From c0ab503c16354c8bc42c65f5a488d7819f3c1bbf Mon Sep 17 00:00:00 2001 From: DmitriyMX Date: Fri, 9 Mar 2018 00:29:54 +0300 Subject: [PATCH 1/5] resolved IDE warnings --- src/lwjake2/render/lwjgl/Image.java | 59 ++++++++++++++--------------- 1 file changed, 28 insertions(+), 31 deletions(-) diff --git a/src/lwjake2/render/lwjgl/Image.java b/src/lwjake2/render/lwjgl/Image.java index b12abe5..7d466c5 100644 --- a/src/lwjake2/render/lwjgl/Image.java +++ b/src/lwjake2/render/lwjgl/Image.java @@ -55,7 +55,6 @@ public abstract class Image extends Main { image_t[] gltextures = new image_t[MAX_GLTEXTURES]; //Map gltextures = new Hashtable(MAX_GLTEXTURES); // image_t int numgltextures; - int base_textureid; // gltextures[i] = base_textureid+i byte[] intensitytable = new byte[256]; byte[] gammatable = new byte[256]; @@ -96,7 +95,7 @@ public abstract class Image extends Main { { ByteBuffer temptable=BufferUtils.createByteBuffer(768); for (i = 0; i < 256; i++) { - temptable.put(i * 3 + 0, (byte) ((palette[i] >> 0) & 0xff)); + temptable.put(i * 3, (byte) ((palette[i]) & 0xff)); temptable.put(i * 3 + 1, (byte) ((palette[i] >> 8) & 0xff)); temptable.put(i * 3 + 2, (byte) ((palette[i] >> 16) & 0xff)); } @@ -490,8 +489,8 @@ public abstract class Image extends Main { // decode pcx // int count = 0; - byte dataByte = 0; - int runLength = 0; + byte dataByte; + int runLength; int x, y; for (y = 0; y < height; y++) { @@ -540,7 +539,7 @@ public abstract class Image extends Main { byte[] raw; ByteBuffer buf_p; qfiles.tga_t targa_header; - byte[] pic = null; + byte[] pic; // // load the file @@ -759,24 +758,22 @@ public abstract class Image extends Main { int fillcolor = skin[0] & 0xff; // floodfill_t[] fifo = new floodfill_t[FLOODFILL_FIFO_SIZE]; int inpt = 0, outpt = 0; - int filledcolor = -1; + int filledcolor; int i; // for (int j = 0; j < fifo.length; j++) { // fifo[j] = new floodfill_t(); // } - if (filledcolor == -1) { - filledcolor = 0; - // attempt to find opaque black - for (i = 0; i < 256; ++i) - // TODO check this - if (d_8to24table[i] == 0xFF000000) { // alpha 1.0 - //if (d_8to24table[i] == (255 << 0)) // alpha 1.0 - filledcolor = i; - break; - } - } + filledcolor = 0; + // attempt to find opaque black + for (i = 0; i < 256; ++i) + // TODO check this + if (d_8to24table[i] == 0xFF000000) { // alpha 1.0 + //if (d_8to24table[i] == (255 << 0)) // alpha 1.0 + filledcolor = i; + break; + } // can't fill to filled color or to transparent color (used as visited marker) if ((fillcolor == filledcolor) || (fillcolor == 255)) { @@ -946,7 +943,7 @@ public abstract class Image extends Main { c = inwidth * inheight; for (i = 0; i < c; i++) { color = in[i]; - r = (color >> 0) & 0xFF; + r = (color) & 0xFF; g = (color >> 8) & 0xFF; b = (color >> 16) & 0xFF; @@ -954,7 +951,7 @@ public abstract class Image extends Main { g = gammatable[g] & 0xFF; b = gammatable[b] & 0xFF; - in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000); + in[i] = (r) | (g << 8) | (b << 16) | (color & 0xFF000000); } } else { @@ -964,7 +961,7 @@ public abstract class Image extends Main { c = inwidth * inheight; for (i = 0; i < c; i++) { color = in[i]; - r = (color >> 0) & 0xFF; + r = (color) & 0xFF; g = (color >> 8) & 0xFF; b = (color >> 16) & 0xFF; @@ -972,7 +969,7 @@ public abstract class Image extends Main { g = gammatable[intensitytable[g] & 0xFF] & 0xFF; b = gammatable[intensitytable[b] & 0xFF] & 0xFF; - in[i] = (r << 0) | (g << 8) | (b << 16) | (color & 0xFF000000); + in[i] = (r) | (g << 8) | (b << 16) | (color & 0xFF000000); } } @@ -1000,17 +997,17 @@ public abstract class Image extends Main { for (i = 0; i < height; i += 2, inIndex += width) { for (j = 0; j < width; j += 2, outIndex += 1, inIndex += 2) { - p1 = in[inIndex + 0]; + p1 = in[inIndex]; p2 = in[inIndex + 1]; - p3 = in[inIndex + width + 0]; + p3 = in[inIndex + width]; p4 = in[inIndex + width + 1]; - r = (((p1 >> 0) & 0xFF) + ((p2 >> 0) & 0xFF) + ((p3 >> 0) & 0xFF) + ((p4 >> 0) & 0xFF)) >> 2; + r = (((p1) & 0xFF) + ((p2) & 0xFF) + ((p3) & 0xFF) + ((p4) & 0xFF)) >> 2; g = (((p1 >> 8) & 0xFF) + ((p2 >> 8) & 0xFF) + ((p3 >> 8) & 0xFF) + ((p4 >> 8) & 0xFF)) >> 2; b = (((p1 >> 16) & 0xFF) + ((p2 >> 16) & 0xFF) + ((p3 >> 16) & 0xFF) + ((p4 >> 16) & 0xFF)) >> 2; a = (((p1 >> 24) & 0xFF) + ((p2 >> 24) & 0xFF) + ((p3 >> 24) & 0xFF) + ((p4 >> 24) & 0xFF)) >> 2; - out[outIndex] = (r << 0) | (g << 8) | (b << 16) | (a << 24); + out[outIndex] = (r) | (g << 8) | (b << 16) | (a << 24); } } } @@ -1402,7 +1399,7 @@ public abstract class Image extends Main { int[] tmp = new int[pic.length / 4]; for (i = 0; i < tmp.length; i++) { - tmp[i] = ((pic[4 * i + 0] & 0xFF) << 0); // & 0x000000FF; + tmp[i] = ((pic[4 * i] & 0xFF)); // & 0x000000FF; tmp[i] |= ((pic[4 * i + 1] & 0xFF) << 8); // & 0x0000FF00; tmp[i] |= ((pic[4 * i + 2] & 0xFF) << 16); // & 0x00FF0000; tmp[i] |= ((pic[4 * i + 3] & 0xFF) << 24); // & 0xFF000000; @@ -1428,7 +1425,7 @@ public abstract class Image extends Main { */ image_t GL_LoadWal(String name) { - image_t image = null; + image_t image; byte[] raw = fileSystem.loadFile(name); if (raw == null) { @@ -1454,7 +1451,7 @@ public abstract class Image extends Main { =============== */ image_t GL_FindImage(String name, int type) { - image_t image = null; + image_t image; // // TODO loest das grossschreibungs problem // name = name.toLowerCase(); @@ -1482,7 +1479,7 @@ public abstract class Image extends Main { // load the pic from disk // image = null; - byte[] pic = null; + byte[] pic; Dimension dim = new Dimension(); if (name.endsWith(".pcx")) { @@ -1537,7 +1534,7 @@ public abstract class Image extends Main { r_notexture.registration_sequence = registration_sequence; r_particletexture.registration_sequence = registration_sequence; - image_t image = null; + image_t image; for (int i = 0; i < numgltextures; i++) { image = gltextures[i]; @@ -1584,7 +1581,7 @@ public abstract class Image extends Main { g = pal[j++] & 0xFF; b = pal[j++] & 0xFF; - d_8to24table[i] = (255 << 24) | (b << 16) | (g << 8) | (r << 0); + d_8to24table[i] = (255 << 24) | (b << 16) | (g << 8) | (r); } d_8to24table[255] &= 0x00FFFFFF; // 255 is transparent From 4eed67ff693354d92b2d491f385c34a6096fb17d Mon Sep 17 00:00:00 2001 From: DmitriyMX Date: Tue, 18 Dec 2018 11:09:07 +0300 Subject: [PATCH 2/5] =?UTF-8?q?=D0=BF=D1=80=D0=B8=D0=B2=D0=BE=D0=B4=D0=B8?= =?UTF-8?q?=D0=BC=20=D0=B8=D1=81=D1=85=D0=BE=D0=B4=D0=BD=D0=B8=D0=BA=D0=B8?= =?UTF-8?q?=20=D0=B2=20=D0=BD=D0=BE=D1=80=D0=BC=D0=B0=D0=BB=D1=8C=D0=BD?= =?UTF-8?q?=D0=BE=D0=B5=20=D1=81=D0=BE=D1=81=D1=82=D0=BE=D1=8F=D0=BD=D0=B8?= =?UTF-8?q?=D0=B5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .gitignore | 8 +------- build.gradle | 7 ------- .../java}/com/flibitijibibo/flibitEFX/EFXEffect.java | 0 .../java}/com/flibitijibibo/flibitEFX/EFXEffectEcho.java | 0 .../com/flibitijibibo/flibitEFX/EFXEffectReverb.java | 0 .../flibitijibibo/flibitEFX/EFXEffectRingModulator.java | 0 .../java}/com/flibitijibibo/flibitEFX/EFXFilter.java | 0 .../com/flibitijibibo/flibitEFX/EFXFilterLowPass.java | 0 src/{ => main/java}/lwjake2/Defines.java | 0 src/{ => main/java}/lwjake2/Globals.java | 0 src/{ => main/java}/lwjake2/LWJake2.java | 0 src/{ => main/java}/lwjake2/client/CL.java | 0 src/{ => main/java}/lwjake2/client/CL_ents.java | 0 src/{ => main/java}/lwjake2/client/CL_fx.java | 0 src/{ => main/java}/lwjake2/client/CL_input.java | 0 src/{ => main/java}/lwjake2/client/CL_inv.java | 0 src/{ => main/java}/lwjake2/client/CL_newfx.java | 0 src/{ => main/java}/lwjake2/client/CL_parse.java | 0 src/{ => main/java}/lwjake2/client/CL_pred.java | 0 src/{ => main/java}/lwjake2/client/CL_tent.java | 0 src/{ => main/java}/lwjake2/client/CL_view.java | 0 src/{ => main/java}/lwjake2/client/Console.java | 0 src/{ => main/java}/lwjake2/client/Key.java | 0 src/{ => main/java}/lwjake2/client/M.java | 0 src/{ => main/java}/lwjake2/client/Menu.java | 0 src/{ => main/java}/lwjake2/client/SCR.java | 0 src/{ => main/java}/lwjake2/client/V.java | 0 src/{ => main/java}/lwjake2/client/VID.java | 0 src/{ => main/java}/lwjake2/client/centity_t.java | 0 src/{ => main/java}/lwjake2/client/cl_sustain_t.java | 0 src/{ => main/java}/lwjake2/client/client_state_t.java | 0 src/{ => main/java}/lwjake2/client/client_static_t.java | 0 src/{ => main/java}/lwjake2/client/clientinfo_t.java | 0 src/{ => main/java}/lwjake2/client/console_t.java | 0 src/{ => main/java}/lwjake2/client/cparticle_t.java | 0 src/{ => main/java}/lwjake2/client/dlight_t.java | 0 src/{ => main/java}/lwjake2/client/entity_t.java | 0 src/{ => main/java}/lwjake2/client/frame_t.java | 0 src/{ => main/java}/lwjake2/client/kbutton_t.java | 0 src/{ => main/java}/lwjake2/client/lightstyle_t.java | 0 src/{ => main/java}/lwjake2/client/particle_t.java | 0 src/{ => main/java}/lwjake2/client/refdef_t.java | 0 src/{ => main/java}/lwjake2/client/refexport_t.java | 0 src/{ => main/java}/lwjake2/client/viddef_t.java | 0 src/{ => main/java}/lwjake2/client/vidmode_t.java | 0 src/{ => main/java}/lwjake2/client/vrect_t.java | 0 src/{ => main/java}/lwjake2/game/AIAdapter.java | 0 src/{ => main/java}/lwjake2/game/Cmd.java | 0 src/{ => main/java}/lwjake2/game/EdictFindFilter.java | 0 src/{ => main/java}/lwjake2/game/EdictIterator.java | 0 src/{ => main/java}/lwjake2/game/EndianHandler.java | 0 src/{ => main/java}/lwjake2/game/EntBlockedAdapter.java | 0 src/{ => main/java}/lwjake2/game/EntDieAdapter.java | 0 src/{ => main/java}/lwjake2/game/EntDodgeAdapter.java | 0 src/{ => main/java}/lwjake2/game/EntInteractAdapter.java | 0 src/{ => main/java}/lwjake2/game/EntPainAdapter.java | 0 src/{ => main/java}/lwjake2/game/EntThinkAdapter.java | 0 src/{ => main/java}/lwjake2/game/EntTouchAdapter.java | 0 src/{ => main/java}/lwjake2/game/EntUseAdapter.java | 0 src/{ => main/java}/lwjake2/game/GameAI.java | 0 src/{ => main/java}/lwjake2/game/GameBase.java | 0 src/{ => main/java}/lwjake2/game/GameChase.java | 0 src/{ => main/java}/lwjake2/game/GameCombat.java | 0 src/{ => main/java}/lwjake2/game/GameFunc.java | 0 src/{ => main/java}/lwjake2/game/GameItemList.java | 0 src/{ => main/java}/lwjake2/game/GameItems.java | 0 src/{ => main/java}/lwjake2/game/GameMisc.java | 0 src/{ => main/java}/lwjake2/game/GameSVCmds.java | 0 src/{ => main/java}/lwjake2/game/GameSave.java | 0 src/{ => main/java}/lwjake2/game/GameSpawn.java | 0 src/{ => main/java}/lwjake2/game/GameTarget.java | 0 src/{ => main/java}/lwjake2/game/GameTrigger.java | 0 src/{ => main/java}/lwjake2/game/GameTurret.java | 0 src/{ => main/java}/lwjake2/game/GameUtil.java | 0 src/{ => main/java}/lwjake2/game/GameWeapon.java | 0 src/{ => main/java}/lwjake2/game/Info.java | 0 src/{ => main/java}/lwjake2/game/ItemDropAdapter.java | 0 src/{ => main/java}/lwjake2/game/ItemUseAdapter.java | 0 src/{ => main/java}/lwjake2/game/Monster.java | 0 src/{ => main/java}/lwjake2/game/PlayerClient.java | 0 src/{ => main/java}/lwjake2/game/PlayerHud.java | 0 src/{ => main/java}/lwjake2/game/PlayerTrail.java | 0 src/{ => main/java}/lwjake2/game/PlayerView.java | 0 src/{ => main/java}/lwjake2/game/PlayerWeapon.java | 0 src/{ => main/java}/lwjake2/game/SuperAdapter.java | 0 src/{ => main/java}/lwjake2/game/client_persistant_t.java | 0 src/{ => main/java}/lwjake2/game/client_respawn_t.java | 0 src/{ => main/java}/lwjake2/game/cmdalias_t.java | 0 src/{ => main/java}/lwjake2/game/cmodel_t.java | 0 src/{ => main/java}/lwjake2/game/cplane_t.java | 0 src/{ => main/java}/lwjake2/game/csurface_t.java | 0 src/{ => main/java}/lwjake2/game/cvar_t.java | 0 src/{ => main/java}/lwjake2/game/edict_t.java | 0 src/{ => main/java}/lwjake2/game/entity_state_t.java | 0 src/{ => main/java}/lwjake2/game/game_import_t.java | 0 src/{ => main/java}/lwjake2/game/game_locals_t.java | 0 src/{ => main/java}/lwjake2/game/gclient_t.java | 0 src/{ => main/java}/lwjake2/game/gitem_armor_t.java | 0 src/{ => main/java}/lwjake2/game/gitem_t.java | 0 src/{ => main/java}/lwjake2/game/level_locals_t.java | 0 src/{ => main/java}/lwjake2/game/link_t.java | 0 src/{ => main/java}/lwjake2/game/mapsurface_t.java | 0 src/{ => main/java}/lwjake2/game/mframe_t.java | 0 src/{ => main/java}/lwjake2/game/mmove_t.java | 0 src/{ => main/java}/lwjake2/game/monsterinfo_t.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Actor.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Berserk.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Boss2.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Boss3.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Boss31.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Boss32.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Brain.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Chick.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Flash.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Flipper.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Float.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Flyer.java | 0 .../java}/lwjake2/game/monsters/M_Gladiator.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Gunner.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Hover.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Infantry.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Insane.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Medic.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Mutant.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Parasite.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Player.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Soldier.java | 0 .../java}/lwjake2/game/monsters/M_Supertank.java | 0 src/{ => main/java}/lwjake2/game/monsters/M_Tank.java | 0 src/{ => main/java}/lwjake2/game/moveinfo_t.java | 0 src/{ => main/java}/lwjake2/game/player_state_t.java | 0 src/{ => main/java}/lwjake2/game/pmove_state_t.java | 0 src/{ => main/java}/lwjake2/game/pmove_t.java | 0 src/{ => main/java}/lwjake2/game/pushed_t.java | 0 src/{ => main/java}/lwjake2/game/spawn_t.java | 0 src/{ => main/java}/lwjake2/game/spawn_temp_t.java | 0 src/{ => main/java}/lwjake2/game/trace_t.java | 0 src/{ => main/java}/lwjake2/game/usercmd_t.java | 0 .../java}/lwjake2/logger/log4j2/QConsoleAppender.java | 0 src/{ => main/java}/lwjake2/qcommon/BaseQ2FileSystem.java | 0 src/{ => main/java}/lwjake2/qcommon/CM.java | 0 src/{ => main/java}/lwjake2/qcommon/CRC.java | 0 src/{ => main/java}/lwjake2/qcommon/Callback.java | 0 src/{ => main/java}/lwjake2/qcommon/Cbuf.java | 0 src/{ => main/java}/lwjake2/qcommon/Com.java | 0 src/{ => main/java}/lwjake2/qcommon/Cvar.java | 0 src/{ => main/java}/lwjake2/qcommon/FileSystem.java | 0 src/{ => main/java}/lwjake2/qcommon/MD4.java | 0 src/{ => main/java}/lwjake2/qcommon/MSG.java | 0 src/{ => main/java}/lwjake2/qcommon/Netchan.java | 0 src/{ => main/java}/lwjake2/qcommon/PMove.java | 0 src/{ => main/java}/lwjake2/qcommon/Qcommon.java | 0 src/{ => main/java}/lwjake2/qcommon/SZ.java | 0 src/{ => main/java}/lwjake2/qcommon/cmd_function_t.java | 0 src/{ => main/java}/lwjake2/qcommon/lump_t.java | 0 src/{ => main/java}/lwjake2/qcommon/miptex_t.java | 0 src/{ => main/java}/lwjake2/qcommon/netadr_t.java | 0 src/{ => main/java}/lwjake2/qcommon/netchan_t.java | 0 src/{ => main/java}/lwjake2/qcommon/qfiles.java | 0 src/{ => main/java}/lwjake2/qcommon/sizebuf_t.java | 0 src/{ => main/java}/lwjake2/qcommon/texinfo_t.java | 0 src/{ => main/java}/lwjake2/render/DummyRenderer.java | 0 src/{ => main/java}/lwjake2/render/LWJGLRenderer.java | 0 src/{ => main/java}/lwjake2/render/Ref.java | 0 src/{ => main/java}/lwjake2/render/Renderer.java | 0 src/{ => main/java}/lwjake2/render/glconfig_t.java | 0 src/{ => main/java}/lwjake2/render/glpoly_t.java | 0 src/{ => main/java}/lwjake2/render/glstate_t.java | 0 src/{ => main/java}/lwjake2/render/image_t.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Anorms.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Base.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Draw.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Image.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/LWJGLBase.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Light.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Main.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Mesh.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Misc.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Model.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Polygon.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Surf.java | 0 src/{ => main/java}/lwjake2/render/lwjgl/Warp.java | 0 src/{ => main/java}/lwjake2/render/medge_t.java | 0 src/{ => main/java}/lwjake2/render/mleaf_t.java | 0 src/{ => main/java}/lwjake2/render/mmodel_t.java | 0 src/{ => main/java}/lwjake2/render/mnode_t.java | 0 src/{ => main/java}/lwjake2/render/model_t.java | 0 src/{ => main/java}/lwjake2/render/msurface_t.java | 0 src/{ => main/java}/lwjake2/render/mtexinfo_t.java | 0 src/{ => main/java}/lwjake2/render/mvertex_t.java | 0 src/{ => main/java}/lwjake2/server/SV.java | 0 src/{ => main/java}/lwjake2/server/SV_CCMDS.java | 0 src/{ => main/java}/lwjake2/server/SV_ENTS.java | 0 src/{ => main/java}/lwjake2/server/SV_GAME.java | 0 src/{ => main/java}/lwjake2/server/SV_INIT.java | 0 src/{ => main/java}/lwjake2/server/SV_MAIN.java | 0 src/{ => main/java}/lwjake2/server/SV_SEND.java | 0 src/{ => main/java}/lwjake2/server/SV_USER.java | 0 src/{ => main/java}/lwjake2/server/SV_WORLD.java | 0 src/{ => main/java}/lwjake2/server/areanode_t.java | 0 src/{ => main/java}/lwjake2/server/challenge_t.java | 0 src/{ => main/java}/lwjake2/server/client_frame_t.java | 0 src/{ => main/java}/lwjake2/server/client_t.java | 0 src/{ => main/java}/lwjake2/server/moveclip_t.java | 0 src/{ => main/java}/lwjake2/server/server_static_t.java | 0 src/{ => main/java}/lwjake2/server/server_t.java | 0 src/{ => main/java}/lwjake2/sound/DummyDriver.java | 0 src/{ => main/java}/lwjake2/sound/S.java | 0 src/{ => main/java}/lwjake2/sound/Sound.java | 0 src/{ => main/java}/lwjake2/sound/WaveLoader.java | 0 src/{ => main/java}/lwjake2/sound/lwjgl/Channel.java | 0 .../java}/lwjake2/sound/lwjgl/LWJGLSoundImpl.java | 0 src/{ => main/java}/lwjake2/sound/lwjgl/PlaySound.java | 0 src/{ => main/java}/lwjake2/sound/sfx_t.java | 0 src/{ => main/java}/lwjake2/sound/sfxcache_t.java | 0 src/{ => main/java}/lwjake2/sound/soundinfo_t.java | 0 src/{ => main/java}/lwjake2/sound/wavinfo_t.java | 0 src/{ => main/java}/lwjake2/sys/IN.java | 0 src/{ => main/java}/lwjake2/sys/InputListener.java | 0 src/{ => main/java}/lwjake2/sys/JOGLKBD.java | 0 src/{ => main/java}/lwjake2/sys/KBD.java | 0 src/{ => main/java}/lwjake2/sys/LWJGLKBD.java | 0 src/{ => main/java}/lwjake2/sys/LWJake2InputEvent.java | 0 src/{ => main/java}/lwjake2/sys/NET.java | 0 src/{ => main/java}/lwjake2/sys/NanoTimer.java | 0 src/{ => main/java}/lwjake2/sys/StandardTimer.java | 0 src/{ => main/java}/lwjake2/sys/Sys.java | 0 src/{ => main/java}/lwjake2/sys/Timer.java | 0 src/{ => main/java}/lwjake2/util/Lib.java | 0 src/{ => main/java}/lwjake2/util/Math3D.java | 0 src/{ => main/java}/lwjake2/util/PrintfFormat.java | 0 src/{ => main/java}/lwjake2/util/QuakeFile.java | 0 src/{ => main/java}/lwjake2/util/Vargs.java | 0 src/{ => main/java}/lwjake2/util/Vec3Cache.java | 0 {resources => src/main/resources}/log4j2.xml | 0 235 files changed, 1 insertion(+), 14 deletions(-) rename src/{ => main/java}/com/flibitijibibo/flibitEFX/EFXEffect.java (100%) rename src/{ => main/java}/com/flibitijibibo/flibitEFX/EFXEffectEcho.java (100%) rename src/{ => main/java}/com/flibitijibibo/flibitEFX/EFXEffectReverb.java (100%) rename src/{ => main/java}/com/flibitijibibo/flibitEFX/EFXEffectRingModulator.java (100%) rename src/{ => main/java}/com/flibitijibibo/flibitEFX/EFXFilter.java (100%) rename src/{ => main/java}/com/flibitijibibo/flibitEFX/EFXFilterLowPass.java (100%) rename src/{ => main/java}/lwjake2/Defines.java (100%) rename src/{ => main/java}/lwjake2/Globals.java (100%) rename src/{ => main/java}/lwjake2/LWJake2.java (100%) rename src/{ => main/java}/lwjake2/client/CL.java (100%) rename src/{ => main/java}/lwjake2/client/CL_ents.java (100%) rename src/{ => main/java}/lwjake2/client/CL_fx.java (100%) rename src/{ => main/java}/lwjake2/client/CL_input.java (100%) rename src/{ => main/java}/lwjake2/client/CL_inv.java (100%) rename src/{ => main/java}/lwjake2/client/CL_newfx.java (100%) rename src/{ => main/java}/lwjake2/client/CL_parse.java (100%) rename src/{ => main/java}/lwjake2/client/CL_pred.java (100%) rename src/{ => main/java}/lwjake2/client/CL_tent.java (100%) rename src/{ => main/java}/lwjake2/client/CL_view.java (100%) rename src/{ => main/java}/lwjake2/client/Console.java (100%) rename src/{ => main/java}/lwjake2/client/Key.java (100%) rename src/{ => main/java}/lwjake2/client/M.java (100%) rename src/{ => main/java}/lwjake2/client/Menu.java (100%) rename src/{ => main/java}/lwjake2/client/SCR.java (100%) rename src/{ => main/java}/lwjake2/client/V.java (100%) rename src/{ => main/java}/lwjake2/client/VID.java (100%) rename src/{ => main/java}/lwjake2/client/centity_t.java (100%) rename src/{ => main/java}/lwjake2/client/cl_sustain_t.java (100%) rename src/{ => main/java}/lwjake2/client/client_state_t.java (100%) rename src/{ => main/java}/lwjake2/client/client_static_t.java (100%) rename src/{ => main/java}/lwjake2/client/clientinfo_t.java (100%) rename src/{ => main/java}/lwjake2/client/console_t.java (100%) rename src/{ => main/java}/lwjake2/client/cparticle_t.java (100%) rename src/{ => main/java}/lwjake2/client/dlight_t.java (100%) rename src/{ => main/java}/lwjake2/client/entity_t.java (100%) rename src/{ => main/java}/lwjake2/client/frame_t.java (100%) rename src/{ => main/java}/lwjake2/client/kbutton_t.java (100%) rename src/{ => main/java}/lwjake2/client/lightstyle_t.java (100%) rename src/{ => main/java}/lwjake2/client/particle_t.java (100%) rename src/{ => main/java}/lwjake2/client/refdef_t.java (100%) rename src/{ => main/java}/lwjake2/client/refexport_t.java (100%) rename src/{ => main/java}/lwjake2/client/viddef_t.java (100%) rename src/{ => main/java}/lwjake2/client/vidmode_t.java (100%) rename src/{ => main/java}/lwjake2/client/vrect_t.java (100%) rename src/{ => main/java}/lwjake2/game/AIAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/Cmd.java (100%) rename src/{ => main/java}/lwjake2/game/EdictFindFilter.java (100%) rename src/{ => main/java}/lwjake2/game/EdictIterator.java (100%) rename src/{ => main/java}/lwjake2/game/EndianHandler.java (100%) rename src/{ => main/java}/lwjake2/game/EntBlockedAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/EntDieAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/EntDodgeAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/EntInteractAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/EntPainAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/EntThinkAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/EntTouchAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/EntUseAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/GameAI.java (100%) rename src/{ => main/java}/lwjake2/game/GameBase.java (100%) rename src/{ => main/java}/lwjake2/game/GameChase.java (100%) rename src/{ => main/java}/lwjake2/game/GameCombat.java (100%) rename src/{ => main/java}/lwjake2/game/GameFunc.java (100%) rename src/{ => main/java}/lwjake2/game/GameItemList.java (100%) rename src/{ => main/java}/lwjake2/game/GameItems.java (100%) rename src/{ => main/java}/lwjake2/game/GameMisc.java (100%) rename src/{ => main/java}/lwjake2/game/GameSVCmds.java (100%) rename src/{ => main/java}/lwjake2/game/GameSave.java (100%) rename src/{ => main/java}/lwjake2/game/GameSpawn.java (100%) rename src/{ => main/java}/lwjake2/game/GameTarget.java (100%) rename src/{ => main/java}/lwjake2/game/GameTrigger.java (100%) rename src/{ => main/java}/lwjake2/game/GameTurret.java (100%) rename src/{ => main/java}/lwjake2/game/GameUtil.java (100%) rename src/{ => main/java}/lwjake2/game/GameWeapon.java (100%) rename src/{ => main/java}/lwjake2/game/Info.java (100%) rename src/{ => main/java}/lwjake2/game/ItemDropAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/ItemUseAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/Monster.java (100%) rename src/{ => main/java}/lwjake2/game/PlayerClient.java (100%) rename src/{ => main/java}/lwjake2/game/PlayerHud.java (100%) rename src/{ => main/java}/lwjake2/game/PlayerTrail.java (100%) rename src/{ => main/java}/lwjake2/game/PlayerView.java (100%) rename src/{ => main/java}/lwjake2/game/PlayerWeapon.java (100%) rename src/{ => main/java}/lwjake2/game/SuperAdapter.java (100%) rename src/{ => main/java}/lwjake2/game/client_persistant_t.java (100%) rename src/{ => main/java}/lwjake2/game/client_respawn_t.java (100%) rename src/{ => main/java}/lwjake2/game/cmdalias_t.java (100%) rename src/{ => main/java}/lwjake2/game/cmodel_t.java (100%) rename src/{ => main/java}/lwjake2/game/cplane_t.java (100%) rename src/{ => main/java}/lwjake2/game/csurface_t.java (100%) rename src/{ => main/java}/lwjake2/game/cvar_t.java (100%) rename src/{ => main/java}/lwjake2/game/edict_t.java (100%) rename src/{ => main/java}/lwjake2/game/entity_state_t.java (100%) rename src/{ => main/java}/lwjake2/game/game_import_t.java (100%) rename src/{ => main/java}/lwjake2/game/game_locals_t.java (100%) rename src/{ => main/java}/lwjake2/game/gclient_t.java (100%) rename src/{ => main/java}/lwjake2/game/gitem_armor_t.java (100%) rename src/{ => main/java}/lwjake2/game/gitem_t.java (100%) rename src/{ => main/java}/lwjake2/game/level_locals_t.java (100%) rename src/{ => main/java}/lwjake2/game/link_t.java (100%) rename src/{ => main/java}/lwjake2/game/mapsurface_t.java (100%) rename src/{ => main/java}/lwjake2/game/mframe_t.java (100%) rename src/{ => main/java}/lwjake2/game/mmove_t.java (100%) rename src/{ => main/java}/lwjake2/game/monsterinfo_t.