refactor(textured-object) Создание общего интерфейса TexturedObject
This commit is contained in:
@@ -8,8 +8,7 @@ import org.lwjgl.opengl.GL11;
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import ru.dmitriymx.game.mw.Prometheus;
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public class Main {
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//private Foxy foxy;
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private Prometheus mech;
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private Prometheus mech;
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private void init_display(int width, int height){
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try {
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@@ -36,31 +35,18 @@ public class Main {
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}
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private void render(){
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while(Keyboard.next()){
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if(Keyboard.getEventKey() == Keyboard.KEY_LEFT){
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if(Keyboard.getEventKeyState()){
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mech.setState(1);
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mech.setRigthRun(true);
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} else {
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mech.setState(0);
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}
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} else if (Keyboard.getEventKey() == Keyboard.KEY_RIGHT){
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if(Keyboard.getEventKeyState()){
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mech.setState(1);
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mech.setRigthRun(false);
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} else {
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mech.setState(0);
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}
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}
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}
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if(Keyboard.isKeyDown(Keyboard.KEY_LEFT)){
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mech.move(-mech.getSpeed(), 0);
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mech.setRun(true);
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}
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else if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)){
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mech.move(mech.getSpeed(), 0);
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mech.setRun(true);
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}
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else {
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mech.setRun(false);
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}
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if(mech.getState() == 1){
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if(mech.getRigthRun()){
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mech.setX(mech.getX() - mech.getSpeed());
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} else {
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mech.setX(mech.getX() + mech.getSpeed());
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}
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}
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mech.render();
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}
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@@ -68,8 +54,8 @@ public class Main {
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init_display(width, height);
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init_opengl(width, height);
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mech = new Prometheus();
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mech.setY(Display.getHeight() - (mech.getHeight()*4));
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mech = new Prometheus();
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mech.setY(Display.getHeight() - mech.getHeight());
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while(!Display.isCloseRequested()){
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
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@@ -5,298 +5,181 @@ import org.lwjgl.opengl.Display;
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import org.lwjgl.opengl.GL11;
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import ru.dmitriymx.game.engine.Sprite;
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public class Prometheus {
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public class Prometheus implements TexturedObject {
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public static int K = 4;
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private final double _180_DIV_PI = 180/Math.PI;
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private final int WIDTH, HEIGHT;
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private final int SPEED = 2 * K;
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private int x, y = 0;
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private Sprite body, gun;
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private int x, y;
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private int width, height;
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private int state;
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private boolean inverse = false;
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private final int K = 4;
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private final int speed = 2 * K;
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private boolean rigth = true;
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private boolean sprite_inverse = false;
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private boolean is_run = false;
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private boolean run_left = false;
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public Prometheus(){
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x = y = 0;
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width = 48;
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height = 32;
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body = new Sprite(Prometheus.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-01.png"), width, height);
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gun = new Sprite(Prometheus.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-gun.png"), 48, 16);
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setState(0);
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WIDTH = 48;
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HEIGHT = 32;
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body = new Sprite(Prometheus.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-01.png"), WIDTH, HEIGHT);
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gun = new Sprite(Prometheus.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-gun.png"), 48, 16);
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}
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/**
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* Разворачивание текстуры в другую сторону
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* @param value false=вправо, true=влево
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*/
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public void setInverse(boolean value){
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inverse = value;
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@Override
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public int getX() {
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return x;
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}
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/**
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* Куда развернута текстура
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* @return false=вправо, true=влево
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*/
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public boolean getInverse(){
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return inverse;
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}
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@Override
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public int getY() {
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return y;
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}
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/**
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* Установка состояние персонажа.<br/>
