[format code]
This commit is contained in:
@@ -1,14 +1,14 @@
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package ru.dmitriymx.lwjgl.tools;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL15.*;
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import java.nio.FloatBuffer;
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import org.lwjgl.BufferUtils;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL15.*;
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public class Tessellator {
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private static Tessellator instance = new Tessellator();
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private static Tessellator instance = new Tessellator();
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private int draw_mode;
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private float[] float_buffer;
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private int float_buffer_position;
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@@ -16,15 +16,15 @@ public class Tessellator {
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private int vertex_count;
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private boolean use_color, use_texture;
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private int display_list_id;
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private Tessellator() {
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float_buffer = new float[0x200000];
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}
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public static Tessellator getInstance() {
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return instance;
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}
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public void reset() {
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use_vbo = false;
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draw_mode = 0;
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@@ -33,7 +33,7 @@ public class Tessellator {
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use_color = false;
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use_texture = false;
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}
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public void addVertex(float x, float y, float z) {
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if (use_dl) {
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dl_add_vertex(x, y, z);
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@@ -43,7 +43,7 @@ public class Tessellator {
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va_add_vertex(x, y, z);
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}
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}
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public Tessellator setTexture(float u, float v) {
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if (use_dl) {
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dl_set_texture(u, v);
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@@ -55,7 +55,7 @@ public class Tessellator {
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return this;
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}
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public Tessellator setColor(float red, float green, float blue, float alpha) {
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if (use_dl) {
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dl_set_color(red, green, blue, alpha);
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@@ -67,20 +67,20 @@ public class Tessellator {
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return this;
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}
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public Tessellator setColor(float red, float green, float blue) {
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return setColor(red, green, blue, 1f);
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}
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// DISPLAY LIST (DL) ======================================================
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public void startDrawingUseDL(int drawMode) {
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use_dl = true;
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display_list_id = glGenLists(1);
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glNewList(display_list_id, GL_COMPILE);
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glBegin(drawMode);
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}
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private void dl_add_vertex(float x, float y, float z) {
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glVertex3f(x, y, z);
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}
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@@ -92,7 +92,7 @@ public class Tessellator {
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private void dl_set_texture(float u, float v) {
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glTexCoord2f(u, v);
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}
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public int createDL() {
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if (use_dl) {
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glEnd();
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@@ -104,47 +104,47 @@ public class Tessellator {
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throw new IllegalAccessError("Drawing with display list not started");
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}
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}
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public void removeDL(int displayListId){
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public void removeDL(int displayListId) {
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glDeleteLists(displayListId, 1);
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}
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public void drawDL(int displayListId) {
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glCallList(displayListId);
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}
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// VERTEX BUFFER OBJECT (VBO) =============================================
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public void startDrawingUseVBO(int drawMode) {
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draw_mode = drawMode;
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use_vbo = true;
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}
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private void vbo_add_vertex(float x, float y, float z) {
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float_buffer[float_buffer_position] = x;
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float_buffer[float_buffer_position] = x;
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float_buffer[float_buffer_position + 1] = y;
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float_buffer[float_buffer_position + 2] = z;
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float_buffer_position += 9;
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vertex_count++;
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}
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private void vbo_set_color(float red, float green, float blue, float alpha) {
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float_buffer[float_buffer_position + 5] = red;
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float_buffer[float_buffer_position + 6] = green;
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float_buffer[float_buffer_position + 7] = blue;
