

    public final static int FRAME_pain205 = 205;

    public final static int FRAME_pain301 = 206;

    public final static int FRAME_pain302 = 207;

    public final static int FRAME_pain303 = 208;

    public final static int FRAME_pain304 = 209;

    public final static int FRAME_pain305 = 210;

    public final static int FRAME_pain306 = 211;

    public final static int FRAME_pain307 = 212;

    public final static int FRAME_pain308 = 213;

    public final static int FRAME_pain309 = 214;

    public final static int FRAME_pain310 = 215;

    public final static int FRAME_pain311 = 216;

    public final static int FRAME_pain312 = 217;

    public final static int FRAME_pain313 = 218;

    public final static int FRAME_pain314 = 219;

    public final static int FRAME_pain315 = 220;

    public final static int FRAME_pain316 = 221;

    public final static int FRAME_death101 = 222;

    public final static int FRAME_death102 = 223;

    public final static int FRAME_death103 = 224;

    public final static int FRAME_death104 = 225;

    public final static int FRAME_death105 = 226;

    public final static int FRAME_death106 = 227;

    public final static int FRAME_death107 = 228;

    public final static int FRAME_death108 = 229;

    public final static int FRAME_death109 = 230;

    public final static int FRAME_death110 = 231;

    public final static int FRAME_death111 = 232;

    public final static int FRAME_death112 = 233;

    public final static int FRAME_death113 = 234;

    public final static int FRAME_death114 = 235;

    public final static int FRAME_death115 = 236;

    public final static int FRAME_death116 = 237;

    public final static int FRAME_death117 = 238;

    public final static int FRAME_death118 = 239;

    public final static int FRAME_death119 = 240;

    public final static int FRAME_death120 = 241;

    public final static int FRAME_death121 = 242;

    public final static int FRAME_death122 = 243;

    public final static int FRAME_death123 = 244;

    public final static int FRAME_death124 = 245;

    public final static int FRAME_death125 = 246;

    public final static int FRAME_death126 = 247;

    public final static int FRAME_death127 = 248;

    public final static int FRAME_death128 = 249;

    public final static int FRAME_death129 = 250;

    public final static int FRAME_death130 = 251;

    public final static int FRAME_death131 = 252;

    public final static int FRAME_death132 = 253;

    public final static int FRAME_recln101 = 254;

    public final static int FRAME_recln102 = 255;

    public final static int FRAME_recln103 = 256;

    public final static int FRAME_recln104 = 257;

    public final static int FRAME_recln105 = 258;

    public final static int FRAME_recln106 = 259;

    public final static int FRAME_recln107 = 260;

    public final static int FRAME_recln108 = 261;

    public final static int FRAME_recln109 = 262;

    public final static int FRAME_recln110 = 263;

    public final static int FRAME_recln111 = 264;

    public final static int FRAME_recln112 = 265;

    public final static int FRAME_recln113 = 266;

    public final static int FRAME_recln114 = 267;

    public final static int FRAME_recln115 = 268;

    public final static int FRAME_recln116 = 269;

    public final static int FRAME_recln117 = 270;

    public final static int FRAME_recln118 = 271;

    public final static int FRAME_recln119 = 272;

    public final static int FRAME_recln120 = 273;

    public final static int FRAME_recln121 = 274;

    public final static int FRAME_recln122 = 275;

    public final static int FRAME_recln123 = 276;

    public final static int FRAME_recln124 = 277;

    public final static int FRAME_recln125 = 278;

    public final static int FRAME_recln126 = 279;

    public final static int FRAME_recln127 = 280;

    public final static int FRAME_recln128 = 281;

    public final static int FRAME_recln129 = 282;

    public final static int FRAME_recln130 = 283;

    public final static int FRAME_recln131 = 284;

    public final static int FRAME_recln132 = 285;

    public final static int FRAME_recln133 = 286;

    public final static int FRAME_recln134 = 287;

    public final static int FRAME_recln135 = 288;

    public final static int FRAME_recln136 = 289;

    public final static int FRAME_recln137 = 290;

    public final static int FRAME_recln138 = 291;

    public final static int FRAME_recln139 = 292;

    public final static int FRAME_recln140 = 293;

    public final static float MODEL_SCALE = 1.000000f;

    static int sound_thud;

    static int sound_pain;

    static int sound_idle;

    static int sound_die;

    static int sound_step;

    static int sound_sight;

    static int sound_windup;

    static int sound_strike;