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Actor.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Berserk.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Boss2.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Boss3.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Boss31.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Boss32.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Brain.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Chick.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Flash.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Flipper.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Float.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Flyer.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Gladiator.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Gunner.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Hover.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Infantry.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Insane.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Medic.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Mutant.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Parasite.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Player.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Soldier.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Supertank.java (100%) rename src/{ => main/java}/lwjake2/game/monsters/M_Tank.java (100%) rename src/{ => main/java}/lwjake2/game/moveinfo_t.java (100%) rename src/{ => main/java}/lwjake2/game/player_state_t.java (100%) rename src/{ => main/java}/lwjake2/game/pmove_state_t.java (100%) rename src/{ => main/java}/lwjake2/game/pmove_t.java (100%) rename src/{ => main/java}/lwjake2/game/pushed_t.java (100%) rename src/{ => main/java}/lwjake2/game/spawn_t.java (100%) rename src/{ => main/java}/lwjake2/game/spawn_temp_t.java (100%) rename src/{ => main/java}/lwjake2/game/trace_t.java (100%) rename src/{ => main/java}/lwjake2/game/usercmd_t.java (100%) rename src/{ => main/java}/lwjake2/logger/log4j2/QConsoleAppender.java (100%) rename src/{ => main/java}/lwjake2/qcommon/BaseQ2FileSystem.java (100%) rename src/{ => main/java}/lwjake2/qcommon/CM.java (100%) rename src/{ => main/java}/lwjake2/qcommon/CRC.java (100%) rename src/{ => main/java}/lwjake2/qcommon/Callback.java (100%) rename src/{ => main/java}/lwjake2/qcommon/Cbuf.java (100%) rename src/{ => main/java}/lwjake2/qcommon/Com.java (100%) rename src/{ => main/java}/lwjake2/qcommon/Cvar.java (100%) rename src/{ => main/java}/lwjake2/qcommon/FileSystem.java (100%) rename src/{ => main/java}/lwjake2/qcommon/MD4.java (100%) rename src/{ => main/java}/lwjake2/qcommon/MSG.java (100%) rename src/{ => main/java}/lwjake2/qcommon/Netchan.java (100%) rename src/{ => main/java}/lwjake2/qcommon/PMove.java (100%) rename src/{ => main/java}/lwjake2/qcommon/Qcommon.java (100%) rename src/{ => main/java}/lwjake2/qcommon/SZ.java (100%) rename src/{ => main/java}/lwjake2/qcommon/cmd_function_t.java (100%) rename src/{ => main/java}/lwjake2/qcommon/lump_t.java (100%) rename src/{ => main/java}/lwjake2/qcommon/miptex_t.java (100%) rename src/{ => main/java}/lwjake2/qcommon/netadr_t.java (100%) rename src/{ => main/java}/lwjake2/qcommon/netchan_t.java (100%) rename src/{ => main/java}/lwjake2/qcommon/qfiles.java (100%) rename src/{ => main/java}/lwjake2/qcommon/sizebuf_t.java (100%) rename src/{ => main/java}/lwjake2/qcommon/texinfo_t.java (100%) rename src/{ => main/java}/lwjake2/render/DummyRenderer.java (100%) rename src/{ => main/java}/lwjake2/render/LWJGLRenderer.java (100%) rename src/{ => main/java}/lwjake2/render/Ref.java (100%) rename src/{ => main/java}/lwjake2/render/Renderer.java (100%) rename src/{ => main/java}/lwjake2/render/glconfig_t.java (100%) rename src/{ => main/java}/lwjake2/render/glpoly_t.java (100%) rename src/{ => main/java}/lwjake2/render/glstate_t.java (100%) rename src/{ => main/java}/lwjake2/render/image_t.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Anorms.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Base.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Draw.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Image.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/LWJGLBase.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Light.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Main.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Mesh.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Misc.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Model.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Polygon.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Surf.java (100%) rename src/{ => main/java}/lwjake2/render/lwjgl/Warp.java (100%) rename src/{ => main/java}/lwjake2/render/medge_t.java (100%) rename src/{ => main/java}/lwjake2/render/mleaf_t.java (100%) rename src/{ => main/java}/lwjake2/render/mmodel_t.java (100%) rename src/{ => main/java}/lwjake2/render/mnode_t.java (100%) rename src/{ => main/java}/lwjake2/render/model_t.java (100%) rename src/{ => main/java}/lwjake2/render/msurface_t.java (100%) rename src/{ => main/java}/lwjake2/render/mtexinfo_t.java (100%) rename src/{ => main/java}/lwjake2/render/mvertex_t.java (100%) rename src/{ => main/java}/lwjake2/server/SV.java (100%) rename src/{ => main/java}/lwjake2/server/SV_CCMDS.java (100%) rename src/{ => main/java}/lwjake2/server/SV_ENTS.java (100%) rename src/{ => main/java}/lwjake2/server/SV_GAME.java (100%) rename src/{ => main/java}/lwjake2/server/SV_INIT.java (100%) rename src/{ => main/java}/lwjake2/server/SV_MAIN.java (100%) rename src/{ => main/java}/lwjake2/server/SV_SEND.java (100%) rename src/{ => main/java}/lwjake2/server/SV_USER.java (100%) rename src/{ => main/java}/lwjake2/server/SV_WORLD.java (100%) rename src/{ => main/java}/lwjake2/server/areanode_t.java (100%) rename src/{ => main/java}/lwjake2/server/challenge_t.java (100%) rename src/{ => main/java}/lwjake2/server/client_frame_t.java (100%) rename src/{ => main/java}/lwjake2/server/client_t.java (100%) rename src/{ => main/java}/lwjake2/server/moveclip_t.java (100%) rename src/{ => main/java}/lwjake2/server/server_static_t.java (100%) rename src/{ => main/java}/lwjake2/server/server_t.java (100%) rename src/{ => main/java}/lwjake2/sound/DummyDriver.java (100%) rename src/{ => main/java}/lwjake2/sound/S.java (100%) rename src/{ => main/java}/lwjake2/sound/Sound.java (100%) rename src/{ => main/java}/lwjake2/sound/WaveLoader.java (100%) rename src/{ => main/java}/lwjake2/sound/lwjgl/Channel.java (100%) rename src/{ => main/java}/lwjake2/sound/lwjgl/LWJGLSoundImpl.java (100%) rename src/{ => main/java}/lwjake2/sound/lwjgl/PlaySound.java (100%) rename src/{ => main/java}/lwjake2/sound/sfx_t.java (100%) rename src/{ => main/java}/lwjake2/sound/sfxcache_t.java (100%) rename src/{ => main/java}/lwjake2/sound/soundinfo_t.java (100%) rename src/{ => main/java}/lwjake2/sound/wavinfo_t.java (100%) rename src/{ => main/java}/lwjake2/sys/IN.java (100%) rename src/{ => main/java}/lwjake2/sys/InputListener.java (100%) rename src/{ => main/java}/lwjake2/sys/JOGLKBD.java (100%) rename src/{ => main/java}/lwjake2/sys/KBD.java (100%) rename src/{ => main/java}/lwjake2/sys/LWJGLKBD.java (100%) rename src/{ => main/java}/lwjake2/sys/LWJake2InputEvent.java (100%) rename src/{ => main/java}/lwjake2/sys/NET.java (100%) rename src/{ => main/java}/lwjake2/sys/NanoTimer.java (100%) rename src/{ => main/java}/lwjake2/sys/StandardTimer.java (100%) rename src/{ => main/java}/lwjake2/sys/Sys.java (100%) rename src/{ => main/java}/lwjake2/sys/Timer.java (100%) rename src/{ => main/java}/lwjake2/util/Lib.java (100%) rename src/{ => main/java}/lwjake2/util/Math3D.java (100%) rename src/{ => main/java}/lwjake2/util/PrintfFormat.java (100%) rename src/{ => main/java}/lwjake2/util/QuakeFile.java (100%) rename src/{ => main/java}/lwjake2/util/Vargs.java (100%) rename src/{ => main/java}/lwjake2/util/Vec3Cache.java (100%) rename {resources => src/main/resources}/log4j2.xml (100%) diff --git a/.gitignore b/.gitignore index 8df98e6..57753e8 100644 --- a/.gitignore +++ b/.gitignore @@ -19,12 +19,6 @@ gradle/ gradlew gradlew.bat -## MAVEN ## -target/ - ## OTHER ## -lib/ baseq2/ -baseq2.rar -TODO.txt -qconsole.log \ No newline at end of file +*.log \ No newline at end of file diff --git a/build.gradle b/build.gradle index 6690eb9..559e54a 100644 --- a/build.gradle +++ b/build.gradle @@ -38,13 +38,6 @@ dependencies { compileOnly 'com.google.code.findbugs:annotations:3.0.1' } -sourceSets { - main { - java.srcDirs = ['src'] - resources.srcDirs = ['resources'] - } -} - mainClassName = 'lwjake2.LWJake2' applicationDefaultJvmArgs = ["-Djava.library.path=$buildDir/natives/$platform"] diff --git a/src/com/flibitijibibo/flibitEFX/EFXEffect.java b/src/main/java/com/flibitijibibo/flibitEFX/EFXEffect.java similarity index 100% rename from src/com/flibitijibibo/flibitEFX/EFXEffect.java rename to src/main/java/com/flibitijibibo/flibitEFX/EFXEffect.java diff --git a/src/com/flibitijibibo/flibitEFX/EFXEffectEcho.java b/src/main/java/com/flibitijibibo/flibitEFX/EFXEffectEcho.java similarity index 100% rename from src/com/flibitijibibo/flibitEFX/EFXEffectEcho.java rename to src/main/java/com/flibitijibibo/flibitEFX/EFXEffectEcho.java diff --git a/src/com/flibitijibibo/flibitEFX/EFXEffectReverb.java b/src/main/java/com/flibitijibibo/flibitEFX/EFXEffectReverb.java similarity index 100% rename from src/com/flibitijibibo/flibitEFX/EFXEffectReverb.java rename to src/main/java/com/flibitijibibo/flibitEFX/EFXEffectReverb.java diff --git a/src/com/flibitijibibo/flibitEFX/EFXEffectRingModulator.java b/src/main/java/com/flibitijibibo/flibitEFX/EFXEffectRingModulator.java similarity index 100% rename from src/com/flibitijibibo/flibitEFX/EFXEffectRingModulator.java rename to src/main/java/com/flibitijibibo/flibitEFX/EFXEffectRingModulator.java diff --git a/src/com/flibitijibibo/flibitEFX/EFXFilter.java b/src/main/java/com/flibitijibibo/flibitEFX/EFXFilter.java similarity index 100% rename from src/com/flibitijibibo/flibitEFX/EFXFilter.java rename to src/main/java/com/flibitijibibo/flibitEFX/EFXFilter.java diff --git a/src/com/flibitijibibo/flibitEFX/EFXFilterLowPass.java b/src/main/java/com/flibitijibibo/flibitEFX/EFXFilterLowPass.java similarity index 100% rename from src/com/flibitijibibo/flibitEFX/EFXFilterLowPass.java rename to src/main/java/com/flibitijibibo/flibitEFX/EFXFilterLowPass.java diff --git a/src/lwjake2/Defines.java b/src/main/java/lwjake2/Defines.java similarity index 100% rename from src/lwjake2/Defines.java rename to src/main/java/lwjake2/Defines.java diff --git a/src/lwjake2/Globals.java b/src/main/java/lwjake2/Globals.java similarity index 100% rename from src/lwjake2/Globals.java rename to src/main/java/lwjake2/Globals.java diff --git a/src/lwjake2/LWJake2.java b/src/main/java/lwjake2/LWJake2.java similarity index 100% rename from src/lwjake2/LWJake2.java rename to src/main/java/lwjake2/LWJake2.java diff --git a/src/lwjake2/client/CL.java b/src/main/java/lwjake2/client/CL.java similarity index 100% rename from src/lwjake2/client/CL.java rename to src/main/java/lwjake2/client/CL.java diff --git a/src/lwjake2/client/CL_ents.java b/src/main/java/lwjake2/client/CL_ents.java similarity index 100% rename from src/lwjake2/client/CL_ents.java rename to src/main/java/lwjake2/client/CL_ents.java diff --git a/src/lwjake2/client/CL_fx.java b/src/main/java/lwjake2/client/CL_fx.java similarity index 100% rename from src/lwjake2/client/CL_fx.java rename to src/main/java/lwjake2/client/CL_fx.java diff --git a/src/lwjake2/client/CL_input.java b/src/main/java/lwjake2/client/CL_input.java similarity index 100% rename from src/lwjake2/client/CL_input.java rename to src/main/java/lwjake2/client/CL_input.java diff --git a/src/lwjake2/client/CL_inv.java b/src/main/java/lwjake2/client/CL_inv.java similarity index 100% rename from src/lwjake2/client/CL_inv.java rename to src/main/java/lwjake2/client/CL_inv.java diff --git a/src/lwjake2/client/CL_newfx.java b/src/main/java/lwjake2/client/CL_newfx.java similarity index 100% rename from src/lwjake2/client/CL_newfx.java rename to src/main/java/lwjake2/client/CL_newfx.java diff --git a/src/lwjake2/client/CL_parse.java b/src/main/java/lwjake2/client/CL_parse.java similarity index 100% rename from src/lwjake2/client/CL_parse.java rename to src/main/java/lwjake2/client/CL_parse.java diff --git a/src/lwjake2/client/CL_pred.java b/src/main/java/lwjake2/client/CL_pred.java similarity index 100% rename from src/lwjake2/client/CL_pred.java rename to src/main/java/lwjake2/client/CL_pred.java diff --git a/src/lwjake2/client/CL_tent.java b/src/main/java/lwjake2/client/CL_tent.java similarity index 100% rename from src/lwjake2/client/CL_tent.java rename to src/main/java/lwjake2/client/CL_tent.java diff --git a/src/lwjake2/client/CL_view.java b/src/main/java/lwjake2/client/CL_view.java similarity index 100% rename from src/lwjake2/client/CL_view.java rename to src/main/java/lwjake2/client/CL_view.java diff --git a/src/lwjake2/client/Console.java b/src/main/java/lwjake2/client/Console.java similarity index 100% rename from src/lwjake2/client/Console.java rename to src/main/java/lwjake2/client/Console.java diff --git a/src/lwjake2/client/Key.java b/src/main/java/lwjake2/client/Key.java similarity index 100% rename from src/lwjake2/client/Key.java rename to src/main/java/lwjake2/client/Key.java diff --git a/src/lwjake2/client/M.java b/src/main/java/lwjake2/client/M.java similarity index 100% rename from src/lwjake2/client/M.java rename to src/main/java/lwjake2/client/M.java diff --git a/src/lwjake2/client/Menu.java b/src/main/java/lwjake2/client/Menu.java similarity index 100% rename from src/lwjake2/client/Menu.java rename to src/main/java/lwjake2/client/Menu.java diff --git a/src/lwjake2/client/SCR.java b/src/main/java/lwjake2/client/SCR.java similarity index 100% rename from src/lwjake2/client/SCR.java rename to src/main/java/lwjake2/client/SCR.java diff --git a/src/lwjake2/client/V.java b/src/main/java/lwjake2/client/V.java similarity index 100% rename from src/lwjake2/client/V.java rename to src/main/java/lwjake2/client/V.java diff --git a/src/lwjake2/client/VID.java b/src/main/java/lwjake2/client/VID.java similarity index 100% rename from src/lwjake2/client/VID.java rename to src/main/java/lwjake2/client/VID.java diff --git a/src/lwjake2/client/centity_t.java b/src/main/java/lwjake2/client/centity_t.java similarity index 100% rename from src/lwjake2/client/centity_t.java rename to src/main/java/lwjake2/client/centity_t.java diff --git a/src/lwjake2/client/cl_sustain_t.java b/src/main/java/lwjake2/client/cl_sustain_t.java similarity index 100% rename from src/lwjake2/client/cl_sustain_t.java rename to src/main/java/lwjake2/client/cl_sustain_t.java diff --git a/src/lwjake2/client/client_state_t.java b/src/main/java/lwjake2/client/client_state_t.java similarity index 100% rename from src/lwjake2/client/client_state_t.java rename to src/main/java/lwjake2/client/client_state_t.java diff --git a/src/lwjake2/client/client_static_t.java b/src/main/java/lwjake2/client/client_static_t.java similarity index 100% rename from src/lwjake2/client/client_static_t.java rename to src/main/java/lwjake2/client/client_static_t.java diff --git a/src/lwjake2/client/clientinfo_t.java b/src/main/java/lwjake2/client/clientinfo_t.java similarity index 100% rename from src/lwjake2/client/clientinfo_t.java rename to src/main/java/lwjake2/client/clientinfo_t.java diff --git a/src/lwjake2/client/console_t.java b/src/main/java/lwjake2/client/console_t.java similarity index 100% rename from src/lwjake2/client/console_t.java rename to src/main/java/lwjake2/client/console_t.java diff --git a/src/lwjake2/client/cparticle_t.java b/src/main/java/lwjake2/client/cparticle_t.java similarity index 100% rename from src/lwjake2/client/cparticle_t.java rename to src/main/java/lwjake2/client/cparticle_t.java diff --git a/src/lwjake2/client/dlight_t.java b/src/main/java/lwjake2/client/dlight_t.java similarity index 100% rename from src/lwjake2/client/dlight_t.java rename to src/main/java/lwjake2/client/dlight_t.java diff --git a/src/lwjake2/client/entity_t.java b/src/main/java/lwjake2/client/entity_t.java similarity index 100% rename from src/lwjake2/client/entity_t.java rename to src/main/java/lwjake2/client/entity_t.java diff --git a/src/lwjake2/client/frame_t.java b/src/main/java/lwjake2/client/frame_t.java similarity index 100% rename from src/lwjake2/client/frame_t.java rename to src/main/java/lwjake2/client/frame_t.java diff --git a/src/lwjake2/client/kbutton_t.java b/src/main/java/lwjake2/client/kbutton_t.java similarity index 100% rename from src/lwjake2/client/kbutton_t.java rename to src/main/java/lwjake2/client/kbutton_t.java diff --git a/src/lwjake2/client/lightstyle_t.java b/src/main/java/lwjake2/client/lightstyle_t.java similarity index 100% rename from src/lwjake2/client/lightstyle_t.java rename to src/main/java/lwjake2/client/lightstyle_t.java diff --git a/src/lwjake2/client/particle_t.java b/src/main/java/lwjake2/client/particle_t.java similarity index 100% rename from src/lwjake2/client/particle_t.java rename to src/main/java/lwjake2/client/particle_t.java diff --git a/src/lwjake2/client/refdef_t.java b/src/main/java/lwjake2/client/refdef_t.java similarity index 100% rename from src/lwjake2/client/refdef_t.java rename to src/main/java/lwjake2/client/refdef_t.java diff --git a/src/lwjake2/client/refexport_t.java b/src/main/java/lwjake2/client/refexport_t.java similarity index 100% rename from src/lwjake2/client/refexport_t.java rename to src/main/java/lwjake2/client/refexport_t.java diff --git a/src/lwjake2/client/viddef_t.java b/src/main/java/lwjake2/client/viddef_t.java similarity index 100% rename from src/lwjake2/client/viddef_t.java rename to src/main/java/lwjake2/client/viddef_t.java diff --git a/src/lwjake2/client/vidmode_t.java b/src/main/java/lwjake2/client/vidmode_t.java similarity index 100% rename from src/lwjake2/client/vidmode_t.java rename to src/main/java/lwjake2/client/vidmode_t.java diff --git a/src/lwjake2/client/vrect_t.java b/src/main/java/lwjake2/client/vrect_t.java similarity index 100% rename from src/lwjake2/client/vrect_t.java rename to src/main/java/lwjake2/client/vrect_t.java diff --git a/src/lwjake2/game/AIAdapter.java b/src/main/java/lwjake2/game/AIAdapter.java similarity index 100% rename from src/lwjake2/game/AIAdapter.java rename to src/main/java/lwjake2/game/AIAdapter.java diff --git a/src/lwjake2/game/Cmd.java b/src/main/java/lwjake2/game/Cmd.java similarity index 100% rename from src/lwjake2/game/Cmd.java rename to src/main/java/lwjake2/game/Cmd.java diff --git a/src/lwjake2/game/EdictFindFilter.java b/src/main/java/lwjake2/game/EdictFindFilter.java similarity index 100% rename from src/lwjake2/game/EdictFindFilter.java rename to src/main/java/lwjake2/game/EdictFindFilter.java diff --git a/src/lwjake2/game/EdictIterator.java b/src/main/java/lwjake2/game/EdictIterator.java similarity index 100% rename from src/lwjake2/game/EdictIterator.java rename to src/main/java/lwjake2/game/EdictIterator.java diff --git a/src/lwjake2/game/EndianHandler.java b/src/main/java/lwjake2/game/EndianHandler.java similarity index 100% rename from src/lwjake2/game/EndianHandler.java rename to src/main/java/lwjake2/game/EndianHandler.java diff --git a/src/lwjake2/game/EntBlockedAdapter.java b/src/main/java/lwjake2/game/EntBlockedAdapter.java similarity index 100% rename from src/lwjake2/game/EntBlockedAdapter.java rename to src/main/java/lwjake2/game/EntBlockedAdapter.java diff --git a/src/lwjake2/game/EntDieAdapter.java b/src/main/java/lwjake2/game/EntDieAdapter.java similarity index 100% rename from src/lwjake2/game/EntDieAdapter.java rename to src/main/java/lwjake2/game/EntDieAdapter.java diff --git a/src/lwjake2/game/EntDodgeAdapter.java b/src/main/java/lwjake2/game/EntDodgeAdapter.java similarity index 100% rename from src/lwjake2/game/EntDodgeAdapter.java rename to src/main/java/lwjake2/game/EntDodgeAdapter.java diff --git a/src/lwjake2/game/EntInteractAdapter.java b/src/main/java/lwjake2/game/EntInteractAdapter.java similarity index 100% rename from src/lwjake2/game/EntInteractAdapter.java rename to src/main/java/lwjake2/game/EntInteractAdapter.java diff --git a/src/lwjake2/game/EntPainAdapter.java b/src/main/java/lwjake2/game/EntPainAdapter.java similarity index 100% rename from src/lwjake2/game/EntPainAdapter.java rename to src/main/java/lwjake2/game/EntPainAdapter.java diff --git a/src/lwjake2/game/EntThinkAdapter.java b/src/main/java/lwjake2/game/EntThinkAdapter.java similarity index 100% rename from src/lwjake2/game/EntThinkAdapter.java rename to src/main/java/lwjake2/game/EntThinkAdapter.java diff --git a/src/lwjake2/game/EntTouchAdapter.java b/src/main/java/lwjake2/game/EntTouchAdapter.java similarity index 100% rename from src/lwjake2/game/EntTouchAdapter.java rename to src/main/java/lwjake2/game/EntTouchAdapter.java diff --git a/src/lwjake2/game/EntUseAdapter.java b/src/main/java/lwjake2/game/EntUseAdapter.java similarity index 100% rename from src/lwjake2/game/EntUseAdapter.java rename to src/main/java/lwjake2/game/EntUseAdapter.java diff --git a/src/lwjake2/game/GameAI.java b/src/main/java/lwjake2/game/GameAI.java similarity index 100% rename from src/lwjake2/game/GameAI.java rename to src/main/java/lwjake2/game/GameAI.java diff --git a/src/lwjake2/game/GameBase.java b/src/main/java/lwjake2/game/GameBase.java similarity index 100% rename from src/lwjake2/game/GameBase.java rename to src/main/java/lwjake2/game/GameBase.java diff --git a/src/lwjake2/game/GameChase.java b/src/main/java/lwjake2/game/GameChase.java similarity index 100% rename from src/lwjake2/game/GameChase.java rename to src/main/java/lwjake2/game/GameChase.java diff --git a/src/lwjake2/game/GameCombat.java b/src/main/java/lwjake2/game/GameCombat.java similarity index 100% rename from src/lwjake2/game/GameCombat.java rename to src/main/java/lwjake2/game/GameCombat.java diff --git a/src/lwjake2/game/GameFunc.java b/src/main/java/lwjake2/game/GameFunc.java similarity index 100% rename from src/lwjake2/game/GameFunc.java rename to src/main/java/lwjake2/game/GameFunc.java diff --git a/src/lwjake2/game/GameItemList.java b/src/main/java/lwjake2/game/GameItemList.java similarity index 100% rename from src/lwjake2/game/GameItemList.java rename to src/main/java/lwjake2/game/GameItemList.java diff --git a/src/lwjake2/game/GameItems.java b/src/main/java/lwjake2/game/GameItems.java similarity index 100% rename from src/lwjake2/game/GameItems.java rename to src/main/java/lwjake2/game/GameItems.java diff --git a/src/lwjake2/game/GameMisc.java b/src/main/java/lwjake2/game/GameMisc.java similarity index 100% rename from src/lwjake2/game/GameMisc.java rename to src/main/java/lwjake2/game/GameMisc.java diff --git a/src/lwjake2/game/GameSVCmds.java b/src/main/java/lwjake2/game/GameSVCmds.java similarity index 100% rename from src/lwjake2/game/GameSVCmds.java rename to src/main/java/lwjake2/game/GameSVCmds.java diff --git a/src/lwjake2/game/GameSave.java b/src/main/java/lwjake2/game/GameSave.java similarity index 100% rename from src/lwjake2/game/GameSave.java rename to src/main/java/lwjake2/game/GameSave.java diff --git a/src/lwjake2/game/GameSpawn.java b/src/main/java/lwjake2/game/GameSpawn.java similarity index 100% rename from src/lwjake2/game/GameSpawn.java rename to src/main/java/lwjake2/game/GameSpawn.java diff --git a/src/lwjake2/game/GameTarget.java b/src/main/java/lwjake2/game/GameTarget.java similarity index 100% rename from src/lwjake2/game/GameTarget.java rename to src/main/java/lwjake2/game/GameTarget.java diff --git a/src/lwjake2/game/GameTrigger.java b/src/main/java/lwjake2/game/GameTrigger.java similarity index 100% rename from src/lwjake2/game/GameTrigger.java rename to src/main/java/lwjake2/game/GameTrigger.java diff --git a/src/lwjake2/game/GameTurret.java b/src/main/java/lwjake2/game/GameTurret.java similarity index 100% rename from src/lwjake2/game/GameTurret.java rename to src/main/java/lwjake2/game/GameTurret.java diff --git a/src/lwjake2/game/GameUtil.java b/src/main/java/lwjake2/game/GameUtil.java similarity index 100% rename from src/lwjake2/game/GameUtil.java rename to src/main/java/lwjake2/game/GameUtil.java diff --git a/src/lwjake2/game/GameWeapon.java b/src/main/java/lwjake2/game/GameWeapon.java similarity index 100% rename from src/lwjake2/game/GameWeapon.java rename to src/main/java/lwjake2/game/GameWeapon.java diff --git a/src/lwjake2/game/Info.java b/src/main/java/lwjake2/game/Info.java similarity index 100% rename from src/lwjake2/game/Info.java rename to src/main/java/lwjake2/game/Info.java diff --git a/src/lwjake2/game/ItemDropAdapter.java b/src/main/java/lwjake2/game/ItemDropAdapter.java similarity index 100% rename from src/lwjake2/game/ItemDropAdapter.java