import code
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51
src/com/mojang/ld22/screen/Menu.java
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51
src/com/mojang/ld22/screen/Menu.java
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package com.mojang.ld22.screen;
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import java.util.List;
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import com.mojang.ld22.Game;
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import com.mojang.ld22.InputHandler;
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import com.mojang.ld22.gfx.Color;
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import com.mojang.ld22.gfx.Font;
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import com.mojang.ld22.gfx.Screen;
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public class Menu {
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protected Game game;
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protected InputHandler input;
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public void init(Game game, InputHandler input) {
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this.input = input;
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this.game = game;
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}
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public void tick() {
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}
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public void render(Screen screen) {
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}
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public void renderItemList(Screen screen, int xo, int yo, int x1, int y1, List<? extends ListItem> listItems, int selected) {
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boolean renderCursor = true;
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if (selected < 0) {
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selected = -selected - 1;
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renderCursor = false;
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}
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int w = x1 - xo;
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int h = y1 - yo - 1;
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int i0 = 0;
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int i1 = listItems.size();
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if (i1 > h) i1 = h;
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int io = selected - h / 2;
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if (io > listItems.size() - h) io = listItems.size() - h;
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if (io < 0) io = 0;
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for (int i = i0; i < i1; i++) {
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listItems.get(i + io).renderInventory(screen, (1 + xo) * 8, (i + 1 + yo) * 8);
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}
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if (renderCursor) {
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int yy = selected + 1 - io + yo;
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Font.draw(">", screen, (xo + 0) * 8, yy * 8, Color.get(5, 555, 555, 555));
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Font.draw("<", screen, (xo + w) * 8, yy * 8, Color.get(5, 555, 555, 555));
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}
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}
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}
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