    //
    // misc
    //

    static EntInteractAdapter tank_sight = new EntInteractAdapter() {
    	public String getID(){ return "tank_sight"; }
        public boolean interact(edict_t self, edict_t other) {
            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
                    Defines.ATTN_NORM, 0);
            return true;
        }
    };

    static EntThinkAdapter tank_footstep = new EntThinkAdapter() {
    	public String getID(){ return "tank_footstep"; }
        public boolean think(edict_t self) {
            GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step, 1,
                    Defines.ATTN_NORM, 0);
            return true;
        }
    };

    static EntThinkAdapter tank_thud = new EntThinkAdapter() {
    	public String getID(){ return "tank_thud"; }
        public boolean think(edict_t self) {
            GameBase.gi.sound(self, Defines.CHAN_BODY, sound_thud, 1,
                    Defines.ATTN_NORM, 0);
            return true;
        }
    };

    static EntThinkAdapter tank_windup = new EntThinkAdapter() {
    	public String getID(){ return "tank_windup"; }
        public boolean think(edict_t self) {
            GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_windup, 1,
                    Defines.ATTN_NORM, 0);
            return true;
        }
    };

    static EntThinkAdapter tank_idle = new EntThinkAdapter() {
    	public String getID(){ return "tank_idle"; }
        public boolean think(edict_t self) {
            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1,
                    Defines.ATTN_IDLE, 0);
            return true;
        }
    };

    //
    // stand
    //

    static mframe_t tank_frames_stand[] = new mframe_t[] {
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null),
            new mframe_t(GameAI.ai_stand, 0, null) };

    static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30,
            tank_frames_stand, null);

    static EntThinkAdapter tank_stand = new EntThinkAdapter() {
    	public String getID(){ return "tank_stand"; }
        public boolean think(edict_t self) {
            self.monsterinfo.currentmove = tank_move_stand;
            return true;
        }
    };

    //
    // walk
    //
    static EntThinkAdapter tank_run = new EntThinkAdapter() {
    	public String getID(){ return "tank_run"; }
        public boolean think(edict_t self) {
            if (self.enemy != null && self.enemy.client != null)
                self.monsterinfo.aiflags |= Defines.AI_BRUTAL;
            else
                self.monsterinfo.aiflags &= ~Defines.AI_BRUTAL;

            if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) {
                self.monsterinfo.currentmove = tank_move_stand;
                return true;
            }

            if (self.monsterinfo.currentmove == tank_move_walk
                    || self.monsterinfo.currentmove == tank_move_start_run) {
                self.monsterinfo.currentmove = tank_move_run;
            } else {
                self.monsterinfo.currentmove = tank_move_start_run;
            }
            return true;
        }
    };

    static EntThinkAdapter tank_walk = new EntThinkAdapter() {
    	public String getID(){ return "tank_walk"; }
        public boolean think(edict_t self) {
            self.monsterinfo.currentmove = tank_move_walk;
            return true;
        }
    };

    static mframe_t tank_frames_start_walk[] = new mframe_t[] {
            new mframe_t(GameAI.ai_walk, 0, null),
            new mframe_t(GameAI.ai_walk, 6, null),
            new mframe_t(GameAI.ai_walk, 6, null),
            new mframe_t(GameAI.ai_walk, 11, tank_footstep) };

    static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01,
            FRAME_walk04, tank_frames_start_walk, tank_walk);