rename to src/main/java/lwjake2/game/ItemDropAdapter.java diff --git a/src/lwjake2/game/ItemUseAdapter.java b/src/main/java/lwjake2/game/ItemUseAdapter.java similarity index 100% rename from src/lwjake2/game/ItemUseAdapter.java rename to src/main/java/lwjake2/game/ItemUseAdapter.java diff --git a/src/lwjake2/game/Monster.java b/src/main/java/lwjake2/game/Monster.java similarity index 100% rename from src/lwjake2/game/Monster.java rename to src/main/java/lwjake2/game/Monster.java diff --git a/src/lwjake2/game/PlayerClient.java b/src/main/java/lwjake2/game/PlayerClient.java similarity index 100% rename from src/lwjake2/game/PlayerClient.java rename to src/main/java/lwjake2/game/PlayerClient.java diff --git a/src/lwjake2/game/PlayerHud.java b/src/main/java/lwjake2/game/PlayerHud.java similarity index 100% rename from src/lwjake2/game/PlayerHud.java rename to src/main/java/lwjake2/game/PlayerHud.java diff --git a/src/lwjake2/game/PlayerTrail.java b/src/main/java/lwjake2/game/PlayerTrail.java similarity index 100% rename from src/lwjake2/game/PlayerTrail.java rename to src/main/java/lwjake2/game/PlayerTrail.java diff --git a/src/lwjake2/game/PlayerView.java b/src/main/java/lwjake2/game/PlayerView.java similarity index 100% rename from src/lwjake2/game/PlayerView.java rename to src/main/java/lwjake2/game/PlayerView.java diff --git a/src/lwjake2/game/PlayerWeapon.java b/src/main/java/lwjake2/game/PlayerWeapon.java similarity index 100% rename from src/lwjake2/game/PlayerWeapon.java rename to src/main/java/lwjake2/game/PlayerWeapon.java diff --git a/src/lwjake2/game/SuperAdapter.java b/src/main/java/lwjake2/game/SuperAdapter.java similarity index 100% rename from src/lwjake2/game/SuperAdapter.java rename to src/main/java/lwjake2/game/SuperAdapter.java diff --git a/src/lwjake2/game/client_persistant_t.java b/src/main/java/lwjake2/game/client_persistant_t.java similarity index 100% rename from src/lwjake2/game/client_persistant_t.java rename to src/main/java/lwjake2/game/client_persistant_t.java diff --git a/src/lwjake2/game/client_respawn_t.java b/src/main/java/lwjake2/game/client_respawn_t.java similarity index 100% rename from src/lwjake2/game/client_respawn_t.java rename to src/main/java/lwjake2/game/client_respawn_t.java diff --git a/src/lwjake2/game/cmdalias_t.java b/src/main/java/lwjake2/game/cmdalias_t.java similarity index 100% rename from src/lwjake2/game/cmdalias_t.java rename to src/main/java/lwjake2/game/cmdalias_t.java diff --git a/src/lwjake2/game/cmodel_t.java b/src/main/java/lwjake2/game/cmodel_t.java similarity index 100% rename from src/lwjake2/game/cmodel_t.java rename to src/main/java/lwjake2/game/cmodel_t.java diff --git a/src/lwjake2/game/cplane_t.java b/src/main/java/lwjake2/game/cplane_t.java similarity index 100% rename from src/lwjake2/game/cplane_t.java rename to src/main/java/lwjake2/game/cplane_t.java diff --git a/src/lwjake2/game/csurface_t.java b/src/main/java/lwjake2/game/csurface_t.java similarity index 100% rename from src/lwjake2/game/csurface_t.java rename to src/main/java/lwjake2/game/csurface_t.java diff --git a/src/lwjake2/game/cvar_t.java b/src/main/java/lwjake2/game/cvar_t.java similarity index 100% rename from src/lwjake2/game/cvar_t.java rename to src/main/java/lwjake2/game/cvar_t.java diff --git a/src/lwjake2/game/edict_t.java b/src/main/java/lwjake2/game/edict_t.java similarity index 100% rename from src/lwjake2/game/edict_t.java rename to src/main/java/lwjake2/game/edict_t.java diff --git a/src/lwjake2/game/entity_state_t.java b/src/main/java/lwjake2/game/entity_state_t.java similarity index 100% rename from src/lwjake2/game/entity_state_t.java rename to src/main/java/lwjake2/game/entity_state_t.java diff --git a/src/lwjake2/game/game_import_t.java b/src/main/java/lwjake2/game/game_import_t.java similarity index 100% rename from src/lwjake2/game/game_import_t.java rename to src/main/java/lwjake2/game/game_import_t.java diff --git a/src/lwjake2/game/game_locals_t.java b/src/main/java/lwjake2/game/game_locals_t.java similarity index 100% rename from src/lwjake2/game/game_locals_t.java rename to src/main/java/lwjake2/game/game_locals_t.java diff --git a/src/lwjake2/game/gclient_t.java b/src/main/java/lwjake2/game/gclient_t.java similarity index 100% rename from src/lwjake2/game/gclient_t.java rename to src/main/java/lwjake2/game/gclient_t.java diff --git a/src/lwjake2/game/gitem_armor_t.java b/src/main/java/lwjake2/game/gitem_armor_t.java similarity index 100% rename from src/lwjake2/game/gitem_armor_t.java rename to src/main/java/lwjake2/game/gitem_armor_t.java diff --git a/src/lwjake2/game/gitem_t.java b/src/main/java/lwjake2/game/gitem_t.java similarity index 100% rename from src/lwjake2/game/gitem_t.java rename to src/main/java/lwjake2/game/gitem_t.java diff --git a/src/lwjake2/game/level_locals_t.java b/src/main/java/lwjake2/game/level_locals_t.java similarity index 100% rename from src/lwjake2/game/level_locals_t.java rename to src/main/java/lwjake2/game/level_locals_t.java diff --git a/src/lwjake2/game/link_t.java b/src/main/java/lwjake2/game/link_t.java similarity index 100% rename from src/lwjake2/game/link_t.java rename to src/main/java/lwjake2/game/link_t.java diff --git a/src/lwjake2/game/mapsurface_t.java b/src/main/java/lwjake2/game/mapsurface_t.java similarity index 100% rename from src/lwjake2/game/mapsurface_t.java rename to src/main/java/lwjake2/game/mapsurface_t.java diff --git a/src/lwjake2/game/mframe_t.java b/src/main/java/lwjake2/game/mframe_t.java similarity index 100% rename from src/lwjake2/game/mframe_t.java rename to src/main/java/lwjake2/game/mframe_t.java diff --git a/src/lwjake2/game/mmove_t.java b/src/main/java/lwjake2/game/mmove_t.java similarity index 100% rename from src/lwjake2/game/mmove_t.java rename to src/main/java/lwjake2/game/mmove_t.java diff --git a/src/lwjake2/game/monsterinfo_t.java b/src/main/java/lwjake2/game/monsterinfo_t.java similarity index 100% rename from src/lwjake2/game/monsterinfo_t.java rename to src/main/java/lwjake2/game/monsterinfo_t.java diff --git a/src/lwjake2/game/monsters/M_Actor.java b/src/main/java/lwjake2/game/monsters/M_Actor.java similarity index 100% rename from src/lwjake2/game/monsters/M_Actor.java rename to src/main/java/lwjake2/game/monsters/M_Actor.java diff --git a/src/lwjake2/game/monsters/M_Berserk.java b/src/main/java/lwjake2/game/monsters/M_Berserk.java similarity index 100% rename from src/lwjake2/game/monsters/M_Berserk.java rename to src/main/java/lwjake2/game/monsters/M_Berserk.java diff --git a/src/lwjake2/game/monsters/M_Boss2.java b/src/main/java/lwjake2/game/monsters/M_Boss2.java similarity index 100% rename from src/lwjake2/game/monsters/M_Boss2.java rename to src/main/java/lwjake2/game/monsters/M_Boss2.java diff --git a/src/lwjake2/game/monsters/M_Boss3.java b/src/main/java/lwjake2/game/monsters/M_Boss3.java similarity index 100% rename from src/lwjake2/game/monsters/M_Boss3.java rename to src/main/java/lwjake2/game/monsters/M_Boss3.java diff --git a/src/lwjake2/game/monsters/M_Boss31.java b/src/main/java/lwjake2/game/monsters/M_Boss31.java similarity index 100% rename from src/lwjake2/game/monsters/M_Boss31.java rename to src/main/java/lwjake2/game/monsters/M_Boss31.java diff --git a/src/lwjake2/game/monsters/M_Boss32.java b/src/main/java/lwjake2/game/monsters/M_Boss32.java similarity index 100% rename from src/lwjake2/game/monsters/M_Boss32.java rename to src/main/java/lwjake2/game/monsters/M_Boss32.java diff --git a/src/lwjake2/game/monsters/M_Brain.java b/src/main/java/lwjake2/game/monsters/M_Brain.java similarity index 100% rename from src/lwjake2/game/monsters/M_Brain.java rename to src/main/java/lwjake2/game/monsters/M_Brain.java diff --git a/src/lwjake2/game/monsters/M_Chick.java b/src/main/java/lwjake2/game/monsters/M_Chick.java similarity index 100% rename from src/lwjake2/game/monsters/M_Chick.java rename to src/main/java/lwjake2/game/monsters/M_Chick.java diff --git a/src/lwjake2/game/monsters/M_Flash.java b/src/main/java/lwjake2/game/monsters/M_Flash.java similarity index 100% rename from src/lwjake2/game/monsters/M_Flash.java rename to src/main/java/lwjake2/game/monsters/M_Flash.java diff --git a/src/lwjake2/game/monsters/M_Flipper.java b/src/main/java/lwjake2/game/monsters/M_Flipper.java similarity index 100% rename from src/lwjake2/game/monsters/M_Flipper.java rename to src/main/java/lwjake2/game/monsters/M_Flipper.java diff --git a/src/lwjake2/game/monsters/M_Float.java b/src/main/java/lwjake2/game/monsters/M_Float.java similarity index 100% rename from src/lwjake2/game/monsters/M_Float.java rename to src/main/java/lwjake2/game/monsters/M_Float.java diff --git a/src/lwjake2/game/monsters/M_Flyer.java b/src/main/java/lwjake2/game/monsters/M_Flyer.java similarity index 100% rename from src/lwjake2/game/monsters/M_Flyer.java rename to src/main/java/lwjake2/game/monsters/M_Flyer.java diff --git a/src/lwjake2/game/monsters/M_Gladiator.java b/src/main/java/lwjake2/game/monsters/M_Gladiator.java similarity index 100% rename from src/lwjake2/game/monsters/M_Gladiator.java rename to src/main/java/lwjake2/game/monsters/M_Gladiator.java diff --git a/src/lwjake2/game/monsters/M_Gunner.java b/src/main/java/lwjake2/game/monsters/M_Gunner.java similarity index 100% rename from src/lwjake2/game/monsters/M_Gunner.java rename to src/main/java/lwjake2/game/monsters/M_Gunner.java diff --git a/src/lwjake2/game/monsters/M_Hover.java b/src/main/java/lwjake2/game/monsters/M_Hover.java similarity index 100% rename from src/lwjake2/game/monsters/M_Hover.java rename to src/main/java/lwjake2/game/monsters/M_Hover.java diff --git a/src/lwjake2/game/monsters/M_Infantry.java b/src/main/java/lwjake2/game/monsters/M_Infantry.java similarity index 100% rename from src/lwjake2/game/monsters/M_Infantry.java rename to src/main/java/lwjake2/game/monsters/M_Infantry.java diff --git a/src/lwjake2/game/monsters/M_Insane.java b/src/main/java/lwjake2/game/monsters/M_Insane.java similarity index 100% rename from src/lwjake2/game/monsters/M_Insane.java rename to src/main/java/lwjake2/game/monsters/M_Insane.java diff --git a/src/lwjake2/game/monsters/M_Medic.java b/src/main/java/lwjake2/game/monsters/M_Medic.java similarity index 100% rename from src/lwjake2/game/monsters/M_Medic.java rename to src/main/java/lwjake2/game/monsters/M_Medic.java diff --git a/src/lwjake2/game/monsters/M_Mutant.java b/src/main/java/lwjake2/game/monsters/M_Mutant.java similarity index 100% rename from src/lwjake2/game/monsters/M_Mutant.java rename to src/main/java/lwjake2/game/monsters/M_Mutant.java diff --git a/src/lwjake2/game/monsters/M_Parasite.java b/src/main/java/lwjake2/game/monsters/M_Parasite.java similarity index 100% rename from src/lwjake2/game/monsters/M_Parasite.java rename to src/main/java/lwjake2/game/monsters/M_Parasite.java diff --git a/src/lwjake2/game/monsters/M_Player.java b/src/main/java/lwjake2/game/monsters/M_Player.java similarity index 100% rename from src/lwjake2/game/monsters/M_Player.java rename to src/main/java/lwjake2/game/monsters/M_Player.java diff --git a/src/lwjake2/game/monsters/M_Soldier.java b/src/main/java/lwjake2/game/monsters/M_Soldier.java similarity index 100% rename from src/lwjake2/game/monsters/M_Soldier.java rename to src/main/java/lwjake2/game/monsters/M_Soldier.java diff --git a/src/lwjake2/game/monsters/M_Supertank.java b/src/main/java/lwjake2/game/monsters/M_Supertank.java similarity index 100% rename from src/lwjake2/game/monsters/M_Supertank.java rename to src/main/java/lwjake2/game/monsters/M_Supertank.java diff --git a/src/lwjake2/game/monsters/M_Tank.java b/src/main/java/lwjake2/game/monsters/M_Tank.java similarity index 100% rename from src/lwjake2/game/monsters/M_Tank.java rename to src/main/java/lwjake2/game/monsters/M_Tank.java diff --git a/src/lwjake2/game/moveinfo_t.java b/src/main/java/lwjake2/game/moveinfo_t.java similarity index 100% rename from src/lwjake2/game/moveinfo_t.java rename to src/main/java/lwjake2/game/moveinfo_t.java diff --git a/src/lwjake2/game/player_state_t.java b/src/main/java/lwjake2/game/player_state_t.java similarity index 100% rename from src/lwjake2/game/player_state_t.java rename to src/main/java/lwjake2/game/player_state_t.java diff --git a/src/lwjake2/game/pmove_state_t.java b/src/main/java/lwjake2/game/pmove_state_t.java similarity index 100% rename from src/lwjake2/game/pmove_state_t.java rename to src/main/java/lwjake2/game/pmove_state_t.java diff --git a/src/lwjake2/game/pmove_t.java b/src/main/java/lwjake2/game/pmove_t.java similarity index 100% rename from src/lwjake2/game/pmove_t.java rename to src/main/java/lwjake2/game/pmove_t.java diff --git a/src/lwjake2/game/pushed_t.java b/src/main/java/lwjake2/game/pushed_t.java similarity index 100% rename from src/lwjake2/game/pushed_t.java rename to src/main/java/lwjake2/game/pushed_t.java diff --git a/src/lwjake2/game/spawn_t.java b/src/main/java/lwjake2/game/spawn_t.java similarity index 100% rename from src/lwjake2/game/spawn_t.java rename to src/main/java/lwjake2/game/spawn_t.java diff --git a/src/lwjake2/game/spawn_temp_t.java b/src/main/java/lwjake2/game/spawn_temp_t.java similarity index 100% rename from src/lwjake2/game/spawn_temp_t.java rename to src/main/java/lwjake2/game/spawn_temp_t.java diff --git a/src/lwjake2/game/trace_t.java b/src/main/java/lwjake2/game/trace_t.java similarity index 100% rename from src/lwjake2/game/trace_t.java rename to src/main/java/lwjake2/game/trace_t.java diff --git a/src/lwjake2/game/usercmd_t.java b/src/main/java/lwjake2/game/usercmd_t.java similarity index 100% rename from src/lwjake2/game/usercmd_t.java rename to src/main/java/lwjake2/game/usercmd_t.java diff --git a/src/lwjake2/logger/log4j2/QConsoleAppender.java b/src/main/java/lwjake2/logger/log4j2/QConsoleAppender.java similarity index 100% rename from src/lwjake2/logger/log4j2/QConsoleAppender.java rename to src/main/java/lwjake2/logger/log4j2/QConsoleAppender.java diff --git a/src/lwjake2/qcommon/BaseQ2FileSystem.java b/src/main/java/lwjake2/qcommon/BaseQ2FileSystem.java similarity index 100% rename from src/lwjake2/qcommon/BaseQ2FileSystem.java rename to src/main/java/lwjake2/qcommon/BaseQ2FileSystem.java diff --git a/src/lwjake2/qcommon/CM.java b/src/main/java/lwjake2/qcommon/CM.java similarity index 100% rename from src/lwjake2/qcommon/CM.java rename to src/main/java/lwjake2/qcommon/CM.java diff --git a/src/lwjake2/qcommon/CRC.java b/src/main/java/lwjake2/qcommon/CRC.java similarity index 100% rename from src/lwjake2/qcommon/CRC.java rename to src/main/java/lwjake2/qcommon/CRC.java diff --git a/src/lwjake2/qcommon/Callback.java b/src/main/java/lwjake2/qcommon/Callback.java similarity index 100% rename from src/lwjake2/qcommon/Callback.java rename to src/main/java/lwjake2/qcommon/Callback.java diff --git a/src/lwjake2/qcommon/Cbuf.java b/src/main/java/lwjake2/qcommon/Cbuf.java similarity index 100% rename from src/lwjake2/qcommon/Cbuf.java rename to src/main/java/lwjake2/qcommon/Cbuf.java diff --git a/src/lwjake2/qcommon/Com.java b/src/main/java/lwjake2/qcommon/Com.java similarity index 100% rename from src/lwjake2/qcommon/Com.java rename to src/main/java/lwjake2/qcommon/Com.java diff --git a/src/lwjake2/qcommon/Cvar.java b/src/main/java/lwjake2/qcommon/Cvar.java similarity index 100% rename from src/lwjake2/qcommon/Cvar.java rename to src/main/java/lwjake2/qcommon/Cvar.java diff --git a/src/lwjake2/qcommon/FileSystem.java b/src/main/java/lwjake2/qcommon/FileSystem.java similarity index 100% rename from src/lwjake2/qcommon/FileSystem.java rename to src/main/java/lwjake2/qcommon/FileSystem.java diff --git a/src/lwjake2/qcommon/MD4.java b/src/main/java/lwjake2/qcommon/MD4.java similarity index 100% rename from src/lwjake2/qcommon/MD4.java rename to src/main/java/lwjake2/qcommon/MD4.java diff --git a/src/lwjake2/qcommon/MSG.java b/src/main/java/lwjake2/qcommon/MSG.java similarity index 100% rename from src/lwjake2/qcommon/MSG.java rename to src/main/java/lwjake2/qcommon/MSG.java diff --git a/src/lwjake2/qcommon/Netchan.java b/src/main/java/lwjake2/qcommon/Netchan.java similarity index 100% rename from src/lwjake2/qcommon/Netchan.java rename to src/main/java/lwjake2/qcommon/Netchan.java diff --git a/src/lwjake2/qcommon/PMove.java b/src/main/java/lwjake2/qcommon/PMove.java similarity index 100% rename from src/lwjake2/qcommon/PMove.java rename to src/main/java/lwjake2/qcommon/PMove.java diff --git a/src/lwjake2/qcommon/Qcommon.java b/src/main/java/lwjake2/qcommon/Qcommon.java similarity index 100% rename from src/lwjake2/qcommon/Qcommon.java rename to src/main/java/lwjake2/qcommon/Qcommon.java diff --git a/src/lwjake2/qcommon/SZ.java b/src/main/java/lwjake2/qcommon/SZ.java similarity index 100% rename from src/lwjake2/qcommon/SZ.java rename to src/main/java/lwjake2/qcommon/SZ.java diff --git a/src/lwjake2/qcommon/cmd_function_t.java b/src/main/java/lwjake2/qcommon/cmd_function_t.java similarity index 100% rename from src/lwjake2/qcommon/cmd_function_t.java rename to src/main/java/lwjake2/qcommon/cmd_function_t.java diff --git a/src/lwjake2/qcommon/lump_t.java b/src/main/java/lwjake2/qcommon/lump_t.java similarity index 100% rename from src/lwjake2/qcommon/lump_t.java rename to src/main/java/lwjake2/qcommon/lump_t.java diff --git a/src/lwjake2/qcommon/miptex_t.java b/src/main/java/lwjake2/qcommon/miptex_t.java similarity index 100% rename from src/lwjake2/qcommon/miptex_t.java rename to src/main/java/lwjake2/qcommon/miptex_t.java diff --git a/src/lwjake2/qcommon/netadr_t.java b/src/main/java/lwjake2/qcommon/netadr_t.java similarity index 100% rename from src/lwjake2/qcommon/netadr_t.java rename to src/main/java/lwjake2/qcommon/netadr_t.java diff --git a/src/lwjake2/qcommon/netchan_t.java b/src/main/java/lwjake2/qcommon/netchan_t.java similarity index 100% rename from src/lwjake2/qcommon/netchan_t.java rename to src/main/java/lwjake2/qcommon/netchan_t.java diff --git a/src/lwjake2/qcommon/qfiles.java b/src/main/java/lwjake2/qcommon/qfiles.java similarity index 100% rename from src/lwjake2/qcommon/qfiles.java rename to src/main/java/lwjake2/qcommon/qfiles.java diff --git a/src/lwjake2/qcommon/sizebuf_t.java b/src/main/java/lwjake2/qcommon/sizebuf_t.java similarity index 100% rename from src/lwjake2/qcommon/sizebuf_t.java rename to src/main/java/lwjake2/qcommon/sizebuf_t.java diff --git a/src/lwjake2/qcommon/texinfo_t.java b/src/main/java/lwjake2/qcommon/texinfo_t.java similarity index 100% rename from src/lwjake2/qcommon/texinfo_t.java rename to src/main/java/lwjake2/qcommon/texinfo_t.java diff --git a/src/lwjake2/render/DummyRenderer.java b/src/main/java/lwjake2/render/DummyRenderer.java similarity index 100% rename from src/lwjake2/render/DummyRenderer.java rename to src/main/java/lwjake2/render/DummyRenderer.java diff --git a/src/lwjake2/render/LWJGLRenderer.java b/src/main/java/lwjake2/render/LWJGLRenderer.java similarity index 100% rename from src/lwjake2/render/LWJGLRenderer.java rename to src/main/java/lwjake2/render/LWJGLRenderer.java diff --git a/src/lwjake2/render/Ref.java b/src/main/java/lwjake2/render/Ref.java similarity index 100% rename from src/lwjake2/render/Ref.java rename to src/main/java/lwjake2/render/Ref.java diff --git a/src/lwjake2/render/Renderer.java b/src/main/java/lwjake2/render/Renderer.java similarity index 100% rename from src/lwjake2/render/Renderer.java rename to src/main/java/lwjake2/render/Renderer.java diff --git a/src/lwjake2/render/glconfig_t.java b/src/main/java/lwjake2/render/glconfig_t.java similarity index 100% rename from src/lwjake2/render/glconfig_t.java rename to src/main/java/lwjake2/render/glconfig_t.java diff --git a/src/lwjake2/render/glpoly_t.java b/src/main/java/lwjake2/render/glpoly_t.java similarity index 100% rename from src/lwjake2/render/glpoly_t.java rename to src/main/java/lwjake2/render/glpoly_t.java diff --git a/src/lwjake2/render/glstate_t.java b/src/main/java/lwjake2/render/glstate_t.java similarity index 100% rename from src/lwjake2/render/glstate_t.java rename to src/main/java/lwjake2/render/glstate_t.java diff --git a/src/lwjake2/render/image_t.java b/src/main/java/lwjake2/render/image_t.java similarity index 100% rename from src/lwjake2/render/image_t.java rename to src/main/java/lwjake2/render/image_t.java diff --git a/src/lwjake2/render/lwjgl/Anorms.java b/src/main/java/lwjake2/render/lwjgl/Anorms.java similarity index 100% rename from src/lwjake2/render/lwjgl/Anorms.java rename to src/main/java/lwjake2/render/lwjgl/Anorms.java diff --git a/src/lwjake2/render/lwjgl/Base.java b/src/main/java/lwjake2/render/lwjgl/Base.java similarity index 100% rename from src/lwjake2/render/lwjgl/Base.java rename to src/main/java/lwjake2/render/lwjgl/Base.java diff --git a/src/lwjake2/render/lwjgl/Draw.java b/src/main/java/lwjake2/render/lwjgl/Draw.java similarity index 100% rename from src/lwjake2/render/lwjgl/Draw.java rename to src/main/java/lwjake2/render/lwjgl/Draw.java diff --git a/src/lwjake2/render/lwjgl/Image.java b/src/main/java/lwjake2/render/lwjgl/Image.java similarity index 100% rename from src/lwjake2/render/lwjgl/Image.java rename to src/main/java/lwjake2/render/lwjgl/Image.java diff --git a/src/lwjake2/render/lwjgl/LWJGLBase.java b/src/main/java/lwjake2/render/lwjgl/LWJGLBase.java similarity index 100% rename from src/lwjake2/render/lwjgl/LWJGLBase.java rename to src/main/java/lwjake2/render/lwjgl/LWJGLBase.java diff --git a/src/lwjake2/render/lwjgl/Light.java b/src/main/java/lwjake2/render/lwjgl/Light.java similarity index 100% rename from src/lwjake2/render/lwjgl/Light.java rename to src/main/java/lwjake2/render/lwjgl/Light.java diff --git a/src/lwjake2/render/lwjgl/Main.java b/src/main/java/lwjake2/render/lwjgl/Main.java similarity index 100% rename from src/lwjake2/render/lwjgl/Main.java rename to src/main/java/lwjake2/render/lwjgl/Main.java diff --git a/src/lwjake2/render/lwjgl/Mesh.java b/src/main/java/lwjake2/render/lwjgl/Mesh.java similarity index 100% rename from src/lwjake2/render/lwjgl/Mesh.java rename to src/main/java/lwjake2/render/lwjgl/Mesh.java diff --git a/src/lwjake2/render/lwjgl/Misc.java b/src/main/java/lwjake2/render/lwjgl/Misc.java similarity index 100% rename from src/lwjake2/render/lwjgl/Misc.java rename to src/main/java/lwjake2/render/lwjgl/Misc.java diff --git a/src/lwjake2/render/lwjgl/Model.java b/src/main/java/lwjake2/render/lwjgl/Model.java similarity index 100% rename from src/lwjake2/render/lwjgl/Model.java rename to src/main/java/lwjake2/render/lwjgl/Model.java diff --git a/src/lwjake2/render/lwjgl/Polygon.java b/src/main/java/lwjake2/render/lwjgl/Polygon.java similarity index 100% rename from src/lwjake2/render/lwjgl/Polygon.java rename to src/main/java/lwjake2/render/lwjgl/Polygon.java diff --git a/src/lwjake2/render/lwjgl/Surf.java b/src/main/java/lwjake2/render/lwjgl/Surf.java similarity index 100% rename from src/lwjake2/render/lwjgl/Surf.java rename to src/main/java/lwjake2/render/lwjgl/Surf.java diff --git a/src/lwjake2/render/lwjgl/Warp.java b/src/main/java/lwjake2/render/lwjgl/Warp.java similarity index 100% rename from src/lwjake2/render/lwjgl/Warp.java rename to src/main/java/lwjake2/render/lwjgl/Warp.java diff --git a/src/lwjake2/render/medge_t.java b/src/main/java/lwjake2/render/medge_t.java similarity index 100% rename from src/lwjake2/render/medge_t.java rename to src/main/java/lwjake2/render/medge_t.java diff --git a/src/lwjake2/render/mleaf_t.java b/src/main/java/lwjake2/render/mleaf_t.java similarity index 100% rename from src/lwjake2/render/mleaf_t.java rename to src/main/java/lwjake2/render/mleaf_t.java diff --git a/src/lwjake2/render/mmodel_t.java b/src/main/java/lwjake2/render/mmodel_t.java similarity index 100% rename from src/lwjake2/render/mmodel_t.java rename to src/main/java/lwjake2/render/mmodel_t.java diff --git a/src/lwjake2/render/mnode_t.java b/src/main/java/lwjake2/render/mnode_t.java similarity index 100% rename from src/lwjake2/render/mnode_t.java rename to src/main/java/lwjake2/render/mnode_t.java diff --git a/src/lwjake2/render/model_t.java b/src/main/java/lwjake2/render/model_t.java similarity index 100% rename from src/lwjake2/render/model_t.java rename to src/main/java/lwjake2/render/model_t.java diff --git a/src/lwjake2/render/msurface_t.java b/src/main/java/lwjake2/render/msurface_t.java similarity index 100% rename from src/lwjake2/render/msurface_t.java rename to src/main/java/lwjake2/render/msurface_t.java diff --git a/src/lwjake2/render/mtexinfo_t.java b/src/main/java/lwjake2/render/mtexinfo_t.java similarity index 100% rename from src/lwjake2/render/mtexinfo_t.java rename to src/main/java/lwjake2/render/mtexinfo_t.java diff --git a/src/lwjake2/render/mvertex_t.java b/src/main/java/lwjake2/render/mvertex_t.java similarity index 100% rename from src/lwjake2/render/mvertex_t.java rename to src/main/java/lwjake2/render/mvertex_t.java diff --git a/src/lwjake2/server/SV.java b/src/main/java/lwjake2/server/SV.java similarity index 100% rename from src/lwjake2/server/SV.java rename to src/main/java/lwjake2/server/SV.java diff --git a/src/lwjake2/server/SV_CCMDS.java b/src/main/java/lwjake2/server/SV_CCMDS.java similarity index 100% rename from src/lwjake2/server/SV_CCMDS.java rename to src/main/java/lwjake2/server/SV_CCMDS.java diff --git a/src/lwjake2/server/SV_ENTS.java b/src/main/java/lwjake2/server/SV_ENTS.java similarity index 100% rename from