61 lines
1.9 KiB
Plaintext
61 lines
1.9 KiB
Plaintext
LWJake2 README
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LWJake2 Website: https://github.com/flibitijibibo/LWJake2
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=========================================================
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LWJake2 is a fork of Jake2, a port of the GPL'd Quake 2 engine from id Software
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to Java.
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LWJake2 is distributed under the terms of the GPLv2 (see LICENSE).
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The port was done completely in Java. No native libraries are used for the
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game functionality.
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This version of Jake2 uses the Lightweight Java Game Library (LWJGL) for
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OpenGL/OpenAL bindings, rather than JOGL/JOAL.
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LWJGL Website - http://www.lwjgl.org/
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LWJake2 is still under development. Send bug reports and feedback to
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flibitijibibo@flibitijibibo.com.
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Currently LWJake2 supports GNU/Linux, Windows and Mac OSX. The LWJake2
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dedicated server runs on every Java supported platform.
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System Requirements:
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- A computer from the last ~5 years.
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- The latest version of Java.
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Installation
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============
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- Extract the archive that this is in.
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- Install Quake 2 data (see below).
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- Run your respective executable (LWJake2.sh, for example)
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- Play!
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Installation of Quake 2 data:
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By default, LWJake2 looks in its own directory for baseq2/, so by default you
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need to move your baseq2/ to that folder. However, you can change this by
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modifying the "cddir" cvar in your config.cfg. For example, if I wanted to
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host my data in ~/.quake2, I would add the following to my config.cfg:
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set cddir "/home/flibitijibibo/.quake2"
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Be sure to check for "set cddir" first! LWJake2 adds this in the default config.
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Credits
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=======
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Bytonic Software - Original Jake2 authors
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-----------------------------------------
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Holger Zickner <hoz@bytonic.de>
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Carsten Weisse <cwei@bytonic.de>
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Rene Stoeckel <rst@bytonic.de>
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Jake2 Community - Other Jake2 contributors
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------------------------------------------
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David Sanders - Original LWJGL implementation
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12characters Games - LWJake2 authors
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------------------------------------
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Ethan Lee <flibitijibibo@flibitijibibo.com> |