0

FS -> FileSystem interface

This commit is contained in:
2018-03-07 01:03:54 +03:00
parent 47783d0c8d
commit fc86ff0c57
18 changed files with 287 additions and 1066 deletions

View File

@@ -1890,9 +1890,6 @@ public final class Menu extends Key {
public static String Credits_Key(int key) { public static String Credits_Key(int key) {
switch (key) { switch (key) {
case K_ESCAPE: case K_ESCAPE:
if (creditsBuffer != null)
//FS.FreeFile(creditsBuffer);
;
PopMenu(); PopMenu();
break; break;
} }

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@@ -23,12 +23,7 @@ import lwjake2.Defines;
import lwjake2.Globals; import lwjake2.Globals;
import lwjake2.game.Cmd; import lwjake2.game.Cmd;
import lwjake2.game.cvar_t; import lwjake2.game.cvar_t;
import lwjake2.qcommon.Com; import lwjake2.qcommon.*;
import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS;
import lwjake2.qcommon.MSG;
import lwjake2.qcommon.SZ;
import lwjake2.qcommon.qfiles;
import lwjake2.sound.S; import lwjake2.sound.S;
import lwjake2.sys.Timer; import lwjake2.sys.Timer;
import lwjake2.util.Lib; import lwjake2.util.Lib;
@@ -44,6 +39,7 @@ import java.util.Arrays;
*/ */
@Slf4j @Slf4j
public final class SCR extends Globals { public final class SCR extends Globals {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
// cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc // cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc
static String[][] sb_nums = { static String[][] sb_nums = {
@@ -1392,7 +1388,7 @@ public final class SCR extends Globals {
qfiles.pcx_t pcx; qfiles.pcx_t pcx;
// load the file // load the file
ByteBuffer raw = FS.LoadMappedFile(filename); ByteBuffer raw = fileSystem.loadMappedFile(filename);
if (raw == null) { if (raw == null) {
VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename
@@ -1831,7 +1827,7 @@ public final class SCR extends Globals {
} }
String name = "video/" + arg; String name = "video/" + arg;
cl.cinematic_file = FS.LoadMappedFile(name); cl.cinematic_file = fileSystem.loadMappedFile(name);
if (cl.cinematic_file == null) { if (cl.cinematic_file == null) {
//Com.Error(ERR_DROP, "Cinematic " + name + " not found.\n"); //Com.Error(ERR_DROP, "Cinematic " + name + " not found.\n");
FinishCinematic(); FinishCinematic();

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@@ -22,13 +22,7 @@ import lombok.extern.slf4j.Slf4j;
import lwjake2.Defines; import lwjake2.Defines;
import lwjake2.Globals; import lwjake2.Globals;
import lwjake2.game.monsters.M_Player; import lwjake2.game.monsters.M_Player;
import lwjake2.qcommon.Cbuf; import lwjake2.qcommon.*;
import lwjake2.qcommon.Com;
import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS;
import lwjake2.qcommon.MSG;
import lwjake2.qcommon.SZ;
import lwjake2.qcommon.cmd_function_t;
import lwjake2.server.SV_GAME; import lwjake2.server.SV_GAME;
import lwjake2.util.Lib; import lwjake2.util.Lib;
@@ -41,6 +35,7 @@ import java.util.Vector;
*/ */
@Slf4j @Slf4j
public final class Cmd { public final class Cmd {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
static Runnable List_f = new Runnable() { static Runnable List_f = new Runnable() {
public void run() { public void run() {
cmd_function_t cmd = Cmd.cmd_functions; cmd_function_t cmd = Cmd.cmd_functions;
@@ -63,7 +58,7 @@ public final class Cmd {
} }
byte[] f = null; byte[] f = null;
f = FS.LoadFile(Cmd.Argv(1)); f = fileSystem.loadFile(Cmd.Argv(1));
if (f == null) { if (f == null) {
log.info("couldn't exec {}", Cmd.Argv(1)); log.info("couldn't exec {}", Cmd.Argv(1));
return; return;
@@ -71,8 +66,6 @@ public final class Cmd {
log.info("execing {}", Cmd.Argv(1)); log.info("execing {}", Cmd.Argv(1));
Cbuf.InsertText(new String(f)); Cbuf.InsertText(new String(f));
FS.FreeFile(f);
} }
}; };