src/lwjake2/server/SV_ENTS.java rename to src/main/java/lwjake2/server/SV_ENTS.java diff --git a/src/lwjake2/server/SV_GAME.java b/src/main/java/lwjake2/server/SV_GAME.java similarity index 100% rename from src/lwjake2/server/SV_GAME.java rename to src/main/java/lwjake2/server/SV_GAME.java diff --git a/src/lwjake2/server/SV_INIT.java b/src/main/java/lwjake2/server/SV_INIT.java similarity index 100% rename from src/lwjake2/server/SV_INIT.java rename to src/main/java/lwjake2/server/SV_INIT.java diff --git a/src/lwjake2/server/SV_MAIN.java b/src/main/java/lwjake2/server/SV_MAIN.java similarity index 100% rename from src/lwjake2/server/SV_MAIN.java rename to src/main/java/lwjake2/server/SV_MAIN.java diff --git a/src/lwjake2/server/SV_SEND.java b/src/main/java/lwjake2/server/SV_SEND.java similarity index 100% rename from src/lwjake2/server/SV_SEND.java rename to src/main/java/lwjake2/server/SV_SEND.java diff --git a/src/lwjake2/server/SV_USER.java b/src/main/java/lwjake2/server/SV_USER.java similarity index 100% rename from src/lwjake2/server/SV_USER.java rename to src/main/java/lwjake2/server/SV_USER.java diff --git a/src/lwjake2/server/SV_WORLD.java b/src/main/java/lwjake2/server/SV_WORLD.java similarity index 100% rename from src/lwjake2/server/SV_WORLD.java rename to src/main/java/lwjake2/server/SV_WORLD.java diff --git a/src/lwjake2/server/areanode_t.java b/src/main/java/lwjake2/server/areanode_t.java similarity index 100% rename from src/lwjake2/server/areanode_t.java rename to src/main/java/lwjake2/server/areanode_t.java diff --git a/src/lwjake2/server/challenge_t.java b/src/main/java/lwjake2/server/challenge_t.java similarity index 100% rename from src/lwjake2/server/challenge_t.java rename to src/main/java/lwjake2/server/challenge_t.java diff --git a/src/lwjake2/server/client_frame_t.java b/src/main/java/lwjake2/server/client_frame_t.java similarity index 100% rename from src/lwjake2/server/client_frame_t.java rename to src/main/java/lwjake2/server/client_frame_t.java diff --git a/src/lwjake2/server/client_t.java b/src/main/java/lwjake2/server/client_t.java similarity index 100% rename from src/lwjake2/server/client_t.java rename to src/main/java/lwjake2/server/client_t.java diff --git a/src/lwjake2/server/moveclip_t.java b/src/main/java/lwjake2/server/moveclip_t.java similarity index 100% rename from src/lwjake2/server/moveclip_t.java rename to src/main/java/lwjake2/server/moveclip_t.java diff --git a/src/lwjake2/server/server_static_t.java b/src/main/java/lwjake2/server/server_static_t.java similarity index 100% rename from src/lwjake2/server/server_static_t.java rename to src/main/java/lwjake2/server/server_static_t.java diff --git a/src/lwjake2/server/server_t.java b/src/main/java/lwjake2/server/server_t.java similarity index 100% rename from src/lwjake2/server/server_t.java rename to src/main/java/lwjake2/server/server_t.java diff --git a/src/lwjake2/sound/DummyDriver.java b/src/main/java/lwjake2/sound/DummyDriver.java similarity index 100% rename from src/lwjake2/sound/DummyDriver.java rename to src/main/java/lwjake2/sound/DummyDriver.java diff --git a/src/lwjake2/sound/S.java b/src/main/java/lwjake2/sound/S.java similarity index 100% rename from src/lwjake2/sound/S.java rename to src/main/java/lwjake2/sound/S.java diff --git a/src/lwjake2/sound/Sound.java b/src/main/java/lwjake2/sound/Sound.java similarity index 100% rename from src/lwjake2/sound/Sound.java rename to src/main/java/lwjake2/sound/Sound.java diff --git a/src/lwjake2/sound/WaveLoader.java b/src/main/java/lwjake2/sound/WaveLoader.java similarity index 100% rename from src/lwjake2/sound/WaveLoader.java rename to src/main/java/lwjake2/sound/WaveLoader.java diff --git a/src/lwjake2/sound/lwjgl/Channel.java b/src/main/java/lwjake2/sound/lwjgl/Channel.java similarity index 100% rename from src/lwjake2/sound/lwjgl/Channel.java rename to src/main/java/lwjake2/sound/lwjgl/Channel.java diff --git a/src/lwjake2/sound/lwjgl/LWJGLSoundImpl.java b/src/main/java/lwjake2/sound/lwjgl/LWJGLSoundImpl.java similarity index 100% rename from src/lwjake2/sound/lwjgl/LWJGLSoundImpl.java rename to src/main/java/lwjake2/sound/lwjgl/LWJGLSoundImpl.java diff --git a/src/lwjake2/sound/lwjgl/PlaySound.java b/src/main/java/lwjake2/sound/lwjgl/PlaySound.java similarity index 100% rename from src/lwjake2/sound/lwjgl/PlaySound.java rename to src/main/java/lwjake2/sound/lwjgl/PlaySound.java diff --git a/src/lwjake2/sound/sfx_t.java b/src/main/java/lwjake2/sound/sfx_t.java similarity index 100% rename from src/lwjake2/sound/sfx_t.java rename to src/main/java/lwjake2/sound/sfx_t.java diff --git a/src/lwjake2/sound/sfxcache_t.java b/src/main/java/lwjake2/sound/sfxcache_t.java similarity index 100% rename from src/lwjake2/sound/sfxcache_t.java rename to src/main/java/lwjake2/sound/sfxcache_t.java diff --git a/src/lwjake2/sound/soundinfo_t.java b/src/main/java/lwjake2/sound/soundinfo_t.java similarity index 100% rename from src/lwjake2/sound/soundinfo_t.java rename to src/main/java/lwjake2/sound/soundinfo_t.java diff --git a/src/lwjake2/sound/wavinfo_t.java b/src/main/java/lwjake2/sound/wavinfo_t.java similarity index 100% rename from src/lwjake2/sound/wavinfo_t.java rename to src/main/java/lwjake2/sound/wavinfo_t.java diff --git a/src/lwjake2/sys/IN.java b/src/main/java/lwjake2/sys/IN.java similarity index 100% rename from src/lwjake2/sys/IN.java rename to src/main/java/lwjake2/sys/IN.java diff --git a/src/lwjake2/sys/InputListener.java b/src/main/java/lwjake2/sys/InputListener.java similarity index 100% rename from src/lwjake2/sys/InputListener.java rename to src/main/java/lwjake2/sys/InputListener.java diff --git a/src/lwjake2/sys/JOGLKBD.java b/src/main/java/lwjake2/sys/JOGLKBD.java similarity index 100% rename from src/lwjake2/sys/JOGLKBD.java rename to src/main/java/lwjake2/sys/JOGLKBD.java diff --git a/src/lwjake2/sys/KBD.java b/src/main/java/lwjake2/sys/KBD.java similarity index 100% rename from src/lwjake2/sys/KBD.java rename to src/main/java/lwjake2/sys/KBD.java diff --git a/src/lwjake2/sys/LWJGLKBD.java b/src/main/java/lwjake2/sys/LWJGLKBD.java similarity index 100% rename from src/lwjake2/sys/LWJGLKBD.java rename to src/main/java/lwjake2/sys/LWJGLKBD.java diff --git a/src/lwjake2/sys/LWJake2InputEvent.java b/src/main/java/lwjake2/sys/LWJake2InputEvent.java similarity index 100% rename from src/lwjake2/sys/LWJake2InputEvent.java rename to src/main/java/lwjake2/sys/LWJake2InputEvent.java diff --git a/src/lwjake2/sys/NET.java b/src/main/java/lwjake2/sys/NET.java similarity index 100% rename from src/lwjake2/sys/NET.java rename to src/main/java/lwjake2/sys/NET.java diff --git a/src/lwjake2/sys/NanoTimer.java b/src/main/java/lwjake2/sys/NanoTimer.java similarity index 100% rename from src/lwjake2/sys/NanoTimer.java rename to src/main/java/lwjake2/sys/NanoTimer.java diff --git a/src/lwjake2/sys/StandardTimer.java b/src/main/java/lwjake2/sys/StandardTimer.java similarity index 100% rename from src/lwjake2/sys/StandardTimer.java rename to src/main/java/lwjake2/sys/StandardTimer.java diff --git a/src/lwjake2/sys/Sys.java b/src/main/java/lwjake2/sys/Sys.java similarity index 100% rename from src/lwjake2/sys/Sys.java rename to src/main/java/lwjake2/sys/Sys.java diff --git a/src/lwjake2/sys/Timer.java b/src/main/java/lwjake2/sys/Timer.java similarity index 100% rename from src/lwjake2/sys/Timer.java rename to src/main/java/lwjake2/sys/Timer.java diff --git a/src/lwjake2/util/Lib.java b/src/main/java/lwjake2/util/Lib.java similarity index 100% rename from src/lwjake2/util/Lib.java rename to src/main/java/lwjake2/util/Lib.java diff --git a/src/lwjake2/util/Math3D.java b/src/main/java/lwjake2/util/Math3D.java similarity index 100% rename from src/lwjake2/util/Math3D.java rename to src/main/java/lwjake2/util/Math3D.java diff --git a/src/lwjake2/util/PrintfFormat.java b/src/main/java/lwjake2/util/PrintfFormat.java similarity index 100% rename from src/lwjake2/util/PrintfFormat.java rename to src/main/java/lwjake2/util/PrintfFormat.java diff --git a/src/lwjake2/util/QuakeFile.java b/src/main/java/lwjake2/util/QuakeFile.java similarity index 100% rename from src/lwjake2/util/QuakeFile.java rename to src/main/java/lwjake2/util/QuakeFile.java diff --git a/src/lwjake2/util/Vargs.java b/src/main/java/lwjake2/util/Vargs.java similarity index 100% rename from src/lwjake2/util/Vargs.java rename to src/main/java/lwjake2/util/Vargs.java diff --git a/src/lwjake2/util/Vec3Cache.java b/src/main/java/lwjake2/util/Vec3Cache.java similarity index 100% rename from src/lwjake2/util/Vec3Cache.java rename to src/main/java/lwjake2/util/Vec3Cache.java diff --git a/resources/log4j2.xml b/src/main/resources/log4j2.xml similarity index 100% rename from resources/log4j2.xml rename to src/main/resources/log4j2.xml From 104f94c4193b85df4a1be158d090eec27adc2fde Mon Sep 17 00:00:00 2001 From: DmitriyMX Date: Tue, 18 Dec 2018 12:07:01 +0300 Subject: [PATCH 3/5] =?UTF-8?q?=D0=BF=D1=80=D0=B8=D0=B2=D0=BE=D0=B4=D0=B8?= =?UTF-8?q?=D0=BC=20=D0=B2=20=D0=BF=D0=BE=D1=80=D1=8F=D0=B4=D0=BE=D0=BA=20?= =?UTF-8?q?build.gradle?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- build.gradle | 73 +++++++++++++++++++++++++++++++--------------------- 1 file changed, 43 insertions(+), 30 deletions(-) diff --git a/build.gradle b/build.gradle index 559e54a..e57f221 100644 --- a/build.gradle +++ b/build.gradle @@ -1,47 +1,56 @@ -plugins { - id 'net.ltgt.apt' version '0.10' -} +group = 'lwjake2' +version = '1.1-SNAPSHOT' + +import org.gradle.internal.os.OperatingSystem apply plugin: 'java' apply plugin: 'application' -apply plugin: 'idea' -apply plugin: 'eclipse' -apply plugin: 'findbugs' repositories { mavenCentral() } -import org.gradle.internal.os.OperatingSystem; - -def lwjgl_ver = '2.9.3' -def platform = '' -if (OperatingSystem.current().isWindows()) { - platform = 'windows' -} else if (OperatingSystem.current().isMacOsX()) { - platform = 'osx' -} else if (OperatingSystem.current().isLinux()) { - platform = 'linux' +compileJava { + sourceCompatibility = 1.8 + targetCompatibility = 1.8 + options.encoding = 'UTF-8' +} + +ext { + slf4j_version = '1.7.25' + log4j_version = '2.11.1' + lwjgl_version = '2.9.3' + lombok_version = '1.18.2' + + platform = 'linux' + dependencies_dir = 'libs' } -def slf4jVersion = '1.7.21' -def log4jVersion = '2.5' dependencies { - compile (['org.lwjgl.lwjgl:lwjgl:' + lwjgl_ver], - ['org.lwjgl.lwjgl:lwjgl_util:' + lwjgl_ver]) - compile group: 'org.slf4j', name: 'slf4j-api', version: slf4jVersion - compile group: 'org.apache.logging.log4j', name: 'log4j-core', version: log4jVersion - compile group: 'org.apache.logging.log4j', name: 'log4j-slf4j-impl', version: log4jVersion + /* LOGGER */ + compile (group: 'org.slf4j', name: 'slf4j-api', version: slf4j_version) + compile (group: 'org.apache.logging.log4j', name: 'log4j-core', version: log4j_version) + compile (group: 'org.apache.logging.log4j', name: 'log4j-slf4j-impl', version: log4j_version) - compileOnly 'org.projectlombok:lombok:1.16.20' - apt "org.projectlombok:lombok:1.16.20" - compileOnly 'com.google.code.findbugs:annotations:3.0.1' + /* LOMBOK */ + annotationProcessor (group: 'org.projectlombok', name: 'lombok', version: lombok_version) + compileOnly (group: 'org.projectlombok', name: 'lombok', version: lombok_version) + + /* LWJGL */ + compile (group: 'org.lwjgl.lwjgl', name: 'lwjgl', version: lwjgl_version) + compile (group: 'org.lwjgl.lwjgl', name: 'lwjgl_util', version: lwjgl_version) + + /* COMPONENTS */ + compileOnly (group: 'com.google.code.findbugs', name: 'annotations', version: '3.0.1') } -mainClassName = 'lwjake2.LWJake2' -applicationDefaultJvmArgs = ["-Djava.library.path=$buildDir/natives/$platform"] +task unpackNatibeLibraries(type: Copy) { + if (OperatingSystem.current().isWindows()) { + platform = 'windows' + } else if (OperatingSystem.current().isMacOsX()) { + platform = 'osx' + } -task t1(type: Copy) { configurations.compile.filter { (it.getName().indexOf("lwjgl-platform-") >= 0) && (it.getName().indexOf("$platform") >= 0) @@ -52,5 +61,9 @@ task t1(type: Copy) { } into "$buildDir/natives/$platform" } - } + +tasks.run.doFirst { + mainClassName = 'lwjake2.LWJake2' + applicationDefaultJvmArgs = ["-Djava.library.path=$buildDir/natives/$platform"] +}.dependsOn(unpackNatibeLibraries) From 90d5ec84d8948afbc645136bcb3f3ab88c85b653 Mon Sep 17 00:00:00 2001 From: DmitriyMX Date: Tue, 18 Dec 2018 12:22:03 +0300 Subject: [PATCH 4/5] =?UTF-8?q?=D1=83=D0=B1=D0=B8=D1=80=D0=B0=D0=B5=D0=BC?= =?UTF-8?q?=20=D0=BD=D0=B5=20=D0=B7=D0=B0=D0=B4=D0=B5=D0=B9=D1=81=D1=82?= =?UTF-8?q?=D0=B2=D0=BE=D0=B2=D0=B0=D0=BD=D0=BD=D1=8B=D0=B5=20=D0=BA=D0=BE?= =?UTF-8?q?=D0=BD=D1=81=D1=82=D0=B0=D0=BD=D1=82=D1=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/main/java/lwjake2/Defines.java | 2511 +++++++++++++--------------- src/main/java/lwjake2/Globals.java | 6 +- 2 files changed, 1169 insertions(+), 1348 deletions(-) diff --git a/src/main/java/lwjake2/Defines.java b/src/main/java/lwjake2/Defines.java index 3376a74..213a980 100644 --- a/src/main/java/lwjake2/Defines.java +++ b/src/main/java/lwjake2/Defines.java @@ -1,1362 +1,1183 @@ -/* - * Copyright (C) 1997-2001 Id Software, Inc. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * - * See the GNU General Public License for more details. - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/** Contains the definitions for the game engine. */ - package lwjake2; import java.nio.ByteOrder; public class Defines { + public final static int WEAPON_READY = 0; + public final static int WEAPON_ACTIVATING = 1; + public final static int WEAPON_DROPPING = 2; + public final static int WEAPON_FIRING = 3; + + public final static float GRENADE_TIMER = 3.0f; + public final static int GRENADE_MINSPEED = 400; + public final static int GRENADE_MAXSPEED = 800; + + // ----------------- + // client/q_shared.h + + // can accelerate and turn + public final static int PM_NORMAL = 0; + public final static int PM_SPECTATOR = 1; + // no acceleration or turning + public final static int PM_DEAD = 2; + public final static int PM_GIB = 3; // different bounding box + public final static int PM_FREEZE = 4; + + public final static int EV_ITEM_RESPAWN = 1; + public final static int EV_FOOTSTEP = 2; + public final static int EV_FALLSHORT = 3; + public final static int EV_FALL = 4; + public final static int EV_FALLFAR = 5; + public final static int EV_PLAYER_TELEPORT = 6; + public final static int EV_OTHER_TELEPORT = 7; + + // angle indexes + public final static int PITCH = 0; // up / down + public final static int YAW = 1; // left / right + public final static int ROLL = 2; // fall over + + public final static int MAX_STRING_CHARS = 1024; // max length of a string passed to Cmd_TokenizeString + public final static int MAX_STRING_TOKENS = 80; // max tokens resulting from Cmd_TokenizeString + public final static int MAX_TOKEN_CHARS = 1024; // max length of an individual token + + public final static int MAX_QPATH = 64; // max length of a quake game pathname + public final static int MAX_OSPATH = 128; // max length of a filesystem pathname + + // per-level limits + public final static int MAX_CLIENTS = 256; // absolute limit + public final static int MAX_EDICTS = 1024; // must change protocol to increase more + public final static int MAX_LIGHTSTYLES = 256; + public final static int MAX_MODELS = 256; // these are sent over the net as bytes + public final static int MAX_SOUNDS = 256; // so they cannot be blindly increased + public final static int MAX_IMAGES = 256; + public final static int MAX_ITEMS = 256; + private final static int MAX_GENERAL = (MAX_CLIENTS * 2); // general config strings + + // game print flags + public final static int PRINT_MEDIUM = 1; // death messages + public final static int PRINT_HIGH = 2; // critical messages + public final static int PRINT_CHAT = 3; // chat messages + + public final static int ERR_FATAL = 0; // exit the entire game with a popup window + public final static int ERR_DROP = 1; // print to console and disconnect from game + public final static int ERR_DISCONNECT = 2; // don't kill server + + public final static int PRINT_ALL = 0; + public final static int PRINT_DEVELOPER = 1; // only print when "developer 1" + + // key / value info strings + public final static int MAX_INFO_KEY = 64; + public final static int MAX_INFO_STRING = 512; + + // directory searching + public final static int SFF_HIDDEN = 0x02; + public final static int SFF_SUBDIR = 0x08; + public final static int SFF_SYSTEM = 0x10; + + public final static int CVAR_ARCHIVE = 1; // set to cause it to be saved to vars.rc + public final static int CVAR_USERINFO = 2; // added to userinfo when changed + public final static int CVAR_SERVERINFO = 4; // added to serverinfo when changed + public final static int CVAR_NOSET = 8; // don't allow change from console at all, + // but can be set from the command line + public final static int CVAR_LATCH = 16; // save changes until server restart + + // lower bits are stronger, and will eat weaker brushes completely + public final static int CONTENTS_SOLID = 1; // an eye is never valid in a solid + public final static int CONTENTS_WINDOW = 2; // translucent, but not watery + public final static int CONTENTS_LAVA = 8; + public final static int CONTENTS_SLIME = 16; + public final static int CONTENTS_WATER = 32; + + private final static int CONTENTS_PLAYERCLIP = 0x10000; + private final static int CONTENTS_MONSTERCLIP = 0x20000; + + // currents can be added to any other contents, and may be mixed + public final static int CONTENTS_CURRENT_0 = 0x40000; + public final static int CONTENTS_CURRENT_90 = 0x80000; + public final static int CONTENTS_CURRENT_180 = 0x100000; + public final static int CONTENTS_CURRENT_270 = 0x200000; + public final static int CONTENTS_CURRENT_UP = 0x400000; + public final static int CONTENTS_CURRENT_DOWN = 0x800000; + + public final static int CONTENTS_MONSTER = 0x2000000; // should never be on a brush, only in game + public final static int CONTENTS_DEADMONSTER = 0x4000000; + public final static int CONTENTS_LADDER = 0x20000000; + + public final static int SURF_SLICK = 0x2; // effects game physics + + public final static int SURF_SKY = 0x4; // don't draw, but add to skybox + public final static int SURF_WARP = 0x8; // turbulent water warp + public final static int SURF_TRANS33 = 0x10; + public final static int SURF_TRANS66 = 0x20; + public final static int SURF_FLOWING = 0x40; // scroll towards angle + + // + // button bits + // + public final static int BUTTON_ATTACK = 1; + public final static int BUTTON_USE = 2; + public final static int BUTTON_ANY = 128; // any key whatsoever + + public final static int MAXTOUCH = 32; + + // entity_state_t->effects + // Effects are things handled on the client side (lights, particles, frame animations) + // that happen constantly on the given entity. + // An entity that has effects will be sent to the client + // even if it has a zero index model. + public final static int EF_ROTATE = 0x00000001; // rotate (bonus items) + public final static int EF_GIB = 0x00000002; // leave a trail + public final static int EF_BLASTER = 0x00000008; // redlight + trail + public final static int EF_ROCKET = 0x00000010; // redlight + trail + public final static int EF_GRENADE = 0x00000020; + public final static int EF_HYPERBLASTER = 0x00000040; + public final static int EF_BFG = 0x00000080; + public final static int EF_COLOR_SHELL = 0x00000100; + public final static int EF_POWERSCREEN = 0x00000200; + public final static int EF_ANIM01 = 0x00000400; // automatically cycle between frames 0 and 1 at 2 hz + public final static int EF_ANIM23 = 0x00000800; // automatically cycle between frames 2 and 3 at 2 hz + public final static int EF_ANIM_ALL = 0x00001000; // automatically cycle through all frames at 2hz + public final static int EF_ANIM_ALLFAST = 0x00002000; // automatically cycle through all frames at 10hz + public final static int EF_FLIES = 0x00004000; + public final static int EF_QUAD = 0x00008000; + public final static int EF_PENT = 0x00010000; + public final static int EF_TELEPORTER = 0x00020000; // particle fountain + public final static int EF_FLAG1 = 0x00040000; + public final static int EF_FLAG2 = 0x00080000; + // RAFAEL + public final static int EF_IONRIPPER = 0x00100000; + public final static int EF_GREENGIB = 0x00200000; + public final static int EF_BLUEHYPERBLASTER = 0x00400000; + public final static int EF_SPINNINGLIGHTS = 0x00800000; + public final static int EF_PLASMA = 0x01000000; + public final static int EF_TRAP = 0x02000000; + + //ROGUE + public final static int EF_TRACKER = 0x04000000; + public final static int EF_DOUBLE = 0x08000000; + public final static int EF_SPHERETRANS = 0x10000000; + public final static int EF_TAGTRAIL = 0x20000000; + public final static int EF_HALF_DAMAGE = 0x40000000; + public final static int EF_TRACKERTRAIL = 0x80000000; + //ROGUE + + // entity_state_t->renderfx flags + public final static int RF_MINLIGHT = 1; // allways have some light (viewmodel) + public final static int RF_VIEWERMODEL = 2; // don't draw through eyes, only mirrors + public final static int RF_WEAPONMODEL = 4; // only draw through eyes + public final static int RF_FULLBRIGHT = 8; // allways draw full intensity + public final static int RF_DEPTHHACK = 16; // for view weapon Z crunching + public final static int RF_TRANSLUCENT = 32; + public final static int RF_FRAMELERP = 64; + public final static int RF_BEAM = 128; + public final static int RF_GLOW = 512; // pulse lighting for bonus items + public final static int RF_SHELL_RED = 1024; + public final static int RF_SHELL_GREEN = 2048; + public final static int RF_SHELL_BLUE = 4096; + + //ROGUE + public final static int RF_IR_VISIBLE = 0x00008000; // 32768 + public final static int RF_SHELL_DOUBLE = 0x00010000; // 65536 + public final static int RF_SHELL_HALF_DAM = 0x00020000; + public final static int RF_USE_DISGUISE = 0x00040000; + //ROGUE + + // player_state_t->refdef flags + public final static int RDF_UNDERWATER = 1; // warp the screen as apropriate + public final static int RDF_NOWORLDMODEL = 2; // used for player configuration screen + + //ROGUE + public final static int RDF_IRGOGGLES = 4; + //ROGUE + + // muzzle flashes / player effects + public final static int MZ_BLASTER = 0; + public final static int MZ_MACHINEGUN = 1; + public final static int MZ_SHOTGUN = 2; + public final static int MZ_CHAINGUN1 = 3; + public final static int MZ_CHAINGUN2 = 4; + public final static int MZ_CHAINGUN3 = 5; + public final static int MZ_RAILGUN = 6; + public final static int MZ_ROCKET = 7; + public final static int MZ_GRENADE = 8; + public final static int MZ_LOGIN = 9; + public final static int MZ_LOGOUT = 10; + public final static int MZ_RESPAWN = 11; + public final static int MZ_BFG = 12; + public final static int MZ_SSHOTGUN = 13; + public final static int MZ_HYPERBLASTER = 14; + // RAFAEL + public final static int MZ_IONRIPPER = 16; + public final static int MZ_BLUEHYPERBLASTER = 17; + public final static int MZ_PHALANX = 18; + public final static int MZ_SILENCED = 128; // bit flag ORed with one of the above numbers + + //ROGUE + public final static int MZ_ETF_RIFLE = 30; + public final static int MZ_SHOTGUN2 = 32; + public final static int MZ_HEATBEAM = 33; + public final static int MZ_BLASTER2 = 34; + public final static int MZ_TRACKER = 35; + public final static int MZ_NUKE1 = 36; + public final static int MZ_NUKE2 = 37; + public final static int MZ_NUKE4 = 38; + public final static int MZ_NUKE8 = 39; + //ROGUE + + // + // monster muzzle flashes + // + public final static int MZ2_TANK_BLASTER_1 = 1; + public final static int MZ2_TANK_BLASTER_2 = 2; + public final static int MZ2_TANK_BLASTER_3 = 3; + public final static int MZ2_TANK_MACHINEGUN_1 = 4; + public final static int MZ2_TANK_MACHINEGUN_2 = 5; + public final static int MZ2_TANK_MACHINEGUN_3 = 6; + public final static int MZ2_TANK_MACHINEGUN_4 = 7; + public final static int MZ2_TANK_MACHINEGUN_5 = 8; + public final static int MZ2_TANK_MACHINEGUN_6 = 9; + public final static int MZ2_TANK_MACHINEGUN_7 = 10; + public final static int MZ2_TANK_MACHINEGUN_8 = 11; + public final static int MZ2_TANK_MACHINEGUN_9 = 12; + public final static int MZ2_TANK_MACHINEGUN_10 = 13; + public final static int MZ2_TANK_MACHINEGUN_11 = 14; + public final static int MZ2_TANK_MACHINEGUN_12 = 15; + public final static int MZ2_TANK_MACHINEGUN_13 = 16; + public final static int MZ2_TANK_MACHINEGUN_14 = 17; + public final static int MZ2_TANK_MACHINEGUN_15 = 18; + public final static int MZ2_TANK_MACHINEGUN_16 = 19; + public final static int MZ2_TANK_MACHINEGUN_17 = 20; + public final static int MZ2_TANK_MACHINEGUN_18 = 21; + public final static int MZ2_TANK_MACHINEGUN_19 = 22; + public final static int MZ2_TANK_ROCKET_1 = 23; + public final static int MZ2_TANK_ROCKET_2 = 24; + public final static int MZ2_TANK_ROCKET_3 = 25; + + public final static int MZ2_INFANTRY_MACHINEGUN_1 = 26; + public final static int MZ2_INFANTRY_MACHINEGUN_2 = 27; + public final static int MZ2_INFANTRY_MACHINEGUN_3 = 28; + public final static int MZ2_INFANTRY_MACHINEGUN_4 = 29; + public final static int MZ2_INFANTRY_MACHINEGUN_5 = 30; + public final static int MZ2_INFANTRY_MACHINEGUN_6 = 31; + public final static int MZ2_INFANTRY_MACHINEGUN_7 = 32; + public final static int MZ2_INFANTRY_MACHINEGUN_8 = 