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refactor(textured-object) Создание общего интерфейса TexturedObject

This commit is contained in:
2013-10-31 00:58:00 +04:00
parent 58e3a123f3
commit d4dd335772
4 changed files with 164 additions and 399 deletions

View File

@@ -8,8 +8,7 @@ import org.lwjgl.opengl.GL11;
import ru.dmitriymx.game.mw.Prometheus;
public class Main {
//private Foxy foxy;
private Prometheus mech;
private Prometheus mech;
private void init_display(int width, int height){
try {
@@ -36,31 +35,18 @@ public class Main {
}
private void render(){
while(Keyboard.next()){
if(Keyboard.getEventKey() == Keyboard.KEY_LEFT){
if(Keyboard.getEventKeyState()){
mech.setState(1);
mech.setRigthRun(true);
} else {
mech.setState(0);
}
} else if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT){
if(Keyboard.getEventKeyState()){
mech.setState(1);
mech.setRigthRun(false);
} else {
mech.setState(0);
}
}
}
if(Keyboard.isKeyDown(Keyboard.KEY_LEFT)){
mech.move(-mech.getSpeed(), 0);
mech.setRun(true);
}
else if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)){
mech.move(mech.getSpeed(), 0);
mech.setRun(true);
}
else {
mech.setRun(false);
}
if(mech.getState() == 1){
if(mech.getRigthRun()){
mech.setX(mech.getX() - mech.getSpeed());
} else {
mech.setX(mech.getX() + mech.getSpeed());
}
}
mech.render();
}
@@ -68,8 +54,8 @@ public class Main {
init_display(width, height);
init_opengl(width, height);
mech = new Prometheus();
mech.setY(Display.getHeight() - (mech.getHeight()*4));
mech = new Prometheus();
mech.setY(Display.getHeight() - mech.getHeight());
while(!Display.isCloseRequested()){
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);