    static mframe_t tank_frames_walk[] = new mframe_t[] {
            new mframe_t(GameAI.ai_walk, 4, null),
            new mframe_t(GameAI.ai_walk, 5, null),
            new mframe_t(GameAI.ai_walk, 3, null),
            new mframe_t(GameAI.ai_walk, 2, null),
            new mframe_t(GameAI.ai_walk, 5, null),
            new mframe_t(GameAI.ai_walk, 5, null),
            new mframe_t(GameAI.ai_walk, 4, null),
            new mframe_t(GameAI.ai_walk, 4, tank_footstep),
            new mframe_t(GameAI.ai_walk, 3, null),
            new mframe_t(GameAI.ai_walk, 5, null),
            new mframe_t(GameAI.ai_walk, 4, null),
            new mframe_t(GameAI.ai_walk, 5, null),
            new mframe_t(GameAI.ai_walk, 7, null),
            new mframe_t(GameAI.ai_walk, 7, null),
            new mframe_t(GameAI.ai_walk, 6, null),
            new mframe_t(GameAI.ai_walk, 6, tank_footstep) };

    static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20,
            tank_frames_walk, null);

    static mframe_t tank_frames_stop_walk[] = new mframe_t[] {
            new mframe_t(GameAI.ai_walk, 3, null),
            new mframe_t(GameAI.ai_walk, 3, null),
            new mframe_t(GameAI.ai_walk, 2, null),
            new mframe_t(GameAI.ai_walk, 2, null),
            new mframe_t(GameAI.ai_walk, 4, tank_footstep) };

    static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21,
            FRAME_walk25, tank_frames_stop_walk, tank_stand);

    //
    // run
    //

    static mframe_t tank_frames_start_run[] = new mframe_t[] {
            new mframe_t(GameAI.ai_run, 0, null),
            new mframe_t(GameAI.ai_run, 6, null),
            new mframe_t(GameAI.ai_run, 6, null),
            new mframe_t(GameAI.ai_run, 11, tank_footstep) };

    static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01,
            FRAME_walk04, tank_frames_start_run, tank_run);

    static mframe_t tank_frames_run[] = new mframe_t[] {
            new mframe_t(GameAI.ai_run, 4, null),
            new mframe_t(GameAI.ai_run, 5, null),
            new mframe_t(GameAI.ai_run, 3, null),
            new mframe_t(GameAI.ai_run, 2, null),
            new mframe_t(GameAI.ai_run, 5, null),
            new mframe_t(GameAI.ai_run, 5, null),
            new mframe_t(GameAI.ai_run, 4, null),
            new mframe_t(GameAI.ai_run, 4, tank_footstep),
            new mframe_t(GameAI.ai_run, 3, null),
            new mframe_t(GameAI.ai_run, 5, null),
            new mframe_t(GameAI.ai_run, 4, null),
            new mframe_t(GameAI.ai_run, 5, null),
            new mframe_t(GameAI.ai_run, 7, null),
            new mframe_t(GameAI.ai_run, 7, null),
            new mframe_t(GameAI.ai_run, 6, null),
            new mframe_t(GameAI.ai_run, 6, tank_footstep) };

    static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20,
            tank_frames_run, null);

    static mframe_t tank_frames_stop_run[] = new mframe_t[] {
            new mframe_t(GameAI.ai_run, 3, null),
            new mframe_t(GameAI.ai_run, 3, null),
            new mframe_t(GameAI.ai_run, 2, null),
            new mframe_t(GameAI.ai_run, 2, null),
            new mframe_t(GameAI.ai_run, 4, tank_footstep) };

    static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25,
            tank_frames_stop_run, tank_walk);