33; + public final static int MZ2_INFANTRY_MACHINEGUN_9 = 34; + public final static int MZ2_INFANTRY_MACHINEGUN_10 = 35; + public final static int MZ2_INFANTRY_MACHINEGUN_11 = 36; + public final static int MZ2_INFANTRY_MACHINEGUN_12 = 37; + public final static int MZ2_INFANTRY_MACHINEGUN_13 = 38; + + public final static int MZ2_SOLDIER_BLASTER_1 = 39; + public final static int MZ2_SOLDIER_BLASTER_2 = 40; + public final static int MZ2_SOLDIER_SHOTGUN_1 = 41; + public final static int MZ2_SOLDIER_SHOTGUN_2 = 42; + public final static int MZ2_SOLDIER_MACHINEGUN_1 = 43; + public final static int MZ2_SOLDIER_MACHINEGUN_2 = 44; + + public final static int MZ2_GUNNER_MACHINEGUN_1 = 45; + public final static int MZ2_GUNNER_MACHINEGUN_2 = 46; + public final static int MZ2_GUNNER_MACHINEGUN_3 = 47; + public final static int MZ2_GUNNER_MACHINEGUN_4 = 48; + public final static int MZ2_GUNNER_MACHINEGUN_5 = 49; + public final static int MZ2_GUNNER_MACHINEGUN_6 = 50; + public final static int MZ2_GUNNER_MACHINEGUN_7 = 51; + public final static int MZ2_GUNNER_MACHINEGUN_8 = 52; + public final static int MZ2_GUNNER_GRENADE_1 = 53; + public final static int MZ2_GUNNER_GRENADE_2 = 54; + public final static int MZ2_GUNNER_GRENADE_3 = 55; + public final static int MZ2_GUNNER_GRENADE_4 = 56; + + public final static int MZ2_CHICK_ROCKET_1 = 57; + + public final static int MZ2_FLYER_BLASTER_1 = 58; + public final static int MZ2_FLYER_BLASTER_2 = 59; + + public final static int MZ2_MEDIC_BLASTER_1 = 60; + + public final static int MZ2_GLADIATOR_RAILGUN_1 = 61; + + public final static int MZ2_HOVER_BLASTER_1 = 62; + + public final static int MZ2_ACTOR_MACHINEGUN_1 = 63; + + public final static int MZ2_SUPERTANK_MACHINEGUN_1 = 64; + public final static int MZ2_SUPERTANK_MACHINEGUN_2 = 65; + public final static int MZ2_SUPERTANK_MACHINEGUN_3 = 66; + public final static int MZ2_SUPERTANK_MACHINEGUN_4 = 67; + public final static int MZ2_SUPERTANK_MACHINEGUN_5 = 68; + public final static int MZ2_SUPERTANK_MACHINEGUN_6 = 69; + public final static int MZ2_SUPERTANK_ROCKET_1 = 70; + public final static int MZ2_SUPERTANK_ROCKET_2 = 71; + public final static int MZ2_SUPERTANK_ROCKET_3 = 72; + + public final static int MZ2_BOSS2_MACHINEGUN_L1 = 73; + public final static int MZ2_BOSS2_MACHINEGUN_L2 = 74; + public final static int MZ2_BOSS2_MACHINEGUN_L3 = 75; + public final static int MZ2_BOSS2_MACHINEGUN_L4 = 76; + public final static int MZ2_BOSS2_MACHINEGUN_L5 = 77; + public final static int MZ2_BOSS2_ROCKET_1 = 78; + public final static int MZ2_BOSS2_ROCKET_2 = 79; + public final static int MZ2_BOSS2_ROCKET_3 = 80; + public final static int MZ2_BOSS2_ROCKET_4 = 81; + + public final static int MZ2_FLOAT_BLASTER_1 = 82; + + public final static int MZ2_SOLDIER_BLASTER_3 = 83; + public final static int MZ2_SOLDIER_SHOTGUN_3 = 84; + public final static int MZ2_SOLDIER_MACHINEGUN_3 = 85; + public final static int MZ2_SOLDIER_BLASTER_4 = 86; + public final static int MZ2_SOLDIER_SHOTGUN_4 = 87; + public final static int MZ2_SOLDIER_MACHINEGUN_4 = 88; + public final static int MZ2_SOLDIER_BLASTER_5 = 89; + public final static int MZ2_SOLDIER_SHOTGUN_5 = 90; + public final static int MZ2_SOLDIER_MACHINEGUN_5 = 91; + public final static int MZ2_SOLDIER_BLASTER_6 = 92; + public final static int MZ2_SOLDIER_SHOTGUN_6 = 93; + public final static int MZ2_SOLDIER_MACHINEGUN_6 = 94; + public final static int MZ2_SOLDIER_BLASTER_7 = 95; + public final static int MZ2_SOLDIER_SHOTGUN_7 = 96; + public final static int MZ2_SOLDIER_MACHINEGUN_7 = 97; + public final static int MZ2_SOLDIER_BLASTER_8 = 98; + public final static int MZ2_SOLDIER_SHOTGUN_8 = 99; + public final static int MZ2_SOLDIER_MACHINEGUN_8 = 100; + + // --- Xian shit below --- + public final static int MZ2_MAKRON_BFG = 101; + public final static int MZ2_MAKRON_BLASTER_1 = 102; + public final static int MZ2_MAKRON_BLASTER_2 = 103; + public final static int MZ2_MAKRON_BLASTER_3 = 104; + public final static int MZ2_MAKRON_BLASTER_4 = 105; + public final static int MZ2_MAKRON_BLASTER_5 = 106; + public final static int MZ2_MAKRON_BLASTER_6 = 107; + public final static int MZ2_MAKRON_BLASTER_7 = 108; + public final static int MZ2_MAKRON_BLASTER_8 = 109; + public final static int MZ2_MAKRON_BLASTER_9 = 110; + public final static int MZ2_MAKRON_BLASTER_10 = 111; + public final static int MZ2_MAKRON_BLASTER_11 = 112; + public final static int MZ2_MAKRON_BLASTER_12 = 113; + public final static int MZ2_MAKRON_BLASTER_13 = 114; + public final static int MZ2_MAKRON_BLASTER_14 = 115; + public final static int MZ2_MAKRON_BLASTER_15 = 116; + public final static int MZ2_MAKRON_BLASTER_16 = 117; + public final static int MZ2_MAKRON_BLASTER_17 = 118; + public final static int MZ2_MAKRON_RAILGUN_1 = 119; + public final static int MZ2_JORG_MACHINEGUN_L1 = 120; + public final static int MZ2_JORG_MACHINEGUN_L2 = 121; + public final static int MZ2_JORG_MACHINEGUN_L3 = 122; + public final static int MZ2_JORG_MACHINEGUN_L4 = 123; + public final static int MZ2_JORG_MACHINEGUN_L5 = 124; + public final static int MZ2_JORG_MACHINEGUN_L6 = 125; + public final static int MZ2_JORG_MACHINEGUN_R1 = 126; + public final static int MZ2_JORG_MACHINEGUN_R2 = 127; + public final static int MZ2_JORG_MACHINEGUN_R3 = 128; + public final static int MZ2_JORG_MACHINEGUN_R4 = 129; + public final static int MZ2_JORG_MACHINEGUN_R5 = 130; + public final static int MZ2_JORG_MACHINEGUN_R6 = 131; + public final static int MZ2_JORG_BFG_1 = 132; + public final static int MZ2_BOSS2_MACHINEGUN_R1 = 133; + public final static int MZ2_BOSS2_MACHINEGUN_R2 = 134; + public final static int MZ2_BOSS2_MACHINEGUN_R3 = 135; + public final static int MZ2_BOSS2_MACHINEGUN_R4 = 136; + public final static int MZ2_BOSS2_MACHINEGUN_R5 = 137; + + //ROGUE + public final static int MZ2_CARRIER_MACHINEGUN_L1 = 138; + public final static int MZ2_CARRIER_MACHINEGUN_R1 = 139; + public final static int MZ2_TURRET_MACHINEGUN = 141; + public final static int MZ2_TURRET_ROCKET = 142; + public final static int MZ2_TURRET_BLASTER = 143; + public final static int MZ2_STALKER_BLASTER = 144; + public final static int MZ2_DAEDALUS_BLASTER = 145; + public final static int MZ2_MEDIC_BLASTER_2 = 146; + public final static int MZ2_CARRIER_RAILGUN = 147; + public final static int MZ2_WIDOW_DISRUPTOR = 148; + public final static int MZ2_WIDOW_BLASTER = 149; + public final static int MZ2_WIDOW_RAIL = 150; + public final static int MZ2_WIDOW_PLASMABEAM = 151; // PMM - not used + public final static int MZ2_CARRIER_MACHINEGUN_L2 = 152; + public final static int MZ2_CARRIER_MACHINEGUN_R2 = 153; + public final static int MZ2_WIDOW_BLASTER_SWEEP1 = 156; + public final static int MZ2_WIDOW_BLASTER_SWEEP2 = 157; + public final static int MZ2_WIDOW_BLASTER_SWEEP3 = 158; + public final static int MZ2_WIDOW_BLASTER_SWEEP4 = 159; + public final static int MZ2_WIDOW_BLASTER_SWEEP5 = 160; + public final static int MZ2_WIDOW_BLASTER_SWEEP6 = 161; + public final static int MZ2_WIDOW_BLASTER_SWEEP7 = 162; + public final static int MZ2_WIDOW_BLASTER_SWEEP8 = 163; + public final static int MZ2_WIDOW_BLASTER_SWEEP9 = 164; + public final static int MZ2_WIDOW_BLASTER_100 = 165; + public final static int MZ2_WIDOW_BLASTER_90 = 166; + public final static int MZ2_WIDOW_BLASTER_80 = 167; + public final static int MZ2_WIDOW_BLASTER_70 = 168; + public final static int MZ2_WIDOW_BLASTER_60 = 169; + public final static int MZ2_WIDOW_BLASTER_50 = 170; + public final static int MZ2_WIDOW_BLASTER_40 = 171; + public final static int MZ2_WIDOW_BLASTER_30 = 172; + public final static int MZ2_WIDOW_BLASTER_20 = 173; + public final static int MZ2_WIDOW_BLASTER_10 = 174; + public final static int MZ2_WIDOW_BLASTER_0 = 175; + public final static int MZ2_WIDOW_BLASTER_10L = 176; + public final static int MZ2_WIDOW_BLASTER_20L = 177; + public final static int MZ2_WIDOW_BLASTER_30L = 178; + public final static int MZ2_WIDOW_BLASTER_40L = 179; + public final static int MZ2_WIDOW_BLASTER_50L = 180; + public final static int MZ2_WIDOW_BLASTER_60L = 181; + public final static int MZ2_WIDOW_BLASTER_70L = 182; + public final static int MZ2_WIDOW_RUN_1 = 183; + public final static int MZ2_WIDOW_RUN_2 = 184; + public final static int MZ2_WIDOW_RUN_3 = 185; + public final static int MZ2_WIDOW_RUN_4 = 186; + public final static int MZ2_WIDOW_RUN_5 = 187; + public final static int MZ2_WIDOW_RUN_6 = 188; + public final static int MZ2_WIDOW_RUN_7 = 189; + public final static int MZ2_WIDOW_RUN_8 = 190; + public final static int MZ2_CARRIER_ROCKET_1 = 191; + public final static int MZ2_WIDOW2_BEAMER_1 = 195; + public final static int MZ2_WIDOW2_BEAMER_2 = 196; + public final static int MZ2_WIDOW2_BEAMER_3 = 197; + public final static int MZ2_WIDOW2_BEAMER_4 = 198; + public final static int MZ2_WIDOW2_BEAMER_5 = 199; + public final static int MZ2_WIDOW2_BEAM_SWEEP_1 = 200; + public final static int MZ2_WIDOW2_BEAM_SWEEP_2 = 201; + public final static int MZ2_WIDOW2_BEAM_SWEEP_3 = 202; + public final static int MZ2_WIDOW2_BEAM_SWEEP_4 = 203; + public final static int MZ2_WIDOW2_BEAM_SWEEP_5 = 204; + public final static int MZ2_WIDOW2_BEAM_SWEEP_6 = 205; + public final static int MZ2_WIDOW2_BEAM_SWEEP_7 = 206; + public final static int MZ2_WIDOW2_BEAM_SWEEP_8 = 207; + public final static int MZ2_WIDOW2_BEAM_SWEEP_9 = 208; + public final static int MZ2_WIDOW2_BEAM_SWEEP_10 = 209; + public final static int MZ2_WIDOW2_BEAM_SWEEP_11 = 210; + + public final static int SPLASH_UNKNOWN = 0; + public final static int SPLASH_SPARKS = 1; + public final static int SPLASH_BLUE_WATER = 2; + public final static int SPLASH_BROWN_WATER = 3; + public final static int SPLASH_SLIME = 4; + public final static int SPLASH_LAVA = 5; + + // sound channels + // channel 0 never willingly overrides + // other channels (1-7) allways override a playing sound on that channel + public final static int CHAN_AUTO = 0; + public final static int CHAN_WEAPON = 1; + public final static int CHAN_VOICE = 2; + public final static int CHAN_ITEM = 3; + public final static int CHAN_BODY = 4; + // modifier flags + public final static int CHAN_NO_PHS_ADD = 8; + // send to all clients, not just ones in PHS (ATTN 0 will also do this) + public final static int CHAN_RELIABLE = 16; // send by reliable message, not datagram + + // sound attenuation values + public final static int ATTN_NONE = 0; // full volume the entire level + public final static int ATTN_NORM = 1; + public final static int ATTN_IDLE = 2; + public final static int ATTN_STATIC = 3; // diminish very rapidly with distance + + // player_state->stats[] indexes + public final static int STAT_HEALTH_ICON = 0; + public final static int STAT_HEALTH = 1; + public final static int STAT_AMMO_ICON = 2; + public final static int STAT_AMMO = 3; + public final static int STAT_ARMOR_ICON = 4; + public final static int STAT_ARMOR = 5; + public final static int STAT_SELECTED_ICON = 6; + public final static int STAT_PICKUP_ICON = 7; + public final static int STAT_PICKUP_STRING = 8; + public final static int STAT_TIMER_ICON = 9; + public final static int STAT_TIMER = 10; + public final static int STAT_HELPICON = 11; + public final static int STAT_SELECTED_ITEM = 12; + public final static int STAT_LAYOUTS = 13; + public final static int STAT_FRAGS = 14; + public final static int STAT_FLASHES = 15; // cleared each frame, 1 = health, 2 = armor + public final static int STAT_CHASE = 16; + public final static int STAT_SPECTATOR = 17; + + public final static int MAX_STATS = 32; + + // dmflags->value flags + public final static int DF_NO_HEALTH = 0x00000001; // 1 + public final static int DF_NO_ITEMS = 0x00000002; // 2 + public final static int DF_WEAPONS_STAY = 0x00000004; // 4 + public final static int DF_NO_FALLING = 0x00000008; // 8 + public final static int DF_INSTANT_ITEMS = 0x00000010; // 16 + public final static int DF_SAME_LEVEL = 0x00000020; // 32 + public final static int DF_SKINTEAMS = 0x00000040; // 64 + public final static int DF_MODELTEAMS = 0x00000080; // 128 + public final static int DF_NO_FRIENDLY_FIRE = 0x00000100; // 256 + public final static int DF_SPAWN_FARTHEST = 0x00000200; // 512 + public final static int DF_FORCE_RESPAWN = 0x00000400; // 1024 + public final static int DF_NO_ARMOR = 0x00000800; // 2048 + public final static int DF_ALLOW_EXIT = 0x00001000; // 4096 + public final static int DF_INFINITE_AMMO = 0x00002000; // 8192 + public final static int DF_QUAD_DROP = 0x00004000; // 16384 + public final static int DF_FIXED_FOV = 0x00008000; // 32768 + + // ROGUE + protected final static int DF_NO_MINES = 0x00020000; + protected final static int DF_NO_STACK_DOUBLE = 0x00040000; + protected final static int DF_NO_NUKES = 0x00080000; + protected final static int DF_NO_SPHERES = 0x00100000; + // ROGUE + + // + // config strings are a general means of communication from + // the server to all connected clients. + // Each config string can be at most MAX_QPATH characters. + // + public final static int CS_NAME = 0; + public final static int CS_CDTRACK = 1; + public final static int CS_SKY = 2; + public final static int CS_SKYAXIS = 3; // %f %f %f format + public final static int CS_SKYROTATE = 4; + public final static int CS_STATUSBAR = 5; // display program string + + public final static int CS_AIRACCEL = 29; // air acceleration control + public final static int CS_MAXCLIENTS = 30; + public final static int CS_MAPCHECKSUM = 31; // for catching cheater maps + + public final static int CS_MODELS = 32; + public final static int CS_SOUNDS = (CS_MODELS + MAX_MODELS); + public final static int CS_IMAGES = (CS_SOUNDS + MAX_SOUNDS); + public final static int CS_LIGHTS = (CS_IMAGES + MAX_IMAGES); + public final static int CS_ITEMS = (CS_LIGHTS + MAX_LIGHTSTYLES); + public final static int CS_PLAYERSKINS = (CS_ITEMS + MAX_ITEMS); + private final static int CS_GENERAL = (CS_PLAYERSKINS + MAX_CLIENTS); + public final static int MAX_CONFIGSTRINGS = (CS_GENERAL + MAX_GENERAL); + + public final static int HEALTH_IGNORE_MAX = 1; + public final static int HEALTH_TIMED = 2; + + // gi.BoxEdicts() can return a list of either solid or trigger entities + // FIXME: eliminate AREA_ distinction? + public final static int AREA_SOLID = 1; + public final static int AREA_TRIGGERS = 2; + + public final static int TE_GUNSHOT = 0; + public final static int TE_BLOOD = 1; + public final static int TE_BLASTER = 2; + public final static int TE_RAILTRAIL = 3; + public final static int TE_SHOTGUN = 4; + public final static int TE_EXPLOSION1 = 5; + public final static int TE_EXPLOSION2 = 6; + public final static int TE_ROCKET_EXPLOSION = 7; + public final static int TE_GRENADE_EXPLOSION = 8; + public final static int TE_SPARKS = 9; + public final static int TE_SPLASH = 10; + public final static int TE_BUBBLETRAIL = 11; + public final static int TE_SCREEN_SPARKS = 12; + public final static int TE_SHIELD_SPARKS = 13; + public final static int TE_BULLET_SPARKS = 14; + public final static int TE_LASER_SPARKS = 15; + public final static int TE_PARASITE_ATTACK = 16; + public final static int TE_ROCKET_EXPLOSION_WATER = 17; + public final static int TE_GRENADE_EXPLOSION_WATER = 18; + public final static int TE_MEDIC_CABLE_ATTACK = 19; + public final static int TE_BFG_EXPLOSION = 20; + public final static int TE_BFG_BIGEXPLOSION = 21; + public final static int TE_BOSSTPORT = 22; // used as '22' in a map, so DON'T RENUMBER!!! + public final static int TE_BFG_LASER = 23; + public final static int TE_GRAPPLE_CABLE = 24; + public final static int TE_WELDING_SPARKS = 25; + public final static int TE_GREENBLOOD = 26; + public final static int TE_BLUEHYPERBLASTER = 27; + public final static int TE_PLASMA_EXPLOSION = 28; + public final static int TE_TUNNEL_SPARKS = 29; + //ROGUE + public final static int TE_BLASTER2 = 30; + public final static int TE_LIGHTNING = 33; + public final static int TE_DEBUGTRAIL = 34; + public final static int TE_PLAIN_EXPLOSION = 35; + public final static int TE_FLASHLIGHT = 36; + public final static int TE_FORCEWALL = 37; + public final static int TE_HEATBEAM = 38; + public final static int TE_MONSTER_HEATBEAM = 39; + public final static int TE_STEAM = 40; + public final static int TE_BUBBLETRAIL2 = 41; + public final static int TE_MOREBLOOD = 42; + public final static int TE_HEATBEAM_SPARKS = 43; + public final static int TE_HEATBEAM_STEAM = 44; + public final static int TE_CHAINFIST_SMOKE = 45; + public final static int TE_ELECTRIC_SPARKS = 46; + public final static int TE_TRACKER_EXPLOSION = 47; + public final static int TE_TELEPORT_EFFECT = 48; + public final static int TE_DBALL_GOAL = 49; + public final static int TE_WIDOWBEAMOUT = 50; + public final static int TE_NUKEBLAST = 51; + public final static int TE_WIDOWSPLASH = 52; + public final static int TE_EXPLOSION1_BIG = 53; + public final static int TE_EXPLOSION1_NP = 54; + public final static int TE_FLECHETTE = 55; + + // content masks + public final static int MASK_SOLID = (CONTENTS_SOLID | CONTENTS_WINDOW); + public final static int MASK_PLAYERSOLID = (CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER); + public final static int MASK_DEADSOLID = (CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW); + public final static int MASK_MONSTERSOLID = (CONTENTS_SOLID | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER); + public final static int MASK_WATER = (CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME); + public final static int MASK_OPAQUE = (CONTENTS_SOLID | CONTENTS_SLIME | CONTENTS_LAVA); + public final static int MASK_SHOT = (CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_WINDOW | CONTENTS_DEADMONSTER); + public final static int MASK_CURRENT = + (CONTENTS_CURRENT_0 + | CONTENTS_CURRENT_90 + | CONTENTS_CURRENT_180 + | CONTENTS_CURRENT_270 + | CONTENTS_CURRENT_UP + | CONTENTS_CURRENT_DOWN); + + // item spawnflags + public final static int ITEM_TRIGGER_SPAWN = 0x00000001; + public final static int ITEM_NO_TOUCH = 0x00000002; + // 6 bits reserved for editor flags + // 8 bits used as power cube id bits for coop games + public final static int DROPPED_ITEM = 0x00010000; + public final static int DROPPED_PLAYER_ITEM = 0x00020000; + public final static int ITEM_TARGETS_USED = 0x00040000; + + // (machen nur GL) + public final static int VIDREF_GL = 1; + public final static int VIDREF_SOFT = 2; + + public final static int DEFAULT_BULLET_HSPREAD = 300; + public final static int DEFAULT_BULLET_VSPREAD = 500; + public final static int DEFAULT_SHOTGUN_HSPREAD = 1000; + public final static int DEFAULT_SHOTGUN_VSPREAD = 500; + public final static int DEFAULT_DEATHMATCH_SHOTGUN_COUNT = 12; + public final static int DEFAULT_SHOTGUN_COUNT = 12; + public final static int DEFAULT_SSHOTGUN_COUNT = 20; + + public final static int ANIM_BASIC = 0; // stand / run + public final static int ANIM_WAVE = 1; + public final static int ANIM_JUMP = 2; + public final static int ANIM_PAIN = 3; + public final static int ANIM_ATTACK = 4; + public final static int ANIM_DEATH = 5; + public final static int ANIM_REVERSE = 6; + + public final static int AMMO_BULLETS = 0; + public final static int AMMO_SHELLS = 1; + public final static int AMMO_ROCKETS = 2; + public final static int AMMO_GRENADES = 3; + public final static int AMMO_CELLS = 4; + public final static int AMMO_SLUGS = 5; + + // view pitching times + public final static float DAMAGE_TIME = 0.5f; + public final static float FALL_TIME = 0.3f; + + // damage flags + public final static int DAMAGE_RADIUS = 0x00000001; // damage was indirect + public final static int DAMAGE_NO_ARMOR = 0x00000002; // armour does not protect from this damage + public final static int DAMAGE_ENERGY = 0x00000004; // damage is from an energy based weapon + public final static int DAMAGE_NO_KNOCKBACK = 0x00000008; // do not affect velocity, just view angles + public final static int DAMAGE_BULLET = 0x00000010; // damage is from a bullet (used for ricochets) + public final static int DAMAGE_NO_PROTECTION = 0x00000020; + // armor, shields, invulnerability, and godmode have no effect + + public final static int DAMAGE_NO = 0; + public final static int DAMAGE_YES = 1; // will take damage if hit + public final static int DAMAGE_AIM = 2; // auto targeting recognizes this + + // means of death + public final static int MOD_UNKNOWN = 0; + public final static int MOD_BLASTER = 1; + public final static int MOD_SHOTGUN = 2; + public final static int MOD_SSHOTGUN = 3; + public final static int MOD_MACHINEGUN = 4; + public final static int MOD_CHAINGUN = 5; + public final static int MOD_GRENADE = 6; + public final static int MOD_G_SPLASH = 7; + public final static int MOD_ROCKET = 8; + public final static int MOD_R_SPLASH = 9; + public final static int MOD_HYPERBLASTER = 10; + public final static int MOD_RAILGUN = 11; + public final static int MOD_BFG_LASER = 12; + public final static int MOD_BFG_BLAST = 13; + public final static int MOD_BFG_EFFECT = 14; + public final static int MOD_HANDGRENADE = 15; + public final static int MOD_HG_SPLASH = 16; + public final static int MOD_WATER = 17; + public final static int MOD_SLIME = 18; + public final static int MOD_LAVA = 19; + public final static int MOD_CRUSH = 20; + public final static int MOD_TELEFRAG = 21; + public final static int MOD_FALLING = 22; + public final static int MOD_SUICIDE = 23; + public final static int MOD_HELD_GRENADE = 24; + public final static int MOD_EXPLOSIVE = 25; + public final static int MOD_BARREL = 26; + public final static int MOD_BOMB = 27; + public final static int MOD_EXIT = 28; + public final static int MOD_SPLASH = 29; + public final static int MOD_TARGET_LASER = 30; + public final static int MOD_TRIGGER_HURT = 31; + public final static int MOD_HIT = 32; + public final static int MOD_TARGET_BLASTER = 33; + public final static int MOD_FRIENDLY_FIRE = 0x8000000; + + // edict->spawnflags + // these are set with checkboxes on each entity in the map editor + public final static int SPAWNFLAG_NOT_EASY = 0x00000100; + public final static int SPAWNFLAG_NOT_MEDIUM = 0x00000200; + public final static int SPAWNFLAG_NOT_HARD = 0x00000400; + public final static int SPAWNFLAG_NOT_DEATHMATCH = 0x00000800; + public final static int SPAWNFLAG_NOT_COOP = 0x00001000; + + // edict->flags + public final static int FL_FLY = 0x00000001; + public final static int FL_SWIM = 0x00000002; // implied immunity to drowining + public final static int FL_IMMUNE_LASER = 0x00000004; + public final static int FL_INWATER = 0x00000008; + public final static int FL_GODMODE = 0x00000010; + public final static int FL_NOTARGET = 0x00000020; + public final static int FL_IMMUNE_SLIME = 0x00000040; + public final static int FL_IMMUNE_LAVA = 0x00000080; + public final static int FL_PARTIALGROUND = 0x00000100; // not all corners are valid + public final static int FL_TEAMSLAVE = 0x00000400; // not the first on the team + public final static int FL_NO_KNOCKBACK = 0x00000800; + public final static int FL_POWER_ARMOR = 0x00001000; // power armor (if any) is active + public final static int FL_RESPAWN = 0x80000000; // used for item respawning + + public final static float FRAMETIME = 0.1f; + + public final static int MELEE_DISTANCE = 80; + + public final static int BODY_QUEUE_SIZE = 8; + + // deadflag + public final static int DEAD_NO = 0; + public final static int DEAD_DEAD = 2; + + // range + public final static int RANGE_MELEE = 0; + public final static int RANGE_NEAR = 1; + public final static int RANGE_MID = 2; + public final static int RANGE_FAR = 3; + + // gib types + public final static int GIB_ORGANIC = 0; + public final static int GIB_METALLIC = 1; + + // monster ai flags + public final static int AI_STAND_GROUND = 0x00000001; + public final static int AI_TEMP_STAND_GROUND = 0x00000002; + public final static int AI_SOUND_TARGET = 0x00000004; + public final static int AI_LOST_SIGHT = 0x00000008; + public final static int AI_PURSUIT_LAST_SEEN = 0x00000010; + public final static int AI_PURSUE_NEXT = 0x00000020; + public final static int AI_PURSUE_TEMP = 0x00000040; + public final static int AI_HOLD_FRAME = 0x00000080; + public final static int AI_GOOD_GUY = 0x00000100; + public final static int AI_BRUTAL = 0x00000200; + public final static int AI_NOSTEP = 0x00000400; + public final static int AI_DUCKED = 0x00000800; + public final static int AI_COMBAT_POINT = 0x00001000; + public final static int AI_MEDIC = 0x00002000; + public final static int AI_RESURRECTING = 0x00004000; + + // monster attack state + public final static int AS_STRAIGHT = 1; + public final static int AS_SLIDING = 2; + public final static int AS_MELEE = 3; + public final static int AS_MISSILE = 4; + + // armor types + public final static int ARMOR_JACKET = 1; + public final static int ARMOR_COMBAT = 2; + public final static int ARMOR_BODY = 3; + public final static int ARMOR_SHARD = 4; + + // power armor types + public final static int POWER_ARMOR_NONE = 0; + public final static int POWER_ARMOR_SCREEN = 1; + public final static int POWER_ARMOR_SHIELD = 2; + + // handedness values + public final static int LEFT_HANDED = 1; + public final static int CENTER_HANDED = 2; + + // game.serverflags values + public final static int SFL_CROSS_TRIGGER_MASK = 0x000000ff; + + // noise types for PlayerNoise + public final static int PNOISE_SELF = 0; + public final static int PNOISE_WEAPON = 1; + public