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PlayerAbilitiesPacket

This commit is contained in:
2021-05-02 19:21:26 +03:00
parent e5856b3d11
commit 23fd4e2c1a
3 changed files with 74 additions and 5 deletions

View File

@@ -50,7 +50,8 @@ public enum State {
// client bound
Map.of(
JoinGamePacket.class, 0x23,
SpawnPositionPacket.class, 0x46
SpawnPositionPacket.class, 0x46,
PlayerAbilitiesPacket.class,0x2C
)
);

View File

@@ -0,0 +1,60 @@
package mc.protocol.packets.server;
import lombok.Data;
import mc.protocol.io.NetByteBuf;
import mc.protocol.packets.ServerSidePacket;
/**
* Характеристики игрока.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |------------------------------|----------|-----------------------------------------|
* | Flags | Byte | Битовая маска флагов. См. ниже значения |
* | Flying Speed | Float | Скорость полёта |
* | Field of View (FOV) Modifier | Float | Поле зрения |
* </pre>
*
* <p>Флаги "Flags"</p>
* <pre>
* Bit 0x01 - Неуязвимость (Invulnerable)
* Bit 0x02 - В полёте (Flying)
* Bit 0x04 - Может летать (Allow Flying)
* Bit 0x08 - Creative Mode (Instant Break)
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_Abilities_.28clientbound.29">Player Abilities</a>
*/
@Data
public class PlayerAbilitiesPacket implements ServerSidePacket {
@SuppressWarnings("java:S116")
private byte $flags = 0;
private float flyingSpeed;
private float fieldOfView;
@Override
public void writeSelf(NetByteBuf netByteBuf) {
netByteBuf.writeByte(this.$flags);
netByteBuf.writeFloat(this.flyingSpeed);
netByteBuf.writeFloat(this.fieldOfView);
}
//FIXME использование value значений
public void setInvulnerable(boolean value) {
this.$flags = (byte) (this.$flags | 0x01);
}
public void setFlying(boolean value) {
this.$flags = (byte) (this.$flags | 0x02);
}
public void setCatFly(boolean value) {
this.$flags = (byte) (this.$flags | 0x04);
}
public void setCreativeMode(boolean value) {
this.$flags = (byte) (this.$flags | 0x08);
}
}

View File

@@ -9,10 +9,7 @@ import mc.protocol.packets.PingPacket;
import mc.protocol.packets.client.HandshakePacket;
import mc.protocol.packets.client.LoginStartPacket;
import mc.protocol.packets.client.StatusServerRequestPacket;
import mc.protocol.packets.server.JoinGamePacket;
import mc.protocol.packets.server.LoginSuccessPacket;
import mc.protocol.packets.server.SpawnPositionPacket;
import mc.protocol.packets.server.StatusServerResponse;
import mc.protocol.packets.server.*;
import mc.protocol.serializer.TextSerializer;
import mc.server.config.Config;
import org.apache.commons.io.IOUtils;
@@ -86,6 +83,17 @@ public class PacketHandler {
log.info("{}", spawnPositionPacket);
channel.getCtx().write(spawnPositionPacket);
PlayerAbilitiesPacket playerAbilitiesPacket = new PlayerAbilitiesPacket();
playerAbilitiesPacket.setCatFly(true);
playerAbilitiesPacket.setFlying(true);
playerAbilitiesPacket.setCreativeMode(false);
playerAbilitiesPacket.setInvulnerable(true);
playerAbilitiesPacket.setFieldOfView(0.0f);
playerAbilitiesPacket.setFlyingSpeed(0.05f);
log.info("{}", playerAbilitiesPacket);
channel.getCtx().write(playerAbilitiesPacket);
channel.getCtx().flush();
}