    //
    // pain
    //

    static mframe_t tank_frames_pain1[] = new mframe_t[] {
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null) };

    static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104,
            tank_frames_pain1, tank_run);

    static mframe_t tank_frames_pain2[] = new mframe_t[] {
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null) };

    static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205,
            tank_frames_pain2, tank_run);

    static mframe_t tank_frames_pain3[] = new mframe_t[] {
            new mframe_t(GameAI.ai_move, -7, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 3, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, tank_footstep) };

    static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316,
            tank_frames_pain3, tank_run);

    static EntPainAdapter tank_pain = new EntPainAdapter() {
    	public String getID(){ return "tank_pain"; }
        public void pain(edict_t self, edict_t other, float kick, int damage) {
            if (self.health < (self.max_health / 2))
                self.s.skinnum |= 1;

            if (damage <= 10)
                return;

            if (GameBase.level.time < self.pain_debounce_time)
                return;

            if (damage <= 30)
                if (Lib.random() > 0.2)
                    return;

            // If hard or nightmare, don't go into pain while attacking
            if (GameBase.skill.value >= 2) {
                if ((self.s.frame >= FRAME_attak301)
                        && (self.s.frame <= FRAME_attak330))
                    return;
                if ((self.s.frame >= FRAME_attak101)
                        && (self.s.frame <= FRAME_attak116))
                    return;
            }

            self.pain_debounce_time = GameBase.level.time + 3;
            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1,
                    Defines.ATTN_NORM, 0);

            if (GameBase.skill.value == 3)
                return; // no pain anims in nightmare

            if (damage <= 30)
                self.monsterinfo.currentmove = tank_move_pain1;
            else if (damage <= 60)
                self.monsterinfo.currentmove = tank_move_pain2;
            else
                self.monsterinfo.currentmove = tank_move_pain3;
        }
    };

    //
    // attacks
    //

    static EntThinkAdapter TankBlaster = new EntThinkAdapter() {
    	public String getID(){ return "TankBlaster"; }
        public boolean think(edict_t self) {
            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
            float[] start = { 0, 0, 0 };
            float[] end = { 0, 0, 0 };
            float[] dir = { 0, 0, 0 };
            int flash_number;

            if (self.s.frame == FRAME_attak110)
                flash_number = Defines.MZ2_TANK_BLASTER_1;
            else if (self.s.frame == FRAME_attak113)
                flash_number = Defines.MZ2_TANK_BLASTER_2;
            else
                // (self.s.frame == FRAME_attak116)
                flash_number = Defines.MZ2_TANK_BLASTER_3;

            Math3D.AngleVectors(self.s.angles, forward, right, null);
            Math3D.G_ProjectSource(self.s.origin,
                    M_Flash.monster_flash_offset[flash_number], forward, right,
                    start);

            Math3D.VectorCopy(self.enemy.s.origin, end);
            end[2] += self.enemy.viewheight;
            Math3D.VectorSubtract(end, start, dir);

            Monster.monster_fire_blaster(self, start, dir, 30, 800,
                    flash_number, Defines.EF_BLASTER);

            return true;
        }
    };

    static EntThinkAdapter TankStrike = new EntThinkAdapter() {
    	public String getID(){ return "TankStrike"; }
        public boolean think(edict_t self) {
            GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_strike, 1,
                    Defines.ATTN_NORM, 0);

            return true;
        }
    };

    static EntThinkAdapter TankRocket = new EntThinkAdapter() {
    	public String getID(){ return "TankRocket"; }
        public boolean think(edict_t self) {
            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
            float[] start = { 0, 0, 0 };
            float[] dir = { 0, 0, 0 };
            float[] vec = { 0, 0, 0 };
            int flash_number;

            if (self.s.frame == FRAME_attak324)
                flash_number = Defines.MZ2_TANK_ROCKET_1;
            else if (self.s.frame == FRAME_attak327)
                flash_number = Defines.MZ2_TANK_ROCKET_2;
            else
                // (self.s.frame == FRAME_attak330)
                flash_number = Defines.MZ2_TANK_ROCKET_3;