View File

@@ -13,6 +13,7 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
import java.io.File; import java.io.File;
import java.io.FileInputStream;
import java.io.IOException; import java.io.IOException;
import java.io.RandomAccessFile; import java.io.RandomAccessFile;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
@@ -24,7 +25,6 @@ import java.util.LinkedList;
import java.util.List; import java.util.List;
import static lwjake2.Defines.*; import static lwjake2.Defines.*;
import static lwjake2.qcommon.FS.MAX_READ;
/* /*
* ================================================== * ==================================================
@@ -38,6 +38,8 @@ public class BaseQ2FileSystem implements FileSystem {
private static final BaseQ2FileSystem instance = new BaseQ2FileSystem(); private static final BaseQ2FileSystem instance = new BaseQ2FileSystem();
private static final int IDPAKHEADER = (('K' << 24) + ('C' << 16) + ('A' << 8) + 'P'); private static final int IDPAKHEADER = (('K' << 24) + ('C' << 16) + ('A' << 8) + 'P');
private static final int MAX_FILES_IN_PACK = 4096; private static final int MAX_FILES_IN_PACK = 4096;
// read in blocks of 64k
private static final int MAX_READ = 0x10000;
public static BaseQ2FileSystem getInstance() { public static BaseQ2FileSystem getInstance() {
return instance; return instance;
@@ -401,13 +403,15 @@ public class BaseQ2FileSystem implements FileSystem {
/** /**
* set baseq2 directory * set baseq2 directory
*/ */
private void setCDDir() { @Override
public void setCDDir() {
fs_cddir = Cvar.Get("cddir", "", CVAR_ARCHIVE); fs_cddir = Cvar.Get("cddir", "", CVAR_ARCHIVE);
if (fs_cddir.string.length() > 0) if (fs_cddir.string.length() > 0)
addGameDirectory(fs_cddir.string + '/' + Globals.BASEDIRNAME); addGameDirectory(fs_cddir.string + '/' + Globals.BASEDIRNAME);
} }
private void markBaseSearchPaths() { @Override
public void markBaseSearchPaths() {
// any set gamedirs will be freed up to here // any set gamedirs will be freed up to here
fs_base_searchpaths = fs_searchpaths; fs_base_searchpaths = fs_searchpaths;
} }
@@ -477,6 +481,112 @@ public class BaseQ2FileSystem implements FileSystem {
return (fs_gamedir != null) ? fs_gamedir : Globals.BASEDIRNAME; return (fs_gamedir != null) ? fs_gamedir : Globals.BASEDIRNAME;
} }
/*
* LoadMappedFile
*
* Filename are reletive to the quake search path a null buffer will just
* return the file content as ByteBuffer (memory mapped)
*/
@Override
public ByteBuffer loadMappedFile(String filename) {
searchpath_t search;
String netpath;
pack_t pak;
File file;
int fileLength;
FileChannel channel = null;
FileInputStream input = null;
ByteBuffer buffer;
file_from_pak = 0;
try {
// check for links first
for (filelink_t link : fs_links) {
if (filename.regionMatches(0, link.from, 0, link.fromlength)) {
netpath = link.to + filename.substring(link.fromlength);
file = new File(netpath);
if (file.canRead()) {
input = new FileInputStream(file);
channel = input.getChannel();
fileLength = (int) channel.size();
buffer = channel.map(FileChannel.MapMode.READ_ONLY, 0,
fileLength);
input.close();
return buffer;
}
return null;
}
}
//
// search through the path, one element at a time
//
for (search = fs_searchpaths; search != null; search = search.next) {
// is the element a pak file?
if (search.pack != null) {
// look through all the pak file elements
pak = search.pack;
filename = filename.toLowerCase();
packfile_t entry = pak.files.get(filename);
if (entry != null) {
// found it!
file_from_pak = 1;
//Com.DPrintf ("PackFile: " + pak.filename + " : " +
// filename + '\n');
file = new File(pak.filename);
if (!file.canRead())
Com.Error(Defines.ERR_FATAL, "Couldn't reopen "
+ pak.filename);
if (pak.handle == null || !pak.handle.getFD().valid()) {
// hold the pakfile handle open
pak.handle = new RandomAccessFile(pak.filename, "r");
}
// open a new file on the pakfile
if (pak.backbuffer == null) {
channel = pak.handle.getChannel();
pak.backbuffer = channel.map(
FileChannel.MapMode.READ_ONLY, 0,
pak.handle.length());
channel.close();
}
pak.backbuffer.position(entry.filepos);
buffer = pak.backbuffer.slice();
buffer.limit(entry.filelen);
return buffer;
}
} else {
// check a file in the directory tree
netpath = search.filename + '/' + filename;
file = new File(netpath);
if (!file.canRead())
continue;
//Com.DPrintf("FindFile: " + netpath +'\n');
input = new FileInputStream(file);
channel = input.getChannel();
fileLength = (int) channel.size();
buffer = channel.map(FileChannel.MapMode.READ_ONLY, 0,
fileLength);
input.close();
return buffer;
}
}
} catch (Exception ignored) {
}
try {
if (input != null)
input.close();
else if (channel != null && channel.isOpen())
channel.close();
} catch (IOException ignored) {
}
return null;
}
@Override @Override
public void execAutoexec() { public void execAutoexec() {
String dir = fs_userdir; String dir = fs_userdir;
@@ -500,13 +610,99 @@ public class BaseQ2FileSystem implements FileSystem {
/** /**
* Check for "+set game" override - Used to properly set gamedir * Check for "+set game" override - Used to properly set gamedir
*/ */
private void checkOverride() { @Override
public void checkOverride() {
fs_gamedirvar = Cvar.Get("game", "", CVAR_LATCH | CVAR_SERVERINFO); fs_gamedirvar = Cvar.Get("game", "", CVAR_LATCH | CVAR_SERVERINFO);
if (fs_gamedirvar.string.length() > 0) if (fs_gamedirvar.string.length() > 0)
setGamedir(fs_gamedirvar.string); setGamedir(fs_gamedirvar.string);
} }
/*
* FOpenFile
*
* Finds the file in the search path. returns a RadomAccesFile. Used for
* streaming data out of either a pak file or a seperate file.
*/
@Override
public RandomAccessFile FOpenFile(String filename) throws IOException {
searchpath_t search;
String netpath;
pack_t pak;
filelink_t link;
File file = null;
file_from_pak = 0;
// check for links first
for (Iterator<filelink_t> it = fs_links.iterator(); it.hasNext();) {
link = it.next();
// if (!strncmp (filename, link->from, link->fromlength))
if (filename.regionMatches(0, link.from, 0, link.fromlength)) {
netpath = link.to + filename.substring(link.fromlength);
file = new File(netpath);
if (file.canRead()) {
//Com.DPrintf ("link file: " + netpath +'\n');
return new RandomAccessFile(file, "r");
}
return null;
}
}
//
// search through the path, one element at a time
//
for (search = fs_searchpaths; search != null; search = search.next) {
// is the element a pak file?
if (search.pack != null) {
// look through all the pak file elements
pak = search.pack;
filename = filename.toLowerCase();
packfile_t entry = pak.files.get(filename);
if (entry != null) {
// found it!
file_from_pak = 1;
//Com.DPrintf ("PackFile: " + pak.filename + " : " +
// filename + '\n');
file = new File(pak.filename);
if (!file.canRead())
Com.Error(Defines.ERR_FATAL, "Couldn't reopen "
+ pak.filename);
if (pak.handle == null || !pak.handle.getFD().valid()) {
// hold the pakfile handle open
pak.handle = new RandomAccessFile(pak.filename, "r");
}
// open a new file on the pakfile
RandomAccessFile raf = new RandomAccessFile(file, "r");
raf.seek(entry.filepos);
return raf;
}
} else {
// check a file in the directory tree
netpath = search.filename + '/' + filename;
file = new File(netpath);
if (!file.canRead())
continue;
//Com.DPrintf("FindFile: " + netpath +'\n');
return new RandomAccessFile(file, "r");
}
}
//Com.DPrintf ("FindFile: can't find " + filename + '\n');
return null;
}
@Override
public int getFileFromPak() {
return file_from_pak;
}
@Override @Override
public void init() { public void init() {
Cmd.AddCommand("path", new Runnable() { Cmd.AddCommand("path", new Runnable() {

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@@ -195,8 +195,8 @@ public class Cvar extends Globals {
var.value = 0.0f; var.value = 0.0f;
} }
if (var.name.equals("game")) { if (var.name.equals("game")) {
FS.SetGamedir(var.string); fileSystem.setGamedir(var.string);
FS.ExecAutoexec(); fileSystem.execAutoexec();
} }
} }
return var; return var;

