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mc-1.8.8/client/src/main/java/net/minecraft/block/BlockLiquid.java
2022-03-24 02:47:01 +03:00

411 lines
14 KiB
Java

package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeColorHelper;
public abstract class BlockLiquid extends Block
{
public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15);
protected BlockLiquid(Material materialIn)
{
super(materialIn);
this.setDefaultState(this.blockState.getBaseState().withProperty(LEVEL, Integer.valueOf(0)));
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
this.setTickRandomly(true);
}
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
{
return this.blockMaterial != Material.lava;
}
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
{
return this.blockMaterial == Material.water ? BiomeColorHelper.getWaterColorAtPos(worldIn, pos) : 16777215;
}
/**
* Returns the percentage of the liquid block that is air, based on the given flow decay of the liquid
*/
public static float getLiquidHeightPercent(int meta)
{
if (meta >= 8)
{
meta = 0;
}
return (float)(meta + 1) / 9.0F;
}
protected int getLevel(IBlockAccess worldIn, BlockPos pos)
{
return worldIn.getBlockState(pos).getBlock().getMaterial() == this.blockMaterial ? ((Integer)worldIn.getBlockState(pos).getValue(LEVEL)).intValue() : -1;
}
protected int getEffectiveFlowDecay(IBlockAccess worldIn, BlockPos pos)
{
int i = this.getLevel(worldIn, pos);
return i >= 8 ? 0 : i;
}
public boolean isFullCube()
{
return false;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube()
{
return false;
}
public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid)
{
return hitIfLiquid && ((Integer)state.getValue(LEVEL)).intValue() == 0;
}
/**
* Whether this Block is solid on the given Side
*/
public boolean isBlockSolid(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
Material material = worldIn.getBlockState(pos).getBlock().getMaterial();
return material == this.blockMaterial ? false : (side == EnumFacing.UP ? true : (material == Material.ice ? false : super.isBlockSolid(worldIn, pos, side)));
}
public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
{
return worldIn.getBlockState(pos).getBlock().getMaterial() == this.blockMaterial ? false : (side == EnumFacing.UP ? true : super.shouldSideBeRendered(worldIn, pos, side));
}
public boolean func_176364_g(IBlockAccess blockAccess, BlockPos pos)
{
for (int i = -1; i <= 1; ++i)
{
for (int j = -1; j <= 1; ++j)
{
IBlockState iblockstate = blockAccess.getBlockState(pos.add(i, 0, j));
Block block = iblockstate.getBlock();
Material material = block.getMaterial();
if (material != this.blockMaterial && !block.isFullBlock())
{
return true;
}
}
}
return false;
}
public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
{
return null;
}
/**
* The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render
*/
public int getRenderType()
{
return 1;
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return null;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
protected Vec3 getFlowVector(IBlockAccess worldIn, BlockPos pos)
{
Vec3 vec3 = new Vec3(0.0D, 0.0D, 0.0D);
int i = this.getEffectiveFlowDecay(worldIn, pos);
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
BlockPos blockpos = pos.offset(enumfacing);
int j = this.getEffectiveFlowDecay(worldIn, blockpos);
if (j < 0)
{
if (!worldIn.getBlockState(blockpos).getBlock().getMaterial().blocksMovement())
{
j = this.getEffectiveFlowDecay(worldIn, blockpos.down());
if (j >= 0)
{
int k = j - (i - 8);
vec3 = vec3.addVector((double)((blockpos.getX() - pos.getX()) * k), (double)((blockpos.getY() - pos.getY()) * k), (double)((blockpos.getZ() - pos.getZ()) * k));
}
}
}
else if (j >= 0)
{
int l = j - i;
vec3 = vec3.addVector((double)((blockpos.getX() - pos.getX()) * l), (double)((blockpos.getY() - pos.getY()) * l), (double)((blockpos.getZ() - pos.getZ()) * l));
}
}
if (((Integer)worldIn.getBlockState(pos).getValue(LEVEL)).intValue() >= 8)
{
for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
{
BlockPos blockpos1 = pos.offset(enumfacing1);
if (this.isBlockSolid(worldIn, blockpos1, enumfacing1) || this.isBlockSolid(worldIn, blockpos1.up(), enumfacing1))
{
vec3 = vec3.normalize().addVector(0.0D, -6.0D, 0.0D);
break;
}
}
}
return vec3.normalize();
}
public Vec3 modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3 motion)
{
return motion.add(this.getFlowVector(worldIn, pos));
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
return this.blockMaterial == Material.water ? 5 : (this.blockMaterial == Material.lava ? (worldIn.provider.getHasNoSky() ? 10 : 30) : 0);
