- The default config directory is now ".lwjake2" rather than ".jake2". - Updated the buildfile to reflect lwjake2 change. - Cleaned up the headers for every source file. - Cleaned up the imports for every source file. - Resolves tons of warnings. - So many raw types. So, so very many... :sobs:
184 lines
6.4 KiB
Java
184 lines
6.4 KiB
Java
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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package lwjake2.client;
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import lwjake2.Defines;
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import lwjake2.Globals;
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import lwjake2.qcommon.CM;
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import lwjake2.qcommon.Com;
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import lwjake2.sys.Sys;
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import java.util.StringTokenizer;
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public class CL_view {
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static int num_cl_weaponmodels;
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static String[] cl_weaponmodels = new String[Defines.MAX_CLIENTWEAPONMODELS];
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/*
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* =================
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*
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* CL_PrepRefresh
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*
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* Call before entering a new level, or after changing dlls
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* =================
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*/
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static void PrepRefresh() {
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String mapname;
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int i;
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String name;
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float rotate;
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float[] axis = new float[3];
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if ((i = Globals.cl.configstrings[Defines.CS_MODELS + 1].length()) == 0)
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return; // no map loaded
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SCR.AddDirtyPoint(0, 0);
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SCR.AddDirtyPoint(Globals.viddef.width - 1, Globals.viddef.height - 1);
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// let the render dll load the map
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mapname = Globals.cl.configstrings[Defines.CS_MODELS + 1].substring(5,
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i - 4); // skip "maps/"
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// cut off ".bsp"
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// register models, pics, and skins
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Com.Printf("Map: " + mapname + "\r");
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SCR.UpdateScreen();
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Globals.re.BeginRegistration(mapname);
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Com.Printf(" \r");
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// precache status bar pics
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Com.Printf("pics\r");
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SCR.UpdateScreen();
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SCR.TouchPics();
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Com.Printf(" \r");
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CL_tent.RegisterTEntModels();
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num_cl_weaponmodels = 1;
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cl_weaponmodels[0] = "weapon.md2";
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for (i = 1; i < Defines.MAX_MODELS
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&& Globals.cl.configstrings[Defines.CS_MODELS + i].length() != 0; i++) {
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name = new String(Globals.cl.configstrings[Defines.CS_MODELS + i]);
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if (name.length() > 37)
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name = name.substring(0, 36);
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if (name.charAt(0) != '*')
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Com.Printf(name + "\r");
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SCR.UpdateScreen();
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Sys.SendKeyEvents(); // pump message loop
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if (name.charAt(0) == '#') {
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// special player weapon model
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if (num_cl_weaponmodels < Defines.MAX_CLIENTWEAPONMODELS) {
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cl_weaponmodels[num_cl_weaponmodels] = Globals.cl.configstrings[Defines.CS_MODELS
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+ i].substring(1);
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num_cl_weaponmodels++;
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}
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} else {
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Globals.cl.model_draw[i] = Globals.re
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.RegisterModel(Globals.cl.configstrings[Defines.CS_MODELS
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+ i]);
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if (name.charAt(0) == '*')
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Globals.cl.model_clip[i] = CM
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.InlineModel(Globals.cl.configstrings[Defines.CS_MODELS
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+ i]);
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else
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Globals.cl.model_clip[i] = null;
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}
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if (name.charAt(0) != '*')
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Com.Printf(" \r");
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}
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Com.Printf("images\r");
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SCR.UpdateScreen();
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for (i = 1; i < Defines.MAX_IMAGES
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&& Globals.cl.configstrings[Defines.CS_IMAGES + i].length() > 0; i++) {
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Globals.cl.image_precache[i] = Globals.re
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.RegisterPic(Globals.cl.configstrings[Defines.CS_IMAGES + i]);
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Sys.SendKeyEvents(); // pump message loop
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}
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Com.Printf(" \r");
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for (i = 0; i < Defines.MAX_CLIENTS; i++) {
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if (Globals.cl.configstrings[Defines.CS_PLAYERSKINS + i].length() == 0)
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continue;
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Com.Printf("client " + i + '\r');
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SCR.UpdateScreen();
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Sys.SendKeyEvents(); // pump message loop
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CL_parse.ParseClientinfo(i);
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Com.Printf(" \r");
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}
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CL_parse.LoadClientinfo(Globals.cl.baseclientinfo,
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"unnamed\\male/grunt");
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// set sky textures and speed
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Com.Printf("sky\r");
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SCR.UpdateScreen();
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rotate = Float
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.parseFloat(Globals.cl.configstrings[Defines.CS_SKYROTATE]);
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StringTokenizer st = new StringTokenizer(
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Globals.cl.configstrings[Defines.CS_SKYAXIS]);
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axis[0] = Float.parseFloat(st.nextToken());
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axis[1] = Float.parseFloat(st.nextToken());
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axis[2] = Float.parseFloat(st.nextToken());
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Globals.re.SetSky(Globals.cl.configstrings[Defines.CS_SKY], rotate,
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axis);
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Com.Printf(" \r");
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// the renderer can now free unneeded stuff
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Globals.re.EndRegistration();
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// clear any lines of console text
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Console.ClearNotify();
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SCR.UpdateScreen();
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Globals.cl.refresh_prepped = true;
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Globals.cl.force_refdef = true; // make sure we have a valid refdef
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}
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public static void AddNetgraph() {
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int i;
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int in;
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int ping;
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// if using the debuggraph for something else, don't
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// add the net lines
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if (SCR.scr_debuggraph.value == 0.0f || SCR.scr_timegraph.value == 0.0f)
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return;
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for (i = 0; i < Globals.cls.netchan.dropped; i++)
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SCR.DebugGraph(30, 0x40);
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for (i = 0; i < Globals.cl.surpressCount; i++)
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SCR.DebugGraph(30, 0xdf);
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// see what the latency was on this packet
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in = Globals.cls.netchan.incoming_acknowledged
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& (Defines.CMD_BACKUP - 1);
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ping = (int) (Globals.cls.realtime - Globals.cl.cmd_time[in]);
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ping /= 30;
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if (ping > 30)
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ping = 30;
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SCR.DebugGraph(ping, 0xd0);
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}
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} |