final static int PNOISE_IMPACT = 2; + + // gitem_t->flags + public final static int IT_WEAPON = 1; // use makes active weapon + public final static int IT_AMMO = 2; + public final static int IT_ARMOR = 4; + public final static int IT_STAY_COOP = 8; + public final static int IT_KEY = 16; + public final static int IT_POWERUP = 32; + + // gitem_t->weapmodel for weapons indicates model index + public final static int WEAP_BLASTER = 1; + public final static int WEAP_SHOTGUN = 2; + public final static int WEAP_SUPERSHOTGUN = 3; + public final static int WEAP_MACHINEGUN = 4; + public final static int WEAP_CHAINGUN = 5; + public final static int WEAP_GRENADES = 6; + public final static int WEAP_GRENADELAUNCHER = 7; + public final static int WEAP_ROCKETLAUNCHER = 8; + public final static int WEAP_HYPERBLASTER = 9; + public final static int WEAP_RAILGUN = 10; + public final static int WEAP_BFG = 11; + + // edict->movetype values + public final static int MOVETYPE_NONE = 0; // never moves + public final static int MOVETYPE_NOCLIP = 1; // origin and angles change with no interaction + public final static int MOVETYPE_PUSH = 2; // no clip to world, push on box contact + public final static int MOVETYPE_STOP = 3; // no clip to world, stops on box contact + + public final static int MOVETYPE_WALK = 4; // gravity + public final static int MOVETYPE_STEP = 5; // gravity, special edge handling + public final static int MOVETYPE_FLY = 6; + public final static int MOVETYPE_TOSS = 7; // gravity + public final static int MOVETYPE_FLYMISSILE = 8; // extra size to monsters + public final static int MOVETYPE_BOUNCE = 9; + + public final static int MULTICAST_ALL = 0; + public final static int MULTICAST_PHS = 1; + public final static int MULTICAST_PVS = 2; + public final static int MULTICAST_ALL_R = 3; + public final static int MULTICAST_PHS_R = 4; + public final static int MULTICAST_PVS_R = 5; + + // ------------- + // client/game.h + + public final static int SOLID_NOT = 0; // no interaction with other objects + public final static int SOLID_TRIGGER = 1; // only touch when inside, after moving + public final static int SOLID_BBOX = 2; // touch on edge + public final static int SOLID_BSP = 3; // bsp clip, touch on edge + + // edict->svflags + public final static int SVF_NOCLIENT = 0x00000001; // don't send entity to clients, even if it has effects + public final static int SVF_DEADMONSTER = 0x00000002; // treat as CONTENTS_DEADMONSTER for collision + public final static int SVF_MONSTER = 0x00000004; // treat as CONTENTS_MONSTER for collision + + public final static int MAX_ENT_CLUSTERS = 16; + + public final static int sv_stopspeed = 100; + public final static int sv_friction = 6; + public final static int sv_waterfriction = 1; + + // R E N D E R E R + //////////////////// + public static final int MAX_DLIGHTS = 32; + protected static final int MAX_ENTITIES = 128; + public static final int MAX_PARTICLES = 4096; + + // gl_model.h + public static final int SURF_PLANEBACK = 2; + public static final int SURF_DRAWSKY = 4; + public static final int SURF_DRAWTURB = 0x10; + + public static final float POWERSUIT_SCALE = 4.0f; + + // these ops are known to the game dll + // protocol bytes that can be directly added to messages + + public final static int svc_muzzleflash = 1; + public final static int svc_muzzleflash2 = 2; + public final static int svc_temp_entity = 3; + public final static int svc_layout = 4; + public final static int svc_inventory = 5; + + // the rest are private to the client and server + public final static int svc_nop = 6; + public final static int svc_disconnect = 7; + public final static int svc_reconnect = 8; + public final static int svc_sound = 9; // + public final static int svc_print = 10; // [byte] id [string] null terminated string + public final static int svc_stufftext = 11; + // [string] stuffed into client's console buffer, should be \n terminated + public final static int svc_serverdata = 12; // [long] protocol ... + public final static int svc_configstring = 13; // [short] [string] + public final static int svc_spawnbaseline = 14; + public final static int svc_centerprint = 15; // [string] to put in center of the screen + public final static int svc_download = 16; // [short] size [size bytes] + public final static int svc_playerinfo = 17; // variable + public final static int svc_packetentities = 18; // [...] + public final static int svc_deltapacketentities = 19; // [...] + public final static int svc_frame = 20; + + public static final int NUMVERTEXNORMALS = 162; + public static final int PROTOCOL_VERSION = 34; + public final static int PORT_MASTER = 27900; + public final static int PORT_CLIENT = 27901; + public final static int PORT_SERVER = 27910; + public final static int PORT_ANY = -1; + + public final static int PS_M_TYPE = (1); + public final static int PS_M_ORIGIN = (1 << 1); + public final static int PS_M_VELOCITY = (1 << 2); + public final static int PS_M_TIME = (1 << 3); + public final static int PS_M_FLAGS = (1 << 4); + public final static int PS_M_GRAVITY = (1 << 5); + public final static int PS_M_DELTA_ANGLES = (1 << 6); + + public final static int UPDATE_BACKUP = 16; // copies of entity_state_t to keep buffered + // must be power of two + public final static int UPDATE_MASK = (UPDATE_BACKUP - 1); + + public final static int PS_VIEWOFFSET = (1 << 7); + public final static int PS_VIEWANGLES = (1 << 8); + public final static int PS_KICKANGLES = (1 << 9); + public final static int PS_BLEND = (1 << 10); + public final static int PS_FOV = (1 << 11); + public final static int PS_WEAPONINDEX = (1 << 12); + public final static int PS_WEAPONFRAME = (1 << 13); + public final static int PS_RDFLAGS = (1 << 14); + + protected static final int CM_ANGLE1 = (1); + protected static final int CM_ANGLE2 = (1 << 1); + protected static final int CM_ANGLE3 = (1 << 2); + protected static final int CM_FORWARD = (1 << 3); + protected static final int CM_SIDE = (1 << 4); + protected static final int CM_UP = (1 << 5); + protected static final int CM_BUTTONS = (1 << 6); + protected static final int CM_IMPULSE = (1 << 7); + + // try to pack the common update flags into the first byte + public final static int U_ORIGIN1 = (1); + public final static int U_ORIGIN2 = (1 << 1); + public final static int U_ANGLE2 = (1 << 2); + public final static int U_ANGLE3 = (1 << 3); + public final static int U_FRAME8 = (1 << 4); // frame is a byte + public final static int U_EVENT = (1 << 5); + public final static int U_REMOVE = (1 << 6); // REMOVE this entity, don't add it + public final static int U_MOREBITS1 = (1 << 7); // read one additional byte + + // second byte + public final static int U_NUMBER16 = (1 << 8); // NUMBER8 is implicit if not set + public final static int U_ORIGIN3 = (1 << 9); + public final static int U_ANGLE1 = (1 << 10); + public final static int U_MODEL = (1 << 11); + public final static int U_RENDERFX8 = (1 << 12); // fullbright, etc + public final static int U_EFFECTS8 = (1 << 14); // autorotate, trails, etc + public final static int U_MOREBITS2 = (1 << 15); // read one additional byte + + // third byte + public final static int U_SKIN8 = (1 << 16); + public final static int U_FRAME16 = (1 << 17); // frame is a short + public final static int U_RENDERFX16 = (1 << 18); // 8 + 16 = 32 + public final static int U_EFFECTS16 = (1 << 19); // 8 + 16 = 32 + public final static int U_MODEL2 = (1 << 20); // weapons, flags, etc + public final static int U_MODEL3 = (1 << 21); + public final static int U_MODEL4 = (1 << 22); + public final static int U_MOREBITS3 = (1 << 23); // read one additional byte + + // fourth byte + public final static int U_OLDORIGIN = (1 << 24); // FIXME: get rid of this + public final static int U_SKIN16 = (1 << 25); + public final static int U_SOUND = (1 << 26); + public final static int U_SOLID = (1 << 27); + + public static final int MAX_MD2SKINS = 32; + public static final int MAX_SKINNAME = 64; + + public static final int MAXLIGHTMAPS = 4; + public static final int MIPLEVELS = 4; + + public static final int clc_nop = 1; + public static final int clc_move = 2; // [[usercmd_t] + public static final int clc_userinfo = 3; // [[userinfo string] + public static final int clc_stringcmd = 4; // [string] message + + public static final int NS_CLIENT = 0; + public static final int NS_SERVER = 1; + + public static final int NA_LOOPBACK = 0; + public static final int NA_BROADCAST = 1; + public static final int NA_IP = 2; + public static final int NA_BROADCAST_IPX = 4; + + public final static int SND_VOLUME = (1); // a byte + public final static int SND_ATTENUATION = (1 << 1); // a byte + public final static int SND_POS = (1 << 2); // three coordinates + public final static int SND_ENT = (1 << 3); // a short 0-2: channel, 3-12: entity + public final static int SND_OFFSET = (1 << 4); // a byte, msec offset from frame start + + public final static float DEFAULT_SOUND_PACKET_VOLUME = 1.0f; + public final static float DEFAULT_SOUND_PACKET_ATTENUATION = 1.0f; + + // -------- + // client.h + public static final int MAX_PARSE_ENTITIES = 1024; + public static final int MAX_CLIENTWEAPONMODELS = 20; + + public static int CMD_BACKUP = 64; // allow a lot of command backups for very fast systems + + public static final int ca_uninitialized = 0; + public static final int ca_disconnected = 1; + public static final int ca_connecting = 2; + public static final int ca_connected = 3; + public static final int ca_active = 4; + + public static final int MAX_ALIAS_NAME = 32; + public static final int MAX_NUM_ARGVS = 50; + + public static final int MAX_MSGLEN = 1400; + + // --------- + // console.h + public static final int NUM_CON_TIMES = 4; + public static final int CON_TEXTSIZE = 32768; + + public final static int BSPVERSION = 38; + + // -------- + // qfiles.h + + // upper design bounds + // leaffaces, leafbrushes, planes, and verts are still bounded by + // 16 bit short limits + public final static int MAX_MAP_MODELS = 1024; + public final static int MAX_MAP_BRUSHES = 8192; + public final static int MAX_MAP_ENTSTRING = 0x40000; + public final static int MAX_MAP_TEXINFO = 8192; + + public final static int MAX_MAP_AREAS = 256; + public final static int MAX_MAP_AREAPORTALS = 1024; + public final static int MAX_MAP_PLANES = 65536; + public final static int MAX_MAP_NODES = 65536; + public final static int MAX_MAP_BRUSHSIDES = 65536; + public final static int MAX_MAP_LEAFS = 65536; + public final static int MAX_MAP_LEAFBRUSHES = 65536; + public final static int MAX_MAP_SURFEDGES = 256000; + public final static int MAX_MAP_VISIBILITY = 0x100000; + + // 0-2 are axial planes + public final static int PLANE_X = 0; + public final static int PLANE_Y = 1; + public final static int PLANE_Z = 2; + + // 3-5 are non-axial planes snapped to the nearest + public final static int PLANE_ANYZ = 5; + + public final static int LUMP_ENTITIES = 0; + public final static int LUMP_PLANES = 1; + public final static int LUMP_VERTEXES = 2; + public final static int LUMP_VISIBILITY = 3; + public final static int LUMP_NODES = 4; + public final static int LUMP_TEXINFO = 5; + public final static int LUMP_FACES = 6; + public final static int LUMP_LIGHTING = 7; + public final static int LUMP_LEAFS = 8; + public final static int LUMP_LEAFFACES = 9; + public final static int LUMP_LEAFBRUSHES = 10; + public final static int LUMP_EDGES = 11; + public final static int LUMP_SURFEDGES = 12; + public final static int LUMP_MODELS = 13; + public final static int LUMP_BRUSHES = 14; + public final static int LUMP_BRUSHSIDES = 15; + public final static int LUMP_AREAS = 17; + public final static int LUMP_AREAPORTALS = 18; + public final static int HEADER_LUMPS = 19; + + public final static int ALIAS_VERSION = 8; + public static final String GAMEVERSION = "baseq2"; + public static final int API_VERSION = 3; // ref_library (refexport_t) + + public final static int DVIS_PVS = 0; + public final static int DVIS_PHS = 1; + + // ---------------- + // client/keydest_t + public static final int key_game = 0; + public static final int key_console = 1; + public static final int key_message = 2; + public static final int key_menu = 3; + + // --------------- + // server/server.h + public static final int cs_free = 0; // can be reused for a new connection + public static final int cs_zombie = 1; // client has been disconnected, but don't reuse + // connection for a couple seconds + public static final int cs_connected = 2; // has been assigned to a client_t, but not in game yet + public static final int cs_spawned = 3; + + public static final int MAX_CHALLENGES = 1024; + + public static final int ss_dead = 0; // no map loaded + public static final int ss_loading = 1; // spawning level edicts + public static final int ss_game = 2; // actively running + public static final int ss_cinematic = 3; + public static final int ss_demo = 4; + public static final int ss_pic = 5; + + public final static int SV_OUTPUTBUF_LENGTH = (MAX_MSGLEN - 16); + public final static int RD_CLIENT = 1; + public final static int RD_PACKET = 2; + + public final static int RATE_MESSAGES = 10; + + public final static int LATENCY_COUNTS = 16; + + public static final int MAXCMDLINE = 256; + + public static final int MAX_MASTERS = 8; + + //server/sv_world.h + public static final int AREA_DEPTH = 4; + public static final int AREA_NODES = 32; + + public static final int EXEC_NOW = 0; + public static final int EXEC_INSERT = 1; + public static final int EXEC_APPEND = 2; + + //client/qmenu.h + public final static int MAXMENUITEMS = 64; + + public final static int MTYPE_SLIDER = 0; + public final static int MTYPE_LIST = 1; + public final static int MTYPE_ACTION = 2; + public final static int MTYPE_SPINCONTROL = 3; + public final static int MTYPE_SEPARATOR = 4; + public final static int MTYPE_FIELD = 5; + + public final static int K_ENTER = 13; + public final static int K_ESCAPE = 27; + + // normal keys should be passed as lowercased ascii + + public final static int K_UPARROW = 128; + public final static int K_DOWNARROW = 129; + public final static int K_LEFTARROW = 130; + public final static int K_RIGHTARROW = 131; - public final static int WEAPON_READY = 0; - public final static int WEAPON_ACTIVATING = 1; - public final static int WEAPON_DROPPING = 2; - public final static int WEAPON_FIRING = 3; - - public final static float GRENADE_TIMER = 3.0f; - public final static int GRENADE_MINSPEED = 400; - public final static int GRENADE_MAXSPEED = 800; - - // ----------------- - // client/q_shared.h - - // can accelerate and turn - public final static int PM_NORMAL = 0; - public final static int PM_SPECTATOR = 1; - // no acceleration or turning - public final static int PM_DEAD = 2; - public final static int PM_GIB = 3; // different bounding box - public final static int PM_FREEZE = 4; - - public final static int EV_NONE = 0; - public final static int EV_ITEM_RESPAWN = 1; - public final static int EV_FOOTSTEP = 2; - public final static int EV_FALLSHORT = 3; - public final static int EV_FALL = 4; - public final static int EV_FALLFAR = 5; - public final static int EV_PLAYER_TELEPORT = 6; - public final static int EV_OTHER_TELEPORT = 7; - - // angle indexes - public final static int PITCH = 0; // up / down - public final static int YAW = 1; // left / right - public final static int ROLL = 2; // fall over - - public final static int MAX_STRING_CHARS = 1024; // max length of a string passed to Cmd_TokenizeString - public final static int MAX_STRING_TOKENS = 80; // max tokens resulting from Cmd_TokenizeString - public final static int MAX_TOKEN_CHARS = 1024; // max length of an individual token - - public final static int MAX_QPATH = 64; // max length of a quake game pathname - public final static int MAX_OSPATH = 128; // max length of a filesystem pathname - - // per-level limits - public final static int MAX_CLIENTS = 256; // absolute limit - public final static int MAX_EDICTS = 1024; // must change protocol to increase more - public final static int MAX_LIGHTSTYLES = 256; - public final static int MAX_MODELS = 256; // these are sent over the net as bytes - public final static int MAX_SOUNDS = 256; // so they cannot be blindly increased - public final static int MAX_IMAGES = 256; - public final static int MAX_ITEMS = 256; - public final static int MAX_GENERAL = (MAX_CLIENTS * 2); // general config strings - - // game print flags - public final static int PRINT_LOW = 0; // pickup messages - public final static int PRINT_MEDIUM = 1; // death messages - public final static int PRINT_HIGH = 2; // critical messages - public final static int PRINT_CHAT = 3; // chat messages - - public final static int ERR_FATAL = 0; // exit the entire game with a popup window - public final static int ERR_DROP = 1; // print to console and disconnect from game - public final static int ERR_DISCONNECT = 2; // don't kill server - - public final static int PRINT_ALL = 0; - public final static int PRINT_DEVELOPER = 1; // only print when "developer 1" - public final static int PRINT_ALERT = 2; - - // key / value info strings - public final static int MAX_INFO_KEY = 64; - public final static int MAX_INFO_VALUE = 64; - public final static int MAX_INFO_STRING = 512; - - // directory searching - public final static int SFF_ARCH = 0x01; - public final static int SFF_HIDDEN = 0x02; - public final static int SFF_RDONLY = 0x04; - public final static int SFF_SUBDIR = 0x08; - public final static int SFF_SYSTEM = 0x10; - - public final static int CVAR_ARCHIVE = 1; // set to cause it to be saved to vars.rc - public final static int CVAR_USERINFO = 2; // added to userinfo when changed - public final static int CVAR_SERVERINFO = 4; // added to serverinfo when changed - public final static int CVAR_NOSET = 8; // don't allow change from console at all, - // but can be set from the command line - public final static int CVAR_LATCH = 16; // save changes until server restart - - // lower bits are stronger, and will eat weaker brushes completely - public final static int CONTENTS_SOLID = 1; // an eye is never valid in a solid - public final static int CONTENTS_WINDOW = 2; // translucent, but not watery - public final static int CONTENTS_AUX = 4; - public final static int CONTENTS_LAVA = 8; - public final static int CONTENTS_SLIME = 16; - public final static int CONTENTS_WATER = 32; - public final static int CONTENTS_MIST = 64; - public final static int LAST_VISIBLE_CONTENTS = 64; - - // remaining contents are non-visible, and don't eat brushes - public final static int CONTENTS_AREAPORTAL = 0x8000; - - public final static int CONTENTS_PLAYERCLIP = 0x10000; - public final static int CONTENTS_MONSTERCLIP = 0x20000; - - // currents can be added to any other contents, and may be mixed - public final static int CONTENTS_CURRENT_0 = 0x40000; - public final static int CONTENTS_CURRENT_90 = 0x80000; - public final static int CONTENTS_CURRENT_180 = 0x100000; - public final static int CONTENTS_CURRENT_270 = 0x200000; - public final static int CONTENTS_CURRENT_UP = 0x400000; - public final static int CONTENTS_CURRENT_DOWN = 0x800000; - - public final static int CONTENTS_ORIGIN = 0x1000000; // removed before bsping an entity - - public final static int CONTENTS_MONSTER = 0x2000000; // should never be on a brush, only in game - public final static int CONTENTS_DEADMONSTER = 0x4000000; - public final static int CONTENTS_DETAIL = 0x8000000; // brushes to be added after vis leafs - public final static int CONTENTS_TRANSLUCENT = 0x10000000; // auto set if any surface has trans - public final static int CONTENTS_LADDER = 0x20000000; - - public final static int SURF_LIGHT = 0x1; // value will hold the light strength - public final static int SURF_SLICK = 0x2; // effects game physics - - public final static int SURF_SKY = 0x4; // don't draw, but add to skybox - public final static int SURF_WARP = 0x8; // turbulent water warp - public final static int SURF_TRANS33 = 0x10; - public final static int SURF_TRANS66 = 0x20; - public final static int SURF_FLOWING = 0x40; // scroll towards angle - public final static int SURF_NODRAW = 0x80; // don't bother referencing the texture - - // - // button bits - // - public final static int BUTTON_ATTACK = 1; - public final static int BUTTON_USE = 2; - public final static int BUTTON_ANY = 128; // any key whatsoever - - public final static int MAXTOUCH = 32; - - // entity_state_t->effects - // Effects are things handled on the client side (lights, particles, frame animations) - // that happen constantly on the given entity. - // An entity that has effects will be sent to the client - // even if it has a zero index model. - public final static int EF_ROTATE = 0x00000001; // rotate (bonus items) - public final static int EF_GIB = 0x00000002; // leave a trail - public final static int EF_BLASTER = 0x00000008; // redlight + trail - public final static int EF_ROCKET = 0x00000010; // redlight + trail - public final static int EF_GRENADE = 0x00000020; - public final static int EF_HYPERBLASTER = 0x00000040; - public final static int EF_BFG = 0x00000080; - public final static int EF_COLOR_SHELL = 0x00000100; - public final static int EF_POWERSCREEN = 0x00000200; - public final static int EF_ANIM01 = 0x00000400; // automatically cycle between frames 0 and 1 at 2 hz - public final static int EF_ANIM23 = 0x00000800; // automatically cycle between frames 2 and 3 at 2 hz - public final static int EF_ANIM_ALL = 0x00001000; // automatically cycle through all frames at 2hz - public final static int EF_ANIM_ALLFAST = 0x00002000; // automatically cycle through all frames at 10hz - public final static int EF_FLIES = 0x00004000; - public final static int EF_QUAD = 0x00008000; - public final static int EF_PENT = 0x00010000; - public final static int EF_TELEPORTER = 0x00020000; // particle fountain - public final static int EF_FLAG1 = 0x00040000; - public final static int EF_FLAG2 = 0x00080000; - // RAFAEL - public final static int EF_IONRIPPER = 0x00100000; - public final static int EF_GREENGIB = 0x00200000; - public final static int EF_BLUEHYPERBLASTER = 0x00400000; - public final static int EF_SPINNINGLIGHTS = 0x00800000; - public final static int EF_PLASMA = 0x01000000; - public final static int EF_TRAP = 0x02000000; - - //ROGUE - public final static int EF_TRACKER = 0x04000000; - public final static int EF_DOUBLE = 0x08000000; - public final static int EF_SPHERETRANS = 0x10000000; - public final static int EF_TAGTRAIL = 0x20000000; - public final static int EF_HALF_DAMAGE = 0x40000000; - public final static int EF_TRACKERTRAIL = 0x80000000; - //ROGUE - - // entity_state_t->renderfx flags - public final static int RF_MINLIGHT = 1; // allways have some light (viewmodel) - public final static int RF_VIEWERMODEL = 2; // don't draw through eyes, only mirrors - public final static int RF_WEAPONMODEL = 4; // only draw through eyes - public final static int RF_FULLBRIGHT = 8; // allways draw full intensity - public final static int RF_DEPTHHACK = 16; // for view weapon Z crunching - public final static int RF_TRANSLUCENT = 32; - public final static int RF_FRAMELERP = 64; - public final static int RF_BEAM = 128; - public final static int RF_CUSTOMSKIN = 256; // skin is an index in image_precache - public final static int RF_GLOW = 512; // pulse lighting for bonus items - public final static int RF_SHELL_RED = 1024; - public final static int RF_SHELL_GREEN = 2048; - public final static int RF_SHELL_BLUE = 4096; - - //ROGUE - public final static int RF_IR_VISIBLE = 0x00008000; // 32768 - public final static int RF_SHELL_DOUBLE = 0x00010000; // 65536 - public final static int RF_SHELL_HALF_DAM = 0x00020000; - public final static int RF_USE_DISGUISE = 0x00040000; - //ROGUE - - // player_state_t->refdef flags - public final static int RDF_UNDERWATER = 1; // warp the screen as apropriate - public final static int RDF_NOWORLDMODEL = 2; // used for player configuration screen - - //ROGUE - public final static int RDF_IRGOGGLES = 4; - public final static int RDF_UVGOGGLES = 8; - //ROGUE - - // muzzle flashes / player effects - public final static int MZ_BLASTER = 0; - public final static int MZ_MACHINEGUN = 1; - public final static int MZ_SHOTGUN = 2; - public final static int MZ_CHAINGUN1 = 3; - public final static int MZ_CHAINGUN2 = 4; - public final static int MZ_CHAINGUN3 = 5; - public final static int MZ_RAILGUN = 6; - public final static int MZ_ROCKET = 7; - public final static int MZ_GRENADE = 8; - public final static int MZ_LOGIN = 9; - public final static int MZ_LOGOUT = 10; - public final static int MZ_RESPAWN = 11; - public final static int MZ_BFG = 12; - public final static int MZ_SSHOTGUN = 13; - public final static int MZ_HYPERBLASTER = 14; - public final static int MZ_ITEMRESPAWN = 15; - // RAFAEL - public final static int MZ_IONRIPPER = 16; - public final static int MZ_BLUEHYPERBLASTER = 17; - public final static int MZ_PHALANX = 18; - public final static int MZ_SILENCED = 128; // bit flag ORed with one of the above numbers - - //ROGUE - public final static int MZ_ETF_RIFLE = 30; - public final static int MZ_UNUSED = 31; - public final static int MZ_SHOTGUN2 = 32; - public final static int MZ_HEATBEAM = 33; - public final static int MZ_BLASTER2 = 34; - public final static int MZ_TRACKER = 35; - public final static int MZ_NUKE1 = 36; - public final static int MZ_NUKE2 = 37; - public final