import code
This commit is contained in:
410
client/src/main/java/net/minecraft/block/BlockLiquid.java
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410
client/src/main/java/net/minecraft/block/BlockLiquid.java
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyInteger;
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import net.minecraft.block.state.BlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.EnumWorldBlockLayer;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeColorHelper;
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public abstract class BlockLiquid extends Block
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{
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public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15);
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protected BlockLiquid(Material materialIn)
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{
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super(materialIn);
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this.setDefaultState(this.blockState.getBaseState().withProperty(LEVEL, Integer.valueOf(0)));
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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this.setTickRandomly(true);
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}
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public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
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{
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return this.blockMaterial != Material.lava;
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}
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public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
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{
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return this.blockMaterial == Material.water ? BiomeColorHelper.getWaterColorAtPos(worldIn, pos) : 16777215;
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}
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/**
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* Returns the percentage of the liquid block that is air, based on the given flow decay of the liquid
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*/
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public static float getLiquidHeightPercent(int meta)
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{
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if (meta >= 8)
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{
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meta = 0;
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}
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return (float)(meta + 1) / 9.0F;
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}
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protected int getLevel(IBlockAccess worldIn, BlockPos pos)
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{
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return worldIn.getBlockState(pos).getBlock().getMaterial() == this.blockMaterial ? ((Integer)worldIn.getBlockState(pos).getValue(LEVEL)).intValue() : -1;
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}
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protected int getEffectiveFlowDecay(IBlockAccess worldIn, BlockPos pos)
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{
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int i = this.getLevel(worldIn, pos);
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return i >= 8 ? 0 : i;
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}
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public boolean isFullCube()
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{
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return false;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid)
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{
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return hitIfLiquid && ((Integer)state.getValue(LEVEL)).intValue() == 0;
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}
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/**
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* Whether this Block is solid on the given Side
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*/
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public boolean isBlockSolid(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
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{
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Material material = worldIn.getBlockState(pos).getBlock().getMaterial();
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return material == this.blockMaterial ? false : (side == EnumFacing.UP ? true : (material == Material.ice ? false : super.isBlockSolid(worldIn, pos, side)));
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}
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public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
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{
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return worldIn.getBlockState(pos).getBlock().getMaterial() == this.blockMaterial ? false : (side == EnumFacing.UP ? true : super.shouldSideBeRendered(worldIn, pos, side));
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}
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public boolean func_176364_g(IBlockAccess blockAccess, BlockPos pos)
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{
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for (int i = -1; i <= 1; ++i)
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{
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for (int j = -1; j <= 1; ++j)
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{
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IBlockState iblockstate = blockAccess.getBlockState(pos.add(i, 0, j));
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Block block = iblockstate.getBlock();
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Material material = block.getMaterial();
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if (material != this.blockMaterial && !block.isFullBlock())
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{
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return true;
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}
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}
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}
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return false;
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}
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public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
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{
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return null;
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}
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/**
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* The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render
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*/
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public int getRenderType()
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{
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return 1;
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return null;
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 0;
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}
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protected Vec3 getFlowVector(IBlockAccess worldIn, BlockPos pos)
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{
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Vec3 vec3 = new Vec3(0.0D, 0.0D, 0.0D);
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int i = this.getEffectiveFlowDecay(worldIn, pos);
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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BlockPos blockpos = pos.offset(enumfacing);
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int j = this.getEffectiveFlowDecay(worldIn, blockpos);
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if (j < 0)
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{
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if (!worldIn.getBlockState(blockpos).getBlock().getMaterial().blocksMovement())
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{
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j = this.getEffectiveFlowDecay(worldIn, blockpos.down());
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if (j >= 0)
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{
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int k = j - (i - 8);
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vec3 = vec3.addVector((double)((blockpos.getX() - pos.getX()) * k), (double)((blockpos.getY() - pos.getY()) * k), (double)((blockpos.getZ() - pos.getZ()) * k));
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}
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}
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}
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else if (j >= 0)
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{
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int l = j - i;
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vec3 = vec3.addVector((double)((blockpos.getX() - pos.getX()) * l), (double)((blockpos.getY() - pos.getY()) * l), (double)((blockpos.getZ() - pos.getZ()) * l));
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}
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}
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if (((Integer)worldIn.getBlockState(pos).getValue(LEVEL)).intValue() >= 8)
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{
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for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
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{
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BlockPos blockpos1 = pos.offset(enumfacing1);
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if (this.isBlockSolid(worldIn, blockpos1, enumfacing1) || this.isBlockSolid(worldIn, blockpos1.up(), enumfacing1))
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{
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vec3 = vec3.normalize().addVector(0.0D, -6.0D, 0.0D);
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break;
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}
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}
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}
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return vec3.normalize();
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}
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public Vec3 modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3 motion)
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{
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return motion.add(this.getFlowVector(worldIn, pos));
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}
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/**
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* How many world ticks before ticking
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*/
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public int tickRate(World worldIn)
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{
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return this.blockMaterial == Material.water ? 5 : (this.blockMaterial == Material.lava ? (worldIn.provider.getHasNoSky() ? 10 : 30) : 0);
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}
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public int getMixedBrightnessForBlock(IBlockAccess worldIn, BlockPos pos)
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{
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int i = worldIn.getCombinedLight(pos, 0);
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int j = worldIn.getCombinedLight(pos.up(), 0);
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int k = i & 255;
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int l = j & 255;
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int i1 = i >> 16 & 255;
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int j1 = j >> 16 & 255;
