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fix compute jump range on change ship

This commit is contained in:
iMoHax
2015-10-09 13:37:20 +03:00
parent d8dbd6e985
commit 4dfe2cf9b6

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@@ -35,7 +35,7 @@ public class Ship {
public void setCargo(int cargo) {
this.cargo = cargo;
fuelTable = null;
clearCache();
}
public Engine getEngine() {
@@ -48,7 +48,7 @@ public class Ship {
public void setEngine(Engine engine) {
this.engine = engine;
fuelTable = null;
clearCache();
}
public double getTank() {
@@ -57,6 +57,7 @@ public class Ship {
public void setTank(double tank) {
this.tank = tank;
clearCache();
}
public double getMass() {
@@ -65,7 +66,7 @@ public class Ship {
public void setMass(double mass) {
this.mass = mass;
fuelTable = null;
clearCache();
}
public double getLadenMass(){
@@ -167,6 +168,12 @@ public class Ship {
this.fuelTable = fuelTable;
}
private void clearCache(){
fuelTable = null;
maxJumpRange = Double.NaN;
ladenJumpRange = Double.NaN;
}
public double getMaxFuel(double distance){
if (distance > getMaxJumpRange()) return 0;
if (distance <= getJumpRange()) return tank;