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* 0 - idle - стоит на месте<br/>
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* 1 - run - бежит
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*/
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public void setState(int value){
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state = value;
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if(state == 0){
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body.setFrame(0);
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gun.setFrame(0);
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} else {
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body.setFrame(1);
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gun.setFrame(1);
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}
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}
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@Override
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public int getWidth() {
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return WIDTH * K;
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}
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/**
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* Ссостояние персонажа.<br/>
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* 0 - idle - стоит на месте<br/>
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* 1 - run - бежит
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*/
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public int getState(){
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return state;
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}
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@Override
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public int getHeight() {
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return HEIGHT * K;
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}
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public void setX(int value){
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x = value;
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}
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@Override
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public void setX(int value) {
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this.x = value;
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}
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public int getX(){
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return x;
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}
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@Override
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public void setY(int value) {
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this.y = value;
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}
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public void setY(int value){
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y = value;
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}
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@Override
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public void render() {
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int _x = get_center_x();
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if(_x > Mouse.getX()){
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sprite_inverse = true;
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}
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else if(_x < Mouse.getX()){
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sprite_inverse = false;
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}
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public int getY(){
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return y;
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}
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if(is_run){
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if((!run_left && !sprite_inverse) || (run_left && sprite_inverse)){
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body.nextFrame();
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gun.nextFrame();
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}
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else if((run_left && !sprite_inverse) || (!run_left && sprite_inverse)){
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body.prevFrame();
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gun.prevFrame();
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}
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}
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public void render(){
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Sprite.Coords bodyFrame = body.getFrame();
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Sprite.Coords gunFrame = gun.getFrame();
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GL11.glColor3f(1f, 1f, 1f);
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render_body(body.getFrame());
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render_gun(gun.getFrame());
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}
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GL11.glColor3f(1f, 1f, 1f);
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@Override
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public void move(int oX, int oY) {
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this.x += oX;
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this.y += oY;
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if(!inverse && (get_center_x() > Mouse.getX())){
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inverse = true;
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} else if(inverse && (get_center_x() < Mouse.getX())) {
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inverse = false;
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}
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if(oX < 0){
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run_left = true;
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} else {
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run_left = false;
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}
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}
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render_body(bodyFrame);
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render_gun(gunFrame);
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public int getSpeed(){
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return SPEED;
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}
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if(state == 1){
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if(!inverse){
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if(!rigth){
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body.nextFrame();
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gun.nextFrame();
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}else{
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body.prevFrame();
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gun.prevFrame();
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}
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} else {
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if(rigth){
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body.nextFrame();
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gun.nextFrame();
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}else{
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body.prevFrame();
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gun.prevFrame();
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}
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}
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}
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}
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public void setRun(boolean value){
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is_run = value;
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private void render_body(Sprite.Coords frame){
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body.bind();
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if(!value){
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body.setFrame(0);
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gun.setFrame(0);
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}
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}
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GL11.glPushMatrix();
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GL11.glTranslatef(x,y,0);
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private void render_body(Sprite.Coords frame){
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body.bind();
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GL11.glPushMatrix();
