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lwjake2/src/main/java/lwjake2/game/monsterinfo_t.java
2018-12-18 12:52:10 +03:00

157 lines
4.2 KiB
Java

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package lwjake2.game;
import lwjake2.util.QuakeFile;
import java.io.IOException;
public class monsterinfo_t {
public mmove_t currentmove;
public int aiflags;
public int nextframe;
public float scale;
public EntThinkAdapter stand;
public EntThinkAdapter idle;
public EntThinkAdapter search;
public EntThinkAdapter walk;
public EntThinkAdapter run;
public EntDodgeAdapter dodge;
public EntThinkAdapter attack;
public EntThinkAdapter melee;
public EntInteractAdapter sight;
public EntThinkAdapter checkattack;
public float pausetime;
public float attack_finished;
public float[] saved_goal= { 0, 0, 0 };
public float search_time;
public float trail_time;
public float[] last_sighting= { 0, 0, 0 };
public int attack_state;
public int lefty;
public float idle_time;
public int linkcount;
public int power_armor_type;
public int power_armor_power;
/** Writes the monsterinfo to the file. */
public void write(QuakeFile f) throws IOException
{
f.writeBoolean(currentmove != null);
if (currentmove != null)
currentmove.write(f);
f.writeInt(aiflags);
f.writeInt(nextframe);
f.writeFloat(scale);
f.writeAdapter(stand);
f.writeAdapter(idle);
f.writeAdapter(search);
f.writeAdapter(walk);
f.writeAdapter(run);
f.writeAdapter(dodge);
f.writeAdapter(attack);
f.writeAdapter(melee);
f.writeAdapter(sight);
f.writeAdapter(checkattack);
f.writeFloat(pausetime);
f.writeFloat(attack_finished);
f.writeVector(saved_goal);
f.writeFloat(search_time);
f.writeFloat(trail_time);
f.writeVector(last_sighting);
f.writeInt(attack_state);
f.writeInt(lefty);
f.writeFloat(idle_time);
f.writeInt(linkcount);
f.writeInt(power_armor_power);
f.writeInt(power_armor_type);
}
/** Writes the monsterinfo to the file. */
public void read(QuakeFile f) throws IOException
{
if (f.readBoolean())
{
currentmove= new mmove_t();
currentmove.read(f);
}
else
currentmove= null;
aiflags = f.readInt();
nextframe = f.readInt();
scale = f.readFloat();
stand = (EntThinkAdapter) f.readAdapter();
idle = (EntThinkAdapter) f.readAdapter();
search = (EntThinkAdapter) f.readAdapter();
walk = (EntThinkAdapter) f.readAdapter();
run = (EntThinkAdapter) f.readAdapter();
dodge = (EntDodgeAdapter) f.readAdapter();
attack = (EntThinkAdapter) f.readAdapter();
melee = (EntThinkAdapter) f.readAdapter();
sight = (EntInteractAdapter) f.readAdapter();
checkattack = (EntThinkAdapter) f.readAdapter();
pausetime = f.readFloat();
attack_finished = f.readFloat();
saved_goal = f.readVector();
search_time = f.readFloat();
trail_time = f.readFloat();
last_sighting = f.readVector();
attack_state = f.readInt();
lefty = f.readInt();
idle_time = f.readFloat();
linkcount = f.readInt();
power_armor_power = f.readInt();
power_armor_type = f.readInt();
}
}