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the-game-old/src/ru/dmitriymx/game/Foxy.java

102 lines
3.0 KiB
Java

package ru.dmitriymx.game;
import org.lwjgl.opengl.GL11;
public class Foxy {
private Sprite tex_idle, tex_run;
private Sprite current_texture;
private int x, y;
private int state;
private boolean inverse = false;
public Foxy(){
tex_idle = new Sprite(Foxy.class.getResourceAsStream("/ru/dmitriymx/game/foxy2.png"), 38, 33);
tex_run = new Sprite(Foxy.class.getResourceAsStream("/ru/dmitriymx/game/foxy4.png"), 44, 32);
x = y = 0;
setState(0);
}
public void setInverse(boolean value){
inverse = value;
}
public boolean getInverse(){
return inverse;
}
/**
* Состояние персонажа.<br/>
* 0 - idle - стоит на месте
* 1 - run - бежит
*/
public void setState(int value){
state = value;
if(value == 0){
current_texture = tex_idle;
} else if(value == 1){
current_texture = tex_run;
}
current_texture.setFrame(0);
}
public void setX(int value){
x = value;
}
public int getX(){
return x;
}
public void setY(int value){
y = value;
}
public int getY(){
return y;
}
public int getState(){
return state;
}
public void render(){
Sprite.Coords frame = current_texture.getFrame();
final int K = 4;
GL11.glColor3f(1f, 1f, 1f);
current_texture.bind();
GL11.glBegin(GL11.GL_QUADS);
if(inverse){
GL11.glTexCoord2f(current_texture.floatX(frame.x2), current_texture.floatY(frame.y1));
GL11.glVertex2f(x, y);
GL11.glTexCoord2f(current_texture.floatX(frame.x1), current_texture.floatY(frame.y1));
GL11.glVertex2f(x + current_texture.getWidthSprite()*K, y);
GL11.glTexCoord2f(current_texture.floatX(frame.x1), current_texture.floatY(frame.y2));
GL11.glVertex2f(x + current_texture.getWidthSprite()*K, y + current_texture.getHeightSprite()*K);
GL11.glTexCoord2f(current_texture.floatX(frame.x2), current_texture.floatY(frame.y2));
GL11.glVertex2f(x, y + current_texture.getHeightSprite()*K);
} else {
GL11.glTexCoord2f(current_texture.floatX(frame.x1), current_texture.floatY(frame.y1));
GL11.glVertex2f(x, y);
GL11.glTexCoord2f(current_texture.floatX(frame.x2), current_texture.floatY(frame.y1));
GL11.glVertex2f(x + current_texture.getWidthSprite()*K, y);
GL11.glTexCoord2f(current_texture.floatX(frame.x2), current_texture.floatY(frame.y2));
GL11.glVertex2f(x + current_texture.getWidthSprite()*K, y + current_texture.getHeightSprite()*K);
GL11.glTexCoord2f(current_texture.floatX(frame.x1), current_texture.floatY(frame.y2));
GL11.glVertex2f(x, y + current_texture.getHeightSprite()*K);
}
GL11.glEnd();
current_texture.nextFrame();
}
}