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GL11.glTranslatef(x, y, 0);
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GL11.glBegin(GL11.GL_QUADS);
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if(inverse){
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GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
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GL11.glVertex2f(0, 0);
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GL11.glBegin(GL11.GL_QUADS);
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if(!sprite_inverse){
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GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
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GL11.glVertex2f(0, 0);
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GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
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GL11.glVertex2f(body.getWidthSprite() * K, 0);
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GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
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GL11.glVertex2f(body.getWidthSprite() * K, body.getHeightSprite() * K);
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GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
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GL11.glVertex2f(0, body.getHeightSprite() * K);
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} else {
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GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
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GL11.glVertex2f(0, 0);
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GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
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GL11.glVertex2f(body.getWidthSprite() * K, 0);
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GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
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GL11.glVertex2f(body.getWidthSprite() * K, body.getHeightSprite() * K);
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GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
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GL11.glVertex2f(0, body.getHeightSprite() * K);
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}
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GL11.glEnd();
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GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
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GL11.glVertex2f(body.getWidthSprite()*K, 0);
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GL11.glPopMatrix();
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}
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GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
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GL11.glVertex2f(body.getWidthSprite()*K, body.getHeightSprite()*K);
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private void render_gun(Sprite.Coords frame){
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int _x;
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int _y = y + (5 * K);
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if(!sprite_inverse){
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_x = x + (19 * K);
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GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
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GL11.glVertex2f(0, body.getHeightSprite()*K);
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} else {
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GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
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GL11.glVertex2f(0, 0);
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} else {
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_x = x + (29 * K);
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}
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int offcetX = -10 * K;
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int offcetY = -16 * K;
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int mX = Mouse.getX();
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int mY = Display.getHeight() - Mouse.getY();
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float angle = (float)(Math.atan2(mY - _y, mX - _x) * _180_DIV_PI);
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GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
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GL11.glVertex2f(body.getWidthSprite()*K, 0);
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gun.bind();
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GL11.glPushMatrix();
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GL11.glTranslatef(_x, _y, 0);
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GL11.glRotatef(angle, 0, 0, 1);
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GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
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GL11.glVertex2f(body.getWidthSprite()*K, body.getHeightSprite()*K);
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GL11.glBegin(GL11.GL_QUADS);
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if(!sprite_inverse){
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GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
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GL11.glVertex2f(offcetX, offcetY);
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GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
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GL11.glVertex2f(offcetX + gun.getWidthSprite() * K, offcetY);
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GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
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GL11.glVertex2f(offcetX + gun.getWidthSprite() * K, offcetY + gun.getHeightSprite() * K);
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GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
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GL11.glVertex2f(offcetX, offcetY + gun.getHeightSprite() * K);
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} else {
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GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
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GL11.glVertex2f(offcetX, -(offcetY + gun.getHeightSprite() * K));
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GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
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GL11.glVertex2f(offcetX + gun.getWidthSprite() * K, -(offcetY + gun.getHeightSprite() * K));
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GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
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GL11.glVertex2f(offcetX + gun.getWidthSprite() * K, -offcetY);
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GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
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GL11.glVertex2f(offcetX, -offcetY);
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}
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GL11.glEnd();
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GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
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GL11.glVertex2f(0, body.getHeightSprite()*K);
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}
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GL11.glEnd();
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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}
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private void render_gun(Sprite.Coords frame){
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gun.bind();
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GL11.glPushMatrix();
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GL11.glColor3f(1f, 1f, 1f);
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int _x;
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int _y;
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if(!inverse){
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_x = (x + (19 * K));
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_y = (y + (5 * K));
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} else {
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_x = (x + (29 * K));
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_y = (y + (5 * K));
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}
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int mX = Mouse.getX();
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int mY = Display.getHeight() - Mouse.getY();
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int offcetY = (-16 * K);