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@@ -1,971 +0,0 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package lwjake2.qcommon;
import lombok.extern.slf4j.Slf4j;
import lwjake2.Defines;
import lwjake2.Globals;
import lwjake2.game.Cmd;
import lwjake2.game.cvar_t;
import lwjake2.sys.Sys;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.RandomAccessFile;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.channels.FileChannel;
import java.util.Hashtable;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
/**
* FS
*
* @author cwei
*/
@Slf4j
public final class FS extends Globals {
/*
* ==================================================
*
* QUAKE FILESYSTEM
*
* ==================================================
*/
public static class packfile_t {
static final int SIZE = 64;
static final int NAME_SIZE = 56;
String name; // char name[56]
int filepos, filelen;
public String toString() {
return name + " [ length: " + filelen + " pos: " + filepos + " ]";
}
}
public static class pack_t {
String filename;
RandomAccessFile handle;
ByteBuffer backbuffer;
int numfiles;
Hashtable<String, packfile_t> files; // with packfile_t entries
}
public static String fs_gamedir;
private static String fs_userdir;
public static cvar_t fs_basedir;
public static cvar_t fs_cddir;
public static cvar_t fs_gamedirvar;
public static class filelink_t {
String from;
int fromlength;
String to;
}
// with filelink_t entries
public static List<filelink_t> fs_links = new LinkedList<filelink_t>();
public static class searchpath_t {
String filename;
pack_t pack; // only one of filename or pack will be used
searchpath_t next;
}
public static searchpath_t fs_searchpaths;
// without gamedirs
public static searchpath_t fs_base_searchpaths;
/*
* All of Quake's data access is through a hierchal file system, but the
* contents of the file system can be transparently merged from several
* sources.
*
* The "base directory" is the path to the directory holding the quake.exe
* and all game directories. The sys_* files pass this to host_init in
* quakeparms_t->basedir. This can be overridden with the "-basedir" command
* line parm to allow code debugging in a different directory. The base
* directory is only used during filesystem initialization.
*
* The "game directory" is the first tree on the search path and directory
* that all generated files (savegames, screenshots, demos, config files)
* will be saved to. This can be overridden with the "-game" command line
* parameter. The game directory can never be changed while quake is
* executing. This is a precacution against having a malicious server
* instruct clients to write files over areas they shouldn't.
*
*/
/*
* CreatePath
*
* Creates any directories needed to store the given filename.
*/
public static void CreatePath(String path) {
int index = path.lastIndexOf('/');
// -1 if not found and 0 means write to root
if (index > 0) {
File f = new File(path.substring(0, index));
if (!f.mkdirs() && !f.isDirectory()) {
log.warn("can't create path \"{}\"", path);
}
}
}
/*
* FCloseFile
*
* For some reason, other dll's can't just call fclose() on files returned
* by FS_FOpenFile...
*/
public static void FCloseFile(RandomAccessFile file) throws IOException {
file.close();
}
public static void FCloseFile(InputStream stream) throws IOException {
stream.close();
}
public static int FileLength(String filename) {
searchpath_t search;
String netpath;
pack_t pak;
filelink_t link;
file_from_pak = 0;
// check for links first
for (Iterator<filelink_t> it = fs_links.iterator(); it.hasNext();) {
link = it.next();
if (filename.regionMatches(0, link.from, 0, link.fromlength)) {
netpath = link.to + filename.substring(link.fromlength);
File file = new File(netpath);
if (file.canRead()) {
Com.DPrintf("link file: " + netpath + '\n');
return (int) file.length();
}
return -1;
}
}
// search through the path, one element at a time
for (search = fs_searchpaths; search != null; search = search.next) {
// is the element a pak file?
if (search.pack != null) {
// look through all the pak file elements
pak = search.pack;
filename = filename.toLowerCase();
packfile_t entry = pak.files.get(filename);
if (entry != null) {
// found it!
file_from_pak = 1;
Com.DPrintf("PackFile: " + pak.filename + " : " + filename
+ '\n');
// open a new file on the pakfile
File file = new File(pak.filename);
if (!file.canRead()) {
Com.Error(Defines.ERR_FATAL, "Couldn't reopen "
+ pak.filename);
}
return entry.filelen;
}
} else {
// check a file in the directory tree
netpath = search.filename + '/' + filename;
File file = new File(netpath);
if (!file.canRead())
continue;
Com.DPrintf("FindFile: " + netpath + '\n');
return (int) file.length();
}
}
Com.DPrintf("FindFile: can't find " + filename + '\n');
return -1;
}
public static int file_from_pak = 0;
/*
* FOpenFile
*
* Finds the file in the search path. returns a RadomAccesFile. Used for
* streaming data out of either a pak file or a seperate file.
*/
public static RandomAccessFile FOpenFile(String filename)
throws IOException {
searchpath_t search;
String netpath;
pack_t pak;
filelink_t link;
File file = null;
file_from_pak = 0;
// check for links first
for (Iterator<filelink_t> it = fs_links.iterator(); it.hasNext();) {
link = it.next();
// if (!strncmp (filename, link->from, link->fromlength))
if (filename.regionMatches(0, link.from, 0, link.fromlength)) {
netpath = link.to + filename.substring(link.fromlength);
file = new File(netpath);
if (file.canRead()) {
//Com.DPrintf ("link file: " + netpath +'\n');
return new RandomAccessFile(file, "r");
}
return null;
}
}
//
// search through the path, one element at a time
//
for (search = fs_searchpaths; search != null; search = search.next) {
// is the element a pak file?
if (search.pack != null) {
// look through all the pak file elements
pak = search.pack;
filename = filename.toLowerCase();
packfile_t entry = pak.files.get(filename);
if (entry != null) {
// found it!
file_from_pak = 1;
//Com.DPrintf ("PackFile: " + pak.filename + " : " +
// filename + '\n');
file = new File(pak.filename);
if (!file.canRead())
Com.Error(Defines.ERR_FATAL, "Couldn't reopen "
+ pak.filename);
if (pak.handle == null || !pak.handle.getFD().valid()) {
// hold the pakfile handle open
pak.handle = new RandomAccessFile(pak.filename, "r");
}
// open a new file on the pakfile
RandomAccessFile raf = new RandomAccessFile(file, "r");
raf.seek(entry.filepos);
return raf;
}
} else {
// check a file in the directory tree
netpath = search.filename + '/' + filename;
file = new File(netpath);
if (!file.canRead())
continue;
//Com.DPrintf("FindFile: " + netpath +'\n');
return new RandomAccessFile(file, "r");
}
}
//Com.DPrintf ("FindFile: can't find " + filename + '\n');
return null;
}
// read in blocks of 64k
public static final int MAX_READ = 0x10000;
/**
* Read
*
* Properly handles partial reads
*/
public static void Read(byte[] buffer, int len, RandomAccessFile f) {
int block, remaining;
int offset = 0;
int read = 0;
// read in chunks for progress bar
remaining = len;
while (remaining != 0) {
block = Math.min(remaining, MAX_READ);
try {
read = f.read(buffer, offset, block);
} catch (IOException e) {
Com.Error(Defines.ERR_FATAL, e.toString());
}
if (read == 0) {
Com.Error(Defines.ERR_FATAL, "FS_Read: 0 bytes read");
} else if (read == -1) {
Com.Error(Defines.ERR_FATAL, "FS_Read: -1 bytes read");
}
//
// do some progress bar thing here...
//
remaining -= read;
offset += read;
}
}
/*
* LoadFile
*
* Filename are reletive to the quake search path a null buffer will just
* return the file content as byte[]
*/
public static byte[] LoadFile(String path) {
RandomAccessFile file;
byte[] buf = null;
int len = 0;
// TODO hack for bad strings (fuck \0)
int index = path.indexOf('\0');
if (index != -1)
path = path.substring(0, index);
// look for it in the filesystem or pack files
len = FileLength(path);
if (len < 1)
return null;
try {
file = FOpenFile(path);
//Read(buf = new byte[len], len, h);
buf = new byte[len];
file.readFully(buf);
file.close();
} catch (IOException e) {
Com.Error(Defines.ERR_FATAL, e.toString());
}
return buf;
}
/*
* LoadMappedFile
*
* Filename are reletive to the quake search path a null buffer will just
* return the file content as ByteBuffer (memory mapped)
*/
public static ByteBuffer LoadMappedFile(String filename) {
searchpath_t search;
String netpath;
pack_t pak;
filelink_t link;
File file = null;
int fileLength = 0;
FileChannel channel = null;
FileInputStream input = null;
ByteBuffer buffer = null;
file_from_pak = 0;
try {
// check for links first
for (Iterator<filelink_t> it = fs_links.iterator(); it.hasNext();) {
link = it.next();
if (filename.regionMatches(0, link.from, 0, link.fromlength)) {
netpath = link.to + filename.substring(link.fromlength);
file = new File(netpath);
if (file.canRead()) {
input = new FileInputStream(file);
channel = input.getChannel();
fileLength = (int) channel.size();
buffer = channel.map(FileChannel.MapMode.READ_ONLY, 0,
fileLength);
input.close();
return buffer;
}
return null;
}
}
//
// search through the path, one element at a time
//
for (search = fs_searchpaths; search != null; search = search.next) {
// is the element a pak file?
if (search.pack != null) {
// look through all the pak file elements
pak = search.pack;
filename = filename.toLowerCase();
packfile_t entry = pak.files.get(filename);
if (entry != null) {
// found it!
file_from_pak = 1;
//Com.DPrintf ("PackFile: " + pak.filename + " : " +
// filename + '\n');
file = new File(pak.filename);
if (!file.canRead())
Com.Error(Defines.ERR_FATAL, "Couldn't reopen "
+ pak.filename);
if (pak.handle == null || !pak.handle.getFD().valid()) {
// hold the pakfile handle open
pak.handle = new RandomAccessFile(pak.filename, "r");
}
// open a new file on the pakfile
if (pak.backbuffer == null) {
channel = pak.handle.getChannel();
pak.backbuffer = channel.map(
FileChannel.MapMode.READ_ONLY, 0,
pak.handle.length());
channel.close();
}
pak.backbuffer.position(entry.filepos);
buffer = pak.backbuffer.slice();
buffer.limit(entry.filelen);
return buffer;
}
} else {
// check a file in the directory tree
