Bigger mountains
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@@ -3,30 +3,30 @@ package mc.core.world;
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import lombok.Getter;
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public enum Biome {
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OCEAN(0, "Ocean", 0x000080),
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OCEAN(0, "Ocean", 0x0000cd),
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PLAINS(1, "Plains", 0x008000),
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DESERT(2, "Desert", 0xbdb76b),
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DESERT(2, "Desert", 0xffe4b5),
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EXTREME_HILLS(3, "Extreme hills", 0xffffff),
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FOREST(4, "Forest", 0x006400),
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TAIGA(5, "Taiga", 0xf0f8ff),
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SWAMPLAND(6, "Swampland", 0x808000),
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RIVER(7, "River", 0xffffff),
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HELL(8, "Hell", 0xffffff),
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RIVER(7, "River", 0x0000cd),
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HELL(8, "Hell", 0x800000),
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SKY(9, "Sky", 0xffffff),
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FROZEN_OCEAN(10, "Frozen ocean", 0xe0ffff),
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FROZEN_RIVER(11, "Frozen river", 0xffffff),
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FROZEN_RIVER(11, "Frozen river", 0xe0ffff),
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ICE_PLAINS(12, "Ice plains", 0xfffafa),
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ICE_MOUNTAINS(13, "Ice mountains", 0xfffafa),
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MUSHROOM_ISLAND(14, "Mushroom island", 0xffffff),
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MUSHROOM_ISLAND_SHORE(15, "Mushroom island shore", 0xffffff),
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BEACH(16, "Beach", 0xffffff),
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DESERT_HILLS(17, "Desert hills", 0xbdb76b),
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DESERT_HILLS(17, "Desert hills", 0xffe4b5),
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FOREST_HILLS(18, "Forest hills", 0x006400),
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TAIGA_HILLS(19, "Taiga hills", 0xf0f8ff),
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EXTREME_HILLS_EDGE(20, "Extreme hills edge", 0xffffff),
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JUNGLE(21, "Jungle", 0xadff2f),
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JUNGLE_HILLS(22, "Jungle hills", 0xadff2f),
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DEEP_OCEAN(23, "Deep ocean", 0x191970);
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DEEP_OCEAN(23, "Deep ocean", 0x000080);
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@Getter
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private final int id;
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@@ -131,7 +131,11 @@ public class SeedBasedWorldGenerator implements WorldGenerator {
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temperatureMap[x][z] = (int) (WORLD_MAX_TEMPERATURE * Math.min((k * k + q * q + k * q) * k * q, 0.99));
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if (heightMap[x][z] < WORLD_SEA_LEVEL) {
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biomes[x][z] = Biome.OCEAN;
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wetMap[x][z] = WORLD_MAX_WETNESS;
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wetMap[x][z] = (int) (WORLD_MAX_WETNESS * noiseGenerator.noise(tx, tz));
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} else {
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int th = heightMap[x][z] - WORLD_SEA_LEVEL;
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th = (int) (th * (1 + 1.25 * th / (WORLD_MAX_HEIGHT - WORLD_SEA_LEVEL)));
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heightMap[x][z] = Math.min(WORLD_SEA_LEVEL + th, WORLD_MAX_HEIGHT);
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}
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}
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}
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@@ -161,7 +165,7 @@ public class SeedBasedWorldGenerator implements WorldGenerator {
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for (int z = 1; z < WorldConstants.WORLD_REGION_SIZE - 1; z++) {
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for (int x = 1; x < WorldConstants.WORLD_REGION_SIZE - 1; x ++) {
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wetMap[x][z] = (int) Math.min(WORLD_MAX_WETNESS, 60 * noiseGenerator.noise(x / 31d, z / 67d) + wetMap[x][z] * (1 + 0.2 * SeedRandomGenerator.random(x, z, world.getSeed())));
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wetMap[x][z] = (int) Math.min(WORLD_MAX_WETNESS, WORLD_BASE_WETNESS * noiseGenerator.noise(x / 31d, z / 67d) + wetMap[x][z] * (1 + 0.2 * (0.5 - SeedRandomGenerator.random(x, z, world.getSeed()))));
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}
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}
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@@ -12,6 +12,7 @@ public final class WorldConstants {
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public static final int WORLD_REGION_SIZE = 256;
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public static final int WORLD_MAX_TEMPERATURE = 100;
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public static final int WORLD_MAX_WETNESS = 100;
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public static final int WORLD_BASE_WETNESS = 30;
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public static final double WORLD_LAND_SIZE = 53.0;
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public static final double WORLD_LAKE_SIZE = 6.0;
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