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float_buffer[float_buffer_position + 8] = alpha;
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use_color = true;
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}
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private void vbo_set_texture(float u, float v) {
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float_buffer[float_buffer_position + 3] = u;
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float_buffer[float_buffer_position + 4] = v;
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use_texture = true;
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}
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public int createVBO() {
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if (use_vbo) {
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if (vertex_count > 0) {
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@@ -168,17 +168,16 @@ public class Tessellator {
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throw new IllegalAccessError("Drawing with vertex buffer object not started");
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}
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}
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public void removeVBO(long vboData){
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public void removeVBO(long vboData) {
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glDeleteBuffers((int) (0b11111111 & vboData));
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}
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public void drawVBO(int vboData) {
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glBindBuffer(GL_ARRAY_BUFFER, (int) (0b11111111 & vboData));
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boolean has_color = (0b11111111 & vboData >>> 24) == 1;
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boolean has_texture = (0b11111111 & vboData >>> 32) == 1;
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if (has_color) {
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glEnableClientState(GL_COLOR_ARRAY);
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// 12L -> 3 << 2
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@@ -203,41 +202,41 @@ public class Tessellator {
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glDisableClientState(GL_VERTEX_ARRAY);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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// VERTEX ARRAY (VA) ======================================================
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public void startDrawingUseVA(int drawMode) {
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use_va = true;
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draw_mode = drawMode;
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use_color = false; //TODO а надоли? есть же reset()
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use_color = false; // TODO а надоли? есть же reset()
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use_texture = false;
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}
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private void va_add_vertex(float x, float y, float z) {
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float_buffer[float_buffer_position] = x;
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float_buffer[float_buffer_position] = x;
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float_buffer[float_buffer_position + 1] = y;
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float_buffer[float_buffer_position + 2] = z;
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float_buffer_position += 9;
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vertex_count++;
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}
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private void va_set_color(float red, float green, float blue, float alpha) {
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float_buffer[float_buffer_position + 5] = red;
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float_buffer[float_buffer_position + 6] = green;
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float_buffer[float_buffer_position + 7] = blue;
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float_buffer[float_buffer_position + 8] = alpha;
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use_color = true;
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}
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private void va_set_texture(float u, float v) {
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float_buffer[float_buffer_position + 3] = u;
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float_buffer[float_buffer_position + 4] = v;
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use_texture = true;
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}
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public void drawVA() {
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if (use_va) {
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if (vertex_count > 0) {
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@@ -263,9 +262,11 @@ public class Tessellator {
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glDrawArrays(draw_mode, 0, vertex_count);
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if (use_texture) glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if (use_color) glDisableClientState(GL_COLOR_ARRAY);
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if (use_texture)
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if (use_color)
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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reset();
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@@ -1,19 +1,19 @@
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package ru.dmitriymx.lwjgl.tools;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL12.*;
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import java.awt.image.BufferedImage;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.IntBuffer;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL12.*;
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public class Texture {
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private static boolean set_blend = false;
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private int bind_id;
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private BufferedImage image;
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private float one_pixel_w, one_pixel_h;
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public Texture(BufferedImage bufferedImage) {
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bind_id = glGenTextures();
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this.image = bufferedImage;
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@@ -21,27 +21,27 @@ public class Texture {
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prepare_image(image);
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prepare_onePixel();
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}
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public BufferedImage getImage() {
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return image;
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}
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public void setImage(BufferedImage image) {
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this.image = image;
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}
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public void bind() {
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Texture.bindTexture(bind_id);
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}
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public static void bindTexture(int texture_id) {
