157 lines
4.2 KiB
Java
157 lines
4.2 KiB
Java
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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package lwjake2.game;
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import lwjake2.util.QuakeFile;
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import java.io.IOException;
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public class monsterinfo_t {
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public mmove_t currentmove;
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public int aiflags;
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public int nextframe;
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public float scale;
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public EntThinkAdapter stand;
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public EntThinkAdapter idle;
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public EntThinkAdapter search;
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public EntThinkAdapter walk;
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public EntThinkAdapter run;
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public EntDodgeAdapter dodge;
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public EntThinkAdapter attack;
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public EntThinkAdapter melee;
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public EntInteractAdapter sight;
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public EntThinkAdapter checkattack;
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public float pausetime;
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public float attack_finished;
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public float[] saved_goal= { 0, 0, 0 };
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public float search_time;
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public float trail_time;
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public float[] last_sighting= { 0, 0, 0 };
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public int attack_state;
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public int lefty;
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public float idle_time;
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public int linkcount;
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public int power_armor_type;
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public int power_armor_power;
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/** Writes the monsterinfo to the file. */
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public void write(QuakeFile f) throws IOException
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{
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f.writeBoolean(currentmove != null);
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if (currentmove != null)
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currentmove.write(f);
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f.writeInt(aiflags);
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f.writeInt(nextframe);
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f.writeFloat(scale);
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f.writeAdapter(stand);
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f.writeAdapter(idle);
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f.writeAdapter(search);
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f.writeAdapter(walk);
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f.writeAdapter(run);
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f.writeAdapter(dodge);
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f.writeAdapter(attack);
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f.writeAdapter(melee);
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f.writeAdapter(sight);
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f.writeAdapter(checkattack);
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f.writeFloat(pausetime);
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f.writeFloat(attack_finished);
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f.writeVector(saved_goal);
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f.writeFloat(search_time);
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f.writeFloat(trail_time);
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f.writeVector(last_sighting);
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f.writeInt(attack_state);
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f.writeInt(lefty);
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f.writeFloat(idle_time);
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f.writeInt(linkcount);
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f.writeInt(power_armor_power);
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f.writeInt(power_armor_type);
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}
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/** Writes the monsterinfo to the file. */
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public void read(QuakeFile f) throws IOException
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{
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if (f.readBoolean())
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{
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currentmove= new mmove_t();
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currentmove.read(f);
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}
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else
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currentmove= null;
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aiflags = f.readInt();
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nextframe = f.readInt();
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scale = f.readFloat();
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stand = (EntThinkAdapter) f.readAdapter();
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idle = (EntThinkAdapter) f.readAdapter();
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search = (EntThinkAdapter) f.readAdapter();
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walk = (EntThinkAdapter) f.readAdapter();
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run = (EntThinkAdapter) f.readAdapter();
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dodge = (EntDodgeAdapter) f.readAdapter();
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attack = (EntThinkAdapter) f.readAdapter();
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melee = (EntThinkAdapter) f.readAdapter();
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sight = (EntInteractAdapter) f.readAdapter();
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checkattack = (EntThinkAdapter) f.readAdapter();
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pausetime = f.readFloat();
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attack_finished = f.readFloat();
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saved_goal = f.readVector();
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search_time = f.readFloat();
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trail_time = f.readFloat();
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last_sighting = f.readVector();
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attack_state = f.readInt();
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lefty = f.readInt();
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idle_time = f.readFloat();
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linkcount = f.readInt();
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power_armor_power = f.readInt();
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power_armor_type = f.readInt();
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}
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}
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