            Math3D.AngleVectors(self.s.angles, forward, right, null);
            Math3D.G_ProjectSource(self.s.origin,
                    M_Flash.monster_flash_offset[flash_number], forward, right,
                    start);

            Math3D.VectorCopy(self.enemy.s.origin, vec);
            vec[2] += self.enemy.viewheight;
            Math3D.VectorSubtract(vec, start, dir);
            Math3D.VectorNormalize(dir);

            Monster
                    .monster_fire_rocket(self, start, dir, 50, 550,
                            flash_number);
            return true;
        }
    };

    static EntThinkAdapter TankMachineGun = new EntThinkAdapter() {
    	public String getID(){ return "TankMachineGun"; }
        public boolean think(edict_t self) {

            float[] dir = { 0, 0, 0 };
            float[] vec = { 0, 0, 0 };
            float[] start = { 0, 0, 0 };
            float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
            int flash_number;

            flash_number = Defines.MZ2_TANK_MACHINEGUN_1
                    + (self.s.frame - FRAME_attak406);

            Math3D.AngleVectors(self.s.angles, forward, right, null);
            Math3D.G_ProjectSource(self.s.origin,
                    M_Flash.monster_flash_offset[flash_number], forward, right,
                    start);

            if (self.enemy != null) {
                Math3D.VectorCopy(self.enemy.s.origin, vec);
                vec[2] += self.enemy.viewheight;
                Math3D.VectorSubtract(vec, start, vec);
                Math3D.vectoangles(vec, vec);
                dir[0] = vec[0];
            } else {
                dir[0] = 0;
            }
            if (self.s.frame <= FRAME_attak415)
                dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411);
            else
                dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419);
            dir[2] = 0;

            Math3D.AngleVectors(dir, forward, null, null);

            Monster.monster_fire_bullet(self, start, forward, 20, 4,
                    Defines.DEFAULT_BULLET_HSPREAD,
                    Defines.DEFAULT_BULLET_VSPREAD, flash_number);

            return true;
        }
    };

    static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() {
    	public String getID(){ return "tank_reattack_blaster"; }
        public boolean think(edict_t self) {
            if (GameBase.skill.value >= 2)
                if (GameUtil.visible(self, self.enemy))
                    if (self.enemy.health > 0)
                        if (Lib.random() <= 0.6) {
                            self.monsterinfo.currentmove = tank_move_reattack_blast;
                            return true;
                        }
            self.monsterinfo.currentmove = tank_move_attack_post_blast;
            return true;
        }
    };

    static mframe_t tank_frames_attack_blast[] = new mframe_t[] {
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, -1, null),
            new mframe_t(GameAI.ai_charge, -2, null),
            new mframe_t(GameAI.ai_charge, -1, null),
            new mframe_t(GameAI.ai_charge, -1, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, TankBlaster),
            // 10
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, TankBlaster),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, TankBlaster) // 16
    };

    static mmove_t tank_move_attack_blast = new mmove_t(FRAME_attak101,
            FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster);

    static mframe_t tank_frames_reattack_blast[] = new mframe_t[] {
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, TankBlaster),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, TankBlaster) // 16)
    };

    static mmove_t tank_move_reattack_blast = new mmove_t(FRAME_attak111,
            FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster);

    static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] {
            new mframe_t(GameAI.ai_move, 0, null), // 17)
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 3, null),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, -2, tank_footstep) // 22
    };

    static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117,
            FRAME_attak122, tank_frames_attack_post_blast, tank_run);

    static EntThinkAdapter tank_poststrike = new EntThinkAdapter() {
    	public String getID(){ return "tank_poststrike"; }
        public boolean think(edict_t self) {
            self.enemy = null;
            tank_run.think(self);
            return true;
        }
    };

    static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() {
    	public String getID(){ return "tank_doattack_rocket"; }
        public boolean think(edict_t self) {
            self.monsterinfo.currentmove = tank_move_attack_fire_rocket;
            return true;
        }
    };

