PlayerPositionAndLookPacket
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@@ -51,7 +51,8 @@ public enum State {
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Map.of(
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JoinGamePacket.class, 0x23,
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SpawnPositionPacket.class, 0x46,
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PlayerAbilitiesPacket.class,0x2C
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PlayerAbilitiesPacket.class,0x2C,
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PlayerPositionAndLookPacket.class, 0x2F
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)
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);
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11
protocol/src/main/java/mc/protocol/model/Look.java
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11
protocol/src/main/java/mc/protocol/model/Look.java
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@@ -0,0 +1,11 @@
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package mc.protocol.model;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@AllArgsConstructor
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@Data
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public class Look {
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private float yaw;
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private float pitch;
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}
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@@ -0,0 +1,81 @@
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package mc.protocol.packets.server;
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import lombok.Data;
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import mc.protocol.io.NetByteBuf;
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import mc.protocol.model.Location;
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import mc.protocol.model.Look;
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import mc.protocol.packets.ServerSidePacket;
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/**
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* Установка позиции и угла осмотра Игрока.
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*
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* <p>Структура пакета</p>
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* <pre>
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* | FIELD | TYPE | NOTES |
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* |-------------|--------|-----------------------------------------------------------------------------------|
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* | X | Double | Абсолютная или относительная позиция по X. Зависит от "Flags" |
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* | Y | Double | Абсолютная или относительная позиция по Y. Зависит от "Flags" |
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* | Z | Double | Абсолютная или относительная позиция по Z. Зависит от "Flags" |
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* | Yaw | Float | Абсолютный или относительный поворот головы по OX, в градусах. Зависит от "Flags" |
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* | Pitch | Float | Абсолютный или относительный поворот головы по OY, в градусах. Зависит от "Flags" |
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* | Flags | Byte | Битовая маска значений флагов. См. значения ниже |
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* | Teleport ID | VarInt | ID для подтверждения клиентом перемещения Игрока |
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* </pre>
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*
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* <p>Значения "Flags"</p>
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* <pre>
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* | Field | Bit |
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* |-------|------|
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* | X | 0x01 |
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* | Y | 0x02 |
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* | Z | 0x04 |
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* | X_ROT | 0x08 |
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* | Y_ROT | 0x10 |
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* </pre>
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*
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* <p>Примечание от Dinnerbone про "Flags":</p>
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* <i>"It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute."</i>
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*
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* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_Position_And_Look_.28clientbound.29">Player Position And Look</a>
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*/
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@Data
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public class PlayerPositionAndLookPacket implements ServerSidePacket {
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private Location position;
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private Look look;
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@SuppressWarnings("java:S116")
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private byte $flags = 0;
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private int teleportId;
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@Override
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public void writeSelf(NetByteBuf netByteBuf) {
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netByteBuf.writeDouble(this.position.getX());
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netByteBuf.writeDouble(this.position.getY());
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netByteBuf.writeDouble(this.position.getZ());
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netByteBuf.writeFloat(this.look.getYaw());
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netByteBuf.writeFloat(this.look.getPitch());
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netByteBuf.writeByte(this.$flags);
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netByteBuf.writeVarInt(teleportId);
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}
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//FIXME использовать value значения
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public void setFlagX(boolean value) {
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this.$flags = (byte) (this.$flags | 0x01);
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}
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public void setFlagY(boolean value) {
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this.$flags = (byte) (this.$flags | 0x02);
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}
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public void setFlagZ(boolean value) {
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this.$flags = (byte) (this.$flags | 0x04);
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}
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public void setFlagXRot(boolean value) {
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this.$flags = (byte) (this.$flags | 0x08);
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}
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public void setFlagYRot(boolean value) {
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this.$flags = (byte) (this.$flags | 0x10);
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}
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}
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@@ -4,6 +4,7 @@ import lombok.RequiredArgsConstructor;
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import lombok.extern.slf4j.Slf4j;
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import mc.protocol.*;
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import mc.protocol.model.Location;
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import mc.protocol.model.Look;
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import mc.protocol.model.ServerInfo;
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import mc.protocol.packets.PingPacket;
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import mc.protocol.packets.client.HandshakePacket;
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@@ -59,7 +60,7 @@ public class PacketHandler {
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public void onLoginStart(ChannelContext<LoginStartPacket> channel) {
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LoginStartPacket loginStartPacket = channel.getPacket();
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LoginSuccessPacket loginSuccessPacket = new LoginSuccessPacket();
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var loginSuccessPacket = new LoginSuccessPacket();
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loginSuccessPacket.setUuid(UUID.randomUUID());
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loginSuccessPacket.setName(loginStartPacket.getName());
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@@ -67,7 +68,7 @@ public class PacketHandler {
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channel.getCtx().writeAndFlush(loginSuccessPacket);
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channel.setState(State.PLAY);
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JoinGamePacket joinGamePacket = new JoinGamePacket();
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var joinGamePacket = new JoinGamePacket();
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joinGamePacket.setEntityId(random.nextInt());
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joinGamePacket.setGameMode(GameMode.SPECTATOR);
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joinGamePacket.setDimension(0/*Overworld*/);
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@@ -77,13 +78,15 @@ public class PacketHandler {
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log.info("{}", joinGamePacket);
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channel.getCtx().write(joinGamePacket);
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SpawnPositionPacket spawnPositionPacket = new SpawnPositionPacket();
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spawnPositionPacket.setSpawn(new Location(0d, 63d, 0d));
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Location spawnLocation = new Location(0d, 63d, 0d);
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var spawnPositionPacket = new SpawnPositionPacket();
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spawnPositionPacket.setSpawn(spawnLocation);
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log.info("{}", spawnPositionPacket);
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channel.getCtx().write(spawnPositionPacket);
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PlayerAbilitiesPacket playerAbilitiesPacket = new PlayerAbilitiesPacket();
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var playerAbilitiesPacket = new PlayerAbilitiesPacket();
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playerAbilitiesPacket.setCatFly(true);
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playerAbilitiesPacket.setFlying(true);
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playerAbilitiesPacket.setCreativeMode(false);
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@@ -95,6 +98,14 @@ public class PacketHandler {
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channel.getCtx().write(playerAbilitiesPacket);
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channel.getCtx().flush();
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var playerPositionAndLookPacket = new PlayerPositionAndLookPacket();
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playerPositionAndLookPacket.setPosition(spawnLocation);
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playerPositionAndLookPacket.setLook(new Look(0f, 0f));
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playerPositionAndLookPacket.setTeleportId(random.nextInt());
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log.info("{}", playerPositionAndLookPacket);
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channel.getCtx().writeAndFlush(playerPositionAndLookPacket);
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}
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private static String faviconToBase64(Path iconPath) {
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