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CPlayerAbilitiesPacket

This commit is contained in:
2021-07-18 12:32:26 +03:00
parent bbdd2bc280
commit a1d3cf5825
4 changed files with 72 additions and 3 deletions

View File

@@ -61,6 +61,7 @@ public enum State {
0x0D, PlayerPositionPacket.class,
0x0E, CPlayerPositionAndLookPacket.class,
0x0F, PlayerLookPacket.class,
0x13, CPlayerAbilitiesPacket.class,
0x15, EntityActionPacket.class
),
// server side
@@ -68,7 +69,7 @@ public enum State {
KeepAlivePacket.class, 0x1F,
ChunkDataPacket.class, 0x20,
JoinGamePacket.class, 0x23,
PlayerAbilitiesPacket.class,0x2C,
SPlayerAbilitiesPacket.class,0x2C,
SPlayerPositionAndLookPacket.class, 0x2F,
SpawnPositionPacket.class, 0x46
)

View File

@@ -0,0 +1,68 @@
package mc.protocol.packets.play.client;
import lombok.Data;
import mc.protocol.buffer.NetByteBuf;
import mc.protocol.packets.ClientSidePacket;
import mc.protocol.packets.ServerSidePacket;
/**
* Характеристики игрока.
*
* <p>Структура пакета</p>
* <pre>
* | FIELD | TYPE | NOTES |
* |------------------------------|----------|-----------------------------------------|
* | Flags | Byte | Битовая маска флагов. См. ниже значения |
* | Flying Speed | Float | Скорость полёта |
* | Field of View (FOV) Modifier | Float | Поле зрения |
* </pre>
*
* <p>Флаги "Flags"</p>
* <pre>
* Bit 0x01 - Неуязвимость (Invulnerable)
* Bit 0x02 - В полёте (Flying)
* Bit 0x04 - Может летать (Allow Flying)
* Bit 0x08 - Creative Mode (Instant Break)
* </pre>
*
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_Abilities_(serverbound)">Player Abilities</a>
*/
@Data
public class CPlayerAbilitiesPacket implements ClientSidePacket {
@SuppressWarnings("java:S116")
private byte $flags = 0;
private float flyingSpeed;
private float fieldOfView;
@Override
public void readSelf(NetByteBuf netByteBuf) {
this.$flags = netByteBuf.readByte();
this.flyingSpeed = netByteBuf.readFloat();
this.fieldOfView = netByteBuf.readFloat();
}
//FIXME использование value значений
public void setInvulnerable(boolean value) {
this.$flags = (byte) (this.$flags | 0x01);
}
public void setFlying(boolean value) {
this.$flags = (byte) (this.$flags | 0x02);
}
public void setCatFly(boolean value) {
this.$flags = (byte) (this.$flags | 0x04);
}
public void setCreativeMode(boolean value) {
this.$flags = (byte) (this.$flags | 0x08);
}
@Override
public void passivate() {
$flags = 0;
flyingSpeed = 0;
fieldOfView = 0;
}
}

View File

@@ -27,7 +27,7 @@ import mc.protocol.packets.ServerSidePacket;
* @see <a href="https://wiki.vg/index.php?title=Protocol&oldid=14204#Player_Abilities_.28clientbound.29">Player Abilities</a>
*/
@Data
public class PlayerAbilitiesPacket implements ServerSidePacket {
public class SPlayerAbilitiesPacket implements ServerSidePacket {
@SuppressWarnings("java:S116")
private byte $flags = 0;

View File

@@ -83,7 +83,7 @@ public class ScenarioLogin implements PacketScenario {
}
private void sendPlayerAbilities(Player player) {
var playerAbilitiesPacket = new PlayerAbilitiesPacket();
var playerAbilitiesPacket = new SPlayerAbilitiesPacket();
playerAbilitiesPacket.setCatFly(true);
playerAbilitiesPacket.setFlying(true);
playerAbilitiesPacket.setCreativeMode(true);