netpath = search.filename + '/' + filename;
file = new File(netpath);
if (!file.canRead())
continue;
//Com.DPrintf("FindFile: " + netpath +'\n');
input = new FileInputStream(file);
channel = input.getChannel();
fileLength = (int) channel.size();
buffer = channel.map(FileChannel.MapMode.READ_ONLY, 0,
fileLength);
input.close();
return buffer;
}
}
} catch (Exception e) {
}
try {
if (input != null)
input.close();
else if (channel != null && channel.isOpen())
channel.close();
} catch (IOException ioe) {
}
return null;
}
/*
* FreeFile
*/
public static void FreeFile(byte[] buffer) {
buffer = null;
}
static final int IDPAKHEADER = (('K' << 24) + ('C' << 16) + ('A' << 8) + 'P');
static class dpackheader_t {
int ident; // IDPAKHEADER
int dirofs;
int dirlen;
}
static final int MAX_FILES_IN_PACK = 4096;
// buffer for C-Strings char[56]
static byte[] tmpText = new byte[packfile_t.NAME_SIZE];
/*
* LoadPackFile
*
* Takes an explicit (not game tree related) path to a pak file.
*
* Loads the header and directory, adding the files at the beginning of the
* list so they override previous pack files.
*/
static pack_t LoadPackFile(String packfile) {
dpackheader_t header;
Hashtable<String, packfile_t> newfiles;
RandomAccessFile file;
int numpackfiles = 0;
pack_t pack = null;
// unsigned checksum;
//
try {
file = new RandomAccessFile(packfile, "r");
FileChannel fc = file.getChannel();
ByteBuffer packhandle = fc.map(FileChannel.MapMode.READ_ONLY, 0, file.length());
packhandle.order(ByteOrder.LITTLE_ENDIAN);
fc.close();
if (packhandle == null || packhandle.limit() < 1)
return null;
//
header = new dpackheader_t();
header.ident = packhandle.getInt();
header.dirofs = packhandle.getInt();
header.dirlen = packhandle.getInt();
if (header.ident != IDPAKHEADER)
Com.Error(Defines.ERR_FATAL, packfile + " is not a packfile");
numpackfiles = header.dirlen / packfile_t.SIZE;
if (numpackfiles > MAX_FILES_IN_PACK)
Com.Error(Defines.ERR_FATAL, packfile + " has " + numpackfiles
+ " files");
newfiles = new Hashtable<String, packfile_t>(numpackfiles);
packhandle.position(header.dirofs);
// parse the directory
packfile_t entry = null;
for (int i = 0; i < numpackfiles; i++) {
packhandle.get(tmpText);
entry = new packfile_t();
entry.name = new String(tmpText).trim();
entry.filepos = packhandle.getInt();
entry.filelen = packhandle.getInt();
newfiles.put(entry.name.toLowerCase(), entry);
}
} catch (IOException e) {
Com.DPrintf(e.getMessage() + '\n');
return null;
}
pack = new pack_t();
pack.filename = new String(packfile);
pack.handle = file;
pack.numfiles = numpackfiles;
pack.files = newfiles;
log.info("Added packfile {} ({} files)", packfile, numpackfiles);
return pack;
}
/*
* AddGameDirectory
*
* Sets fs_gamedir, adds the directory to the head of the path, then loads
* and adds pak1.pak pak2.pak ...
*/
static void AddGameDirectory(String dir) {
int i;
searchpath_t search;
pack_t pak;
String pakfile;
fs_gamedir = new String(dir);
//
// add the directory to the search path
// ensure fs_userdir is first in searchpath
search = new searchpath_t();
search.filename = new String(dir);
if (fs_searchpaths != null) {
search.next = fs_searchpaths.next;
fs_searchpaths.next = search;
} else {
fs_searchpaths = search;
}
//
// add any pak files in the format pak0.pak pak1.pak, ...
//
for (i = 0; i < 10; i++) {
pakfile = dir + "/pak" + i + ".pak";
if (!(new File(pakfile).canRead()))
continue;
pak = LoadPackFile(pakfile);
if (pak == null)
continue;
search = new searchpath_t();
search.pack = pak;
search.filename = "";
search.next = fs_searchpaths;
fs_searchpaths = search;
}
}
/*
* Gamedir
*
* Called to find where to write a file (demos, savegames, etc)
* this is modified to <user.home>/.lwjake2
*/
public static String Gamedir() {
return (fs_userdir != null) ? fs_userdir : Globals.BASEDIRNAME;
}
/*
* BaseGamedir
*
* Called to find where to write a downloaded file
*/
public static String BaseGamedir() {
return (fs_gamedir != null) ? fs_gamedir : Globals.BASEDIRNAME;
}
/*
* ExecAutoexec
*/
public static void ExecAutoexec() {
String dir = fs_userdir;
String name;
if (dir != null && dir.length() > 0) {
name = dir + "/autoexec.cfg";
} else {
name = fs_basedir.string + '/' + Globals.BASEDIRNAME
+ "/autoexec.cfg";
}
int canthave = Defines.SFF_SUBDIR | Defines.SFF_HIDDEN
| Defines.SFF_SYSTEM;
if (Sys.FindAll(name, 0, canthave) != null) {
Cbuf.AddText("exec autoexec.cfg\n");
}
}
/*
* SetGamedir
*
* Sets the gamedir and path to a different directory.
*/
public static void SetGamedir(String dir) {
searchpath_t next;
if (dir.indexOf("..") != -1 || dir.indexOf("/") != -1
|| dir.indexOf("\\") != -1 || dir.indexOf(":") != -1) {
log.warn("Gamedir should be a single filename, not a path");
return;
}
//
// free up any current game dir info
//
while (fs_searchpaths != fs_base_searchpaths) {
if (fs_searchpaths.pack != null) {
try {
fs_searchpaths.pack.handle.close();
} catch (IOException e) {
Com.DPrintf(e.getMessage() + '\n');
}
// clear the hashtable
fs_searchpaths.pack.files.clear();
fs_searchpaths.pack.files = null;
fs_searchpaths.pack = null;
}
next = fs_searchpaths.next;
fs_searchpaths = null;
fs_searchpaths = next;
}
//
// flush all data, so it will be forced to reload
//
if ((Globals.dedicated != null) && (Globals.dedicated.value == 0.0f))
Cbuf.AddText("vid_restart\nsnd_restart\n");
fs_gamedir = fs_basedir.string + '/' + dir;
if (dir.equals(Globals.BASEDIRNAME) || (dir.length() == 0)) {
Cvar.FullSet("gamedir", "", CVAR_SERVERINFO | CVAR_NOSET);
Cvar.FullSet("game", "", CVAR_LATCH | CVAR_SERVERINFO);
} else {
Cvar.FullSet("gamedir", dir, CVAR_SERVERINFO | CVAR_NOSET);
if (fs_cddir.string != null && fs_cddir.string.length() > 0)
AddGameDirectory(fs_cddir.string + '/' + dir);
AddGameDirectory(fs_basedir.string + '/' + dir);
}
}
/*
* Link_f
*
* Creates a filelink_t
*/
public static void Link_f() {
filelink_t entry = null;
if (Cmd.Argc() != 3) {
log.info("USAGE: link <from> <to>");
return;
}
// see if the link already exists
for (Iterator<filelink_t> it = fs_links.iterator(); it.hasNext();) {
entry = it.next();
if (entry.from.equals(Cmd.Argv(1))) {
if (Cmd.Argv(2).length() < 1) {
// delete it
it.remove();
return;
}
entry.to = new String(Cmd.Argv(2));
return;
}
}
// create a new link if the <to> is not empty
if (Cmd.Argv(2).length() > 0) {
entry = new filelink_t();
entry.from = new String(Cmd.Argv(1));
entry.fromlength = entry.from.length();
entry.to = new String(Cmd.Argv(2));
fs_links.add(entry);
}
}
/*
* ListFiles
*/
public static String[] ListFiles(String findname, int musthave, int canthave) {
String[] list = new String[0];
File[] files = Sys.FindAll(findname, musthave, canthave);
if (files != null) {
list = new String[files.length];
for (int i = 0; i < files.length; i++) {
list[i] = files[i].getPath();
}
}
return list;
}
/*
* Dir_f
*/
public static void Dir_f() {
String path = null;
String findname = null;
String wildcard = "*.*";
String[] dirnames;
if (Cmd.Argc() != 1) {
wildcard = Cmd.Argv(1);
}
while ((path = NextPath(path)) != null) {
String tmp = findname;
findname = path + '/' + wildcard;
if (tmp != null)
tmp.replaceAll("\\\\", "/");
log.info("Directory of {}", findname);
log.info("----");
dirnames = ListFiles(findname, 0, 0);
if (dirnames.length != 0) {
int index = 0;
for (int i = 0; i < dirnames.length; i++) {
if ((index = dirnames[i].lastIndexOf('/')) > 0) {
log.info(dirnames[i].substring(index + 1, dirnames[i].length()));
} else {
log.info(dirnames[i]);
}
}
}
}
}
/*
* Path_f
*/
public static void Path_f() {
searchpath_t s;
filelink_t link;
log.info("Current search path:");
for (s = fs_searchpaths; s != null; s = s.next) {
if (s == fs_base_searchpaths)
log.info("----------");
if (s.pack != null)
log.info("{} ({} files)", s.pack.filename, s.pack.numfiles);
else
log.info(s.filename);
}
log.info("Links:");
for (Iterator<filelink_t> it = fs_links.iterator(); it.hasNext();) {
link = it.next();
log.info("{} : {}", link.from, link.to);
}
}
/*
* NextPath
*
* Allows enumerating all of the directories in the search path
*/
public static String NextPath(String prevpath) {
searchpath_t s;
String prev;
if (prevpath == null || prevpath.length() == 0)
return fs_gamedir;
prev = fs_gamedir;
for (s = fs_searchpaths; s != null; s = s.next) {
if (s.pack != null)
continue;
if (prevpath == prev)
return s.filename;
prev = s.filename;
}
return null;
}
/*
* InitFilesystem
*/
public static void InitFilesystem() {
Cmd.AddCommand("path", new Runnable() {
public void run() {
Path_f();
}
});
Cmd.AddCommand("link", new Runnable() {
public void run() {
Link_f();
}
});
Cmd.AddCommand("dir", new Runnable() {
public void run() {
Dir_f();
}
});
fs_userdir = System.getProperty("user.home") + "/.lwjake2";
FS.CreatePath(fs_userdir + "/");
FS.AddGameDirectory(fs_userdir);
//
// basedir <path>
// allows the game to run from outside the data tree
//
fs_basedir = Cvar.Get("basedir", ".", CVAR_NOSET);
//
// cddir <path>
// Logically concatenates the cddir after the basedir for
// allows the game to run from outside the data tree
//
setCDDir();
//
// start up with baseq2 by default
//
AddGameDirectory(fs_basedir.string + '/' + Globals.BASEDIRNAME);
// any set gamedirs will be freed up to here
markBaseSearchPaths();
// check for game override
checkOverride();
}
/**
* set baseq2 directory
*/
static void setCDDir() {
fs_cddir = Cvar.Get("cddir", "", CVAR_ARCHIVE);
if (fs_cddir.string.length() > 0)
AddGameDirectory(fs_cddir.string + '/' + Globals.BASEDIRNAME);
}
/** Check for "+set game" override - Used to properly set gamedir */
static void checkOverride() {
fs_gamedirvar = Cvar.Get("game", "", CVAR_LATCH | CVAR_SERVERINFO);
if (fs_gamedirvar.string.length() > 0)
SetGamedir(fs_gamedirvar.string);
}
static void markBaseSearchPaths() {
// any set gamedirs will be freed up to here
fs_base_searchpaths = fs_searchpaths;
}
// RAFAEL
/*
* Developer_searchpath
*/
public static int Developer_searchpath(int who) {
// PMM - warning removal
// char *start;
searchpath_t s;
for (s = fs_searchpaths; s != null; s = s.next) {
if (s.filename.indexOf("xatrix") != -1)
return 1;
if (s.filename.indexOf("rogue") != -1)
return 2;
}
return 0;
}
}

