package com.mojang.ld22.item.resource; import com.mojang.ld22.entity.Player; import com.mojang.ld22.level.Level; import com.mojang.ld22.level.tile.Tile; public class FoodResource extends Resource { private int heal; private int staminaCost; public FoodResource(String name, int sprite, int color, int heal, int staminaCost) { super(name, sprite, color); this.heal = heal; this.staminaCost = staminaCost; } public boolean interactOn(Tile tile, Level level, int xt, int yt, Player player, int attackDir) { if (player.health < player.maxHealth && player.payStamina(staminaCost)) { player.heal(heal); return true; } return false; } }