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int offcetX = (-10 * K);
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float angle = (float)(Math.atan2(mY - _y, mX - _x) * 180/Math.PI);
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GL11.glTranslatef(_x, _y, 0);
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GL11.glRotatef(angle, 0, 0, 1);
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GL11.glBegin(GL11.GL_QUADS);
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if(!inverse){
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GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
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GL11.glVertex2f(offcetX, offcetY);
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GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
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GL11.glVertex2f(offcetX + gun.getWidthSprite()*K, offcetY);
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GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
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GL11.glVertex2f(offcetX + gun.getWidthSprite()*K, offcetY + gun.getHeightSprite()*K);
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GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
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GL11.glVertex2f(offcetX, offcetY + gun.getHeightSprite()*K);
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} else {
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GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
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GL11.glVertex2f(offcetX, -(offcetY + gun.getHeightSprite()*K));
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GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
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GL11.glVertex2f(offcetX + gun.getWidthSprite()*K, -(offcetY + gun.getHeightSprite()*K));
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GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
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GL11.glVertex2f(offcetX + gun.getWidthSprite()*K, -offcetY);
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GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
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GL11.glVertex2f(offcetX, -offcetY);
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}
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GL11.glEnd();
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GL11.glPopMatrix();
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}
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private void draw_target(int x, int y, float angle){
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final int size = 100;
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glPushMatrix();
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GL11.glTranslatef(x,y,0);
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GL11.glRotatef(angle, 0, 0, 1);
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GL11.glBegin(GL11.GL_LINES);
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GL11.glColor3f(1,0,0);
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GL11.glVertex2f(0,0);
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GL11.glVertex2f(size,0);
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GL11.glColor3f(0,1,0);
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GL11.glVertex2f(0,0);
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GL11.glVertex2f(0,size);
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GL11.glColor3f(0,0,1);
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GL11.glVertex2f(0,0);
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GL11.glVertex2f(-size,0);
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GL11.glColor3f(1,1,1);
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GL11.glVertex2f(0,0);
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GL11.glVertex2f(0,-size);
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GL11.glEnd();
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||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
private void draw_quad(int x, int y, float angle){
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glPushMatrix();
|
||||
|
||||
GL11.glTranslatef(x,y,0);
|
||||
GL11.glRotatef(angle, 0, 0, 1);
|
||||
|
||||
GL11.glColor4f(1, 1, 1, 0.5f);
|
||||
GL11.glBegin(GL11.GL_QUADS);
|
||||
if(!inverse){
|
||||
GL11.glVertex2f(0,0);
|
||||
GL11.glVertex2f(100,0);
|
||||
GL11.glVertex2f(100,50);
|
||||
GL11.glVertex2f(0,50);
|
||||
} else {
|
||||
GL11.glVertex2f(0,-50);
|
||||
GL11.glVertex2f(100,-50);
|
||||
GL11.glVertex2f(100,0);
|
||||
GL11.glVertex2f(0,0);
|
||||
}
|
||||
GL11.glEnd();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
private void draw_line(int x1, int y1, int x2, int y2){
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glPushMatrix();
|
||||
|
||||
GL11.glColor3f(1,1,0);
|
||||
GL11.glBegin(GL11.GL_LINES);
|
||||
GL11.glVertex2f(x1,y1);
|
||||
GL11.glVertex2f(x2,y2);
|
||||
GL11.glEnd();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
public int getSpeed(){
|
||||
return speed;
|
||||
}
|
||||
|
||||
public int getWidth(){
|
||||
return width;
|
||||
}
|
||||
|
||||
public int getHeight(){
|
||||
return height;
|
||||
}
|
||||
|
||||
private int get_center_x(){
|
||||
return x + ((width * K) / 2);
|
||||
}
|
||||
|
||||
public boolean getRigthRun(){
|
||||
return rigth;
|
||||
}
|
||||
|
||||
public void setRigthRun(boolean value){
|
||||
rigth = value;
|
||||
}
|
||||
private int get_center_x(){
|
||||
return x + ((WIDTH * K) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,105 +0,0 @@
|
||||
package ru.dmitriymx.game.mw;
|
||||
|
||||
import org.lwjgl.input.Mouse;
|
||||
import org.lwjgl.opengl.Display;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import ru.dmitriymx.game.engine.Sprite;
|
||||
|
||||
public class Prometheus2 implements TexturedObject {
|
||||
private final double _180_DIV_PI = 180/Math.PI;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private int x, y = 0;
|
||||
private Sprite body, gun;
|
||||
|
||||
public Prometheus2(){
|
||||
WIDTH = 48;
|
||||
HEIGHT = 32;
|
||||
body = new Sprite(Prometheus2.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-01.png"), WIDTH, HEIGHT);
|
||||
gun = new Sprite(Prometheus2.class.getResourceAsStream("/ru/dmitriymx/game/mw-prometheus-gun.png"), 48, 16);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWidth() {
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeight() {
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setX(int value) {
|
||||
this.x = value;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setY(int value) {
|
||||
this.y = value;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
GL11.glColor3f(1f, 1f, 1f);
|
||||
|
||||
render_body(body.getFrame());
|
||||
render_gun(body.getFrame());
|
||||
}
|
||||
|
||||
private void render_body(Sprite.Coords frame){
|
||||
body.bind();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(x, y, 0);
|
||||
|
||||
GL11.glBegin(GL11.GL_QUADS);
|
||||
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y1));
|
||||
GL11.glVertex2f(0, 0);
|
||||
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y1));
|
||||
GL11.glVertex2f(body.getWidthSprite(), 0);
|
||||
GL11.glTexCoord2f(body.floatX(frame.x2), body.floatY(frame.y2));
|
||||
GL11.glVertex2f(body.getWidthSprite(), body.getHeightSprite());
|
||||
GL11.glTexCoord2f(body.floatX(frame.x1), body.floatY(frame.y2));
|
||||
GL11.glVertex2f(0, body.getHeightSprite());
|
||||
GL11.glEnd();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
private void render_gun(Sprite.Coords frame){
|
||||
int _x = x + 19;
|
||||
int _y = y + 5;
|
||||
int offcetX = -16;
|
||||
int offcetY = -10;
|
||||
int mX = Mouse.getX();
|
||||
int mY = Display.getHeight() - Mouse.getY();
|
||||
float angle = (float)(Math.atan2(mY - _y, mX - _x) * _180_DIV_PI);
|
||||
|
||||
gun.bind();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(_x, _y, 0);
|
||||
GL11.glRotatef(angle, 0, 0, 1);
|
||||
|
||||
GL11.glBegin(GL11.GL_QUADS);
|
||||
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y1));
|
||||
GL11.glVertex2f(offcetX, offcetY);
|
||||
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y1));
|
||||
GL11.glVertex2f(offcetX + gun.getWidthSprite(), offcetY);
|
||||
GL11.glTexCoord2f(gun.floatX(frame.x2), gun.floatY(frame.y2));
|
||||
GL11.glVertex2f(offcetX + gun.getWidthSprite(), offcetY + gun.getHeightSprite());
|
||||
GL11.glTexCoord2f(gun.floatX(frame.x1), gun.floatY(frame.y2));
|
||||
GL11.glVertex2f(offcetX, offcetY + gun.getHeightSprite());
|
||||
GL11.glEnd();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
@@ -10,4 +10,5 @@ public interface TexturedObject {
|
||||
public void setY(int value);
|
||||
|
||||
public void render();
|
||||
public void move(int oX, int oY);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user