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glBindTexture(GL_TEXTURE_2D, texture_id);
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}
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public int getBindId() {
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return bind_id;
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}
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public float floatX(int x) {
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return x * one_pixel_w;
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}
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@@ -49,13 +49,13 @@ public class Texture {
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public float floatY(int y) {
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return y * one_pixel_h;
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}
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public void updateTexture() {
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bind();
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prepare_image(image);
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prepare_onePixel();
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}
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public int getWidth() {
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return getImage().getWidth();
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}
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@@ -63,34 +63,34 @@ public class Texture {
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public int getHeight() {
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return getImage().getHeight();
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}
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public static int singleTexture(BufferedImage bufferedImage) {
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int bindId = glGenTextures();
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prepare_opengl(bindId);
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prepare_image(bufferedImage);
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return bindId;
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}
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public static void Enable() {
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glEnable(GL_TEXTURE_2D);
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}
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public static void Disable() {
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glDisable(GL_TEXTURE_2D);
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}
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public static void setAlpha(boolean alpha) {
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if (alpha) {
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glEnable(GL_BLEND);
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if (!set_blend){
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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set_blend = true;
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}
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if (!set_blend) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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set_blend = true;
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}
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} else {
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glDisable(GL_BLEND);
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}
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}
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}
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private static void prepare_opengl(int bindId) {
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glBindTexture(GL_TEXTURE_2D, bindId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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@@ -98,7 +98,7 @@ public class Texture {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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private static void prepare_image(BufferedImage image) {
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int width = image.getWidth();
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int height = image.getHeight();
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@@ -109,10 +109,9 @@ public class Texture {
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image.getRGB(0, 0, width, height, rgb_array, 0, width);
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imageData.put(rgb_array);
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imageData.position(0).limit(rgb_array_size);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8_REV, imageData);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, imageData);
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}
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private void prepare_onePixel() {
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one_pixel_w = (100F / image.getWidth()) / 100F;
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one_pixel_h = (100F / image.getHeight()) / 100F;
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@@ -25,13 +25,14 @@ public class FontEngine {
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private boolean anti_aliasing = false;
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private Map<Character, CharData> charMap = new HashMap<>();
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private int texture_offset_char_x = 0, texture_offset_char_y = 0, max_height = 0;
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public class CharData {
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public final float texture_offset_x1, texture_offset_y1, texture_offset_x2, texture_offset_y2;
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public final int visual_bounds_width, visual_bounds_height, visual_bounds_x, visual_bounds_y;
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public final int width_char;
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private CharData(int texture_offset_x, int texture_offset_y, int visual_bounds_width, int visual_bounds_height, int visual_bounds_x, int visual_bounds_y, int width_char) {
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private CharData(int texture_offset_x, int texture_offset_y, int visual_bounds_width, int visual_bounds_height, int visual_bounds_x,
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int visual_bounds_y, int width_char) {
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this.texture_offset_x1 = glyphTexture.floatX(texture_offset_x);
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this.texture_offset_y1 = glyphTexture.floatY(texture_offset_y);
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this.texture_offset_x2 = glyphTexture.floatX(texture_offset_x + visual_bounds_width);
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@@ -43,11 +44,11 @@ public class FontEngine {
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this.width_char = width_char;
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}
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}
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public static void importFont(InputStream inputStream) throws IOException, FontFormatException {
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GraphicsEnvironment.getLocalGraphicsEnvironment().registerFont(Font.createFont(Font.TRUETYPE_FONT, inputStream));
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}
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public FontEngine(String fontName, int size) {
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this(fontName, size, false);
