- Remove the HighPrecisionTimer, removing the last compiler warning.
- Turns out that thing was antiquated anyway. Convenient! - Update the buildfile to make zip distributions for each platform.
This commit is contained in:
24
build.xml
24
build.xml
@@ -75,6 +75,12 @@
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<copy file="lib/lwjgl_native/liblwjgl64.so" todir="built/Linux"/>
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<copy file="lib/lwjgl_native/libopenal.so" todir="built/Linux"/>
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<copy file="lib/lwjgl_native/libopenal64.so" todir="built/Linux"/>
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<!-- Create the zip distribution -->
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<mkdir dir="built/zip"/>
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<zip destfile="built/zip/LWJake2-Linux.zip">
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<zipfileset dir="built/Linux" prefix="LWJake2"/>
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</zip>
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</target>
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<!-- Build OSX version of LWJake2 -->
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@@ -102,6 +108,12 @@
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<!-- Copy OSX native libraries -->
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<copy file="lib/lwjgl_native/liblwjgl.jnilib" todir="built/OSX"/>
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<copy file="lib/lwjgl_native/openal.dylib" todir="built/OSX"/>
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<!-- Create the zip distribution -->
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<mkdir dir="built/zip"/>
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<zip destfile="built/zip/LWJake2-OSX.zip">
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<zipfileset dir="built/OSX" prefix="LWJake2"/>
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</zip>
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</target>
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<!-- Build Windows version of LWJake2 -->
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@@ -131,6 +143,12 @@
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<copy file="lib/lwjgl_native/lwjgl64.dll" todir="built/Windows"/>
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<copy file="lib/lwjgl_native/OpenAL32.dll" todir="built/Windows"/>
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<copy file="lib/lwjgl_native/OpenAL64.dll" todir="built/Windows"/>
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<!-- Create the zip distribution -->
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<mkdir dir="built/zip"/>
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<zip destfile="built/zip/LWJake2-Windows.zip">
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<zipfileset dir="built/Windows" prefix="LWJake2"/>
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</zip>
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</target>
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<!-- Build the server version of LWJake2 -->
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@@ -146,6 +164,12 @@
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<!-- Copy executable files -->
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<copy file="executables/LWJake2_Server.sh" todir="built/Server"/>
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<copy file="executables/LWJake2_Server.bat" todir="built/Server"/>
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<!-- Create the zip distribution -->
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<mkdir dir="built/zip"/>
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<zip destfile="built/zip/LWJake2-Server.zip">
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<zipfileset dir="built/Server" prefix="LWJake2"/>
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</zip>
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</target>
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<!-- Build the source distribution -->
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