    static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() {
    	public String getID(){ return "tank_refire_rocket"; }
        public boolean think(edict_t self) {
            // Only on hard or nightmare
            if (GameBase.skill.value >= 2)
                if (self.enemy.health > 0)
                    if (GameUtil.visible(self, self.enemy))
                        if (Lib.random() <= 0.4) {
                            self.monsterinfo.currentmove = tank_move_attack_fire_rocket;
                            return true;
                        }
            self.monsterinfo.currentmove = tank_move_attack_post_rocket;
            return true;
        }
    };

    static mframe_t tank_frames_attack_strike[] = new mframe_t[] {
            new mframe_t(GameAI.ai_move, 3, null),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 1, null),
            new mframe_t(GameAI.ai_move, 6, null),
            new mframe_t(GameAI.ai_move, 7, null),
            new mframe_t(GameAI.ai_move, 9, tank_footstep),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 1, null),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 2, tank_footstep),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, -2, null),
            new mframe_t(GameAI.ai_move, -2, null),
            new mframe_t(GameAI.ai_move, 0, tank_windup),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, TankStrike),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, -1, null),
            new mframe_t(GameAI.ai_move, -1, null),
            new mframe_t(GameAI.ai_move, -1, null),
            new mframe_t(GameAI.ai_move, -1, null),
            new mframe_t(GameAI.ai_move, -1, null),
            new mframe_t(GameAI.ai_move, -3, null),
            new mframe_t(GameAI.ai_move, -10, null),
            new mframe_t(GameAI.ai_move, -10, null),
            new mframe_t(GameAI.ai_move, -2, null),
            new mframe_t(GameAI.ai_move, -3, null),
            new mframe_t(GameAI.ai_move, -2, tank_footstep) };

    static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201,
            FRAME_attak238, tank_frames_attack_strike, tank_poststrike);

    static mframe_t tank_frames_attack_pre_rocket[] = new mframe_t[] {
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            // 10)

            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 1, null),
            new mframe_t(GameAI.ai_charge, 2, null),
            new mframe_t(GameAI.ai_charge, 7, null),
            new mframe_t(GameAI.ai_charge, 7, null),
            new mframe_t(GameAI.ai_charge, 7, tank_footstep),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            // 20)

            new mframe_t(GameAI.ai_charge, -3, null) };

    static mmove_t tank_move_attack_pre_rocket = new mmove_t(FRAME_attak301,
            FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket);

    static mframe_t tank_frames_attack_fire_rocket[] = new mframe_t[] {
            new mframe_t(GameAI.ai_charge, -3, null), // Loop Start 22 )
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, TankRocket), // 24)
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, TankRocket),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, -1, TankRocket) // 30 Loop End
    };

    static mmove_t tank_move_attack_fire_rocket = new mmove_t(FRAME_attak322,
            FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket);

    static mframe_t tank_frames_attack_post_rocket[] = new mframe_t[] {
            new mframe_t(GameAI.ai_charge, 0, null), // 31)
            new mframe_t(GameAI.ai_charge, -1, null),
            new mframe_t(GameAI.ai_charge, -1, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 2, null),
            new mframe_t(GameAI.ai_charge, 3, null),
            new mframe_t(GameAI.ai_charge, 4, null),
            new mframe_t(GameAI.ai_charge, 2, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            // 40)

            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, -9, null),
            new mframe_t(GameAI.ai_charge, -8, null),
            new mframe_t(GameAI.ai_charge, -7, null),
            new mframe_t(GameAI.ai_charge, -1, null),
            new mframe_t(GameAI.ai_charge, -1, tank_footstep),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            // 50)