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}
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@@ -55,7 +56,7 @@ public class FontEngine {
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public FontEngine(String fontName, int size, boolean useAntiAliasing) {
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this(fontName, size, useAntiAliasing, 64);
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}
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public FontEngine(String fontName, int size, boolean useAntiAliasing, int initGlyphTextureWidth) {
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this(new Font(fontName, Font.PLAIN, size), useAntiAliasing, initGlyphTextureWidth);
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}
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@@ -63,58 +64,49 @@ public class FontEngine {
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public FontEngine(Font font) {
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this(font, false);
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}
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public FontEngine(Font font, boolean useAntiAliasing) {
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this(font, useAntiAliasing, 64);
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}
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public FontEngine(Font font, boolean useAntiAliasing, int initGlyphTextureWidth) {
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this.font = font;
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this.anti_aliasing = useAntiAliasing;
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texture_width = texture_height = initGlyphTextureWidth;
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glyphTexture = new Texture(createBlankImage());
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}
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// public void initializeString(String string) {
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// char[] chars = string.toCharArray();
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// for (char chr : chars) {
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// if (!charMap.containsKey(chr)) {
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// cache_char(chr, true);
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// }
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// }
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// glyphTexture.updateTexture();
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// }
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public Font getFont() {
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return font;
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}
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public void bindTexture() {
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glyphTexture.bind();
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}
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public CharData getCharData(char chr) {
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return charMap.get(chr);
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}
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public void checkChars(char[] chars) {
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boolean needUpdTexture = false;
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for (char chr : chars) {
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if (!charMap.containsKey(chr)) {
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needUpdTexture = true;
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putChar(chr);
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}
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}
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if (needUpdTexture) glyphTexture.updateTexture();
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if (needUpdTexture)
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glyphTexture.updateTexture();
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}
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public FontMetrics getFontMetrics() {
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return g2d.getFontMetrics();
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}
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private BufferedImage createBlankImage() {
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BufferedImage image = new BufferedImage(texture_width, texture_height, BufferedImage.TYPE_INT_ARGB);
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g2d = image.createGraphics();
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@@ -123,59 +115,61 @@ public class FontEngine {
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}
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g2d.setColor(Color.WHITE);
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g2d.setFont(font);
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return image;
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}
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// Добавляем символ в "базу": рисуем на текстуре и сохраняем метрические данные
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// Добавляем символ в "базу": рисуем на текстуре и сохраняем метрические
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// данные
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private void putChar(char chr) {
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CharData data = drawChar(chr);
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texture_offset_char_x += data.visual_bounds_width + 1;
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if (max_height < texture_offset_char_y + data.visual_bounds_height) {
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max_height = texture_offset_char_y + data.visual_bounds_height;
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}
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charMap.put(chr, data);
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CharData data = drawChar(chr);
|
||||
texture_offset_char_x += data.visual_bounds_width + 1;
|
||||
if (max_height < texture_offset_char_y + data.visual_bounds_height) {
|
||||
max_height = texture_offset_char_y + data.visual_bounds_height;
|
||||
}
|
||||
charMap.put(chr, data);
|
||||
}
|
||||
|
||||
// Рисуем символ на текстуре. Возвращаются данные о символе
|
||||
|
||||
// Рисуем символ на текстуре. Возвращаются данные о символе
|
||||
private CharData drawChar(char chr) {
|
||||
GlyphVector glyphVector = font.createGlyphVector(g2d.getFontRenderContext(), String.valueOf(chr));
|
||||
Rectangle visualBounds = glyphVector.getVisualBounds().getBounds();
|
||||
FontMetrics fontMetrics = g2d.getFontMetrics();
|
||||
int widthChar = fontMetrics.charWidth(chr) - visualBounds.x;
|
||||
|
||||
|
||||
if (texture_offset_char_y >= texture_height || (texture_offset_char_y + visualBounds.height) > texture_height) {
|
||||
recreateGlyphTexture();
|
||||
}
|
||||
|
||||
|
||||
if (texture_offset_char_x >= texture_width || (texture_offset_char_x + visualBounds.width) > texture_width) {
|
||||
texture_offset_char_y = max_height + 1;
|
||||
texture_offset_char_x = 0;
|
||||
}
|
||||
|
||||
|
||||
g2d.drawGlyphVector(glyphVector, texture_offset_char_x - visualBounds.x, texture_offset_char_y - visualBounds.y);
|
||||
return new CharData(texture_offset_char_x, texture_offset_char_y, visualBounds.width, visualBounds.height, ~visualBounds.x + 1, ~visualBounds.y + 1, widthChar);
|
||||
return new CharData(texture_offset_char_x, texture_offset_char_y, visualBounds.width, visualBounds.height, ~visualBounds.x + 1,
|
||||
~visualBounds.y + 1, widthChar);
|
||||
}
|
||||
|
||||
|
||||
// Увеличиваем вместимость текстуры путем увеличения ее размеров.
