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mc-1.8.8/client/src/main/java/net/minecraft/block/BlockLadder.java
2022-03-24 02:47:01 +03:00

165 lines
5.2 KiB
Java

package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockLadder extends Block
{
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
protected BlockLadder()
{
super(Material.circuits);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
this.setCreativeTab(CreativeTabs.tabDecorations);
}
public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
{
this.setBlockBoundsBasedOnState(worldIn, pos);
return super.getCollisionBoundingBox(worldIn, pos, state);
}
public AxisAlignedBB getSelectedBoundingBox(World worldIn, BlockPos pos)
{
this.setBlockBoundsBasedOnState(worldIn, pos);
return super.getSelectedBoundingBox(worldIn, pos);
}
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this)
{
float f = 0.125F;
switch ((EnumFacing)iblockstate.getValue(FACING))
{
case NORTH:
this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
break;
case SOUTH:
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
break;
case WEST:
this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
break;
case EAST:
default:
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
}
}
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube()
{
return false;
}
public boolean isFullCube()
{
return false;
}
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return worldIn.getBlockState(pos.west()).getBlock().isNormalCube() ? true : (worldIn.getBlockState(pos.east()).getBlock().isNormalCube() ? true : (worldIn.getBlockState(pos.north()).getBlock().isNormalCube() ? true : worldIn.getBlockState(pos.south()).getBlock().isNormalCube()));
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
if (facing.getAxis().isHorizontal() && this.canBlockStay(worldIn, pos, facing))
{
return this.getDefaultState().withProperty(FACING, facing);
}
else
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
if (this.canBlockStay(worldIn, pos, enumfacing))
{
return this.getDefaultState().withProperty(FACING, enumfacing);
}
}
return this.getDefaultState();
}
}
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (!this.canBlockStay(worldIn, pos, enumfacing))
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
super.onNeighborBlockChange(worldIn, pos, state, neighborBlock);
}
protected boolean canBlockStay(World worldIn, BlockPos pos, EnumFacing facing)
{
return worldIn.getBlockState(pos.offset(facing.getOpposite())).getBlock().isNormalCube();
}
public EnumWorldBlockLayer getBlockLayer()
{
return EnumWorldBlockLayer.CUTOUT;
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
EnumFacing enumfacing = EnumFacing.getFront(meta);
if (enumfacing.getAxis() == EnumFacing.Axis.Y)
{
enumfacing = EnumFacing.NORTH;
}
return this.getDefaultState().withProperty(FACING, enumfacing);
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((EnumFacing)state.getValue(FACING)).getIndex();
}
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] {FACING});
}
}