static int MZ_NUKE4 = 38; - public final static int MZ_NUKE8 = 39; - //ROGUE - - // - // monster muzzle flashes - // - public final static int MZ2_TANK_BLASTER_1 = 1; - public final static int MZ2_TANK_BLASTER_2 = 2; - public final static int MZ2_TANK_BLASTER_3 = 3; - public final static int MZ2_TANK_MACHINEGUN_1 = 4; - public final static int MZ2_TANK_MACHINEGUN_2 = 5; - public final static int MZ2_TANK_MACHINEGUN_3 = 6; - public final static int MZ2_TANK_MACHINEGUN_4 = 7; - public final static int MZ2_TANK_MACHINEGUN_5 = 8; - public final static int MZ2_TANK_MACHINEGUN_6 = 9; - public final static int MZ2_TANK_MACHINEGUN_7 = 10; - public final static int MZ2_TANK_MACHINEGUN_8 = 11; - public final static int MZ2_TANK_MACHINEGUN_9 = 12; - public final static int MZ2_TANK_MACHINEGUN_10 = 13; - public final static int MZ2_TANK_MACHINEGUN_11 = 14; - public final static int MZ2_TANK_MACHINEGUN_12 = 15; - public final static int MZ2_TANK_MACHINEGUN_13 = 16; - public final static int MZ2_TANK_MACHINEGUN_14 = 17; - public final static int MZ2_TANK_MACHINEGUN_15 = 18; - public final static int MZ2_TANK_MACHINEGUN_16 = 19; - public final static int MZ2_TANK_MACHINEGUN_17 = 20; - public final static int MZ2_TANK_MACHINEGUN_18 = 21; - public final static int MZ2_TANK_MACHINEGUN_19 = 22; - public final static int MZ2_TANK_ROCKET_1 = 23; - public final static int MZ2_TANK_ROCKET_2 = 24; - public final static int MZ2_TANK_ROCKET_3 = 25; - - public final static int MZ2_INFANTRY_MACHINEGUN_1 = 26; - public final static int MZ2_INFANTRY_MACHINEGUN_2 = 27; - public final static int MZ2_INFANTRY_MACHINEGUN_3 = 28; - public final static int MZ2_INFANTRY_MACHINEGUN_4 = 29; - public final static int MZ2_INFANTRY_MACHINEGUN_5 = 30; - public final static int MZ2_INFANTRY_MACHINEGUN_6 = 31; - public final static int MZ2_INFANTRY_MACHINEGUN_7 = 32; - public final static int MZ2_INFANTRY_MACHINEGUN_8 = 33; - public final static int MZ2_INFANTRY_MACHINEGUN_9 = 34; - public final static int MZ2_INFANTRY_MACHINEGUN_10 = 35; - public final static int MZ2_INFANTRY_MACHINEGUN_11 = 36; - public final static int MZ2_INFANTRY_MACHINEGUN_12 = 37; - public final static int MZ2_INFANTRY_MACHINEGUN_13 = 38; - - public final static int MZ2_SOLDIER_BLASTER_1 = 39; - public final static int MZ2_SOLDIER_BLASTER_2 = 40; - public final static int MZ2_SOLDIER_SHOTGUN_1 = 41; - public final static int MZ2_SOLDIER_SHOTGUN_2 = 42; - public final static int MZ2_SOLDIER_MACHINEGUN_1 = 43; - public final static int MZ2_SOLDIER_MACHINEGUN_2 = 44; - - public final static int MZ2_GUNNER_MACHINEGUN_1 = 45; - public final static int MZ2_GUNNER_MACHINEGUN_2 = 46; - public final static int MZ2_GUNNER_MACHINEGUN_3 = 47; - public final static int MZ2_GUNNER_MACHINEGUN_4 = 48; - public final static int MZ2_GUNNER_MACHINEGUN_5 = 49; - public final static int MZ2_GUNNER_MACHINEGUN_6 = 50; - public final static int MZ2_GUNNER_MACHINEGUN_7 = 51; - public final static int MZ2_GUNNER_MACHINEGUN_8 = 52; - public final static int MZ2_GUNNER_GRENADE_1 = 53; - public final static int MZ2_GUNNER_GRENADE_2 = 54; - public final static int MZ2_GUNNER_GRENADE_3 = 55; - public final static int MZ2_GUNNER_GRENADE_4 = 56; - - public final static int MZ2_CHICK_ROCKET_1 = 57; - - public final static int MZ2_FLYER_BLASTER_1 = 58; - public final static int MZ2_FLYER_BLASTER_2 = 59; - - public final static int MZ2_MEDIC_BLASTER_1 = 60; - - public final static int MZ2_GLADIATOR_RAILGUN_1 = 61; - - public final static int MZ2_HOVER_BLASTER_1 = 62; - - public final static int MZ2_ACTOR_MACHINEGUN_1 = 63; - - public final static int MZ2_SUPERTANK_MACHINEGUN_1 = 64; - public final static int MZ2_SUPERTANK_MACHINEGUN_2 = 65; - public final static int MZ2_SUPERTANK_MACHINEGUN_3 = 66; - public final static int MZ2_SUPERTANK_MACHINEGUN_4 = 67; - public final static int MZ2_SUPERTANK_MACHINEGUN_5 = 68; - public final static int MZ2_SUPERTANK_MACHINEGUN_6 = 69; - public final static int MZ2_SUPERTANK_ROCKET_1 = 70; - public final static int MZ2_SUPERTANK_ROCKET_2 = 71; - public final static int MZ2_SUPERTANK_ROCKET_3 = 72; - - public final static int MZ2_BOSS2_MACHINEGUN_L1 = 73; - public final static int MZ2_BOSS2_MACHINEGUN_L2 = 74; - public final static int MZ2_BOSS2_MACHINEGUN_L3 = 75; - public final static int MZ2_BOSS2_MACHINEGUN_L4 = 76; - public final static int MZ2_BOSS2_MACHINEGUN_L5 = 77; - public final static int MZ2_BOSS2_ROCKET_1 = 78; - public final static int MZ2_BOSS2_ROCKET_2 = 79; - public final static int MZ2_BOSS2_ROCKET_3 = 80; - public final static int MZ2_BOSS2_ROCKET_4 = 81; - - public final static int MZ2_FLOAT_BLASTER_1 = 82; - - public final static int MZ2_SOLDIER_BLASTER_3 = 83; - public final static int MZ2_SOLDIER_SHOTGUN_3 = 84; - public final static int MZ2_SOLDIER_MACHINEGUN_3 = 85; - public final static int MZ2_SOLDIER_BLASTER_4 = 86; - public final static int MZ2_SOLDIER_SHOTGUN_4 = 87; - public final static int MZ2_SOLDIER_MACHINEGUN_4 = 88; - public final static int MZ2_SOLDIER_BLASTER_5 = 89; - public final static int MZ2_SOLDIER_SHOTGUN_5 = 90; - public final static int MZ2_SOLDIER_MACHINEGUN_5 = 91; - public final static int MZ2_SOLDIER_BLASTER_6 = 92; - public final static int MZ2_SOLDIER_SHOTGUN_6 = 93; - public final static int MZ2_SOLDIER_MACHINEGUN_6 = 94; - public final static int MZ2_SOLDIER_BLASTER_7 = 95; - public final static int MZ2_SOLDIER_SHOTGUN_7 = 96; - public final static int MZ2_SOLDIER_MACHINEGUN_7 = 97; - public final static int MZ2_SOLDIER_BLASTER_8 = 98; - public final static int MZ2_SOLDIER_SHOTGUN_8 = 99; - public final static int MZ2_SOLDIER_MACHINEGUN_8 = 100; - - // --- Xian shit below --- - public final static int MZ2_MAKRON_BFG = 101; - public final static int MZ2_MAKRON_BLASTER_1 = 102; - public final static int MZ2_MAKRON_BLASTER_2 = 103; - public final static int MZ2_MAKRON_BLASTER_3 = 104; - public final static int MZ2_MAKRON_BLASTER_4 = 105; - public final static int MZ2_MAKRON_BLASTER_5 = 106; - public final static int MZ2_MAKRON_BLASTER_6 = 107; - public final static int MZ2_MAKRON_BLASTER_7 = 108; - public final static int MZ2_MAKRON_BLASTER_8 = 109; - public final static int MZ2_MAKRON_BLASTER_9 = 110; - public final static int MZ2_MAKRON_BLASTER_10 = 111; - public final static int MZ2_MAKRON_BLASTER_11 = 112; - public final static int MZ2_MAKRON_BLASTER_12 = 113; - public final static int MZ2_MAKRON_BLASTER_13 = 114; - public final static int MZ2_MAKRON_BLASTER_14 = 115; - public final static int MZ2_MAKRON_BLASTER_15 = 116; - public final static int MZ2_MAKRON_BLASTER_16 = 117; - public final static int MZ2_MAKRON_BLASTER_17 = 118; - public final static int MZ2_MAKRON_RAILGUN_1 = 119; - public final static int MZ2_JORG_MACHINEGUN_L1 = 120; - public final static int MZ2_JORG_MACHINEGUN_L2 = 121; - public final static int MZ2_JORG_MACHINEGUN_L3 = 122; - public final static int MZ2_JORG_MACHINEGUN_L4 = 123; - public final static int MZ2_JORG_MACHINEGUN_L5 = 124; - public final static int MZ2_JORG_MACHINEGUN_L6 = 125; - public final static int MZ2_JORG_MACHINEGUN_R1 = 126; - public final static int MZ2_JORG_MACHINEGUN_R2 = 127; - public final static int MZ2_JORG_MACHINEGUN_R3 = 128; - public final static int MZ2_JORG_MACHINEGUN_R4 = 129; - public final static int MZ2_JORG_MACHINEGUN_R5 = 130; - public final static int MZ2_JORG_MACHINEGUN_R6 = 131; - public final static int MZ2_JORG_BFG_1 = 132; - public final static int MZ2_BOSS2_MACHINEGUN_R1 = 133; - public final static int MZ2_BOSS2_MACHINEGUN_R2 = 134; - public final static int MZ2_BOSS2_MACHINEGUN_R3 = 135; - public final static int MZ2_BOSS2_MACHINEGUN_R4 = 136; - public final static int MZ2_BOSS2_MACHINEGUN_R5 = 137; - - //ROGUE - public final static int MZ2_CARRIER_MACHINEGUN_L1 = 138; - public final static int MZ2_CARRIER_MACHINEGUN_R1 = 139; - public final static int MZ2_CARRIER_GRENADE = 140; - public final static int MZ2_TURRET_MACHINEGUN = 141; - public final static int MZ2_TURRET_ROCKET = 142; - public final static int MZ2_TURRET_BLASTER = 143; - public final static int MZ2_STALKER_BLASTER = 144; - public final static int MZ2_DAEDALUS_BLASTER = 145; - public final static int MZ2_MEDIC_BLASTER_2 = 146; - public final static int MZ2_CARRIER_RAILGUN = 147; - public final static int MZ2_WIDOW_DISRUPTOR = 148; - public final static int MZ2_WIDOW_BLASTER = 149; - public final static int MZ2_WIDOW_RAIL = 150; - public final static int MZ2_WIDOW_PLASMABEAM = 151; // PMM - not used - public final static int MZ2_CARRIER_MACHINEGUN_L2 = 152; - public final static int MZ2_CARRIER_MACHINEGUN_R2 = 153; - public final static int MZ2_WIDOW_RAIL_LEFT = 154; - public final static int MZ2_WIDOW_RAIL_RIGHT = 155; - public final static int MZ2_WIDOW_BLASTER_SWEEP1 = 156; - public final static int MZ2_WIDOW_BLASTER_SWEEP2 = 157; - public final static int MZ2_WIDOW_BLASTER_SWEEP3 = 158; - public final static int MZ2_WIDOW_BLASTER_SWEEP4 = 159; - public final static int MZ2_WIDOW_BLASTER_SWEEP5 = 160; - public final static int MZ2_WIDOW_BLASTER_SWEEP6 = 161; - public final static int MZ2_WIDOW_BLASTER_SWEEP7 = 162; - public final static int MZ2_WIDOW_BLASTER_SWEEP8 = 163; - public final static int MZ2_WIDOW_BLASTER_SWEEP9 = 164; - public final static int MZ2_WIDOW_BLASTER_100 = 165; - public final static int MZ2_WIDOW_BLASTER_90 = 166; - public final static int MZ2_WIDOW_BLASTER_80 = 167; - public final static int MZ2_WIDOW_BLASTER_70 = 168; - public final static int MZ2_WIDOW_BLASTER_60 = 169; - public final static int MZ2_WIDOW_BLASTER_50 = 170; - public final static int MZ2_WIDOW_BLASTER_40 = 171; - public final static int MZ2_WIDOW_BLASTER_30 = 172; - public final static int MZ2_WIDOW_BLASTER_20 = 173; - public final static int MZ2_WIDOW_BLASTER_10 = 174; - public final static int MZ2_WIDOW_BLASTER_0 = 175; - public final static int MZ2_WIDOW_BLASTER_10L = 176; - public final static int MZ2_WIDOW_BLASTER_20L = 177; - public final static int MZ2_WIDOW_BLASTER_30L = 178; - public final static int MZ2_WIDOW_BLASTER_40L = 179; - public final static int MZ2_WIDOW_BLASTER_50L = 180; - public final static int MZ2_WIDOW_BLASTER_60L = 181; - public final static int MZ2_WIDOW_BLASTER_70L = 182; - public final static int MZ2_WIDOW_RUN_1 = 183; - public final static int MZ2_WIDOW_RUN_2 = 184; - public final static int MZ2_WIDOW_RUN_3 = 185; - public final static int MZ2_WIDOW_RUN_4 = 186; - public final static int MZ2_WIDOW_RUN_5 = 187; - public final static int MZ2_WIDOW_RUN_6 = 188; - public final static int MZ2_WIDOW_RUN_7 = 189; - public final static int MZ2_WIDOW_RUN_8 = 190; - public final static int MZ2_CARRIER_ROCKET_1 = 191; - public final static int MZ2_CARRIER_ROCKET_2 = 192; - public final static int MZ2_CARRIER_ROCKET_3 = 193; - public final static int MZ2_CARRIER_ROCKET_4 = 194; - public final static int MZ2_WIDOW2_BEAMER_1 = 195; - public final static int MZ2_WIDOW2_BEAMER_2 = 196; - public final static int MZ2_WIDOW2_BEAMER_3 = 197; - public final static int MZ2_WIDOW2_BEAMER_4 = 198; - public final static int MZ2_WIDOW2_BEAMER_5 = 199; - public final static int MZ2_WIDOW2_BEAM_SWEEP_1 = 200; - public final static int MZ2_WIDOW2_BEAM_SWEEP_2 = 201; - public final static int MZ2_WIDOW2_BEAM_SWEEP_3 = 202; - public final static int MZ2_WIDOW2_BEAM_SWEEP_4 = 203; - public final static int MZ2_WIDOW2_BEAM_SWEEP_5 = 204; - public final static int MZ2_WIDOW2_BEAM_SWEEP_6 = 205; - public final static int MZ2_WIDOW2_BEAM_SWEEP_7 = 206; - public final static int MZ2_WIDOW2_BEAM_SWEEP_8 = 207; - public final static int MZ2_WIDOW2_BEAM_SWEEP_9 = 208; - public final static int MZ2_WIDOW2_BEAM_SWEEP_10 = 209; - public final static int MZ2_WIDOW2_BEAM_SWEEP_11 = 210; - - public final static int SPLASH_UNKNOWN = 0; - public final static int SPLASH_SPARKS = 1; - public final static int SPLASH_BLUE_WATER = 2; - public final static int SPLASH_BROWN_WATER = 3; - public final static int SPLASH_SLIME = 4; - public final static int SPLASH_LAVA = 5; - public final static int SPLASH_BLOOD = 6; - - // sound channels - // channel 0 never willingly overrides - // other channels (1-7) allways override a playing sound on that channel - public final static int CHAN_AUTO = 0; - public final static int CHAN_WEAPON = 1; - public final static int CHAN_VOICE = 2; - public final static int CHAN_ITEM = 3; - public final static int CHAN_BODY = 4; - // modifier flags - public final static int CHAN_NO_PHS_ADD = 8; - // send to all clients, not just ones in PHS (ATTN 0 will also do this) - public final static int CHAN_RELIABLE = 16; // send by reliable message, not datagram - - // sound attenuation values - public final static int ATTN_NONE = 0; // full volume the entire level - public final static int ATTN_NORM = 1; - public final static int ATTN_IDLE = 2; - public final static int ATTN_STATIC = 3; // diminish very rapidly with distance - - // player_state->stats[] indexes - public final static int STAT_HEALTH_ICON = 0; - public final static int STAT_HEALTH = 1; - public final static int STAT_AMMO_ICON = 2; - public final static int STAT_AMMO = 3; - public final static int STAT_ARMOR_ICON = 4; - public final static int STAT_ARMOR = 5; - public final static int STAT_SELECTED_ICON = 6; - public final static int STAT_PICKUP_ICON = 7; - public final static int STAT_PICKUP_STRING = 8; - public final static int STAT_TIMER_ICON = 9; - public final static int STAT_TIMER = 10; - public final static int STAT_HELPICON = 11; - public final static int STAT_SELECTED_ITEM = 12; - public final static int STAT_LAYOUTS = 13; - public final static int STAT_FRAGS = 14; - public final static int STAT_FLASHES = 15; // cleared each frame, 1 = health, 2 = armor - public final static int STAT_CHASE = 16; - public final static int STAT_SPECTATOR = 17; - - public final static int MAX_STATS = 32; - - // dmflags->value flags - public final static int DF_NO_HEALTH = 0x00000001; // 1 - public final static int DF_NO_ITEMS = 0x00000002; // 2 - public final static int DF_WEAPONS_STAY = 0x00000004; // 4 - public final static int DF_NO_FALLING = 0x00000008; // 8 - public final static int DF_INSTANT_ITEMS = 0x00000010; // 16 - public final static int DF_SAME_LEVEL = 0x00000020; // 32 - public final static int DF_SKINTEAMS = 0x00000040; // 64 - public final static int DF_MODELTEAMS = 0x00000080; // 128 - public final static int DF_NO_FRIENDLY_FIRE = 0x00000100; // 256 - public final static int DF_SPAWN_FARTHEST = 0x00000200; // 512 - public final static int DF_FORCE_RESPAWN = 0x00000400; // 1024 - public final static int DF_NO_ARMOR = 0x00000800; // 2048 - public final static int DF_ALLOW_EXIT = 0x00001000; // 4096 - public final static int DF_INFINITE_AMMO = 0x00002000; // 8192 - public final static int DF_QUAD_DROP = 0x00004000; // 16384 - public final static int DF_FIXED_FOV = 0x00008000; // 32768 - - // RAFAEL - public final static int DF_QUADFIRE_DROP = 0x00010000; // 65536 - - // ROGUE - public final static int DF_NO_MINES = 0x00020000; - public final static int DF_NO_STACK_DOUBLE = 0x00040000; - public final static int DF_NO_NUKES = 0x00080000; - public final static int DF_NO_SPHERES = 0x00100000; - // ROGUE - - // - // config strings are a general means of communication from - // the server to all connected clients. - // Each config string can be at most MAX_QPATH characters. - // - public final static int CS_NAME = 0; - public final static int CS_CDTRACK = 1; - public final static int CS_SKY = 2; - public final static int CS_SKYAXIS = 3; // %f %f %f format - public final static int CS_SKYROTATE = 4; - public final static int CS_STATUSBAR = 5; // display program string - - public final static int CS_AIRACCEL = 29; // air acceleration control - public final static int CS_MAXCLIENTS = 30; - public final static int CS_MAPCHECKSUM = 31; // for catching cheater maps - - public final static int CS_MODELS = 32; - public final static int CS_SOUNDS = (CS_MODELS + MAX_MODELS); - public final static int CS_IMAGES = (CS_SOUNDS + MAX_SOUNDS); - public final static int CS_LIGHTS = (CS_IMAGES + MAX_IMAGES); - public final static int CS_ITEMS = (CS_LIGHTS + MAX_LIGHTSTYLES); - public final static int CS_PLAYERSKINS = (CS_ITEMS + MAX_ITEMS); - public final static int CS_GENERAL = (CS_PLAYERSKINS + MAX_CLIENTS); - public final static int MAX_CONFIGSTRINGS = (CS_GENERAL + MAX_GENERAL); - - public final static int HEALTH_IGNORE_MAX = 1; - public final static int HEALTH_TIMED = 2; - - // gi.BoxEdicts() can return a list of either solid or trigger entities - // FIXME: eliminate AREA_ distinction? - public final static int AREA_SOLID = 1; - public final static int AREA_TRIGGERS = 2; - - public final static int TE_GUNSHOT = 0; - public final static int TE_BLOOD = 1; - public final static int TE_BLASTER = 2; - public final static int TE_RAILTRAIL = 3; - public final static int TE_SHOTGUN = 4; - public final static int TE_EXPLOSION1 = 5; - public final static int TE_EXPLOSION2 = 6; - public final static int TE_ROCKET_EXPLOSION = 7; - public final static int TE_GRENADE_EXPLOSION = 8; - public final static int TE_SPARKS = 9; - public final static int TE_SPLASH = 10; - public final static int TE_BUBBLETRAIL = 11; - public final static int TE_SCREEN_SPARKS = 12; - public final static int TE_SHIELD_SPARKS = 13; - public final static int TE_BULLET_SPARKS = 14; - public final static int TE_LASER_SPARKS = 15; - public final static int TE_PARASITE_ATTACK = 16; - public final static int TE_ROCKET_EXPLOSION_WATER = 17; - public final static int TE_GRENADE_EXPLOSION_WATER = 18; - public final static int TE_MEDIC_CABLE_ATTACK = 19; - public final static int TE_BFG_EXPLOSION = 20; - public final static int TE_BFG_BIGEXPLOSION = 21; - public final static int TE_BOSSTPORT = 22; // used as '22' in a map, so DON'T RENUMBER!!! - public final static int TE_BFG_LASER = 23; - public final static int TE_GRAPPLE_CABLE = 24; - public final static int TE_WELDING_SPARKS = 25; - public final static int TE_GREENBLOOD = 26; - public final static int TE_BLUEHYPERBLASTER = 27; - public final static int TE_PLASMA_EXPLOSION = 28; - public final static int TE_TUNNEL_SPARKS = 29; - //ROGUE - public final static int TE_BLASTER2 = 30; - public final static int TE_RAILTRAIL2 = 31; - public final static int TE_FLAME = 32; - public final static int TE_LIGHTNING = 33; - public final static int TE_DEBUGTRAIL = 34; - public final static int TE_PLAIN_EXPLOSION = 35; - public final static int TE_FLASHLIGHT = 36; - public final static int TE_FORCEWALL = 37; - public final static int TE_HEATBEAM = 38; - public final static int TE_MONSTER_HEATBEAM = 39; - public final static int TE_STEAM = 40; - public final static int TE_BUBBLETRAIL2 = 41; - public final static int TE_MOREBLOOD = 42; - public final static int TE_HEATBEAM_SPARKS = 43; - public final static int TE_HEATBEAM_STEAM = 44; - public final static int TE_CHAINFIST_SMOKE = 45; - public final static int TE_ELECTRIC_SPARKS = 46; - public final static int TE_TRACKER_EXPLOSION = 47; - public final static int TE_TELEPORT_EFFECT = 48; - public final static int TE_DBALL_GOAL = 49; - public final static int TE_WIDOWBEAMOUT = 50; - public final static int TE_NUKEBLAST = 51; - public final static int TE_WIDOWSPLASH = 52; - public final static int TE_EXPLOSION1_BIG = 53; - public final static int TE_EXPLOSION1_NP = 54; - public final static int TE_FLECHETTE = 55; - - // content masks - public final static int MASK_ALL = (-1); - public final static int MASK_SOLID = (CONTENTS_SOLID | CONTENTS_WINDOW); - public final static int MASK_PLAYERSOLID = (CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER); - public final static int MASK_DEADSOLID = (CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW); - public final static int MASK_MONSTERSOLID = (CONTENTS_SOLID | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER); - public final static int MASK_WATER = (CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME); - public final static int MASK_OPAQUE = (CONTENTS_SOLID | CONTENTS_SLIME | CONTENTS_LAVA); - public final static int MASK_SHOT = (CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_WINDOW | CONTENTS_DEADMONSTER); - public final static int MASK_CURRENT = - (CONTENTS_CURRENT_0 - | CONTENTS_CURRENT_90 - | CONTENTS_CURRENT_180 - | CONTENTS_CURRENT_270 - | CONTENTS_CURRENT_UP - | CONTENTS_CURRENT_DOWN); - - // item spawnflags - public final static int ITEM_TRIGGER_SPAWN = 0x00000001; - public final static int ITEM_NO_TOUCH = 0x00000002; - // 6 bits reserved for editor flags - // 8 bits used as power cube id bits for coop games - public final static int DROPPED_ITEM = 0x00010000; - public final static int DROPPED_PLAYER_ITEM = 0x00020000; - public final static int ITEM_TARGETS_USED = 0x00040000; - - // (machen nur GL) - public final static int VIDREF_GL = 1; - public final static int VIDREF_SOFT = 2; - public final static int VIDREF_OTHER = 3; - - // -------------- - // game/g_local.h - - public final static int FFL_SPAWNTEMP = 1; - public final static int FFL_NOSPAWN = 2; - - // enum fieldtype_t - public final static int F_INT = 0; - public final static int F_FLOAT = 1; - public final static int F_LSTRING = 2; // string on disk, pointer in memory, TAG_LEVEL - public final static int F_GSTRING = 3; // string on disk, pointer in memory, TAG_GAME - public final static int F_VECTOR = 4; - public final static int F_ANGLEHACK = 5; - public final static int F_EDICT = 6; // index on disk, pointer in memory - public final static int F_ITEM = 7; // index on disk, pointer in memory - public final static int F_CLIENT = 8; // index on disk, pointer in memory - public final static int F_FUNCTION = 9; - public final static int F_MMOVE = 10; - public final static int F_IGNORE = 11; - - public final static int DEFAULT_BULLET_HSPREAD = 300; - public final static int DEFAULT_BULLET_VSPREAD = 500; - public final static int DEFAULT_SHOTGUN_HSPREAD = 1000; - public final static int DEFAULT_SHOTGUN_VSPREAD = 500; - public final static int DEFAULT_DEATHMATCH_SHOTGUN_COUNT = 12; - public final static int DEFAULT_SHOTGUN_COUNT = 12; - public final static int DEFAULT_SSHOTGUN_COUNT = 20; - - public final static int ANIM_BASIC = 0; // stand / run - public final static int ANIM_WAVE = 1; - public final static int ANIM_JUMP = 2; - public final static int ANIM_PAIN = 3; - public final static int ANIM_ATTACK = 4; - public final static int ANIM_DEATH = 5; - public final static int ANIM_REVERSE = 6; - - public final static int AMMO_BULLETS = 0; - public final static int AMMO_SHELLS = 1; - public final static int AMMO_ROCKETS = 2; - public final static int AMMO_GRENADES = 3; - public final static int AMMO_CELLS = 4; - public final static int AMMO_SLUGS = 5; - - // view pitching times - public final static float DAMAGE_TIME = 0.5f; - public final static float FALL_TIME = 0.3f; - - // damage flags - public final static int DAMAGE_RADIUS = 0x00000001; // damage was indirect - public final static int DAMAGE_NO_ARMOR = 0x00000002; // armour does not protect from this damage - public final static int DAMAGE_ENERGY = 0x00000004; // damage is from an energy based weapon - public final static int DAMAGE_NO_KNOCKBACK = 0x00000008; // do not affect velocity, just view angles - public final static int DAMAGE_BULLET = 0x00000010; // damage is from a bullet (used for ricochets) - public final static int DAMAGE_NO_PROTECTION = 0x00000020; - // armor, shields, invulnerability, and godmode have no effect - - public final static int DAMAGE_NO = 0; - public final static int DAMAGE_YES = 1; // will take damage if hit - public final static int DAMAGE_AIM = 2; // auto targeting recognizes this - - // means of death - public final static int MOD_UNKNOWN = 0; - public final static int MOD_BLASTER = 1; - public final static int MOD_SHOTGUN = 2; - public final static int MOD_SSHOTGUN = 3; - public final static int MOD_MACHINEGUN = 4; - public final static int MOD_CHAINGUN = 5; - public final static int MOD_GRENADE = 6; - public final static int MOD_G_SPLASH = 7; - public final static int MOD_ROCKET = 8; - public final static int MOD_R_SPLASH = 9; - public final static int MOD_HYPERBLASTER = 10; - public final static int MOD_RAILGUN = 11; - public final static int MOD_BFG_LASER = 12; - public final static int MOD_BFG_BLAST = 13; - public final static int MOD_BFG_EFFECT = 14; - public final static int MOD_HANDGRENADE = 15; - public final static int MOD_HG_SPLASH = 16; - public final static int MOD_WATER = 17; - public final static int MOD_SLIME = 18; - public final static int MOD_LAVA = 19; - public final static int MOD_CRUSH = 20; - public final static int MOD_TELEFRAG = 21; - public final static int MOD_FALLING = 22; - public final static int MOD_SUICIDE = 23; - public final static int MOD_HELD_GRENADE = 24; - public final static int MOD_EXPLOSIVE = 25; - public final static int MOD_BARREL = 26; - public final static int MOD_BOMB = 27; - public final static int MOD_EXIT = 28; - public final static int MOD_SPLASH = 29; - public final static int MOD_TARGET_LASER = 30; - public final static int MOD_TRIGGER_HURT = 31; - public final static int MOD_HIT = 32; - public final static int MOD_TARGET_BLASTER = 33; - public final static int MOD_FRIENDLY_FIRE = 0x8000000; - - // edict->spawnflags - // these are set with checkboxes on each entity in the map editor - public final static int SPAWNFLAG_NOT_EASY = 0x00000100; - public