View File

@@ -6,10 +6,12 @@ package lwjake2.qcommon;
import lwjake2.game.cvar_t; import lwjake2.game.cvar_t;
import java.io.IOException;
import java.io.RandomAccessFile; import java.io.RandomAccessFile;
import java.nio.ByteBuffer;
public interface FileSystem { public interface FileSystem {
void init(); // FS.InitFilesystem(); void init();
byte[] loadFile(String path); byte[] loadFile(String path);
void read(byte[] buffer, int len, RandomAccessFile file); void read(byte[] buffer, int len, RandomAccessFile file);
void execAutoexec(); void execAutoexec();
@@ -25,4 +27,11 @@ public interface FileSystem {
String getGamedir(); String getGamedir();
String getBaseGamedir(); String getBaseGamedir();
ByteBuffer loadMappedFile(String filename);
void setCDDir();
void markBaseSearchPaths();
void checkOverride();
RandomAccessFile FOpenFile(String filename) throws IOException;
int getFileFromPak();
} }

View File

@@ -74,9 +74,9 @@ public final class Qcommon extends Globals {
reconfigure(false); reconfigure(false);
FS.setCDDir(); // use cddir from config.cfg fileSystem.setCDDir(); // use cddir from config.cfg
FS.markBaseSearchPaths(); // mark the default search paths fileSystem.markBaseSearchPaths(); // mark the default search paths
FS.checkOverride(); fileSystem.checkOverride();
reconfigure(true); // reload default.cfg and config.cfg reconfigure(true); // reload default.cfg and config.cfg

View File

@@ -22,10 +22,7 @@ import lwjake2.Defines;
import lwjake2.client.VID; import lwjake2.client.VID;
import lwjake2.client.particle_t; import lwjake2.client.particle_t;
import lwjake2.game.cvar_t; import lwjake2.game.cvar_t;
import lwjake2.qcommon.Com; import lwjake2.qcommon.*;
import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS;
import lwjake2.qcommon.qfiles;
import lwjake2.render.image_t; import lwjake2.render.image_t;
import lwjake2.util.Lib; import lwjake2.util.Lib;
import lwjake2.util.Vargs; import lwjake2.util.Vargs;
@@ -51,6 +48,7 @@ import org.lwjgl.opengl.GL11;
* @author cwei * @author cwei
*/ */
public abstract class Image extends Main { public abstract class Image extends Main {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
image_t draw_chars; image_t draw_chars;
@@ -450,7 +448,7 @@ public abstract class Image extends Main {
// //
// load the file // load the file
// //
byte[] raw = FS.LoadFile(filename); byte[] raw = fileSystem.loadFile(filename);
if (raw == null) { if (raw == null) {
VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename + '\n'); VID.Printf(Defines.PRINT_DEVELOPER, "Bad pcx file " + filename + '\n');
@@ -547,7 +545,7 @@ public abstract class Image extends Main {
// //
// load the file // load the file
// //
raw = FS.LoadFile(name); raw = fileSystem.loadFile(name);
if (raw == null) if (raw == null)
{ {
@@ -1446,7 +1444,7 @@ public abstract class Image extends Main {
image_t image = null; image_t image = null;
byte[] raw = FS.LoadFile(name); byte[] raw = fileSystem.loadFile(name);
if (raw == null) { if (raw == null) {
VID.Printf(Defines.PRINT_ALL, "GL_FindImage: can't load " + name + '\n'); VID.Printf(Defines.PRINT_ALL, "GL_FindImage: can't load " + name + '\n');
return r_notexture; return r_notexture;
@@ -1630,7 +1628,7 @@ public abstract class Image extends Main {
Draw_GetPalette(); Draw_GetPalette();
if (qglColorTableEXT) { if (qglColorTableEXT) {
gl_state.d_16to8table = FS.LoadFile("pics/16to8.dat"); gl_state.d_16to8table = fileSystem.loadFile("pics/16to8.dat");
if (gl_state.d_16to8table == null) if (gl_state.d_16to8table == null)
Com.Error(Defines.ERR_FATAL, "Couldn't load pics/16to8.pcx"); Com.Error(Defines.ERR_FATAL, "Couldn't load pics/16to8.pcx");
} }