View File

@@ -5,298 +5,181 @@ import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import ru.dmitriymx.game.engine.Sprite;
public class Prometheus {
public class Prometheus implements TexturedObject {
public static int K = 4;
private final double _180_DIV_PI = 180/Math.PI;
private final int WIDTH, HEIGHT;
private final int SPEED = 2 * K;
private int x, y = 0;
private Sprite body, gun;
private int x, y;
private int width, height;
private int state;
private boolean inverse = false;
private final int K = 4;
private final int speed = 2 * K;
private boolean rigth = true;
private boolean sprite_inverse = false;
private boolean is_run = false;
private boolean run_left = false;
public Prometheus(){
x = y = 0;
width = 48;
height = 32;
body = new Sprite(Prometheus.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-01.png"), width, height);
gun = new Sprite(Prometheus.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-gun.png"), 48, 16);
setState(0);
WIDTH = 48;
HEIGHT = 32;
body = new Sprite(Prometheus.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-01.png"), WIDTH, HEIGHT);
gun = new Sprite(Prometheus.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-gun.png"), 48, 16);
}
/**
* Разворачивание текстуры в другую сторону
* @param value false=вправо, true=влево
*/
public void setInverse(boolean value){
inverse = value;
@Override
public int getX() {
return x;
}
/**
* Куда развернута текстура
* @return false=вправо, true=влево
*/
public boolean getInverse(){
return inverse;
}
@Override
public int getY() {
return y;
}
/**
* Установка состояние персонажа.<br/>
* 0 - idle - стоит на месте<br/>
* 1 - run - бежит
*/
public void setState(int value){
state = value;
if(state == 0){
body.setFrame(0);
gun.setFrame(0);
} else {
body.setFrame(1);
gun.setFrame(1);
}
}
@Override
public int getWidth() {
return WIDTH * K;
}
/**
* Ссостояние персонажа.<br/>
* 0 - idle - стоит на месте<br/>
* 1 - run - бежит
*/
public int getState(){
return state;
}
@Override
public int getHeight() {
return HEIGHT * K;
}
public void setX(int value){
x = value;
}
@Override
public void setX(int value) {
this.x = value;
}
public int getX(){
return x;
}
@Override
public void setY(int value) {
this.y = value;
}
public void setY(int value){
y = value;
}
@Override
public void render() {
int _x = get_center_x();
if(_x > Mouse.getX()){
sprite_inverse = true;
}
else if(_x < Mouse.getX()){
sprite_inverse = false;
}
public int getY(){
return y;
}
if(is_run){
if((!run_left && !sprite_inverse) || (run_left && sprite_inverse)){
body.nextFrame();
gun.nextFrame();
}
else if((run_left && !sprite_inverse) || (!run_left && sprite_inverse)){
body.prevFrame();
gun.prevFrame();
}
}
public void render(){
Sprite.Coords bodyFrame = body.getFrame();
Sprite.Coords gunFrame = gun.getFrame();
GL11.glColor3f(1f, 1f, 1f);
render_body(body.getFrame());
render_gun(gun.getFrame());
}
GL11.glColor3f(1f, 1f, 1f);
@Override
public void move(int oX, int oY) {
this.x += oX;
this.y += oY;
if(!inverse && (get_center_x() > Mouse.getX())){
inverse = true;
} else if(inverse && (get_center_x() < Mouse.getX())) {
inverse = false;
}
if(oX < 0){
run_left = true;
} else {
run_left = false;
}
}
render_body(bodyFrame);
render_gun(gunFrame);
public int getSpeed(){
return SPEED;
}
if(state == 1){
if(!inverse){
if(!rigth){
body.nextFrame();
gun.nextFrame();
}else{
body.prevFrame();
gun.prevFrame();
}
} else {
if(rigth){
body.nextFrame();
gun.nextFrame();
}else{
body.prevFrame();
gun.prevFrame();
}
}
}
}
public void setRun(boolean value){
is_run = value;
private void render_body(Sprite.Coords frame){
body.bind();
if(!value){
body.setFrame(0);
gun.setFrame(0);
}
}
GL11.glPushMatrix();
GL11.glTranslatef(x,y,0);
private void render_body(Sprite.Coords frame){
body.bind();
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 0);
GL11.glBegin(GL11.GL_QUADS);
if(inverse){
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
GL11.glVertex2f(0, 0);
GL11.glBegin(GL11.GL_QUADS);
if(!sprite_inverse){
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
GL11.glVertex2f(0, 0);
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
GL11.glVertex2f(body.getWidthSprite() * K, 0);
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
GL11.glVertex2f(body.getWidthSprite() * K, body.getHeightSprite() * K);
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
GL11.glVertex2f(0, body.getHeightSprite() * K);
} else {
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
GL11.glVertex2f(0, 0);
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
GL11.glVertex2f(body.getWidthSprite() * K, 0);
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
GL11.glVertex2f(body.getWidthSprite() * K, body.getHeightSprite() * K);
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
GL11.glVertex2f(0, body.getHeightSprite() * K);
}
GL11.glEnd();
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
GL11.glVertex2f(body.getWidthSprite()*K, 0);
GL11.glPopMatrix();
}
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
GL11.glVertex2f(body.getWidthSprite()*K, body.getHeightSprite()*K);
private void render_gun(Sprite.Coords frame){
int _x;
int _y = y + (5 * K);
if(!sprite_inverse){
_x = x + (19 * K);
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
GL11.glVertex2f(0, body.getHeightSprite()*K);
} else {
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
GL11.glVertex2f(0, 0);
} else {
_x = x + (29 * K);
}
int offcetX = -10 * K;
int offcetY = -16 * K;
int mX = Mouse.getX();
int mY = Display.getHeight() - Mouse.getY();
float angle = (float)(Math.atan2(mY - _y, mX - _x) * _180_DIV_PI);
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
GL11.glVertex2f(body.getWidthSprite()*K, 0);
gun.bind();
GL11.glPushMatrix();
GL11.glTranslatef(_x, _y, 0);
GL11.glRotatef(angle, 0, 0, 1);
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
GL11.glVertex2f(body.getWidthSprite()*K, body.getHeightSprite()*K);
GL11.glBegin(GL11.GL_QUADS);
if(!sprite_inverse){
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX, offcetY);
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX + gun.getWidthSprite() * K, offcetY);
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX + gun.getWidthSprite() * K, offcetY + gun.getHeightSprite() * K);
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX, offcetY + gun.getHeightSprite() * K);
} else {
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX, -(offcetY + gun.getHeightSprite() * K));
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX + gun.getWidthSprite() * K, -(offcetY + gun.getHeightSprite() * K));
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX + gun.getWidthSprite() * K, -offcetY);
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX, -offcetY);
}
GL11.glEnd();
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
GL11.glVertex2f(0, body.getHeightSprite()*K);
}
GL11.glEnd();
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
private void render_gun(Sprite.Coords frame){
gun.bind();
GL11.glPushMatrix();
GL11.glColor3f(1f, 1f, 1f);
int _x;
int _y;
if(!inverse){
_x = (x + (19 * K));
_y = (y + (5 * K));
} else {
_x = (x + (29 * K));
_y = (y + (5 * K));
}
int mX = Mouse.getX();
int mY = Display.getHeight() - Mouse.getY();
int offcetY = (-16 * K);
int offcetX = (-10 * K);
float angle = (float)(Math.atan2(mY - _y, mX - _x) * 180/Math.PI);
GL11.glTranslatef(_x, _y, 0);
GL11.glRotatef(angle, 0, 0, 1);
GL11.glBegin(GL11.GL_QUADS);
if(!inverse){
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX, offcetY);
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX + gun.getWidthSprite()*K, offcetY);
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX + gun.getWidthSprite()*K, offcetY + gun.getHeightSprite()*K);
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX, offcetY + gun.getHeightSprite()*K);
} else {
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX, -(offcetY + gun.getHeightSprite()*K));
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX + gun.getWidthSprite()*K, -(offcetY + gun.getHeightSprite()*K));
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX + gun.getWidthSprite()*K, -offcetY);
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX, -offcetY);
}
GL11.glEnd();
GL11.glPopMatrix();
}
private void draw_target(int x, int y, float angle){
final int size = 100;
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glPushMatrix();
GL11.glTranslatef(x,y,0);
GL11.glRotatef(angle, 0, 0, 1);
GL11.glBegin(GL11.GL_LINES);
GL11.glColor3f(1,0,0);
GL11.glVertex2f(0,0);
GL11.glVertex2f(size,0);
GL11.glColor3f(0,1,0);
GL11.glVertex2f(0,0);
GL11.glVertex2f(0,size);
GL11.glColor3f(0,0,1);
GL11.glVertex2f(0,0);
GL11.glVertex2f(-size,0);
GL11.glColor3f(1,1,1);
GL11.glVertex2f(0,0);
GL11.glVertex2f(0,-size);
GL11.glEnd();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
private void draw_quad(int x, int y, float angle){
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glPushMatrix();
GL11.glTranslatef(x,y,0);
GL11.glRotatef(angle, 0, 0, 1);
GL11.glColor4f(1, 1, 1, 0.5f);
GL11.glBegin(GL11.GL_QUADS);
if(!inverse){
GL11.glVertex2f(0,0);
GL11.glVertex2f(100,0);
GL11.glVertex2f(100,50);
GL11.glVertex2f(0,50);
} else {
GL11.glVertex2f(0,-50);
GL11.glVertex2f(100,-50);
GL11.glVertex2f(100,0);
GL11.glVertex2f(0,0);
}
GL11.glEnd();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
private void draw_line(int x1, int y1, int x2, int y2){
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glPushMatrix();
GL11.glColor3f(1,1,0);
GL11.glBegin(GL11.GL_LINES);
GL11.glVertex2f(x1,y1);
GL11.glVertex2f(x2,y2);
GL11.glEnd();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
public int getSpeed(){
return speed;
}
public int getWidth(){
return width;
}
public int getHeight(){
return height;
}
private int get_center_x(){
return x + ((width * K) / 2);
}
public boolean getRigthRun(){
return rigth;
}
public void setRigthRun(boolean value){
rigth = value;
}
private int get_center_x(){
return x + ((WIDTH * K) / 2);
}
}