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return (k > l ? k : l) | (i1 > j1 ? i1 : j1) << 16;
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}
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public EnumWorldBlockLayer getBlockLayer()
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{
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return this.blockMaterial == Material.water ? EnumWorldBlockLayer.TRANSLUCENT : EnumWorldBlockLayer.SOLID;
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}
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public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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double d0 = (double)pos.getX();
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double d1 = (double)pos.getY();
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double d2 = (double)pos.getZ();
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if (this.blockMaterial == Material.water)
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{
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int i = ((Integer)state.getValue(LEVEL)).intValue();
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if (i > 0 && i < 8)
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{
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if (rand.nextInt(64) == 0)
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{
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worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "liquid.water", rand.nextFloat() * 0.25F + 0.75F, rand.nextFloat() * 1.0F + 0.5F, false);
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}
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}
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else if (rand.nextInt(10) == 0)
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{
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worldIn.spawnParticle(EnumParticleTypes.SUSPENDED, d0 + (double)rand.nextFloat(), d1 + (double)rand.nextFloat(), d2 + (double)rand.nextFloat(), 0.0D, 0.0D, 0.0D, new int[0]);
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}
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}
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if (this.blockMaterial == Material.lava && worldIn.getBlockState(pos.up()).getBlock().getMaterial() == Material.air && !worldIn.getBlockState(pos.up()).getBlock().isOpaqueCube())
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{
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if (rand.nextInt(100) == 0)
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{
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double d8 = d0 + (double)rand.nextFloat();
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double d4 = d1 + this.maxY;
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double d6 = d2 + (double)rand.nextFloat();
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worldIn.spawnParticle(EnumParticleTypes.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D, new int[0]);
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worldIn.playSound(d8, d4, d6, "liquid.lavapop", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
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}
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if (rand.nextInt(200) == 0)
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{
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worldIn.playSound(d0, d1, d2, "liquid.lava", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
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}
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}
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if (rand.nextInt(10) == 0 && World.doesBlockHaveSolidTopSurface(worldIn, pos.down()))
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{
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Material material = worldIn.getBlockState(pos.down(2)).getBlock().getMaterial();
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if (!material.blocksMovement() && !material.isLiquid())
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{
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double d3 = d0 + (double)rand.nextFloat();
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double d5 = d1 - 1.05D;
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double d7 = d2 + (double)rand.nextFloat();
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if (this.blockMaterial == Material.water)
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{
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worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
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}
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else
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{
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worldIn.spawnParticle(EnumParticleTypes.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
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}
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}
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}
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}
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public static double getFlowDirection(IBlockAccess worldIn, BlockPos pos, Material materialIn)
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{
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Vec3 vec3 = getFlowingBlock(materialIn).getFlowVector(worldIn, pos);
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return vec3.xCoord == 0.0D && vec3.zCoord == 0.0D ? -1000.0D : MathHelper.func_181159_b(vec3.zCoord, vec3.xCoord) - (Math.PI / 2D);
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}
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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this.checkForMixing(worldIn, pos, state);
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}
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/**
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* Called when a neighboring block changes.
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*/
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public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
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{
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this.checkForMixing(worldIn, pos, state);
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}
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public boolean checkForMixing(World worldIn, BlockPos pos, IBlockState state)
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{
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if (this.blockMaterial == Material.lava)
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{
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boolean flag = false;
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for (EnumFacing enumfacing : EnumFacing.values())
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{
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if (enumfacing != EnumFacing.DOWN && worldIn.getBlockState(pos.offset(enumfacing)).getBlock().getMaterial() == Material.water)
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{
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flag = true;
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break;
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}
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}
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if (flag)
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{
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Integer integer = (Integer)state.getValue(LEVEL);
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if (integer.intValue() == 0)
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{
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worldIn.setBlockState(pos, Blocks.obsidian.getDefaultState());
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this.triggerMixEffects(worldIn, pos);
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return true;
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}
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if (integer.intValue() <= 4)
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{
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worldIn.setBlockState(pos, Blocks.cobblestone.getDefaultState());
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this.triggerMixEffects(worldIn, pos);
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return true;
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}
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}
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}
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return false;
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}
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protected void triggerMixEffects(World worldIn, BlockPos pos)
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{
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double d0 = (double)pos.getX();
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double d1 = (double)pos.getY();
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double d2 = (double)pos.getZ();
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worldIn.playSoundEffect(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
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for (int i = 0; i < 8; ++i)
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{
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worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(meta));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((Integer)state.getValue(LEVEL)).intValue();
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}
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protected BlockState createBlockState()
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{
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return new BlockState(this, new IProperty[] {LEVEL});
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}
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public static BlockDynamicLiquid getFlowingBlock(Material materialIn)
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{
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if (materialIn == Material.water)
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{
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return Blocks.flowing_water;
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}
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else if (materialIn == Material.lava)
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{
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return Blocks.flowing_lava;
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}
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else
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{
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throw new IllegalArgumentException("Invalid material");
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}
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}
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public static BlockStaticLiquid getStaticBlock(Material materialIn)
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{
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if (materialIn == Material.water)
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{
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return Blocks.water;
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}
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else if (materialIn == Material.lava)
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{
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return Blocks.lava;
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}
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else
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{
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throw new IllegalArgumentException("Invalid material");
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}
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}
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}
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Reference in New Issue
Block a user