View File

@@ -20,7 +20,7 @@ package lwjake2.render.lwjgl;
import lwjake2.Defines; import lwjake2.Defines;
import lwjake2.client.VID; import lwjake2.client.VID;
import lwjake2.qcommon.FS; import lwjake2.qcommon.BaseQ2FileSystem;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
@@ -29,6 +29,7 @@ import java.nio.FloatBuffer;
import java.nio.MappedByteBuffer; import java.nio.MappedByteBuffer;
import java.nio.channels.FileChannel; import java.nio.channels.FileChannel;
import lwjake2.qcommon.FileSystem;
import org.lwjgl.BufferUtils; import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.ARBMultitexture; import org.lwjgl.opengl.ARBMultitexture;
import org.lwjgl.opengl.EXTPointParameters; import org.lwjgl.opengl.EXTPointParameters;
@@ -42,6 +43,7 @@ import org.lwjgl.opengl.GL12;
* @author cwei * @author cwei
*/ */
public abstract class Misc extends Mesh { public abstract class Misc extends Mesh {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
/* /*
================== ==================
@@ -121,8 +123,8 @@ public abstract class Misc extends Mesh {
================== ==================
*/ */
void GL_ScreenShot_f() { void GL_ScreenShot_f() {
StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga"); StringBuffer sb = new StringBuffer(fileSystem.getGamedir() + "/scrshot/jake00.tga");
FS.CreatePath(sb.toString()); fileSystem.createPath(sb.toString());
File file = new File(sb.toString()); File file = new File(sb.toString());
// find a valid file name // find a valid file name
int i = 0; int offset = sb.length() - 6; int i = 0; int offset = sb.length() - 6;

View File

@@ -24,7 +24,8 @@ import lwjake2.game.cplane_t;
import lwjake2.game.cvar_t; import lwjake2.game.cvar_t;
import lwjake2.qcommon.Com; import lwjake2.qcommon.Com;
import lwjake2.qcommon.Cvar; import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS; import lwjake2.qcommon.FileSystem;
import lwjake2.qcommon.BaseQ2FileSystem;
import lwjake2.qcommon.lump_t; import lwjake2.qcommon.lump_t;
import lwjake2.qcommon.qfiles; import lwjake2.qcommon.qfiles;
import lwjake2.qcommon.texinfo_t; import lwjake2.qcommon.texinfo_t;
@@ -54,6 +55,7 @@ import org.lwjgl.BufferUtils;
* @author cwei * @author cwei
*/ */
public abstract class Model extends Surf { public abstract class Model extends Surf {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
// models.c -- model loading and caching // models.c -- model loading and caching
@@ -271,7 +273,7 @@ public abstract class Model extends Surf {
// //
// load the file // load the file
// //
fileBuffer = FS.LoadFile(name); fileBuffer = fileSystem.loadFile(name);
if (fileBuffer == null) if (fileBuffer == null)
{ {