}
public int getMixedBrightnessForBlock(IBlockAccess worldIn, BlockPos pos)
{
int i = worldIn.getCombinedLight(pos, 0);
int j = worldIn.getCombinedLight(pos.up(), 0);
int k = i & 255;
int l = j & 255;
int i1 = i >> 16 & 255;
int j1 = j >> 16 & 255;
return (k > l ? k : l) | (i1 > j1 ? i1 : j1) << 16;
}
public EnumWorldBlockLayer getBlockLayer()
{
return this.blockMaterial == Material.water ? EnumWorldBlockLayer.TRANSLUCENT : EnumWorldBlockLayer.SOLID;
}
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
if (this.blockMaterial == Material.water)
{
int i = ((Integer)state.getValue(LEVEL)).intValue();
if (i > 0 && i < 8)
{
if (rand.nextInt(64) == 0)
{
worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "liquid.water", rand.nextFloat() * 0.25F + 0.75F, rand.nextFloat() * 1.0F + 0.5F, false);
}
}
else if (rand.nextInt(10) == 0)
{
worldIn.spawnParticle(EnumParticleTypes.SUSPENDED, d0 + (double)rand.nextFloat(), d1 + (double)rand.nextFloat(), d2 + (double)rand.nextFloat(), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
if (this.blockMaterial == Material.lava && worldIn.getBlockState(pos.up()).getBlock().getMaterial() == Material.air && !worldIn.getBlockState(pos.up()).getBlock().isOpaqueCube())
{
if (rand.nextInt(100) == 0)
{
double d8 = d0 + (double)rand.nextFloat();
double d4 = d1 + this.maxY;
double d6 = d2 + (double)rand.nextFloat();
worldIn.spawnParticle(EnumParticleTypes.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D, new int[0]);
worldIn.playSound(d8, d4, d6, "liquid.lavapop", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
}
if (rand.nextInt(200) == 0)
{
worldIn.playSound(d0, d1, d2, "liquid.lava", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
}
}
if (rand.nextInt(10) == 0 && World.doesBlockHaveSolidTopSurface(worldIn, pos.down()))
{
Material material = worldIn.getBlockState(pos.down(2)).getBlock().getMaterial();
if (!material.blocksMovement() && !material.isLiquid())
{
double d3 = d0 + (double)rand.nextFloat();
double d5 = d1 - 1.05D;
double d7 = d2 + (double)rand.nextFloat();
if (this.blockMaterial == Material.water)
{
worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
}
else
{
worldIn.spawnParticle(EnumParticleTypes.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
}
}
public static double getFlowDirection(IBlockAccess worldIn, BlockPos pos, Material materialIn)
{
Vec3 vec3 = getFlowingBlock(materialIn).getFlowVector(worldIn, pos);
return vec3.xCoord == 0.0D && vec3.zCoord == 0.0D ? -1000.0D : MathHelper.func_181159_b(vec3.zCoord, vec3.xCoord) - (Math.PI / 2D);
}
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
this.checkForMixing(worldIn, pos, state);
}
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
this.checkForMixing(worldIn, pos, state);
}
public boolean checkForMixing(World worldIn, BlockPos pos, IBlockState state)
{
if (this.blockMaterial == Material.lava)
{
boolean flag = false;
for (EnumFacing enumfacing : EnumFacing.values())
{
if (enumfacing != EnumFacing.DOWN && worldIn.getBlockState(pos.offset(enumfacing)).getBlock().getMaterial() == Material.water)
{
flag = true;
break;
}
}
if (flag)
{
Integer integer = (Integer)state.getValue(LEVEL);
if (integer.intValue() == 0)
{
worldIn.setBlockState(pos, Blocks.obsidian.getDefaultState());
this.triggerMixEffects(worldIn, pos);
return true;
}
if (integer.intValue() <= 4)
{
worldIn.setBlockState(pos, Blocks.cobblestone.getDefaultState());
this.triggerMixEffects(worldIn, pos);
return true;
}
}
}
return false;
}
protected void triggerMixEffects(World worldIn, BlockPos pos)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
worldIn.playSoundEffect(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int i = 0; i < 8; ++i)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
}
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(meta));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((Integer)state.getValue(LEVEL)).intValue();
}
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] {LEVEL});
}
public static BlockDynamicLiquid getFlowingBlock(Material materialIn)
{
if (materialIn == Material.water)
{
return Blocks.flowing_water;
}
else if (materialIn == Material.lava)
{
return Blocks.flowing_lava;
}
else
{
throw new IllegalArgumentException("Invalid material");
}
}
public static BlockStaticLiquid getStaticBlock(Material materialIn)
{
if (materialIn == Material.water)
{
return Blocks.water;
}
else if (materialIn == Material.lava)
{
return Blocks.lava;
}
else
{
throw new IllegalArgumentException("Invalid material");
}
}
}