165 lines
5.2 KiB
Java
165 lines
5.2 KiB
Java
package net.minecraft.block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumWorldBlockLayer;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockLadder extends Block
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{
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public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
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protected BlockLadder()
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{
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super(Material.circuits);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
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this.setCreativeTab(CreativeTabs.tabDecorations);
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}
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public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
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{
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this.setBlockBoundsBasedOnState(worldIn, pos);
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return super.getCollisionBoundingBox(worldIn, pos, state);
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}
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public AxisAlignedBB getSelectedBoundingBox(World worldIn, BlockPos pos)
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{
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this.setBlockBoundsBasedOnState(worldIn, pos);
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return super.getSelectedBoundingBox(worldIn, pos);
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}
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public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
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{
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IBlockState iblockstate = worldIn.getBlockState(pos);
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if (iblockstate.getBlock() == this)
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{
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float f = 0.125F;
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switch ((EnumFacing)iblockstate.getValue(FACING))
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{
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case NORTH:
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this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
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break;
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case SOUTH:
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
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break;
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case WEST:
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this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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break;
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case EAST:
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default:
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this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
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}
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}
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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public boolean isFullCube()
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{
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return false;
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}
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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return worldIn.getBlockState(pos.west()).getBlock().isNormalCube() ? true : (worldIn.getBlockState(pos.east()).getBlock().isNormalCube() ? true : (worldIn.getBlockState(pos.north()).getBlock().isNormalCube() ? true : worldIn.getBlockState(pos.south()).getBlock().isNormalCube()));
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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if (facing.getAxis().isHorizontal() && this.canBlockStay(worldIn, pos, facing))
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{
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return this.getDefaultState().withProperty(FACING, facing);
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}
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else
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{
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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if (this.canBlockStay(worldIn, pos, enumfacing))
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{
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return this.getDefaultState().withProperty(FACING, enumfacing);
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}
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}
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return this.getDefaultState();
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}
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}
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/**
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* Called when a neighboring block changes.
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*/
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public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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if (!this.canBlockStay(worldIn, pos, enumfacing))
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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}
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super.onNeighborBlockChange(worldIn, pos, state, neighborBlock);
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}
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protected boolean canBlockStay(World worldIn, BlockPos pos, EnumFacing facing)
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{
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return worldIn.getBlockState(pos.offset(facing.getOpposite())).getBlock().isNormalCube();
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}
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public EnumWorldBlockLayer getBlockLayer()
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{
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return EnumWorldBlockLayer.CUTOUT;
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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EnumFacing enumfacing = EnumFacing.getFront(meta);
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if (enumfacing.getAxis() == EnumFacing.Axis.Y)
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{
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enumfacing = EnumFacing.NORTH;
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}
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return this.getDefaultState().withProperty(FACING, enumfacing);
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((EnumFacing)state.getValue(FACING)).getIndex();
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}
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protected BlockState createBlockState()
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{
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return new BlockState(this, new IProperty[] {FACING});
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}
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}
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