Noise generator in separate class
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@@ -0,0 +1,57 @@
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package mc.world.generated_world.generator;
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import lombok.RequiredArgsConstructor;
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import lombok.extern.slf4j.Slf4j;
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import static mc.world.generated_world.WorldConstants.WORLD_REGION_SIZE;
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@Slf4j
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@RequiredArgsConstructor
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public class NoiseGenerator {
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private int[] perm = new int[WORLD_REGION_SIZE];
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private double[] gradsX = new double[WORLD_REGION_SIZE];
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private double[] gradsY = new double[WORLD_REGION_SIZE];
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private final int seed;
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void init() {
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for (int i = 0; i < WORLD_REGION_SIZE; ++i) {
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int other = rand(i) % (i + 1);
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if (i > other)
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perm[i] = perm[other];
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perm[other] = i;
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gradsX[i] = Math.cos(2.0f * Math.PI * i / WORLD_REGION_SIZE);
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gradsY[i] = Math.sin(2.0f * Math.PI * i / WORLD_REGION_SIZE);
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}
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log.debug("Noise generator is initialized");
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}
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double f(double t) {
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t = Math.abs(t);
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return t >= 1.0f ? 0.0f : 1.0f -
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(3.0f - 2.0f * t) * t * t;
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}
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private double surflet(double x, double y, double gradX, double gradY) {
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return f(x) * f(y) * (gradX * x + gradY * y);
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}
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double noise(double x, double y) {
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float result = 0.0f;
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int cellX = (int)(x);
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int cellY = (int)(y);
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int mask = WORLD_REGION_SIZE - 1;
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for (int gridY = cellY; gridY <= cellY + 1; ++gridY)
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for (int gridX = cellX; gridX <= cellX + 1; ++gridX) {
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int hash = perm[(perm[gridX & mask] + gridY) & mask];
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result += surflet(x - gridX, y - gridY,
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gradsX[hash], gradsY[hash]);
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}
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return (result + 1) / 2;
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}
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private int rand(int i) {
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int x = (i * i) % WORLD_REGION_SIZE;
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int y = (i + i * x) % WORLD_REGION_SIZE;
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return (int) (Integer.MAX_VALUE * SeedRandomGenerator.random(x, y, seed));
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}
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}
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@@ -80,7 +80,7 @@ public class SeedBasedWorldGenerator implements WorldGenerator {
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return 40960 + x;
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}
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public void generate() {
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private void generate() {
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log.debug("Starting generating region [{}, {}] for world '{}' with seed '{}'", region.getX(), region.getZ(), world.getWorldId(), world.getSeed());
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noiseGenerator = new NoiseGenerator(world.getSeed());
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@@ -388,54 +388,4 @@ public class SeedBasedWorldGenerator implements WorldGenerator {
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}
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}
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@RequiredArgsConstructor
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private class NoiseGenerator {
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int mask = WORLD_REGION_SIZE - 1;
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int[] perm = new int[WORLD_REGION_SIZE];
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double[] gradsX = new double[WORLD_REGION_SIZE];
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double[] gradsY = new double[WORLD_REGION_SIZE];
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private final int seed;
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void init() {
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for (int i = 0; i < WORLD_REGION_SIZE; ++i) {
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int other = rand(i) % (i + 1);
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if (i > other)
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perm[i] = perm[other];
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perm[other] = i;
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gradsX[i] = Math.cos(2.0f * Math.PI * i / WORLD_REGION_SIZE);
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gradsY[i] = Math.sin(2.0f * Math.PI * i / WORLD_REGION_SIZE);
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}
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log.debug("Noise generator is initialized");
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}
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double f(double t) {
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t = Math.abs(t);
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return t >= 1.0f ? 0.0f : 1.0f -
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(3.0f - 2.0f * t) * t * t;
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}
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double surflet(double x, double y, double gradX, double gradY) {
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return f(x) * f(y) * (gradX * x + gradY * y);
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}
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double noise(double x, double y) {
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float result = 0.0f;
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int cellX = (int)(x);
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int cellY = (int)(y);
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for (int gridY = cellY; gridY <= cellY + 1; ++gridY)
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for (int gridX = cellX; gridX <= cellX + 1; ++gridX) {
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int hash = perm[(perm[gridX & mask] + gridY) & mask];
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result += surflet(x - gridX, y - gridY,
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gradsX[hash], gradsY[hash]);
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}
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return (result + 1) / 2;
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}
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int rand(int i) {
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int x = (i * i) % WORLD_REGION_SIZE;
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int y = (i + i * x) % WORLD_REGION_SIZE;
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return (int) (Integer.MAX_VALUE * SeedRandomGenerator.random(x, y, seed));
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}
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}
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}
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