import code
This commit is contained in:
325
server/src/main/java/net/minecraft/block/BlockBed.java
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325
server/src/main/java/net/minecraft/block/BlockBed.java
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.ChatComponentTranslation;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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public class BlockBed extends BlockDirectional
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{
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public static final PropertyEnum<BlockBed.EnumPartType> PART = PropertyEnum.<BlockBed.EnumPartType>create("part", BlockBed.EnumPartType.class);
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public static final PropertyBool OCCUPIED = PropertyBool.create("occupied");
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public BlockBed()
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{
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super(Material.cloth);
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this.setDefaultState(this.blockState.getBaseState().withProperty(PART, BlockBed.EnumPartType.FOOT).withProperty(OCCUPIED, Boolean.valueOf(false)));
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this.setBedBounds();
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}
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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if (worldIn.isRemote)
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{
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return true;
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}
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else
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{
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if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
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{
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pos = pos.offset((EnumFacing)state.getValue(FACING));
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state = worldIn.getBlockState(pos);
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if (state.getBlock() != this)
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{
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return true;
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}
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}
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if (worldIn.provider.canRespawnHere() && worldIn.getBiomeGenForCoords(pos) != BiomeGenBase.hell)
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{
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if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
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{
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EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);
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if (entityplayer != null)
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{
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playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.occupied", new Object[0]));
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return true;
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}
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state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
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worldIn.setBlockState(pos, state, 4);
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}
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EntityPlayer.EnumStatus entityplayer$enumstatus = playerIn.trySleep(pos);
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if (entityplayer$enumstatus == EntityPlayer.EnumStatus.OK)
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{
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state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
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worldIn.setBlockState(pos, state, 4);
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return true;
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}
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else
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{
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if (entityplayer$enumstatus == EntityPlayer.EnumStatus.NOT_POSSIBLE_NOW)
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{
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playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.noSleep", new Object[0]));
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}
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else if (entityplayer$enumstatus == EntityPlayer.EnumStatus.NOT_SAFE)
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{
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playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.notSafe", new Object[0]));
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}
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return true;
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}
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}
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else
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{
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worldIn.setBlockToAir(pos);
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BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
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if (worldIn.getBlockState(blockpos).getBlock() == this)
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{
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worldIn.setBlockToAir(blockpos);
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}
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worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
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return true;
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}
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}
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}
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private EntityPlayer getPlayerInBed(World worldIn, BlockPos pos)
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{
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for (EntityPlayer entityplayer : worldIn.playerEntities)
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{
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if (entityplayer.isPlayerSleeping() && entityplayer.playerLocation.equals(pos))
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{
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return entityplayer;
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}
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}
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return null;
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}
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public boolean isFullCube()
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{
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return false;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
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{
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this.setBedBounds();
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}
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/**
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* Called when a neighboring block changes.
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*/
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public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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if (state.getValue(PART) == BlockBed.EnumPartType.HEAD)
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{
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if (worldIn.getBlockState(pos.offset(enumfacing.getOpposite())).getBlock() != this)
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{
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worldIn.setBlockToAir(pos);
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}
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}
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else if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() != this)
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{
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worldIn.setBlockToAir(pos);
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if (!worldIn.isRemote)
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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}
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}
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return state.getValue(PART) == BlockBed.EnumPartType.HEAD ? null : Items.bed;
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}
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private void setBedBounds()
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5625F, 1.0F);
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}
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/**
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* Returns a safe BlockPos to disembark the bed
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*/
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public static BlockPos getSafeExitLocation(World worldIn, BlockPos pos, int tries)
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{
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EnumFacing enumfacing = (EnumFacing)worldIn.getBlockState(pos).getValue(FACING);
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int i = pos.getX();
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int j = pos.getY();
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int k = pos.getZ();
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for (int l = 0; l <= 1; ++l)
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{
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int i1 = i - enumfacing.getFrontOffsetX() * l - 1;
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int j1 = k - enumfacing.getFrontOffsetZ() * l - 1;
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int k1 = i1 + 2;
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int l1 = j1 + 2;
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for (int i2 = i1; i2 <= k1; ++i2)
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{
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for (int j2 = j1; j2 <= l1; ++j2)
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{
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BlockPos blockpos = new BlockPos(i2, j, j2);
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if (hasRoomForPlayer(worldIn, blockpos))
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{
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if (tries <= 0)
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{
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return blockpos;
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}
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--tries;
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}
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}
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}
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}
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return null;
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}
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protected static boolean hasRoomForPlayer(World worldIn, BlockPos pos)
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{
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return World.doesBlockHaveSolidTopSurface(worldIn, pos.down()) && !worldIn.getBlockState(pos).getBlock().getMaterial().isSolid() && !worldIn.getBlockState(pos.up()).getBlock().getMaterial().isSolid();
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}
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/**
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* Spawns this Block's drops into the World as EntityItems.
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*/
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public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
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{
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if (state.getValue(PART) == BlockBed.EnumPartType.FOOT)
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{
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super.dropBlockAsItemWithChance(worldIn, pos, state, chance, 0);
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}
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}
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public int getMobilityFlag()
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{
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return 1;
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}
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public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
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{
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if (player.capabilities.isCreativeMode && state.getValue(PART) == BlockBed.EnumPartType.HEAD)
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{
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BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
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if (worldIn.getBlockState(blockpos).getBlock() == this)
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{
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worldIn.setBlockToAir(blockpos);
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}
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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EnumFacing enumfacing = EnumFacing.getHorizontal(meta);
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return (meta & 8) > 0 ? this.getDefaultState().withProperty(PART, BlockBed.EnumPartType.HEAD).withProperty(FACING, enumfacing).withProperty(OCCUPIED, Boolean.valueOf((meta & 4) > 0)) : this.getDefaultState().withProperty(PART, BlockBed.EnumPartType.FOOT).withProperty(FACING, enumfacing);
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}
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/**
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* Get the actual Block state of this Block at the given position. This applies properties not visible in the
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* metadata, such as fence connections.
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*/
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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if (state.getValue(PART) == BlockBed.EnumPartType.FOOT)
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{
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IBlockState iblockstate = worldIn.getBlockState(pos.offset((EnumFacing)state.getValue(FACING)));
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if (iblockstate.getBlock() == this)
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{
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state = state.withProperty(OCCUPIED, iblockstate.getValue(OCCUPIED));
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}
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}
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return state;
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
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if (state.getValue(PART) == BlockBed.EnumPartType.HEAD)
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{
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i |= 8;
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if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
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{
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i |= 4;
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}
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}
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return i;
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}
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protected BlockState createBlockState()
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{
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return new BlockState(this, new IProperty[] {FACING, PART, OCCUPIED});
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}
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public static enum EnumPartType implements IStringSerializable
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{
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HEAD("head"),
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FOOT("foot");
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private final String name;
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private EnumPartType(String name)
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{
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this.name = name;
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}
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public String toString()
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{
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return this.name;
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}
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public String getName()
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{
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return this.name;
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}
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}
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}
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Reference in New Issue
Block a user