            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null) };

    static mmove_t tank_move_attack_post_rocket = new mmove_t(FRAME_attak331,
            FRAME_attak353, tank_frames_attack_post_rocket, tank_run);

    static mframe_t tank_frames_attack_chain[] = new mframe_t[] {
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(null, 0, TankMachineGun),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null),
            new mframe_t(GameAI.ai_charge, 0, null) };

    static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401,
            FRAME_attak429, tank_frames_attack_chain, tank_run);

    static EntThinkAdapter tank_attack = new EntThinkAdapter() {
    	public String getID(){ return "tank_attack"; }
        public boolean think(edict_t self) {
            float[] vec = { 0, 0, 0 };
            float range;
            float r;

            if (self.enemy.health < 0) {
                self.monsterinfo.currentmove = tank_move_attack_strike;
                self.monsterinfo.aiflags &= ~Defines.AI_BRUTAL;
                return true;
            }

            Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
            range = Math3D.VectorLength(vec);

            r = Lib.random();

            if (range <= 125) {
                if (r < 0.4)
                    self.monsterinfo.currentmove = tank_move_attack_chain;
                else
                    self.monsterinfo.currentmove = tank_move_attack_blast;
            } else if (range <= 250) {
                if (r < 0.5)
                    self.monsterinfo.currentmove = tank_move_attack_chain;
                else
                    self.monsterinfo.currentmove = tank_move_attack_blast;
            } else {
                if (r < 0.33)
                    self.monsterinfo.currentmove = tank_move_attack_chain;
                else if (r < 0.66) {
                    self.monsterinfo.currentmove = tank_move_attack_pre_rocket;
                    self.pain_debounce_time = GameBase.level.time + 5.0f; // no
                                                                          // pain
                                                                          // for
                                                                          // a
                                                                          // while
                } else
                    self.monsterinfo.currentmove = tank_move_attack_blast;
            }
            return true;
        }
    };

    //
    // death
    //
    static EntThinkAdapter tank_dead = new EntThinkAdapter() {
    	public String getID(){ return "tank_dead"; }
        public boolean think(edict_t self) {
            Math3D.VectorSet(self.mins, -16, -16, -16);
            Math3D.VectorSet(self.maxs, 16, 16, -0);
            self.movetype = Defines.MOVETYPE_TOSS;
            self.svflags |= Defines.SVF_DEADMONSTER;
            self.nextthink = 0;
            GameBase.gi.linkentity(self);
            return true;
        }
    };

    static mframe_t tank_frames_death1[] = new mframe_t[] {
            new mframe_t(GameAI.ai_move, -7, null),
            new mframe_t(GameAI.ai_move, -2, null),
            new mframe_t(GameAI.ai_move, -2, null),
            new mframe_t(GameAI.ai_move, 1, null),
            new mframe_t(GameAI.ai_move, 3, null),
            new mframe_t(GameAI.ai_move, 6, null),
            new mframe_t(GameAI.ai_move, 1, null),
            new mframe_t(GameAI.ai_move, 1, null),
            new mframe_t(GameAI.ai_move, 2, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, -2, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, -3, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, -4, null),
            new mframe_t(GameAI.ai_move, -6, null),
            new mframe_t(GameAI.ai_move, -4, null),
            new mframe_t(GameAI.ai_move, -5, null),
            new mframe_t(GameAI.ai_move, -7, null),
            new mframe_t(GameAI.ai_move, -15, tank_thud),
            new mframe_t(GameAI.ai_move, -5, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null),
            new mframe_t(GameAI.ai_move, 0, null) };

    static mmove_t tank_move_death = new mmove_t(FRAME_death101,
            FRAME_death132, tank_frames_death1, tank_dead);

    static EntDieAdapter tank_die = new EntDieAdapter() {
    	public String getID(){ return "tank_die"; }
        public void die(edict_t self, edict_t inflictor, edict_t attacker,
                int damage, float[] point) {
            int n;

