public variable to enum in PlayerListItemPacket
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@@ -4,10 +4,7 @@
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*/
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package mc.core.network.proto_1_12_2.packets;
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import lombok.Data;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.ToString;
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import lombok.*;
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import lombok.extern.slf4j.Slf4j;
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import mc.core.network.NetOutputStream;
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import mc.core.network.SCPacket;
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@@ -22,11 +19,17 @@ import java.util.*;
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@Setter
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@ToString
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public class PlayerListItemPacket implements SCPacket {
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public static final int ACTION_ADD_PLAYER = 0,
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ACTION_UPDATE_GAMEMODE = 1,
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ACTION_UPDATE_LATENCY = 2,
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ACTION_UPDATE_DISPLAY_NAME = 3,
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ACTION_REMOVE_PLAYER = 4;
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@RequiredArgsConstructor
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public enum Action {
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ADD_PLAYER(0),
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UPDATE_GAMEMODE(1),
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UPDATE_LATENCY(2),
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UPDATE_DISPLAY_NAME(3),
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REMOVE_PLAYER(4);
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@Getter
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private final int id;
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}
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@Data
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@ToString
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@@ -40,18 +43,18 @@ public class PlayerListItemPacket implements SCPacket {
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private Text displayName;
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}
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private int action;
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private Action action;
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private List<PlayerData> listPlayers = new ArrayList<>();
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@Override
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public void writeSelf(NetOutputStream netStream) {
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netStream.writeVarInt(action);
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netStream.writeVarInt(action.id);
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netStream.writeVarInt(listPlayers.size());
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for (PlayerData playerData : listPlayers) {
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netStream.writeUUID(playerData.uuid);
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if (action == ACTION_ADD_PLAYER) {
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if (action == Action.ADD_PLAYER) {
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netStream.writeString(playerData.name);
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netStream.writeVarInt(playerData.properties.size());
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@@ -62,15 +65,15 @@ public class PlayerListItemPacket implements SCPacket {
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}
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}
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if (action == ACTION_ADD_PLAYER || action == ACTION_UPDATE_GAMEMODE) {
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if (action == Action.ADD_PLAYER || action == Action.UPDATE_GAMEMODE) {
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netStream.writeVarInt(playerData.gameMode.getId());
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}
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if (action == ACTION_ADD_PLAYER || action == ACTION_UPDATE_LATENCY) {
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if (action == Action.ADD_PLAYER || action == Action.UPDATE_LATENCY) {
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netStream.writeVarInt(playerData.ping);
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}
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if (action == ACTION_ADD_PLAYER || action == ACTION_UPDATE_DISPLAY_NAME) {
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if (action == Action.ADD_PLAYER || action == Action.UPDATE_DISPLAY_NAME) {
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netStream.writeBoolean(playerData.hasDisplayName);
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if (playerData.hasDisplayName) {
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netStream.writeString(TextMapper.getInstance().mapping(playerData.displayName));
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@@ -96,7 +96,7 @@ public class LoginHandler extends AbstractStateHandler implements LoginStateHand
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// Send <Tab> items
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PlayerListItemPacket pkt5 = new PlayerListItemPacket();
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pkt5.setAction(PlayerListItemPacket.ACTION_ADD_PLAYER);
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pkt5.setAction(PlayerListItemPacket.Action.ADD_PLAYER);
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PlayerListItemPacket.PlayerData playerData = new PlayerListItemPacket.PlayerData();
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playerData.setUuid(player.getUUID());
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playerData.setName(player.getName());
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