|
||||
private void recreateGlyphTexture() {
|
||||
// удваение размеров текстуры
|
||||
texture_width *= 2;
|
||||
texture_height *= 2;
|
||||
|
||||
|
||||
// создание текстуры по новой
|
||||
BufferedImage img = createBlankImage();
|
||||
|
||||
|
||||
// сброс "офсетов"
|
||||
texture_offset_char_x = 0;
|
||||
texture_offset_char_y = 0;
|
||||
max_height = 0;
|
||||
|
||||
|
||||
// отрисовка символов по новой
|
||||
for (char chr : charMap.keySet()) {
|
||||
putChar(chr);
|
||||
}
|
||||
|
||||
|
||||
// обновление текстуры
|
||||
glyphTexture.setImage(img);
|
||||
glyphTexture.updateTexture();
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
package ru.dmitriymx.lwjgl.tools.fontengine;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
import org.lwjgl.util.Renderable;
|
||||
|
||||
import ru.dmitriymx.lwjgl.tools.Tessellator;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
public class SimpleText implements Renderable {
|
||||
private Tessellator tess = Tessellator.getInstance();
|
||||
private FontEngine engine;
|
||||
private char[] chars;
|
||||
private float[] color4f = new float[]{1f, 1f, 1f, 1f};
|
||||
|
||||
private float[] color4f = new float[] { 1f, 1f, 1f, 1f };
|
||||
|
||||
public SimpleText(String string, FontEngine engine) {
|
||||
this.engine = engine;
|
||||
}
|
||||
|
||||
|
||||
public void setString(String string) {
|
||||
this.chars = string.toCharArray();
|
||||
engine.checkChars(chars);
|
||||
}
|
||||
|
||||
|
||||
public String getString() {
|
||||
return String.valueOf(chars);
|
||||
}
|
||||
|
||||
|
||||
public void setColor(float red, float green, float blue, float alpha) {
|
||||
this.color4f[0] = red;
|
||||
this.color4f[1] = green;
|
||||
this.color4f[2] = blue;
|
||||
this.color4f[3] = alpha;
|
||||
}
|
||||
|
||||
|
||||
public float[] getColor() {
|
||||
return color4f;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getCanonicalName() + "[" + getString() + "]";
|
||||
@@ -45,21 +45,25 @@ public class SimpleText implements Renderable {
|
||||
public void render() {
|
||||
engine.bindTexture();
|
||||
float current_x = 0f;
|
||||
|
||||
|
||||
tess.startDrawingUseVA(GL_QUADS);
|
||||
|
||||
|
||||
for (char ch : chars) {
|
||||
FontEngine.CharData charData = engine.getCharData(ch);
|
||||
current_x -= charData.visual_bounds_x;
|
||||
|
||||
tess.setColor(color4f[0], color4f[1], color4f[2], color4f[3]).setTexture(charData.texture_offset_x1, charData.texture_offset_y1).addVertex(current_x, charData.visual_bounds_y, 0);
|
||||
tess.setColor(color4f[0], color4f[1], color4f[2], color4f[3]).setTexture(charData.texture_offset_x2, charData.texture_offset_y1).addVertex(current_x + charData.visual_bounds_width, charData.visual_bounds_y, 0);
|
||||
tess.setColor(color4f[0], color4f[1], color4f[2], color4f[3]).setTexture(charData.texture_offset_x2, charData.texture_offset_y2).addVertex(current_x + charData.visual_bounds_width, charData.visual_bounds_y - charData.visual_bounds_height, 0);
|
||||
tess.setColor(color4f[0], color4f[1], color4f[2], color4f[3]).setTexture(charData.texture_offset_x1, charData.texture_offset_y2).addVertex(current_x, charData.visual_bounds_y - charData.visual_bounds_height, 0);
|
||||
|
||||
|
||||
tess.setColor(color4f[0], color4f[1], color4f[2], color4f[3]).setTexture(charData.texture_offset_x1, charData.texture_offset_y1)
|
||||
.addVertex(current_x, charData.visual_bounds_y, 0);
|
||||
tess.setColor(color4f[0], color4f[1], color4f[2], color4f[3]).setTexture(charData.texture_offset_x2, charData.texture_offset_y1)
|
||||
.addVertex(current_x + charData.visual_bounds_width, charData.visual_bounds_y, 0);
|
||||
tess.setColor(color4f[0], color4f[1], color4f[2], color4f[3]).setTexture(charData.texture_offset_x2, charData.texture_offset_y2)
|
||||
.addVertex(current_x + charData.visual_bounds_width, charData.visual_bounds_y - charData.visual_bounds_height, 0);
|
||||
tess.setColor(color4f[0], color4f[1], color4f[2], color4f[3]).setTexture(charData.texture_offset_x1, charData.texture_offset_y2)
|
||||
.addVertex(current_x, charData.visual_bounds_y - charData.visual_bounds_height, 0);
|
||||
|
||||
current_x += charData.width_char;
|
||||
}
|
||||
|
||||
|
||||
tess.drawVA();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user