            // check for gib
            if (self.health <= self.gib_health) {
                GameBase.gi
                        .sound(self, Defines.CHAN_VOICE, GameBase.gi
                                .soundindex("misc/udeath.wav"), 1,
                                Defines.ATTN_NORM, 0);
                for (n = 0; n < 1 /* 4 */; n++)
                    GameMisc.ThrowGib(self,
                            "models/objects/gibs/sm_meat/tris.md2", damage,
                            Defines.GIB_ORGANIC);
                for (n = 0; n < 4; n++)
                    GameMisc.ThrowGib(self,
                            "models/objects/gibs/sm_metal/tris.md2", damage,
                            Defines.GIB_METALLIC);
                GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2",
                        damage, Defines.GIB_ORGANIC);
                GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2",
                        damage, Defines.GIB_METALLIC);
                self.deadflag = Defines.DEAD_DEAD;
                return;
            }

            if (self.deadflag == Defines.DEAD_DEAD)
                return;

            // regular death
            GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1,
                    Defines.ATTN_NORM, 0);
            self.deadflag = Defines.DEAD_DEAD;
            self.takedamage = Defines.DAMAGE_YES;

            self.monsterinfo.currentmove = tank_move_death;

        }
    };

    //
    // monster_tank
    //

    /*
     * QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush
     * Trigger_Spawn Sight
     */
    /*
     * QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush
     * Trigger_Spawn Sight
     */
    public static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() {
    	public String getID(){ return "SP_monster_tank"; }
        public boolean think(edict_t self) {
            if (GameBase.deathmatch.value != 0) {
                GameUtil.G_FreeEdict(self);
                return true;
            }

            self.s.modelindex = GameBase.gi
                    .modelindex("models/monsters/tank/tris.md2");
            Math3D.VectorSet(self.mins, -32, -32, -16);
            Math3D.VectorSet(self.maxs, 32, 32, 72);
            self.movetype = Defines.MOVETYPE_STEP;
            self.solid = Defines.SOLID_BBOX;

            sound_pain = GameBase.gi.soundindex("tank/tnkpain2.wav");
            sound_thud = GameBase.gi.soundindex("tank/tnkdeth2.wav");
            sound_idle = GameBase.gi.soundindex("tank/tnkidle1.wav");
            sound_die = GameBase.gi.soundindex("tank/death.wav");
            sound_step = GameBase.gi.soundindex("tank/step.wav");
            sound_windup = GameBase.gi.soundindex("tank/tnkatck4.wav");
            sound_strike = GameBase.gi.soundindex("tank/tnkatck5.wav");
            sound_sight = GameBase.gi.soundindex("tank/sight1.wav");

            GameBase.gi.soundindex("tank/tnkatck1.wav");
            GameBase.gi.soundindex("tank/tnkatk2a.wav");
            GameBase.gi.soundindex("tank/tnkatk2b.wav");
            GameBase.gi.soundindex("tank/tnkatk2c.wav");
            GameBase.gi.soundindex("tank/tnkatk2d.wav");
            GameBase.gi.soundindex("tank/tnkatk2e.wav");
            GameBase.gi.soundindex("tank/tnkatck3.wav");

            if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) {
                self.health = 1000;
                self.gib_health = -225;
            } else {
                self.health = 750;
                self.gib_health = -200;
            }

            self.mass = 500;

            self.pain = tank_pain;
            self.die = tank_die;
            self.monsterinfo.stand = tank_stand;
            self.monsterinfo.walk = tank_walk;
            self.monsterinfo.run = tank_run;
            self.monsterinfo.dodge = null;
            self.monsterinfo.attack = tank_attack;
            self.monsterinfo.melee = null;
            self.monsterinfo.sight = tank_sight;
            self.monsterinfo.idle = tank_idle;

            GameBase.gi.linkentity(self);

            self.monsterinfo.currentmove = tank_move_stand;
            self.monsterinfo.scale = MODEL_SCALE;

            GameAI.walkmonster_start.think(self);

            if (Lib.strcmp(self.classname, "monster_tank_commander") == 0)
                self.s.skinnum = 2;
            return true;
        }
    };

}