Archived
0

feature(foxy) Персонаж умеет бегать

This commit is contained in:
2013-10-09 15:09:14 +04:00
parent 230e893e22
commit 142816a06a
3 changed files with 49 additions and 10 deletions

View File

@@ -6,6 +6,7 @@ public class Foxy {
private Sprite tex_idle, tex_run;
private Sprite current_texture;
private int x, y;
private int state;
private boolean inverse = false;
public Foxy(){
@@ -19,22 +20,48 @@ public class Foxy {
inverse = value;
}
public boolean getInverse(){
return inverse;
}
/**
* Состояние персонажа.<br/>
* 0 - idle - стоит на месте
* 1 - run - бежит
*/
public void setState(int value){
state = value;
if(value == 0){
current_texture = tex_idle;
} else if(value == 1){
current_texture = tex_run;
}
current_texture.setFrame(0);
}
public void setX(int value){
x = value;
}
public int getX(){
return x;
}
public void setY(int value){
y = value;
}
public int getY(){
return y;
}
public int getState(){
return state;
}
public void render(){
Sprite.Coords frame = current_texture.getFrame();
final int K = 2;
final int K = 4;
GL11.glColor3f(1f, 1f, 1f);
current_texture.bind();
@@ -43,28 +70,28 @@ public class Foxy {
if(inverse){
GL11.glTexCoord2f(current_texture.floatX(frame.x2), current_texture.floatY(frame.y1));
GL11.glVertex2f(0, 0);
GL11.glVertex2f(x, 0);
GL11.glTexCoord2f(current_texture.floatX(frame.x1), current_texture.floatY(frame.y1));
GL11.glVertex2f(current_texture.getWidthSprite()*K, 0);
GL11.glVertex2f(x + current_texture.getWidthSprite()*K, 0);
GL11.glTexCoord2f(current_texture.floatX(frame.x1), current_texture.floatY(frame.y2));
GL11.glVertex2f(current_texture.getWidthSprite()*K, current_texture.getHeightSprite()*K);
GL11.glVertex2f(x + current_texture.getWidthSprite()*K, current_texture.getHeightSprite()*K);
GL11.glTexCoord2f(current_texture.floatX(frame.x2), current_texture.floatY(frame.y2));
GL11.glVertex2f(0, current_texture.getHeightSprite()*K);
GL11.glVertex2f(x, current_texture.getHeightSprite()*K);
} else {
GL11.glTexCoord2f(current_texture.floatX(frame.x1), current_texture.floatY(frame.y1));
GL11.glVertex2f(0, 0);
GL11.glVertex2f(x, 0);
GL11.glTexCoord2f(current_texture.floatX(frame.x2), current_texture.floatY(frame.y1));
GL11.glVertex2f(current_texture.getWidthSprite()*K, 0);
GL11.glVertex2f(x + current_texture.getWidthSprite()*K, 0);
GL11.glTexCoord2f(current_texture.floatX(frame.x2), current_texture.floatY(frame.y2));
GL11.glVertex2f(current_texture.getWidthSprite()*K, current_texture.getHeightSprite()*K);
GL11.glVertex2f(x + current_texture.getWidthSprite()*K, current_texture.getHeightSprite()*K);
GL11.glTexCoord2f(current_texture.floatX(frame.x1), current_texture.floatY(frame.y2));
GL11.glVertex2f(0, current_texture.getHeightSprite()*K);
GL11.glVertex2f(x, current_texture.getHeightSprite()*K);
}
GL11.glEnd();