View File

@@ -30,7 +30,8 @@ import lwjake2.game.cvar_t;
import lwjake2.qcommon.CM; import lwjake2.qcommon.CM;
import lwjake2.qcommon.Com; import lwjake2.qcommon.Com;
import lwjake2.qcommon.Cvar; import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS; import lwjake2.qcommon.FileSystem;
import lwjake2.qcommon.BaseQ2FileSystem;
import lwjake2.qcommon.MSG; import lwjake2.qcommon.MSG;
import lwjake2.qcommon.Netchan; import lwjake2.qcommon.Netchan;
import lwjake2.qcommon.SZ; import lwjake2.qcommon.SZ;
@@ -50,6 +51,7 @@ import java.util.Calendar;
@Slf4j @Slf4j
public class SV_CCMDS { public class SV_CCMDS {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
/* /*
=============================================================================== ===============================================================================
@@ -176,13 +178,13 @@ public class SV_CCMDS {
Com.DPrintf("SV_WipeSaveGame(" + savename + ")\n"); Com.DPrintf("SV_WipeSaveGame(" + savename + ")\n");
name = FS.Gamedir() + "/save/" + savename + "/server.ssv"; name = fileSystem.getGamedir() + "/save/" + savename + "/server.ssv";
remove(name); remove(name);
name = FS.Gamedir() + "/save/" + savename + "/game.ssv"; name = fileSystem.getGamedir() + "/save/" + savename + "/game.ssv";
remove(name); remove(name);
name = FS.Gamedir() + "/save/" + savename + "/*.sav"; name = fileSystem.getGamedir() + "/save/" + savename + "/*.sav";
File f = Sys.FindFirst(name, 0, 0); File f = Sys.FindFirst(name, 0, 0);
while (f != null) { while (f != null) {
@@ -191,7 +193,7 @@ public class SV_CCMDS {
} }
Sys.FindClose(); Sys.FindClose();
name = FS.Gamedir() + "/save/" + savename + "/*.sv2"; name = fileSystem.getGamedir() + "/save/" + savename + "/*.sv2";
f = Sys.FindFirst(name, 0, 0); f = Sys.FindFirst(name, 0, 0);
@@ -281,23 +283,23 @@ public class SV_CCMDS {
SV_WipeSavegame(dst); SV_WipeSavegame(dst);
// copy the savegame over // copy the savegame over
name = FS.Gamedir() + "/save/" + src + "/server.ssv"; name = fileSystem.getGamedir() + "/save/" + src + "/server.ssv";
name2 = FS.Gamedir() + "/save/" + dst + "/server.ssv"; name2 = fileSystem.getGamedir() + "/save/" + dst + "/server.ssv";
FS.CreatePath(name2); fileSystem.createPath(name2);
CopyFile(name, name2); CopyFile(name, name2);
name = FS.Gamedir() + "/save/" + src + "/game.ssv"; name = fileSystem.getGamedir() + "/save/" + src + "/game.ssv";
name2 = FS.Gamedir() + "/save/" + dst + "/game.ssv"; name2 = fileSystem.getGamedir() + "/save/" + dst + "/game.ssv";
CopyFile(name, name2); CopyFile(name, name2);
String name1 = FS.Gamedir() + "/save/" + src + "/"; String name1 = fileSystem.getGamedir() + "/save/" + src + "/";
name = FS.Gamedir() + "/save/" + src + "/*.sav"; name = fileSystem.getGamedir() + "/save/" + src + "/*.sav";
found = Sys.FindFirst(name, 0, 0); found = Sys.FindFirst(name, 0, 0);
while (found != null) { while (found != null) {
name = name1 + found.getName(); name = name1 + found.getName();
name2 = FS.Gamedir() + "/save/" + dst + "/" + found.getName(); name2 = fileSystem.getGamedir() + "/save/" + dst + "/" + found.getName();
CopyFile(name, name2); CopyFile(name, name2);
@@ -324,7 +326,7 @@ public class SV_CCMDS {
Com.DPrintf("SV_WriteLevelFile()\n"); Com.DPrintf("SV_WriteLevelFile()\n");
name = FS.Gamedir() + "/save/current/" + SV_INIT.sv.name + ".sv2"; name = fileSystem.getGamedir() + "/save/current/" + SV_INIT.sv.name + ".sv2";
try { try {
f = new QuakeFile(name, "rw"); f = new QuakeFile(name, "rw");
@@ -340,7 +342,7 @@ public class SV_CCMDS {
e.printStackTrace(); e.printStackTrace();
} }
name = FS.Gamedir() + "/save/current/" + SV_INIT.sv.name + ".sav"; name = fileSystem.getGamedir() + "/save/current/" + SV_INIT.sv.name + ".sav";
GameSave.WriteLevel(name); GameSave.WriteLevel(name);
} }
/* /*
@@ -356,7 +358,7 @@ public class SV_CCMDS {
Com.DPrintf("SV_ReadLevelFile()\n"); Com.DPrintf("SV_ReadLevelFile()\n");
name = FS.Gamedir() + "/save/current/" + SV_INIT.sv.name + ".sv2"; name = fileSystem.getGamedir() + "/save/current/" + SV_INIT.sv.name + ".sv2";
try { try {
f = new QuakeFile(name, "r"); f = new QuakeFile(name, "r");
@@ -372,7 +374,7 @@ public class SV_CCMDS {
e1.printStackTrace(); e1.printStackTrace();
} }
name = FS.Gamedir() + "/save/current/" + SV_INIT.sv.name + ".sav"; name = fileSystem.getGamedir() + "/save/current/" + SV_INIT.sv.name + ".sav";
GameSave.ReadLevel(name); GameSave.ReadLevel(name);
} }
/* /*
@@ -389,7 +391,7 @@ public class SV_CCMDS {
Com.DPrintf("SV_WriteServerFile(" + (autosave ? "true" : "false") + ")\n"); Com.DPrintf("SV_WriteServerFile(" + (autosave ? "true" : "false") + ")\n");
filename = FS.Gamedir() + "/save/current/server.ssv"; filename = fileSystem.getGamedir() + "/save/current/server.ssv";
try { try {
f = new QuakeFile(filename, "rw"); f = new QuakeFile(filename, "rw");
@@ -442,7 +444,7 @@ public class SV_CCMDS {
} }
// write game state // write game state
filename = FS.Gamedir() + "/save/current/game.ssv"; filename = fileSystem.getGamedir() + "/save/current/game.ssv";
GameSave.WriteGame(filename, autosave); GameSave.WriteGame(filename, autosave);
} }
/* /*
@@ -460,7 +462,7 @@ public class SV_CCMDS {
Com.DPrintf("SV_ReadServerFile()\n"); Com.DPrintf("SV_ReadServerFile()\n");
filename = FS.Gamedir() + "/save/current/server.ssv"; filename = fileSystem.getGamedir() + "/save/current/server.ssv";
f = new QuakeFile(filename, "r"); f = new QuakeFile(filename, "r");
@@ -487,7 +489,7 @@ public class SV_CCMDS {
SV_INIT.svs.mapcmd = mapcmd; SV_INIT.svs.mapcmd = mapcmd;
// read game state // read game state
filename = FS.Gamedir() + "/save/current/game.ssv"; filename = fileSystem.getGamedir() + "/save/current/game.ssv";
GameSave.ReadGame(filename); GameSave.ReadGame(filename);
} }
catch (Exception e) { catch (Exception e) {
@@ -538,7 +540,7 @@ public class SV_CCMDS {
Com.DPrintf("SV_GameMap(" + Cmd.Argv(1) + ")\n"); Com.DPrintf("SV_GameMap(" + Cmd.Argv(1) + ")\n");
FS.CreatePath(FS.Gamedir() + "/save/current/"); fileSystem.createPath(fileSystem.getGamedir() + "/save/current/");
// check for clearing the current savegame // check for clearing the current savegame
map = Cmd.Argv(1); map = Cmd.Argv(1);
@@ -599,7 +601,7 @@ public class SV_CCMDS {
map = Cmd.Argv(1); map = Cmd.Argv(1);
if (map.indexOf(".") < 0) { if (map.indexOf(".") < 0) {
expanded = "maps/" + map + ".bsp"; expanded = "maps/" + map + ".bsp";
if (FS.LoadFile(expanded) == null) { if (fileSystem.loadFile(expanded) == null) {
Com.Printf("Can't find " + expanded + "\n"); Com.Printf("Can't find " + expanded + "\n");
return; return;
@@ -644,7 +646,7 @@ public class SV_CCMDS {
} }
// make sure the server.ssv file exists // make sure the server.ssv file exists
name = FS.Gamedir() + "/save/" + Cmd.Argv(1) + "/server.ssv"; name = fileSystem.getGamedir() + "/save/" + Cmd.Argv(1) + "/server.ssv";
try { try {
f = new RandomAccessFile(name, "r"); f = new RandomAccessFile(name, "r");
} }
@@ -913,10 +915,10 @@ public class SV_CCMDS {
// //
// open the demo file // open the demo file
// //
name = FS.Gamedir() + "/demos/" + Cmd.Argv(1) + ".dm2"; name = fileSystem.getGamedir() + "/demos/" + Cmd.Argv(1) + ".dm2";
Com.Printf("recording to " + name + ".\n"); Com.Printf("recording to " + name + ".\n");
FS.CreatePath(name); fileSystem.createPath(name);
try { try {
SV_INIT.svs.demofile = new RandomAccessFile(name, "rw"); SV_INIT.svs.demofile = new RandomAccessFile(name, "rw");
} }

View File

@@ -32,7 +32,8 @@ import lwjake2.qcommon.CM;
import lwjake2.qcommon.Cbuf; import lwjake2.qcommon.Cbuf;
import lwjake2.qcommon.Com; import lwjake2.qcommon.Com;
import lwjake2.qcommon.Cvar; import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS; import lwjake2.qcommon.FileSystem;
import lwjake2.qcommon.BaseQ2FileSystem;
import lwjake2.qcommon.MSG; import lwjake2.qcommon.MSG;
import lwjake2.qcommon.PMove; import lwjake2.qcommon.PMove;
import lwjake2.qcommon.SZ; import lwjake2.qcommon.SZ;
@@ -45,6 +46,7 @@ import java.io.RandomAccessFile;
@Slf4j @Slf4j
public class SV_INIT { public class SV_INIT {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
/** /**
* SV_FindIndex. * SV_FindIndex.
*/ */
@@ -134,7 +136,7 @@ public class SV_INIT {
if (Cvar.VariableValue("deathmatch") != 0) if (Cvar.VariableValue("deathmatch") != 0)
return; return;
name = FS.Gamedir() + "/save/current/" + sv.name + ".sav"; name = fileSystem.getGamedir() + "/save/current/" + sv.name + ".sav";
try { try {
f = new RandomAccessFile(name, "r"); f = new RandomAccessFile(name, "r");
} }

View File

@@ -29,7 +29,6 @@ import lwjake2.game.cvar_t;
import lwjake2.game.edict_t; import lwjake2.game.edict_t;
import lwjake2.qcommon.Com; import lwjake2.qcommon.Com;
import lwjake2.qcommon.Cvar; import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS;
import lwjake2.qcommon.MSG; import lwjake2.qcommon.MSG;
import lwjake2.qcommon.Netchan; import lwjake2.qcommon.Netchan;
import lwjake2.qcommon.SZ; import lwjake2.qcommon.SZ;
@@ -116,7 +115,6 @@ public class SV_MAIN {
} }
if (drop.download != null) { if (drop.download != null) {
FS.FreeFile(drop.download);
drop.download = null; drop.download = null;
} }

