103 lines
2.4 KiB
Java
103 lines
2.4 KiB
Java
package com.mojang.ld22.entity;
|
|
|
|
import com.mojang.ld22.gfx.Color;
|
|
import com.mojang.ld22.gfx.Screen;
|
|
import com.mojang.ld22.item.ResourceItem;
|
|
import com.mojang.ld22.item.resource.Resource;
|
|
|
|
public class Zombie extends Mob {
|
|
private int xa, ya;
|
|
private int lvl;
|
|
private int randomWalkTime = 0;
|
|
|
|
public Zombie(int lvl) {
|
|
this.lvl = lvl;
|
|
x = random.nextInt(64 * 16);
|
|
y = random.nextInt(64 * 16);
|
|
health = maxHealth = lvl * lvl * 10;
|
|
|
|
}
|
|
|
|
public void tick() {
|
|
super.tick();
|
|
|
|
if (level.player != null && randomWalkTime == 0) {
|
|
int xd = level.player.x - x;
|
|
int yd = level.player.y - y;
|
|
if (xd * xd + yd * yd < 50 * 50) {
|
|
xa = 0;
|
|
ya = 0;
|
|
if (xd < 0) xa = -1;
|
|
if (xd > 0) xa = +1;
|
|
if (yd < 0) ya = -1;
|
|
if (yd > 0) ya = +1;
|
|
}
|
|
}
|
|
|
|
int speed = tickTime & 1;
|
|
if (!move(xa * speed, ya * speed) || random.nextInt(200) == 0) {
|
|
randomWalkTime = 60;
|
|
xa = (random.nextInt(3) - 1) * random.nextInt(2);
|
|
ya = (random.nextInt(3) - 1) * random.nextInt(2);
|
|
}
|
|
if (randomWalkTime > 0) randomWalkTime--;
|
|
}
|
|
|
|
public void render(Screen screen) {
|
|
int xt = 0;
|
|
int yt = 14;
|
|
|
|
int flip1 = (walkDist >> 3) & 1;
|
|
int flip2 = (walkDist >> 3) & 1;
|
|
|
|
if (dir == 1) {
|
|
xt += 2;
|
|
}
|
|
if (dir > 1) {
|
|
|
|
flip1 = 0;
|
|
flip2 = ((walkDist >> 4) & 1);
|
|
if (dir == 2) {
|
|
flip1 = 1;
|
|
}
|
|
xt += 4 + ((walkDist >> 3) & 1) * 2;
|
|
}
|
|
|
|
int xo = x - 8;
|
|
int yo = y - 11;
|
|
|
|
int col = Color.get(-1, 10, 252, 050);
|
|
if (lvl == 2) col = Color.get(-1, 100, 522, 050);
|
|
if (lvl == 3) col = Color.get(-1, 111, 444, 050);
|
|
if (lvl == 4) col = Color.get(-1, 000, 111, 020);
|
|
if (hurtTime > 0) {
|
|
col = Color.get(-1, 555, 555, 555);
|
|
}
|
|
|
|
screen.render(xo + 8 * flip1, yo + 0, xt + yt * 32, col, flip1);
|
|
screen.render(xo + 8 - 8 * flip1, yo + 0, xt + 1 + yt * 32, col, flip1);
|
|
screen.render(xo + 8 * flip2, yo + 8, xt + (yt + 1) * 32, col, flip2);
|
|
screen.render(xo + 8 - 8 * flip2, yo + 8, xt + 1 + (yt + 1) * 32, col, flip2);
|
|
}
|
|
|
|
protected void touchedBy(Entity entity) {
|
|
if (entity instanceof Player) {
|
|
entity.hurt(this, lvl + 1, dir);
|
|
}
|
|
}
|
|
|
|
protected void die() {
|
|
super.die();
|
|
|
|
int count = random.nextInt(2) + 1;
|
|
for (int i = 0; i < count; i++) {
|
|
level.add(new ItemEntity(new ResourceItem(Resource.cloth), x + random.nextInt(11) - 5, y + random.nextInt(11) - 5));
|
|
}
|
|
|
|
if (level.player != null) {
|
|
level.player.score += 50 * lvl;
|
|
}
|
|
|
|
}
|
|
|
|
} |