final static int SPAWNFLAG_NOT_MEDIUM = 0x00000200; - public final static int SPAWNFLAG_NOT_HARD = 0x00000400; - public final static int SPAWNFLAG_NOT_DEATHMATCH = 0x00000800; - public final static int SPAWNFLAG_NOT_COOP = 0x00001000; - - // edict->flags - public final static int FL_FLY = 0x00000001; - public final static int FL_SWIM = 0x00000002; // implied immunity to drowining - public final static int FL_IMMUNE_LASER = 0x00000004; - public final static int FL_INWATER = 0x00000008; - public final static int FL_GODMODE = 0x00000010; - public final static int FL_NOTARGET = 0x00000020; - public final static int FL_IMMUNE_SLIME = 0x00000040; - public final static int FL_IMMUNE_LAVA = 0x00000080; - public final static int FL_PARTIALGROUND = 0x00000100; // not all corners are valid - public final static int FL_WATERJUMP = 0x00000200; // player jumping out of water - public final static int FL_TEAMSLAVE = 0x00000400; // not the first on the team - public final static int FL_NO_KNOCKBACK = 0x00000800; - public final static int FL_POWER_ARMOR = 0x00001000; // power armor (if any) is active - public final static int FL_RESPAWN = 0x80000000; // used for item respawning - - public final static float FRAMETIME = 0.1f; - - // memory tags to allow dynamic memory to be cleaned up - public final static int TAG_GAME = 765; // clear when unloading the dll - public final static int TAG_LEVEL = 766; // clear when loading a new level - - public final static int MELEE_DISTANCE = 80; - - public final static int BODY_QUEUE_SIZE = 8; - - // deadflag - public final static int DEAD_NO = 0; - public final static int DEAD_DYING = 1; - public final static int DEAD_DEAD = 2; - public final static int DEAD_RESPAWNABLE = 3; - - // range - public final static int RANGE_MELEE = 0; - public final static int RANGE_NEAR = 1; - public final static int RANGE_MID = 2; - public final static int RANGE_FAR = 3; - - // gib types - public final static int GIB_ORGANIC = 0; - public final static int GIB_METALLIC = 1; - - // monster ai flags - public final static int AI_STAND_GROUND = 0x00000001; - public final static int AI_TEMP_STAND_GROUND = 0x00000002; - public final static int AI_SOUND_TARGET = 0x00000004; - public final static int AI_LOST_SIGHT = 0x00000008; - public final static int AI_PURSUIT_LAST_SEEN = 0x00000010; - public final static int AI_PURSUE_NEXT = 0x00000020; - public final static int AI_PURSUE_TEMP = 0x00000040; - public final static int AI_HOLD_FRAME = 0x00000080; - public final static int AI_GOOD_GUY = 0x00000100; - public final static int AI_BRUTAL = 0x00000200; - public final static int AI_NOSTEP = 0x00000400; - public final static int AI_DUCKED = 0x00000800; - public final static int AI_COMBAT_POINT = 0x00001000; - public final static int AI_MEDIC = 0x00002000; - public final static int AI_RESURRECTING = 0x00004000; - - // monster attack state - public final static int AS_STRAIGHT = 1; - public final static int AS_SLIDING = 2; - public final static int AS_MELEE = 3; - public final static int AS_MISSILE = 4; - - // armor types - public final static int ARMOR_NONE = 0; - public final static int ARMOR_JACKET = 1; - public final static int ARMOR_COMBAT = 2; - public final static int ARMOR_BODY = 3; - public final static int ARMOR_SHARD = 4; - - // power armor types - public final static int POWER_ARMOR_NONE = 0; - public final static int POWER_ARMOR_SCREEN = 1; - public final static int POWER_ARMOR_SHIELD = 2; - - // handedness values - public final static int RIGHT_HANDED = 0; - public final static int LEFT_HANDED = 1; - public final static int CENTER_HANDED = 2; - - // game.serverflags values - public final static int SFL_CROSS_TRIGGER_1 = 0x00000001; - public final static int SFL_CROSS_TRIGGER_2 = 0x00000002; - public final static int SFL_CROSS_TRIGGER_3 = 0x00000004; - public final static int SFL_CROSS_TRIGGER_4 = 0x00000008; - public final static int SFL_CROSS_TRIGGER_5 = 0x00000010; - public final static int SFL_CROSS_TRIGGER_6 = 0x00000020; - public final static int SFL_CROSS_TRIGGER_7 = 0x00000040; - public final static int SFL_CROSS_TRIGGER_8 = 0x00000080; - public final static int SFL_CROSS_TRIGGER_MASK = 0x000000ff; - - // noise types for PlayerNoise - public final static int PNOISE_SELF = 0; - public final static int PNOISE_WEAPON = 1; - public final static int PNOISE_IMPACT = 2; - - // gitem_t->flags - public final static int IT_WEAPON = 1; // use makes active weapon - public final static int IT_AMMO = 2; - public final static int IT_ARMOR = 4; - public final static int IT_STAY_COOP = 8; - public final static int IT_KEY = 16; - public final static int IT_POWERUP = 32; - - // gitem_t->weapmodel for weapons indicates model index - public final static int WEAP_BLASTER = 1; - public final static int WEAP_SHOTGUN = 2; - public final static int WEAP_SUPERSHOTGUN = 3; - public final static int WEAP_MACHINEGUN = 4; - public final static int WEAP_CHAINGUN = 5; - public final static int WEAP_GRENADES = 6; - public final static int WEAP_GRENADELAUNCHER = 7; - public final static int WEAP_ROCKETLAUNCHER = 8; - public final static int WEAP_HYPERBLASTER = 9; - public final static int WEAP_RAILGUN = 10; - public final static int WEAP_BFG = 11; - - // edict->movetype values - public final static int MOVETYPE_NONE = 0; // never moves - public final static int MOVETYPE_NOCLIP = 1; // origin and angles change with no interaction - public final static int MOVETYPE_PUSH = 2; // no clip to world, push on box contact - public final static int MOVETYPE_STOP = 3; // no clip to world, stops on box contact - - public final static int MOVETYPE_WALK = 4; // gravity - public final static int MOVETYPE_STEP = 5; // gravity, special edge handling - public final static int MOVETYPE_FLY = 6; - public final static int MOVETYPE_TOSS = 7; // gravity - public final static int MOVETYPE_FLYMISSILE = 8; // extra size to monsters - public final static int MOVETYPE_BOUNCE = 9; - - public final static int MULTICAST_ALL = 0; - public final static int MULTICAST_PHS = 1; - public final static int MULTICAST_PVS = 2; - public final static int MULTICAST_ALL_R = 3; - public final static int MULTICAST_PHS_R = 4; - public final static int MULTICAST_PVS_R = 5; - - // ------------- - // client/game.h - - public final static int SOLID_NOT = 0; // no interaction with other objects - public final static int SOLID_TRIGGER = 1; // only touch when inside, after moving - public final static int SOLID_BBOX = 2; // touch on edge - public final static int SOLID_BSP = 3; // bsp clip, touch on edge - - public final static int GAME_API_VERSION = 3; - - // edict->svflags - public final static int SVF_NOCLIENT = 0x00000001; // don't send entity to clients, even if it has effects - public final static int SVF_DEADMONSTER = 0x00000002; // treat as CONTENTS_DEADMONSTER for collision - public final static int SVF_MONSTER = 0x00000004; // treat as CONTENTS_MONSTER for collision - - public final static int MAX_ENT_CLUSTERS = 16; - - public final static int sv_stopspeed = 100; - public final static int sv_friction = 6; - public final static int sv_waterfriction = 1; - - public final static int PLAT_LOW_TRIGGER = 1; - - public final static int STATE_TOP = 0; - public final static int STATE_BOTTOM = 1; - public final static int STATE_UP = 2; - public final static int STATE_DOWN = 3; - - public final static int DOOR_START_OPEN = 1; - public final static int DOOR_REVERSE = 2; - public final static int DOOR_CRUSHER = 4; - public final static int DOOR_NOMONSTER = 8; - public final static int DOOR_TOGGLE = 32; - public final static int DOOR_X_AXIS = 64; - public final static int DOOR_Y_AXIS = 128; - - // R E N D E R E R - //////////////////// - public static final int MAX_DLIGHTS = 32; - public static final int MAX_ENTITIES = 128; - public static final int MAX_PARTICLES = 4096; - - // gl_model.h - public static final int SURF_PLANEBACK = 2; - public static final int SURF_DRAWSKY = 4; - public static final int SURF_DRAWTURB = 0x10; - public static final int SURF_DRAWBACKGROUND = 0x40; - public static final int SURF_UNDERWATER = 0x80; - - public static final float POWERSUIT_SCALE = 4.0f; - - public static final int SHELL_RED_COLOR = 0xF2; - public static final int SHELL_GREEN_COLOR = 0xD0; - public static final int SHELL_BLUE_COLOR = 0xF3; - - public static final int SHELL_RG_COLOR = 0xDC; - - public static final int SHELL_RB_COLOR = 0x68; //0x86 - public static final int SHELL_BG_COLOR = 0x78; - - // ROGUE - public static final int SHELL_DOUBLE_COLOR = 0xDF; // 223 - public static final int SHELL_HALF_DAM_COLOR = 0x90; - public static final int SHELL_CYAN_COLOR = 0x72; - - // --------- - // qcommon.h - - public final static int svc_bad = 0; - - // these ops are known to the game dll - // protocol bytes that can be directly added to messages - - public final static int svc_muzzleflash = 1; - public final static int svc_muzzleflash2 = 2; - public final static int svc_temp_entity = 3; - public final static int svc_layout = 4; - public final static int svc_inventory = 5; - - // the rest are private to the client and server - public final static int svc_nop = 6; - public final static int svc_disconnect = 7; - public final static int svc_reconnect = 8; - public final static int svc_sound = 9; // - public final static int svc_print = 10; // [byte] id [string] null terminated string - public final static int svc_stufftext = 11; - // [string] stuffed into client's console buffer, should be \n terminated - public final static int svc_serverdata = 12; // [long] protocol ... - public final static int svc_configstring = 13; // [short] [string] - public final static int svc_spawnbaseline = 14; - public final static int svc_centerprint = 15; // [string] to put in center of the screen - public final static int svc_download = 16; // [short] size [size bytes] - public final static int svc_playerinfo = 17; // variable - public final static int svc_packetentities = 18; // [...] - public final static int svc_deltapacketentities = 19; // [...] - public final static int svc_frame = 20; - - public static final int NUMVERTEXNORMALS = 162; - public static final int PROTOCOL_VERSION = 34; - public final static int PORT_MASTER = 27900; - public final static int PORT_CLIENT = 27901; - public final static int PORT_SERVER = 27910; - public final static int PORT_ANY = -1; - - public final static int PS_M_TYPE = (1 << 0); - public final static int PS_M_ORIGIN = (1 << 1); - public final static int PS_M_VELOCITY = (1 << 2); - public final static int PS_M_TIME = (1 << 3); - public final static int PS_M_FLAGS = (1 << 4); - public final static int PS_M_GRAVITY = (1 << 5); - public final static int PS_M_DELTA_ANGLES = (1 << 6); - - public final static int UPDATE_BACKUP = 16; // copies of entity_state_t to keep buffered - // must be power of two - public final static int UPDATE_MASK = (UPDATE_BACKUP - 1); - - public final static int PS_VIEWOFFSET = (1 << 7); - public final static int PS_VIEWANGLES = (1 << 8); - public final static int PS_KICKANGLES = (1 << 9); - public final static int PS_BLEND = (1 << 10); - public final static int PS_FOV = (1 << 11); - public final static int PS_WEAPONINDEX = (1 << 12); - public final static int PS_WEAPONFRAME = (1 << 13); - public final static int PS_RDFLAGS = (1 << 14); - - public static final int CM_ANGLE1 = (1 << 0); - public static final int CM_ANGLE2 = (1 << 1); - public static final int CM_ANGLE3 = (1 << 2); - public static final int CM_FORWARD = (1 << 3); - public static final int CM_SIDE = (1 << 4); - public static final int CM_UP = (1 << 5); - public static final int CM_BUTTONS = (1 << 6); - public static final int CM_IMPULSE = (1 << 7); - - // try to pack the common update flags into the first byte - public final static int U_ORIGIN1 = (1 << 0); - public final static int U_ORIGIN2 = (1 << 1); - public final static int U_ANGLE2 = (1 << 2); - public final static int U_ANGLE3 = (1 << 3); - public final static int U_FRAME8 = (1 << 4); // frame is a byte - public final static int U_EVENT = (1 << 5); - public final static int U_REMOVE = (1 << 6); // REMOVE this entity, don't add it - public final static int U_MOREBITS1 = (1 << 7); // read one additional byte - - // second byte - public final static int U_NUMBER16 = (1 << 8); // NUMBER8 is implicit if not set - public final static int U_ORIGIN3 = (1 << 9); - public final static int U_ANGLE1 = (1 << 10); - public final static int U_MODEL = (1 << 11); - public final static int U_RENDERFX8 = (1 << 12); // fullbright, etc - public final static int U_EFFECTS8 = (1 << 14); // autorotate, trails, etc - public final static int U_MOREBITS2 = (1 << 15); // read one additional byte - - // third byte - public final static int U_SKIN8 = (1 << 16); - public final static int U_FRAME16 = (1 << 17); // frame is a short - public final static int U_RENDERFX16 = (1 << 18); // 8 + 16 = 32 - public final static int U_EFFECTS16 = (1 << 19); // 8 + 16 = 32 - public final static int U_MODEL2 = (1 << 20); // weapons, flags, etc - public final static int U_MODEL3 = (1 << 21); - public final static int U_MODEL4 = (1 << 22); - public final static int U_MOREBITS3 = (1 << 23); // read one additional byte - - // fourth byte - public final static int U_OLDORIGIN = (1 << 24); // FIXME: get rid of this - public final static int U_SKIN16 = (1 << 25); - public final static int U_SOUND = (1 << 26); - public final static int U_SOLID = (1 << 27); - - public static final int SHELL_WHITE_COLOR = 0xD7; - - public static final int MAX_TRIANGLES = 4096; - public static final int MAX_VERTS = 2048; - public static final int MAX_FRAMES = 512; - public static final int MAX_MD2SKINS = 32; - public static final int MAX_SKINNAME = 64; - - public static final int MAXLIGHTMAPS = 4; - public static final int MIPLEVELS = 4; - - public static final int clc_bad = 0; - public static final int clc_nop = 1; - public static final int clc_move = 2; // [[usercmd_t] - public static final int clc_userinfo = 3; // [[userinfo string] - public static final int clc_stringcmd = 4; // [string] message - - public static final int NS_CLIENT = 0; - public static final int NS_SERVER = 1; - - public static final int NA_LOOPBACK = 0; - public static final int NA_BROADCAST = 1; - public static final int NA_IP = 2; - public static final int NA_IPX = 3; - public static final int NA_BROADCAST_IPX = 4; - - public final static int SND_VOLUME = (1 << 0); // a byte - public final static int SND_ATTENUATION = (1 << 1); // a byte - public final static int SND_POS = (1 << 2); // three coordinates - public final static int SND_ENT = (1 << 3); // a short 0-2: channel, 3-12: entity - public final static int SND_OFFSET = (1 << 4); // a byte, msec offset from frame start - - public final static float DEFAULT_SOUND_PACKET_VOLUME = 1.0f; - public final static float DEFAULT_SOUND_PACKET_ATTENUATION = 1.0f; - - // -------- - // client.h - public static final int MAX_PARSE_ENTITIES = 1024; - public static final int MAX_CLIENTWEAPONMODELS = 20; - - public static int CMD_BACKUP = 64; // allow a lot of command backups for very fast systems - - public static final int ca_uninitialized = 0; - public static final int ca_disconnected = 1; - public static final int ca_connecting = 2; - public static final int ca_connected = 3; - public static final int ca_active = 4; - - public static final int MAX_ALIAS_NAME = 32; - public static final int MAX_NUM_ARGVS = 50; - - public static final int MAX_MSGLEN = 1400; - - // --------- - // console.h - public static final int NUM_CON_TIMES = 4; - public static final int CON_TEXTSIZE = 32768; - - public final static int BSPVERSION = 38; - - // -------- - // qfiles.h - - // upper design bounds - // leaffaces, leafbrushes, planes, and verts are still bounded by - // 16 bit short limits - public final static int MAX_MAP_MODELS = 1024; - public final static int MAX_MAP_BRUSHES = 8192; - public final static int MAX_MAP_ENTITIES = 2048; - public final static int MAX_MAP_ENTSTRING = 0x40000; - public final static int MAX_MAP_TEXINFO = 8192; - - public final static int MAX_MAP_AREAS = 256; - public final static int MAX_MAP_AREAPORTALS = 1024; - public final static int MAX_MAP_PLANES = 65536; - public final static int MAX_MAP_NODES = 65536; - public final static int MAX_MAP_BRUSHSIDES = 65536; - public final static int MAX_MAP_LEAFS = 65536; - public final static int MAX_MAP_VERTS = 65536; - public final static int MAX_MAP_FACES = 65536; - public final static int MAX_MAP_LEAFFACES = 65536; - public final static int MAX_MAP_LEAFBRUSHES = 65536; - public final static int MAX_MAP_PORTALS = 65536; - public final static int MAX_MAP_EDGES = 128000; - public final static int MAX_MAP_SURFEDGES = 256000; - public final static int MAX_MAP_LIGHTING = 0x200000; - public final static int MAX_MAP_VISIBILITY = 0x100000; - - // key / value pair sizes - public final static int MAX_KEY = 32; - public final static int MAX_VALUE = 1024; - - // 0-2 are axial planes - public final static int PLANE_X = 0; - public final static int PLANE_Y = 1; - public final static int PLANE_Z = 2; - - // 3-5 are non-axial planes snapped to the nearest - public final static int PLANE_ANYX = 3; - public final static int PLANE_ANYY = 4; - public final static int PLANE_ANYZ = 5; - - public final static int LUMP_ENTITIES = 0; - public final static int LUMP_PLANES = 1; - public final static int LUMP_VERTEXES = 2; - public final static int LUMP_VISIBILITY = 3; - public final static int LUMP_NODES = 4; - public final static int LUMP_TEXINFO = 5; - public final static int LUMP_FACES = 6; - public final static int LUMP_LIGHTING = 7; - public final static int LUMP_LEAFS = 8; - public final static int LUMP_LEAFFACES = 9; - public final static int LUMP_LEAFBRUSHES = 10; - public final static int LUMP_EDGES = 11; - public final static int LUMP_SURFEDGES = 12; - public final static int LUMP_MODELS = 13; - public final static int LUMP_BRUSHES = 14; - public final static int LUMP_BRUSHSIDES = 15; - public final static int LUMP_POP = 16; - public final static int LUMP_AREAS = 17; - public final static int LUMP_AREAPORTALS = 18; - public final static int HEADER_LUMPS = 19; - - public final static int DTRIVERTX_V0 = 0; - public final static int DTRIVERTX_V1 = 1; - public final static int DTRIVERTX_V2 = 2; - public final static int DTRIVERTX_LNI = 3; - public final static int DTRIVERTX_SIZE = 4; - - public final static int ALIAS_VERSION = 8; - public static final String GAMEVERSION = "baseq2"; - public static final int API_VERSION = 3; // ref_library (refexport_t) - - public final static int DVIS_PVS = 0; - public final static int DVIS_PHS = 1; - - // ---------------- - // client/keydest_t - public static final int key_game = 0; - public static final int key_console = 1; - public static final int key_message = 2; - public static final int key_menu = 3; - - // --------------- - // server/server.h - public static final int cs_free = 0; // can be reused for a new connection - public static final int cs_zombie = 1; // client has been disconnected, but don't reuse - // connection for a couple seconds - public static final int cs_connected = 2; // has been assigned to a client_t, but not in game yet - public static final int cs_spawned = 3; - - public static final int MAX_CHALLENGES = 1024; - - public static final int ss_dead = 0; // no map loaded - public static final int ss_loading = 1; // spawning level edicts - public static final int ss_game = 2; // actively running - public static final int ss_cinematic = 3; - public static final int ss_demo = 4; - public static final int ss_pic = 5; - - public final static int SV_OUTPUTBUF_LENGTH = (MAX_MSGLEN - 16); - public final static int RD_NONE = 0; - public final static int RD_CLIENT = 1; - public final static int RD_PACKET = 2; - - public final static int RATE_MESSAGES = 10; - - public final static int LATENCY_COUNTS = 16; - - public static final int MAXCMDLINE = 256; - - public static final int MAX_MASTERS = 8; - - //server/sv_world.h - public static final int AREA_DEPTH = 4; - public static final int AREA_NODES = 32; - - public static final int EXEC_NOW = 0; - public static final int EXEC_INSERT = 1; - public static final int EXEC_APPEND = 2; - - //client/qmenu.h - public final static int MAXMENUITEMS = 64; - - public final static int MTYPE_SLIDER = 0; - public final static int MTYPE_LIST = 1; - public final static int MTYPE_ACTION = 2; - public final static int MTYPE_SPINCONTROL = 3; - public final static int MTYPE_SEPARATOR = 4; - public final static int MTYPE_FIELD = 5; - - public final static int K_TAB = 9; - public final static int K_ENTER = 13; - public final static int K_ESCAPE = 27; - public final static int K_SPACE = 32; - - // normal keys should be passed as lowercased ascii - - public final static int K_BACKSPACE = 127; - public final static int K_UPARROW = 128; - public final static int K_DOWNARROW = 129; - public final static int K_LEFTARROW = 130; - public final static int K_RIGHTARROW = 131; - - public final static int QMF_LEFT_JUSTIFY = 0x00000001; - public final static int QMF_GRAYED = 0x00000002; - public final static int QMF_NUMBERSONLY = 0x00000004; + public final static int QMF_LEFT_JUSTIFY = 0x00000001; + public final static int QMF_GRAYED = 0x00000002; + public final static int QMF_NUMBERSONLY = 0x00000004; - public final static int RCOLUMN_OFFSET = 16; - public final static int LCOLUMN_OFFSET = -16; + public final static int RCOLUMN_OFFSET = 16; + public final static int LCOLUMN_OFFSET = -16; + + public final static int MAX_PLAYERMODELS = 1024; - public final static int MAX_DISPLAYNAME = 16; - public final static int MAX_PLAYERMODELS = 1024; + public final static int MAX_LOCAL_SERVERS = 8; + public final static String NO_SERVER_STRING = ""; + public final static int NUM_ADDRESSBOOK_ENTRIES = 9; - public final static int MAX_LOCAL_SERVERS = 8; - public final static String NO_SERVER_STRING = ""; - public final static int NUM_ADDRESSBOOK_ENTRIES = 9; + public final static int STEPSIZE = 18; - public final static int STEPSIZE = 18; + public static final float MOVE_STOP_EPSILON = 0.1f; - public static final float MOVE_STOP_EPSILON = 0.1f; - - public final static float MIN_STEP_NORMAL = 0.7f; // can't step up onto very steep slopes + public final static float MIN_STEP_NORMAL = 0.7f; // can't step up onto very steep slopes - - // used by filefinders in Sys - public final static int FILEISREADABLE = 1; - - public final static int FILEISWRITABLE = 2; - - public final static int FILEISFILE = 4; - - public final static int FILEISDIRECTORY = 8; - - // datentyp konstanten - // groesse in bytes + // datentyp konstanten + // groesse in bytes public final static boolean LITTLE_ENDIAN = (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN); - public final static int SIZE_OF_SHORT = 2; + public final static int SIZE_OF_SHORT = 2; - public final static int SIZE_OF_INT = 4; + public final static int SIZE_OF_INT = 4; - public final static int SIZE_OF_LONG = 8; - - public final static int SIZE_OF_FLOAT = 4; - - public final static int SIZE_OF_DOUBLE = 8; - -} \ No newline at end of file + public final static int SIZE_OF_FLOAT = 4; +} diff --git a/src/main/java/lwjake2/Globals.java b/src/main/java/lwjake2/Globals.java index 4e1d127..ab1978f 100644 --- a/src/main/java/lwjake2/Globals.java +++ b/src/main/java/lwjake2/Globals.java @@ -156,14 +156,14 @@ public class Globals extends Defines { public static client_static_t cls = new client_static_t(); public static client_state_t cl = new client_state_t(); - public static centity_t cl_entities[] = new centity_t[Defines.MAX_EDICTS]; + public static centity_t cl_entities[] = new centity_t[MAX_EDICTS]; static { for (int i = 0; i < cl_entities.length; i++) { cl_entities[i] = new centity_t(); } } - public static entity_state_t cl_parse_entities[] = new entity_state_t[Defines.MAX_PARSE_ENTITIES]; + public static entity_state_t cl_parse_entities[] = new entity_state_t[MAX_PARSE_ENTITIES]; static { for (int i = 0; i < cl_parse_entities.length; i++) @@ -365,7 +365,7 @@ public class Globals extends Defines { public static int key_linepos; static { for (int i = 0; i < key_lines.length; i++) - key_lines[i] = new byte[Defines.MAXCMDLINE]; + key_lines[i] = new byte[MAXCMDLINE]; }; public static int edit_line; From 662170dcd682e2ed69d015639bd9af419c9092e7 Mon Sep 17 00:00:00 2001 From: DmitriyMX Date: Tue, 18 Dec 2018 12:33:39 +0300 Subject: [PATCH 5/5] =?UTF-8?q?=D0=BE=D0=B1=D0=BD=D0=BE=D0=B2=D0=BB=D1=8F?= =?UTF-8?q?=D0=B5=D0=BC=20README?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README => README-OLD | 0 README.MD | 27 +++++++++++++++++++++++++++ 2 files changed, 27 insertions(+) rename README => README-OLD (100%) create mode 100644 README.MD diff --git a/README b/README-OLD similarity index 100% rename from README rename to README-OLD diff --git a/README.MD b/README.MD new file mode 100644 index 0000000..eddcce2 --- /dev/null +++ b/README.MD @@ -0,0 +1,27 @@ +# LWJake2 + +Порт игры Quake2 с `C++` на `Java` + `lwjgl2`. + +Оригинальный порт: [github.com/flibitijibibo](https://github.com/flibitijibibo/LWJake2) + +Оригинальный "ридми": README-OLD + +## Сборка и запуск + +Для сборки необходим `gradle` версии `4.x`. + +Для запуска понадобятся оригинальные файлы игры `baseq2`, размещенные в корне проекта. + +``` +... +* baseq2/ +* licenses/ +* src/ +... +``` + +### Запуск через Gradle + +``` +gradle run +```