View File

@@ -27,17 +27,13 @@ import lwjake2.game.PlayerClient;
import lwjake2.game.edict_t; import lwjake2.game.edict_t;
import lwjake2.game.entity_state_t; import lwjake2.game.entity_state_t;
import lwjake2.game.usercmd_t; import lwjake2.game.usercmd_t;
import lwjake2.qcommon.Cbuf; import lwjake2.qcommon.*;
import lwjake2.qcommon.Com;
import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS;
import lwjake2.qcommon.MSG;
import lwjake2.qcommon.SZ;
import lwjake2.util.Lib; import lwjake2.util.Lib;
import java.io.IOException; import java.io.IOException;
public class SV_USER { public class SV_USER {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
static edict_t sv_player; static edict_t sv_player;
@@ -120,7 +116,7 @@ public class SV_USER {
name = "demos/" + SV_INIT.sv.name; name = "demos/" + SV_INIT.sv.name;
try { try {
SV_INIT.sv.demofile = FS.FOpenFile(name); SV_INIT.sv.demofile = fileSystem.FOpenFile(name);
} catch (IOException e) { } catch (IOException e) {
Com.Error(Defines.ERR_DROP, "Couldn't open " + name + "\n"); Com.Error(Defines.ERR_DROP, "Couldn't open " + name + "\n");
} }
@@ -365,7 +361,6 @@ public class SV_USER {
if (SV_MAIN.sv_client.downloadcount != SV_MAIN.sv_client.downloadsize) if (SV_MAIN.sv_client.downloadcount != SV_MAIN.sv_client.downloadsize)
return; return;
FS.FreeFile(SV_MAIN.sv_client.download);
SV_MAIN.sv_client.download = null; SV_MAIN.sv_client.download = null;
} }
@@ -409,9 +404,9 @@ public class SV_USER {
} }
if (SV_MAIN.sv_client.download != null) if (SV_MAIN.sv_client.download != null)
FS.FreeFile(SV_MAIN.sv_client.download); SV_MAIN.sv_client.download = null;
SV_MAIN.sv_client.download = FS.LoadFile(name); SV_MAIN.sv_client.download = fileSystem.loadFile(name);
// rst: this handles loading errors, no message yet visible // rst: this handles loading errors, no message yet visible
if (SV_MAIN.sv_client.download == null) if (SV_MAIN.sv_client.download == null)
@@ -429,11 +424,10 @@ public class SV_USER {
// came from a pak file, don't // came from a pak file, don't
// allow // allow
// download ZOID // download ZOID
|| (name.startsWith("maps/") && FS.file_from_pak != 0)) { || (name.startsWith("maps/") && fileSystem.getFileFromPak() != 0)) {
Com.DPrintf("Couldn't download " + name + " to " Com.DPrintf("Couldn't download " + name + " to "
+ SV_MAIN.sv_client.name + "\n"); + SV_MAIN.sv_client.name + "\n");
if (SV_MAIN.sv_client.download != null) { if (SV_MAIN.sv_client.download != null) {
FS.FreeFile(SV_MAIN.sv_client.download);
SV_MAIN.sv_client.download = null; SV_MAIN.sv_client.download = null;
} }

View File

@@ -20,14 +20,16 @@ package lwjake2.sound;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import lwjake2.Defines; import lwjake2.Defines;
import lwjake2.qcommon.BaseQ2FileSystem;
import lwjake2.qcommon.Com; import lwjake2.qcommon.Com;
import lwjake2.qcommon.FS; import lwjake2.qcommon.FileSystem;
/** /**
* SND_MEM * SND_MEM
*/ */
@Slf4j @Slf4j
public class WaveLoader { public class WaveLoader {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
/** /**
* The ResampleSfx can squeeze and stretch samples to a default sample rate. * The ResampleSfx can squeeze and stretch samples to a default sample rate.
* Since Joal and lwjgl sound drivers support this, we don't need it and the samples * Since Joal and lwjgl sound drivers support this, we don't need it and the samples
@@ -66,7 +68,7 @@ public class WaveLoader {
else else
namebuffer = "sound/" + name; namebuffer = "sound/" + name;
byte[] data = FS.LoadFile(namebuffer); byte[] data = fileSystem.loadFile(namebuffer);
if (data == null) { if (data == null) {
Com.DPrintf("Couldn't load " + namebuffer + "\n"); Com.DPrintf("Couldn't load " + namebuffer + "\n");

View File

@@ -25,9 +25,7 @@ import lwjake2.game.Cmd;
import lwjake2.game.GameBase; import lwjake2.game.GameBase;
import lwjake2.game.cvar_t; import lwjake2.game.cvar_t;
import lwjake2.game.entity_state_t; import lwjake2.game.entity_state_t;
import lwjake2.qcommon.Com; import lwjake2.qcommon.*;
import lwjake2.qcommon.Cvar;
import lwjake2.qcommon.FS;
import lwjake2.sound.S; import lwjake2.sound.S;
import lwjake2.sound.Sound; import lwjake2.sound.Sound;
import lwjake2.sound.WaveLoader; import lwjake2.sound.WaveLoader;
@@ -57,6 +55,7 @@ import org.lwjgl.openal.OpenALException;
*/ */
@Slf4j @Slf4j
public final class LWJGLSoundImpl implements Sound { public final class LWJGLSoundImpl implements Sound {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
static { static {
S.register(new LWJGLSoundImpl()); S.register(new LWJGLSoundImpl());
}; };
@@ -379,14 +378,14 @@ public final class LWJGLSoundImpl implements Sound {
// fall back strategies // fall back strategies
// //
// not found , so see if it exists // not found , so see if it exists
if (FS.FileLength(sexedFilename.substring(1)) > 0) { if (fileSystem.fileLength(sexedFilename.substring(1)) > 0) {
// yes, register it // yes, register it
return RegisterSound(sexedFilename); return RegisterSound(sexedFilename);
} }
// try it with the female sound in the pak0.pak // try it with the female sound in the pak0.pak
if (model.equalsIgnoreCase("female")) { if (model.equalsIgnoreCase("female")) {
String femaleFilename = "player/female/" + base.substring(1); String femaleFilename = "player/female/" + base.substring(1);
if (FS.FileLength("sound/" + femaleFilename) > 0) if (fileSystem.fileLength("sound/" + femaleFilename) > 0)
return AliasName(sexedFilename, femaleFilename); return AliasName(sexedFilename, femaleFilename);
} }
// no chance, revert to the male sound in the pak0.pak // no chance, revert to the male sound in the pak0.pak

View File

@@ -20,8 +20,9 @@ package lwjake2.util;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import lwjake2.Globals; import lwjake2.Globals;
import lwjake2.qcommon.BaseQ2FileSystem;
import lwjake2.qcommon.Com; import lwjake2.qcommon.Com;
import lwjake2.qcommon.FS; import lwjake2.qcommon.FileSystem;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
@@ -34,6 +35,7 @@ import java.nio.IntBuffer;
@Slf4j @Slf4j
public class Lib { public class Lib {
private static final FileSystem fileSystem = BaseQ2FileSystem.getInstance();
/** Converts a vector to a string. */ /** Converts a vector to a string. */
public static String vtos(float[] v) { public static String vtos(float[] v) {
return (int) v[0] + " " + (int) v[1] + " " + (int) v[2]; return (int) v[0] + " " + (int) v[1] + " " + (int) v[2];
@@ -240,7 +242,7 @@ public class Lib {
/** Like in libc */ /** Like in libc */
public static String freadString(RandomAccessFile f, int len) { public static String freadString(RandomAccessFile f, int len) {
byte buffer[] = new byte[len]; byte buffer[] = new byte[len];
FS.Read(buffer, len, f); fileSystem.read(buffer, len, f);
return Lib.CtoJava(buffer); return Lib.CtoJava(buffer);
} }