fix lambda
This commit is contained in:
@@ -559,21 +559,22 @@ public final class Menu extends Key {
|
||||
s_join_network_server_action.x = 0;
|
||||
s_join_network_server_action.y = 0;
|
||||
s_join_network_server_action.name = " join network server";
|
||||
s_join_network_server_action.callback = Menu::JoinNetworkServerFunc;
|
||||
s_join_network_server_action.callback = object ->JoinNetworkServerFunc();
|
||||
|
||||
|
||||
s_start_network_server_action.type = MTYPE_ACTION;
|
||||
s_start_network_server_action.flags = QMF_LEFT_JUSTIFY;
|
||||
s_start_network_server_action.x = 0;
|
||||
s_start_network_server_action.y = 10;
|
||||
s_start_network_server_action.name = " start network server";
|
||||
s_start_network_server_action.callback = Menu::StartNetworkServerFunc;
|
||||
s_start_network_server_action.callback = object ->StartNetworkServerFunc();
|
||||
|
||||
s_player_setup_action.type = MTYPE_ACTION;
|
||||
s_player_setup_action.flags = QMF_LEFT_JUSTIFY;
|
||||
s_player_setup_action.x = 0;
|
||||
s_player_setup_action.y = 20;
|
||||
s_player_setup_action.name = " player setup";
|
||||
s_player_setup_action.callback = Menu::PlayerSetupFunc;
|
||||
s_player_setup_action.callback = object -> PlayerSetupFunc();
|
||||
|
||||
Menu_AddItem(s_multiplayer_menu, s_join_network_server_action);
|
||||
Menu_AddItem(s_multiplayer_menu, s_start_network_server_action);
|
||||
|
||||
Reference in New Issue
Block a user