View File

@@ -1,105 +0,0 @@
package ru.dmitriymx.game.mw;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import ru.dmitriymx.game.engine.Sprite;
public class Prometheus2 implements TexturedObject {
private final double _180_DIV_PI = 180/Math.PI;
private final int WIDTH, HEIGHT;
private int x, y = 0;
private Sprite body, gun;
public Prometheus2(){
WIDTH = 48;
HEIGHT = 32;
body = new Sprite(Prometheus2.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-01.png"), WIDTH, HEIGHT);
gun = new Sprite(Prometheus2.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-gun.png"), 48, 16);
}
@Override
public int getX() {
return x;
}
@Override
public int getY() {
return y;
}
@Override
public int getWidth() {
return WIDTH;
}
@Override
public int getHeight() {
return HEIGHT;
}
@Override
public void setX(int value) {
this.x = value;
}
@Override
public void setY(int value) {
this.y = value;
}
@Override
public void render() {
GL11.glColor3f(1f, 1f, 1f);
render_body(body.getFrame());
render_gun(body.getFrame());
}
private void render_body(Sprite.Coords frame){
body.bind();
GL11.glPushMatrix();
GL11.glTranslatef(x, y, 0);
GL11.glBegin(GL11.GL_QUADS);
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
GL11.glVertex2f(0, 0);
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
GL11.glVertex2f(body.getWidthSprite(), 0);
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
GL11.glVertex2f(body.getWidthSprite(), body.getHeightSprite());
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
GL11.glVertex2f(0, body.getHeightSprite());
GL11.glEnd();
GL11.glPopMatrix();
}
private void render_gun(Sprite.Coords frame){
int _x = x + 19;
int _y = y + 5;
int offcetX = -16;
int offcetY = -10;
int mX = Mouse.getX();
int mY = Display.getHeight() - Mouse.getY();
float angle = (float)(Math.atan2(mY - _y, mX - _x) * _180_DIV_PI);
gun.bind();
GL11.glPushMatrix();
GL11.glTranslatef(_x, _y, 0);
GL11.glRotatef(angle, 0, 0, 1);
GL11.glBegin(GL11.GL_QUADS);
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX, offcetY);
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
GL11.glVertex2f(offcetX + gun.getWidthSprite(), offcetY);
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX + gun.getWidthSprite(), offcetY + gun.getHeightSprite());
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
GL11.glVertex2f(offcetX, offcetY + gun.getHeightSprite());
GL11.glEnd();
GL11.glPopMatrix();
}
}

View File

@@ -10,4 +10,5 @@ public interface TexturedObject {
public void setY(int value);
public void render();
public void move(int oX, int oY);
}